Project Prometheus (Warhammer Fantasy OC Civ Quest)

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Turn 2 Results
Turn 2 Results

Vernthalu looks with eyes beyond eyes. His tails swish behind his back, his ears twitch as they catch the noise.

It is odd. The clearing he sits in, tapping his thick white claws on the stone, resting his feet in the stream, the sound of the jungle life and the flow of water fading to background noise in his mind as he examines the extrusions of what was home into this, his new place. There is an odd smell, an odd taste, an odd color to the glimmering breezes that seems to flow all around the world.

Or rather, don't.

The magic has segmented itself off and apart from itself, rather than flowing together into pure Magic. Some clings to the stream and to the trees and to the grass, green like glimmering shades of emeralds plucked from a princeling too proud and given to the people he stole from, the apples stolen from a farmer who felled a father trying to feed kits, as the cheap glass bottles he'd had broken over his head the last time he'd manifested. Some of it, higher up, blue. Blue like the water he bathed in, blue as the berries plucked from bushes, blue as the berries plucked out of the realm of the Liar.

And lurking, somewhere just beyond the horizon.

Black. Black like the night sky plucked from the orrery and soothed, whispered, woven into a blanket. A dull, soft, warm looking thing that seemed to promise so much to him. Comfort, security, peace were his if he would just...

Listen.

He reaches for it--

"No."

A voice like brittle glass, and Ehfeyos, mother Ehfeyos, Ehfeyos Who Brings Magic seems to appear from nothing and nowhere. He is ashamed.

He is ashamed of his nudity, his nakedness, even as she bore the bright robes, layered about her body, offering her dignity.

He is ashamed that he has reached for this darkness, this corruption, even as she stands bright, even as prismatic light lesser only than noble Methel, righteous Methel, casts itself into the world from her. That he can see the cancers, weeping blood and pus and bile from holes, some little as a pinprick, some great bite marks, massive teeth each larger than he is, for what they are now. See the bodies bobbing up to the surface, Ruwunurak and Bajalthray and Avelatax and more, always more, taken and broken and ruined by what it is, something unnatural to the world he had come from.

Something only here.

"Dhar."

She speaks again and he withdraws into himself in yet more shame even as her eyes scan over him, even as she peers at him with many-hued eyes. Ehfeyos who sees all, Ehfeyos the wise, Ehfeyos who has spent centuries altogether simply learning from the elves and the humans and the gnomes and more all about magic in all its shapes and forms, sometimes slinking in, sneaking in to learn without being detected, a shadow, a lie unseen as she had taken knowledge right under the nose of the humans of Altdorf, the Druchii of Ghrond; open, proud, in Athel Loren, in Saphery, knowledge traded for, knowledge fairly gained.

She taps her staff on the ground. "Come."

He steps gently, and quietly, behind her as she walks through the jungle that surrounds them as though she has lived in it for centuries rather than merely a handful of days, same as the rest of them, and perhaps to an extent that is because she has, as one who has come to this world, incarnated herself like the Daemons again and again and again, a thing of knowledge. Dererhan has spent more time incarnate, more time in this world; but hunting, feasting, seeking, finding.

And fighting. Always fighting.

Never learning; not in the way Ehfeyos has learned, anyway. He might have stood with the Star of Fate to avenge himself upon the Ruwunurak. Might have have exulted in the blood of Erangor. Might have struck at monsters in the service of one lord or another and learned the forests and jungles to protect them and to hunt in them in equal measure. But he has not learned as the mortals learn.

Not as she has.

All he has learned is how to die.

He notices more spirits gathering with them, more of the Foxes, More like him, for all he is the most human of them all at the moment, with only a sparse two-tails. Most have five or six, a handful alike seven, one has eight proud, bristling tails of the eight colors of magic though she misses the prism arising from Ehfeyos. They are few in number, few in prowess, few in many things, and yet there is weight to them, girth, something heavy placed on their shoulders, as though simply being there, whatever is to come, has changed them. They stream to her as she wields her magic to speak to them all, coming at her command in little clumps and great groups, sometimes alone, sometimes together, but always they come as though she has been plotting and watching and waiting and planning and more.

Finally they are all gathered into a great clearing. Thick, massive, towering trees rise up all around them, thick with flowers and fruits and vines and life.

"You all have been summoned here by me." She speaks to them, seeming to look all of them in the eyes. "All we spirits, all we Foxes, we are touched by Magic. We are all capable of it. It will flow through us, will answer to even the least of us, even incarnated in mortality. But you are they who are curious in it. You are they who, incarnating, studied it. You are they who, brought here, have yet again studied mysteries. You shall teach the others how to control themselves with it; how not to bring the enemy to this place, how not to summon evil things here, how not to ruin all that we could be in strife. And in return I shall pass on to you what I know."

It is fair dealing.

"Now, let us begin..."



Arthit fights.

Arthit fights because that is all he can do.

He hears people die as the gors swarm them, beastmen contracted by Chaorat, slaughtered in an instant. He smells blood and sweat and release and worse as bodies hit the ground. Some were good; he knows this. Some were bad; he knows this. He has talked to them all, spent days and weeks and months and sometimes years with all of them, seen them grow and ascend or fall, seen them become men of worth or scourges to others.

They all cry and weep as they perish either way.

