Homestly, I can think of lot of things to do with the more power option.
For one, we don't do fight terf wars. Why? Because if we do, everyone dies. And everyone else knows it. So, we could be like the boss everyone is afraid of. The Lung of PMMM. And/or, since we can breeze witches, that is what do. We collect soul gems, and we sell for stuff. Like some kind of soul gem broker. All kinds of interesing plotlines could come from that.
Or maybe even something different. Since we can't get involved, we could be some kind of mediator. Or maybe host an arena, who wins gets the terf. Or cool stuff like that.
I was looking forward to this, but it looks like it is too late.
I never claimed otherwise.For all our claims of being savvy and competent, we are sometimes no different from say, Sayaka, or Kyouko...
That is why we make friends. The old fashioned way. The way we are going to have to if we go down any route but understand and I want more friends.Being the WMD everyone is afraid of is a good way to catch a bullet to the head when you're sleeping.
Standing out as a powerful magical girl, especially one with no true allies, is bad. We're gonna get ganged up on.
Sometimes, there is such a thing as too much freedom. If the QM gets fatigued from being forced to write what the QM doesn't want to write, the quest dies and nobody wins.That is why we make friends. The old fashioned way. The way we are going to have to if we go down any route but understand and I want more friends.
@Echo
I don't know if this will work for you, and I am obviously biased, but sometimes rolling with it is a good thing. In one of my quests, I did the same thing as you and made a bunch of hints Because the option I wasn't prepared for was winning. And it still won, and actually turned out well. It turned out much better then the ideas I had for the other options, actually.
One of the big things about being a QM is being able to adapt. We are going to surprise you, screw with plans without even realising it, and force you to just make stuff up. That is okay, every QM does it. The best way to avoid the player's messing with your plans, IMO, is to not have them beyond the vague and ill-defined. Never rely on the players making a certain, specific choice because they probably won't.
And while yes, you can railroad the players into what you have prepared for, but at that point, you might as well just write a story instead. Not that you are going to do that, but part of the quest format is its very freeform nature. If you look at just about any of the long running quests on this forum, none of the GMs expected it all to turn out like they did. And that's okay, that's how quests work. And when the quest goes somewhere you haven't prepared for, it is okay to make stuff up.
In a story, your plans should be like stone, clear, traceable, and firm. In a quest, however, they should be clouds. Easily blown away, changed, or reformed in New and interesting shapes. And that is good, because that is the point of quests. To weave a unique story, one no one predicted.
Bit late on that one Ube.
One of the big things about being a QM is being able to adapt. We are going to surprise you, screw with plans without even realising it, and force you to just make stuff up. That is okay, every QM does it. The best way to avoid the player's messing with your plans, IMO, is to not have them beyond the vague and ill-defined. Never rely on the players making a certain, specific choice because they probably won't.
Of course, there is. If the QM doesn't want to write then things tend not to well (but then again, I have been a QM for a year and I never want to write. Admittly, that is just because I don't like actually writing and putting my thoughts down, and I am stubborn)Sometimes, there is such a thing as too much freedom. If the QM gets fatigued from being forced to write what the GM doesn't want to write, the quest dies and nobody wins.
There needs to be a happy medium.
'Power' does not need to literally mean 'physical strength'.I'm kinda tempted to sorta... split the difference on the two wishes. The actual content of o3o's write in gives me a lot more to work with and I didn't have a firm idea of what wish magic it would give anyway--given that, at heart, it's still basically a wish for more power in a vague semi-directed sort of way I could just give it a power boost with a few bells and whistles and roll with it from there.
Either that or rethink what the result of just wishing for "great power" would end up being. I went for some obvious stuff but I could probably tweak it a bit... hm, I dunno.
Honestly Echo, with your excellent characterisation of Yui, I'd be interested in this quest even if we didn't get to choose the wish. That's not really what drew me.
On power: I'd be surprised if someone like Yui, who seems to have connections to some large organisation (through family) was really only considering physical power. Maybe that can be a route to consider?
'Power' does not need to literally mean 'physical strength'.
Power is fairly abstract. Power is the way you exert force, both coercive and credible, to gain and maintain control over someone else.
Questions? Consult the dude in my avvie.
Will to power - Wikipedia, the free encyclopedia
Hmm.
Hmmmmmmmmmmmm.
Hm.
Actually, that gives me some interesting ideas for possible angles. Hmm.
Question: Is anyone opposed to me retaining some of the spirit of o3o's write-in regardless, and letting that flavor things a bit even if Yui ends up wishing for "power" rather than power toward a specific purpose?
Go ahead Echo, Just be ready for us to derail any specific plans you may try to create