He stops thinking about that as a red-as-rust but harder than steel ax flies over head. He only just ducks, stabbing out with his own daab, and puts it through the thing's head, letting it fall to the earth. Not a moment later he has to fling up his rattan shield, letting the ax slide off of it, as two more of the damn Beasts attack him. He stabs out and kills one, but two more come, and his arm was growing tired, the bruises were riding up and down his arms and his legs, the little wounds growing.

And there it was. The problem. For each one he killed, another, or two, or three seemed to appear out of nowhere to take the thing's place trying to kill him. Many gaps opened in his warcoat, the tough leather decorated in flows cut into like so much paper, the maille hidden with holding for now but the bruises appearing all along his body. They will swarm him, overwhelm him, overcome him, and eventually kill him.

He is going to die.

He accepts this.

He gets tackled from the back and falls on his face. He manages to spin around with his knife, only to feel a grip like a vice wrap itself around his wrist.

The grip hoists him up, almost wrenching his arm from his shoulder in the process, and he looks into the eyes of the beastlord. Eight horns split the flesh of a thing born of Chaos, a thing born of Khorne's Nature etched in matter, spiraling out of the head of a wolf, with a jaw that could fit three-by-three of his head if the abomination wished it so. Eight tongues fall from its mouth, spilling spit and venom that sizzles as it touches the dirt, the road, the trees and leafs and its own dead. Its leg, bovine, unholy thick with muscle and fur made of strands of brass that fall on cloven hoofs, hot enough that they scorch the world as it walks. Eight fingers on each hand. It growls as it looks at him.

He spits in its face.

The thing raises its ax even as he prays Sutras.

Then a hum cracks the din like rock under a chisel, and a streak of brown and silver flies through the air and through the beastlord's chest, carrying the abomination's life with it before turning around midflight and punching through another's belly, then flying back into the trees and to whoever tossed it so ably. Arthit falls as the Beastlord's body plummets with a satisfying thud, but he manages to scramble up in time to see what happens next, to see him appear from the wildness.

A man mixed with a fox.

Slender, but tall and strong, his hair black as night. Two ears of brown fur rise from his head, and nine tails of the same color thrash about slapping bolts and arrows and rocks before they can strike him as the beastmen turn around and see this new foe. His armor, hued of bronze and carved with symbols of war and battle and defiance, jingles as he goes, his face twisting and turning in an impossible hate and an endless anger. He throws his spear again and lets it punch through them, drawing a sword even as he races towards the foe and plunges into battle. Bestigors, Ungors, Gors and Centigors and more all fall before him like a tree before an elephant, forced down, pushed down, crushed down under something, someone they could no more resist than he could resist the fall of rain or the heat of the sun,. His bronze blade, a long, single edged thing of the best of work, carves through them even as his spear goes in and out of their lines, through the horde, driven by his rage and will.

They come next, yet more fox spirits, yet more creatures, magic on them as clothes. Green mist flows from them like a breath, covers fallen men, sewing together cuts, setting limbs, making new flesh grow. In some case entirely new parts sprout up to replace those lost at the hard edge of Chaos. Though dressed as simple farmers in good robes, they have a dignity around them.

In moments the Beastmen break and flee, their lord dead, their spirits shattered by the Fox.

Arthit breathes and looks, looks and breaths, only thinking, only living, simply just trying to force his heart to stop hammering for the long moments that follow.

And then he hears footsteps, and looks up, and sees the fox.

This close, he can tell more. The fox is handsome. Scarred, in a roguish way. Soaked in blood, Arthit can only look up, up, and further up still at the thing, whose gaze is stern, bleak, grim of countenance and grim of nature. Blood is spattered on him in little bits and pieces, little remnants of what he just killed.

And then he smiles brightly and leans down and looks Arthit in the eyes. "Hello there. Do you think you can tell me where we are?" He looks up for a moment like in thought. "Well, not quite where we are. Khuresh, I know that much. But where, precisely, there?"
--
They hunger. They are hunters and foragers yes, but they lack the strength they once had, are reduced to mortality and have not learned it yet.

So Menleth teaches them the simplest tools she can. She takes wood from fallen branches and hardens it in fire that springs to life from his will, from nowhere, as he breaks the rules of magic, and hardens it, watched by her people, all watching him. He takes stone, good hard stone, and breaks it apart into flakes, hard and sharp and keen, into spear heads, and wraps it together with vines and leaf and grass and all together makes a spear for her people. And they emulate him to hunt, and so they return with skins and meat to supplement fruit. She teaches them how to make sickles of stone and teeth and wood, to cut down the fruit and harvest it better.

They fear. They know they are still hunted. They know the Hound will never stop seeking a fox.

So he teaches them more, makes for them axes and hammers of wood and stone, for war and to build alike. Hard and heavy and sharp and cutting, they can bite into wood and flesh alike. Build and destroy, kill and create, harvest or steal, in some ways she has cursed them as surely as blessed them, and he knows this as surely as she ever knew anything, but what other choice does he have?
--
Gain: Knowledge of where you are (On front page when updated), basic stone tool further reducing food pressure, new options, mini-update for Question of First Wind coming soon
 
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The Question of the First Wind
The Question of the First Wind

And in that bleak time when the Grogori first benighted the East, already damned by Drakumgi, Elgi, Gori, Ogri, and no end of other, viler things, their Witch of an Ancestor, known as Ehfeyos to the Grogori, to the Cathayans as Lingwen, to the Zonelgi as Draeddu, to the Wutelgi as Cadedri, conspired to further damn their soul with zhuf nonsense, claiming to "master" the fundamentally untrustworthy forces of magic when in truth only Runesmiths might...
-Being an excerpt Runelord Austri Brokkr, The Sagas of Austri

"He forgot Drungnoli, but why is that not shocking?"
-Ehfeyos


They are all gathered, fox spirits one and all, to listen at the feet of Ehfeyos. She has called them; she has power over them. They feel it, as one feels the air on their skin on a calm day; ever present, pushing down, inescapable, comforting, affirming, bringing life and hope with it.

"You are, all of you, eager to learn to master these new and strange gifts. That is well. I will teach you, and so we shall have a joy."

The first thing to choose, of course, is which magic to teach them first, for that is the basis on which all magic is taught, all magic is understood, all magic is affirmed. Though all will be balanced out by learning to wield all eight of the Winds of Magic given time, one cannot spend so long walking through the same paths without having the dust layered on their boots, as it were. Aside from that influence, to one must consider the other scholars who study that Wind, for there is a great trade of scholasticsm within the magical community. In some cases good and consensual, spreading their knowledge the better to work together in the face of Armageddon: the Archmages of Ulthuan instructing the Colleges of Magic how to wield the eight Winds separately, the Skink Priests of Lustria conversing with the Prophetesses of the Lady to understand Azyr, the Alchemists of Ind and Cathay and Araby and the Empire spreading their potion work all throughout the world.

Sometimes this is not so. Of course, it can be as simple wizards killing each other to steal spellbooks and grimoires but it has gone deeper than that. Eshin Shadowmancers attempting to assault the Conjurerer's Guild to steal their secrets and destroy competitors. The Bray-Shamans of the Beastmen, trying to kill the Shamans of the Empire to work their bones into fetishes. Nagash murdering the Sorcerecess of Naggarond to steal the secrets of Dark Magic from them.

So which does she teach teach; which risk does she bring upon them ?

It could be Ghur, the Wind of Beasts; the urge to be wild, to live free, to survive. It is the first magic the depraved Shamans of the Beastmen study, but so too is it the first magic of the Spellweavers of Athel Loren. At worst surly, asocial, and crude; at best strong, patient, and independent. This is perhaps the closest to the wind that the Fox Spirits embodied before mortality, though they were always more complicated than only an apparition.

Aqshy. The Wind of Fire. The Wind of passion, of destruction, of the lack of calm. It is the first magic that students of the White Tower study in that role, and it is that magic which the Dragon Mages of Ulthuan harness to its apogee; but too it is that which the cursed Shamans of Norsca study the better to survive the cold in their harsh home. At its best brave, decisive, loving; at its worst, wrothful, intempermate, impatient.

Shyish. The Wind of Ending. The Wind of Death, of cessation, of certainty. By their nature all Vampires, all undead, understand it and are touched by it. The Colleges of the Empire, precarious as they are, have made their own, more wholesome path in embracing it. At worst morose, passive, grim; at best serene, ataraxic, equitable.

Ulgu, the Wind of Shadows. The Wind of deceit, of confusion, of ephemerality and nonsense. The mearghs of the Fimir study it first, the better to canopy themselves from the hateful rays of the sun, to hide from the vengeance that lurks waiting for them. The Conjurers of Nippon wield it well, using the little lie to serve a greater truth. At worst, arrogant, hypocritcal, paranoid; at best cunning, thoughtful, patient.

Azyr, Wind of the Heavens, Wind of aspiration. The Ogre Slaughtermasters are drawn to it, as the home of their bleak god the Maw. But so too the Astromancers of Cathay, who with foresight deftly carve through a thousand and one problems. At worst air-headed, breezy, uncaring; at best detached, forward-thinking, driven.

Chamon, Wind of Metal, Wind of Logic. The Dawi Zharr Sorcerer-Prophets make much use of it, first Wind, and one nearest and dearest to their own nature. The Rishis of Ind often study it themselves, the better to understand the same creative energy that drives innumerable numbers of their gods, Brahmir and Gilgadresh among them. At best scholarly, logical, enduring; at worst vain, conceited, cold.

Ghyran, the Wind of Life; that which is patient, and calm, and nurtures. A Wind oft studied first by the Sorcerecces of Naggarond, the better to cultivate poisons and their own plantations; but too that of the Damsels, just, nurturing, and righteous. At its worst stagnant, idle, unenthused; at its best calm, serene, caring.

Hysh, the Lore of Light. The ordered, the rational, the pure. The Wind that first saturates the Slaan, was there when they were born, which is theirs by right as they work to bring the world to reason and order and purity. The Wind that saturates the Snakemen, devourers, monsters, killers, who seek to sear one truth into the world: their superiority. At its worst? Proud, intolerant, inflexible. At best? Reasonable, compassionate, fearless.

So which shall mark the wizards of the fox spirits? Which shall change them, shall leave its touch upon their nature whole and all, shall make them both friend and foe and target and archer in all ways?
--
Vote will open tomorrow, . Sorry short update but I want to get back into the swing of things. If you have any questions, poke me.
 
The Answer of the First of Winds
The Answer of the First of Winds

And then Wise Cadedri, Cadedri who damns the Foe-Men, Cadedri who protects the Forest, who protects nature, who walks dark paths and teaches the Egg Breakers to fear, gave to her first students, her followers, her friends the knowledge of shadows; for in that forest the blackness stretched around them.
-Parkalan, Shadowdancer of Athel Loren

"Ah, pretty Parry isn't still angry with me? How sweet."
-Ehfeyos


Ehfeyos reached out a hand, and the shadows seemed to lengthen, and the world seemed to stretch as well as the very shadows danced to the will of one who had walked the boughs of Athel Loren and Laurelorn alike, who had studied knowledge of the Shadowmancers and the Conjurers' Guild, who had bartered with Druchii and slaughtered Zharr, had tricked Dawi and learned with Asur, thrashed only once, allowed a fraction of a fraction of her understanding of Ulgu to flow out from her into the world. The trees seemed to lengthen and shift, growing into disconcerting angles and incomprehensible ways, bleak shadow blanketing the world.

Only Menleth's brood, there as a sign of her approval and commendation and to aid if Ghyran had been chosen, are not perturbed by the Great Spirit reaching out with all her will and shaping the world in accordance with her magic. The greater portion, simply by the serenity that Ghyran breeds, only by the calm and peace and puissance it shares; a smaller, much smaller, portion, by their understanding of the forest, brought along by the Ghyran. By the magic. That is to say, they are not affected by a lie when they know truth.

"You must be cunning." Ehfeyos speaks with words that are not, the jungle itself seeming to speak with her, for her, as its dark boughs vibrate with her and to her will. "Clever. Subtle. Uncanny. Horrifying, if need be." She stretches her will, so easily, more easily even than as a spirit as so much weight, even if proffered recently and still digesting, settles on her like armor, like strength beyond strength, like authority itself. A great fire burns to the north by her command, spitting brass and blood flames all around itself and roaring and screaming and braying. "For you have foes, everywhere. To the north, yes." Not fire now, but the scent of sweat and sour beer and gunpowder and age, ossified, arrogant, ignorant age, age without end, age all bound up in memory and Grudge. "But to the west." Hissing, shaking, roaring, rutting, all seem to pour out of the forest. "From the south." To the east...nothing. The worst of nothing. "To the east. Everywhere you have foes. Everywhere you will have those trying to kill you."

And then Ehfeyos appears from the back of the crowd and at the front and to the sides all at the same time. "All of these things are true. There are those who would like to kill you. Those who would do worse than kill you." She smiles, and the fires and the beer and the beasts and nothing alike all seem to dim, to fade. "But this is true too. If they want to kill you, they will have to catch you first, and so I will teach you how not to get caught."

Three of the four Ehfeyosi disappear, revealed as rocks and trees and stones and mist and more all covered in Ulgu, bewitching the mind to seem like their teacher. The Ehfeyos at the front on the other hand remains solid, true, real, material, not fading to mist, not a lie, but a truth hidden until the right time and the right instant and the right moment for its best effect. "The first lesson will be simple. I called you all here. I guided you, I showed you, I implanted the knowledge into your soul." She smiles again, and shows sharp, sharp teeth. "I never said I would show you the way back. You will make your way back to the village," Yes, she believes that is the term, "this will require you to understand the basics, this will show you what you need. I will keep you alive, you have my oath."

And whatever Dwarf or Dark Elf or Imperial or anyone might say, she keeps her oaths. She does not play cheap games with her words, she does not babble in mindless games. She says, as ever, what she means, and let those who argue otherwise prove that, let those who would claim the spirits are liars and murderers show that, let them provide even a little proof beyond the supposition of those who would kill the spirits.

"But precious little else. You will not like my remedial lessons if you end up taking so long that I have to drag you back." Her eyes twinkle with a mirth that does not reach her spirit, and they know, they all know as they look at her, they have entered a precarious situation indeed. "And the first band of you or so who manage to get back, you will be esteemed and judged worthy of helping in constructing our fastness, our place of learning, our stronghold." And she is not even lying, not truly. She is simply not telling the truth.

What fool builds a fastness of learning predicated on only one Wind, when there are eight that can be layered, eight that can strengthen, eight that can teach Bloodthirster and Runelord and Grail Knight alike to respect the might of magic?

But what is the nature, the essence of Ulgu, that Ehfeyos first passes along to her students? She has studied Elven learning; she knows they speak of the Tripartite System, of Elemental, that substance which is suffused with the Wind, and Mystical, that which is the Metaphor made realest and truest and purest, and Cardinal, the gathered Wind. The Conjurers speak of the Lesser Lies and the Greater Truths, the Rishis of Ind the Singular and the Divided, the Tumult of the Dryads as they shift.

But in her Wisdom, Ehfeyos teaches a root. The simplest portion, the easiest to grasp.

[] She teaches the Boughs. That which is hidden.
[] She teaches the Dance. That which changes.
[] She teaches the Lie. That which confuses.
[] [Write in, I have final veto]
--
Oh sweet, I got this out before the sun went supernova.

Real short moratorium since this is mostly an aesthetic thing, in effect you will have a bunch of Ulgu wizards no matter what. Imagine it as the difference between producing Gray Wizards and Shadowdancers and Dryads, though it will be filtered through their own foxy aesthetic no matter what.

If you have questions, feel free to ask.
 
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The Ever Changing
The Ever-Changing

Mist, fog, smoke, they pour from Ehfeyos in great rolling clouds that fill the village and cover her students and settle on the ground and dance around the fox spirits, clinging to them, mixing with them, even as the others who were not called watch the lesson there in the center of town--at some point they will need their own building, her students, and for that matter a name beyond her students, but that can come later. She has chosen well in her call, and by far the vast, vast majority made it back with, at worst, some minor bumps and bruises.

Good. That will be an important lesson for them all.

"Change is the only constant in this world, students. Change, change, and change. And so you must know how to match it, rather than try and make yourself a stone, easily carved away in the face of that change." Ehfeyos lets her will, her spirit, herself wander, her nature spreading outwards from her, shaping the Ulgu in ways not quite like any of the Shadowdancers or Gray Magisters or Bray Shamans but like her, with her touch and her nature forced upon it, the work of centuries to become a thing of all manner of magic. "Such will be your weapon. Becoming what you must be, as you must be it. If it needs be dread, then you shall be dread. If it needs be hope, you shall be hope. And if it needs be truth, then you shall be truth."

She does not let Ehfeyos the Accounting, Ehfeyos the Raging, Ehfeyos the Thundespeaker, Ehfeyos the Ending, Ehfeyos the Maker, Ehfeyos the Snarling, Ehfeyos the Balanced.

Not yet. They are not ready, yet.

She paces in front of them, prowling, seeming half-angered as she lets a long, long, long train of memories play through her, the adventures of an existence spent lying, deceiving, taking, and confusing for one reason or another from one end of the world to the next and back again, from Runelords seeking vengeance turned onto the wrong path to Bray Shamans played to kill Bray Shamans and a thousand other tales combined. "That last most of all. If all you ever speak is falsehood, then you become as predictable, as understood, as a plain road. The truth, deployed at the right time, can be just as disorienting, confusing, and mystifying as any--as every--lie. So you will learn to wield as a weapon, eventually."

"But for now I shall teach you to wield the wield shadows. Ulgu. Changing and ephemeral."
--
Ehfeyos sat on a rock, cross legged, watching her students work through the first of her lessons. They were able, not lacking, and so for that brief time she allowed herself the pleasure of cool water, until such a time as her presence was not more an impediment in their independence and was instead an aid to their knowledge.

"I'm not mad then, after all."

And the company of handsome men (Whether cunning, to be discerned a little later). She turned then to her intruder, her interloper, one of a scarce few equals she now had, Laqurnas, handsome in face, half nude, his ears twitching for some sign of danger, his tails swishing, Ulgu all driven to paroxysms around him. Mud, the sign of his own efforts working to create the signs of warding, covered his knees and his hands. "There are many reasons mortals might be mad, Laqurnas. You will have to be more specific."

"I think you and I both know we're no more mere mortals than the sun is a mere fire." He set himself on the rock next to her and stretched, and was either ignored or not seen at all by the masses of her new students. "I had to see for myself. Someone could call it bold, trying to teach them on the foundations of Ulgu when I am right here and we both know that it belongs to me more surely than a shadow belong to a mountain."

"Magic does not belong to any one man or group of people. Only a fool seeks to hoard it, hide, stuff it into a thousand little bags and let it die out of ignorant pride or paranoia." She stiffened at that.

"I'm sure there are plenty of people who would agree with that characterization of events...Drungnoli."

"Please." She waved her hand dismissively and drank a little more of her water even as she inwardly cursed as her too-clever-by-half students began pawing at the wards that had guarded her...visitor's nature for the time being, not even trying to, simply a result of their nature, of what they were, the Fox, the scavenger, the curious. There were at least a dozen ways to reinforce it, but most would at best...hurt. A lot. Too much for her tastes, in fact "I'm not sure any of use would survive if the Longbeards knew where to find us in the first place, not even Dererehan, and for anyone else, I earned that lore fair and square."

She did relax some at that. It was not a lie. She had contributed to the scholasticism of Zandri, sponsored their Liche Priests, acted as an emissary of their gods, until such a time as the poor boy had expired. Had explained to the creatures of Har Ganeth the ways of Hysh, the better to allow them to drive out the Daemons assailing their lands. Had instructed the Wizards of the Fire Spire until was destroyed, snuffed out, ended. Everything she had, she had gained fairly enough, in honest enough deals. She was no slinking, smirking liar, no thief, no cheater and no cheapskate.

But now to prove it to those who needed the proving.

And that turned her back to her companion (Handsome, she decided, but too, too cunning by half, as her students watching realized who she was speaking to and began to speak among themselves). "Besides, I think they would be much, much more interested in finding the Dammagor than the rest of us, don't you? He certainly seemed more aggressive in the matter than any of the rest of us could be if we tried, huh?"

He looked down, his face unreadable, covered in shadows as the Ulgu that was his soul seemed to whip around him, hide him; mere mortals may even have forgot who he was, but she was no mere mortal. "...it has been a very long time since the Dammagor has walked the mortal plains, Ehfeyos. Speak not too lightly of that, for both of our sakes."

She shrugged and took a little more water and tried to ignore how they were being watched, by her students of course but by others as well, marked by little silver sparks so different from the marks of Menleth. "We both have a past, Laqurnas. None of us can run from it forever, try as we might. No, I am much more interested in the future, and so I take it are you, being that you have your students watching us? Worried I may have made you redundant, are you?"

"Hardly." He relaxed a little, seemingly finally realizing they were, in fact, being watched. "You were quick and you claimed it fair and square. A Grudge is a sucker's salve. But it behooved me, knowing as we both do what we are hurtling towards, to know what path might be the most helpful. Besides, you may know Ulgu as one who's studied it, but I know it as one who breathes it, drinks it, lives it." A little portion of Him seemed to leak out from the Higher Place, the Coming Place, and she saw he spoke true; lesser than Menleth, lesser than Derererhan, lesser than Her, but in the way one might call the Grey Mountains lesser than the World's Edge: one might be mightier than the other, but both were damn mountains and so both towered over a little hill.
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She trilled a little in satisfaction to realize it was so, though she had little doubt of his cunning. "And what have you decided, then, will be the most helpful way for you, the best thing for you to do?"

"I shall teach them, my students, what you have not taught yours. Things of Shadow and Mist and Silver. And of me."

"And one day, I shall teach mine of me." Ehfeyos got up, stretching, and began to walk towards her students, approaching them, planning on correcting the many, certain, errors they would make.

And when she turned around, Laqurnas of the Fox Spirits was gone, disappeared into the winds. The whispers he left behind, though, were not quite so quick to fade...

Breaking Point Gained:

The Scholar and the Shadow:
"From the very beginning of their society, of course, the half-Daemons could not stand to bear each other for even a second without fighting, and the worst fighting of all was the fighting between Laqurnas, Daemon God of Ulgu, and Ehfeyos, Trickster Liar of Qhaysh."
-Imperial Witch Hunter Frederick Von Gruyden, Tome Liarum

+1 Organization Dice (Currently locked to Magical Infrastructure Tasks, current tags: Ulgu Spellcasters, Broad Wizards)
--
Don't be too alarmed, you were always going to have a Breaking Point soon enough. They are an encapsulation of points of conflict in your society, causes of friction and conflict, such as the anti-Magic attitudes of the Empire, the Ice Witches' attempts to deny male magic users in Kislev, or the Dwarfs going out and starting fights for the Groodging. This is the most basic baby back little whatever Breaking Point possible, to be clear.

I will update the front page, then get started on the next turn. I will say front page updated by this weekend, and turn not long after.
 
Turn 3
Turn 3

"Welcome to our home." Menleth speaks, even as the human's gaze flicks from Gurgran to Gurgran, all of them seated on stumps though at least unlike the rest they're wearing clothes and speak his tongue rather than the odd barking that most other than the elves and the Khureshi do. His hands are quite blatantly held in front of him, just below his belly button, keeping them away from the sword that still dangles from his belt, his clothes freshly cleaned in the stream. It's simple but sturdy wear of silk and leather, a plain black top trimmed in gold, a pointed hat, and loose breeches the blue of the sunny day, proud and auspicious in the shadowed jungle. He still steps, walks, gingerly, the wounds inflicted not but a week ago seeming still to slow him. "I am afraid our hospitality of late must seem lacking. It does not help, of course, that we do not know where we are. Well, that's not quite true I suppose." Menleth leans back and nods, thinking more, even as she subtly tries to convince the nude, uncivilized Gurgran who had not spent quite so long on the mortal plain to leave them alone for the time being. "We know Khuresh. But, we don't know where."

The Jungle surrounds them, not in the manner of a clearing but in the manner of a clenched fist--they are quite undeniably within the terrain of the Jungle, and to claim anything else would be to lie and there is nothing Arthit hates as much as a lie. Its shadows fall like a blanket over the lot of them, the sun only scarcely piercing through the branches and leaves, thick and fat and emerald green and ruddy, fiery red and magisterial purple and a thousand other colors aside, colors atop colors atop colors in a great, vast palette that the poets could write of for a thousand years and not lose their material.

Not could, in fact. Have. Elf and Naga and Man and Dawi and even, once or twice, a halfling have wroten poetry about it all.

"Nowhere good." Arthit shakes his head as he considers. "You picked a bad time to come here." He breathes some, and considers. "You saved my life. I owe you. So here is as much as I can do before I return to my king. We are far from the Dragon in the North, not so far from the Chrysanthemum Sovereign as anyone would like to the east, and enmeshed with Naga to the west and south. They say there are tall men far enough to the south...but they say many things. You are not far from my home, Bon, nor the realm of King Sakchai." He shrugs. "That is where you are."

"If I showed you a map, do you think you could mark it, roughly at least?"

Arthit shrugged. "This, I suppose I can do."

"I'll get one ready." Ehfeyos rises up from her stump, brushing off her robes, and marches off to get it.

"I suppose we can take a break for now," Menleth says even as her students approach from the forest bearing fruits plucked from the trees, thick and fat and juicy and rich. "Eat and be merry."
--
The Khureshi men and the fox spirits eat separately from each other. The soldiers Arthit led, saved by Dererehan, wearily watch the furred, nude, or creatures best described as "other", their features sharp, keeping a close track of the many spirits, seated as they are on the dirt, chomping into the soft flesh of fruits or roasted meats, no bread and no rice and no wine but it is a damn sight better than what their position had been not even a week ago, as they themselves sought to make their way back home.

It is hardly, after all, the first time many of them have seen a beast that dares to speak. Though it must be admitted, this is ending better than the usual--none of the foxes have tried to kill them, after all. At least, not yet anyway.

They hear a coughing and turning about they see one of the fox spirits that dresses in emulation of a farmer, simple robe and broad brimmed hat and all, perhaps the sole group outside of their leaders that knows to cover their form in something, for all that something is unknown to them for the time being. But they can feel the magic, the power, that flows particularly from those spirits and they do not trust it.

"My father requests that you might lead an envoy from among us to your city, for to speak with those who desire to talk. For my mother is filled with curiosity and wonder to walk the streets of the White-Stone city, and see the spears of the soldiers who defy the Naga Queens, whose cruelty is legend."

They stop at that, stop eating and stop drinking and stop talking, hoping only to consider who will be coming with them.

Who do you send? (Which of your leaders you choose to deploy will change the general timber of your first impression and the ideas they bring back with them in general, as well as developing their story, and therefore their nature in the Aethyr.)

[] Menleth, the Healer, the Father, the Mother, the Friend.
[] Dererehan, Warrior, Hunter, Savior, Slayer.
[] Ehfeyos, Teacher, Wizard, Sage, outcast.
[] Laqurnas, Assassin, Spy, Thief, Savior.


Dice:
-1 Menleth (Autosucceeds Ghyran)
-1 Leader (+20)
-1 Organization

[] The Hunt: You need flesh, meat, prey. It is part of the cycle, part of balance, part of many things truly. Dererhan is willing to put together bands to do so, however there is currently the problem that you lack any tools or weapons, by and large, more complex than your claws and teeth and senses. That will be an impediment until and unless it is resolved, not necessarily insurmountable but present. (0/2 Successes required)

[] Truth and Lie: You are in no position to fight off the real beasts of this world as yet, unarmed and unarmored and still reeling from losing so many, from going from numberless to so surely, utterly numbered. Laqurnas knows tricks, marks of deceit and hallucination that will make creatures approaching what you consider your territory at the moment suffer growing fright and terrors and nightmares, in proportion with how malevolent their will is. (0/2 Success)

[] Hard Clay?: Apparently the Elves, Humans, Dwarf, and others of the world know how to make the soft clay of the river bank into something that can hold food and other supplies, which they call pottery? They have to burn it, you guess? Ehfeyos has seen the fires themselves at least, if hardly taken the classes to construct the damn things, but on the other hand, you have magic and really, how hard can it be to burn some clay and not yourselves? (0/3 Successes)

[] Striking Afar: Your people now hunt by tossing spears, throwing rocks, wielding stone axes, so on and so forth, in order for to gather meat. You spent enough time among the Asrai to know roughly what materials you need for a bow, and what qualities it requires, but finding them may be more difficult than you'd like. Until that time, though, there are potential replacements that could be used-- slings, made of animal ligament or vines wound together or so on. They have a reputation as crude weapons among the same elves (and humans, and dwarfs--especially the dwarfs) but you've seen them punch through armor, though in turn to make a sling that nice consistently will take practice. Furthermore, they're cheap and that is always good (0/3 Successes)

[] The Dignity of Clothing: The leaders wear it, the humans wear it, the children of Menleth wear it: it seems only right that the Gurgran as a whole adopt the dignity of clothing now, rather than continuing to traipse about nude. The first of their clothing will be simple and unrefined animals hide and leaves sewn together with stone and bone and sinew and needle, but it will still be more dignity than going about in their birthday suits. (0/3 Successes)

[] The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her. (0/3 Successes, Ghyran, +1 Organization Dice)

[] The Children of Ehfeyos: Ehfeyos has a less complicated question for her nascent followers, and a more immediately pressing issue: she wants to have some of the more advanced students start teaching the younger students what they can, and ride herd on them; possibly even formalize the group. (0/3, +1 Organization Dice)
--
Moratorium for at least twelve hours.
 
Turn 3 Results
Turn 3 Results

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)
[X] Ehfeyos, Teacher, Wizard, Sage, outcast.

"Are you sure you want to go there?" Menleth cocks her head, the two of them in a secluded jungle pool. Flowers and trees frame the place, and his eyes are filled with concern for her friend, the Ghyran--compassion, nurturing kindness, care, more--sparking little green and blue around, at least when looked at through witch sight. Currents, channels, eddies of the manifestation of care within the Aethyr and, he allows herself, the Wind in truth most opposed to the senseless self-love and loss of control of Chaos. Let the Ceyla cling to Hysh; let the Astromancers believe only the order of heaven can withstand the fury of Four; let the Dwarfs loath it all with their hearts and minds and wills of stone and fire and hate. To care for another, that is the truest defiance of Chaos, that even should all the world say it is senseless one can still tend to their little garden and be satisfied. There is a reason Chamon, Ulgu, Shyish, Ghur, Aqshy, Azyr, even Hysh have been perverted by Chaos; and why Ghyran has not. Cannot be.

"Why would I not want to?" Ehfeyos brings him back to herself, back to that moment and that place, ending ruminations with a few words. She bears formal wear of Khuresh, "out of date don't you know," but good enough, a top of silk dyed blue threaded with intricate golden patterns that resemble nothing so much as the windy eddies of magic itself, appropriately; and below, a long skirt that reaches her feet, made of a bright and vivid green with imagery of the forest itself painted onto it, a material that Menleth cannot name. "It has been some time since the Hued Fox walked these places; but not that long that they would forget." Her form itself has shifted some, become more angular and sharper, harder, keener, her features, impressively, becoming somehow more foxish. Her nine tails undulate, shift and move and dance at her will, the colors duller but in turn more shades doppled along the tails, subtler, more glorious things fitting a mighty, wise wizard of a creature. She replaced her simple staff at some point with one more aesthetic, topped by a fox's head carved of the hard jungle wood by the simple artisans that have sprung up after the stone tools were disseminated among the people, not more functional but perhaps more fitting. Nine jewels of nine countries and nine stones cover all fingers but her left thumb, made by Dwarf and Man and Ogre and Elf alike seeking knowledge, old, old knowledge, knowledge beyond the counting and reckoning of merely mortal creatures with merely mortal concerns.

"That's exactly what I'm afraid of." Menleth lets himself slump some, for nobody is watching her now, and so for once he can allow herself that little thing for all he does not need it, for all her nature means he can quite simply go as long as any of the Foxes still survive, still remember her deeds, his trick towards the Bloody--and thunder bursts out through the Aethyr as she so much as thinks such a thing, but he is not afraid. Not of That. The fear is of something more immediate, something that seems to damn mortal and spirit alike in this world, bitter and brutal since the coming of Chaos: History.

"Hm. The humans of Khuresh are not the sort I dealed too unfairly with; not unfairly at all I would say, even. Their shamans desired a spirit that could protect them from the Naga Queens, and I was all too happy to provide, as long as they were willing to ply me with booze and books. Really, if anything, I'd say my reputation here should be a help. If anything the Hued Fox should be a boon to them."

Methlen sighs, shrugs, and plants herself into biggest pool of water, letting it wash away some of the tension if not all of it as she tries to consider wht to say to his friend as she plants sits down next to the water, magic keeping the mud and dirt and bugs and worse far from her clothing. The scum, the filth, what is wretched, flops out, landing in piles on the sides of the pool, piles that Ehfeyos burns away with her magic. "All well and good. But when they start speaking of Lingwen, I suppose you will have some plan to convince them not to burn you at the stake?"

"I did nothing as Lingwen that I would not just as happily have done as the Hued Fox. The Khureshi simply proved more amenable to reason than the Cathayans. Indeed, it's not as though the Cathayans have nothing good to say of my deed then, in those days. If they forget the lessons of Jia Cheng that seems like their folly, not mine."

"Some lessons, even good lessons, come at a high price, Ehfeyos. You and I know that well."

The grudges of mortals may be nonsensical, but they last long; and, he can acknowledge, if only in the peace of her own mind, that there may be some reason to some of them. Never the Dwarfs, of course; but the Elves, the Cathayans, others, they have reasons to have some very complicated feelings about Ehfeyos.

Very complicated, and very sharp.

"Bah. What is passed is passed." Ehfeyos flicks her wrist like she's trying to shoo away some kind of bug, and out of respect for his friend, Menleth lets the way she peers over her shoulder--as though she expects a the glint of Slayer's ax, the soft tap of a magister's walking stick, or the bitter-cold gleam of an ice maiden's blade at any time--pass without comment, to instead turn to other matters.

"I can't imagine you'll let yourself only serve as the voice of Gurgran."

Ehfeyos simply chortles. But when she leaves, she is escorted by a handful of the better hunters.
--
Truth and Lie: You are in no position to fight off the real beasts of this world as yet, unarmed and unarmored and still reeling from losing so many, from going from numberless to so surely, utterly numbered. Laqurnas knows tricks, marks of deceit and hallucination that will make creatures approaching what you consider your territory at the moment suffer growing fright and terrors and nightmares, in proportion with how malevolent their will is.

-The mists, the fog, the shapes, they twist and melt and form and bend and come together for a simple command, offered to the whole of the Gurgran, all those with even the most passing interest in mysticism, aside of course from Menleth's Children:

Come.

And so they do, to that place, his place, the place of Laqurnas. A clearing, somehow both intimate enough that they all can hear him, as though he is right next to them, speaking directly to them, face to face in fact, even as it rains or thunders or pours; and yet large enough, grand enough, great enough, to contain the lot of them.

His message is simple.

"This is the weapon of the strong." Laqurnas hoists the ax up high, letting it gleam in the bright light of the sun, stolen from the body of some dead slave to the dark things. "It is the weapon of the mighty. Of the enduring." He sniffs, and tosses it over his shoulder. "It is also the weapon of the unsubtle, the ignorant, and the arrogant. Your weapons, our weapons, will be be better. More subtle, brighter, more useful for less effort. In time I will teach them all to you. But for you now, you will watch, and you will learn, and you will repeat until I am satisfied that there is nothing less for you to learn. There will be a time for creativety; but for now, you do as I say, and you do as I insist."

And Laqurnas takes a spiky red fruit from that great tree, so big and so grand, red as a ruby and hard as iron, and with the strength of nascent divinity--"though rest assured, I will teach you easier ways than the might of your thews for it"--smashes it, filling a hollowed gourd with the stuff, the final step of his concotion. He dips a stick in the stuff, and starts to scrawl the sigils, looping, whorling, soft and flowing things--similar, in some cases to the stuff of Dwarfs but there is always a flexibility, a motion to them that none of the stone souled could ever replicate, if they had a lifetime for the replication.

As he goes he chants. Syllables without meaning, words without comprehension, terms long dead to the rest of the world. Terms not used since before the Breaking of the world, a reminder that even among spirits their leaders are old, old things, dread things, the winds whipping around him, dust rising, dread stirring.

And at first, nothing happens. At first.

Then they realize something: for the first time since they got there, for the first time since the flight from what was wicked, for the first time since mortality, the jungle is absolutely, completely, and utterly silent, but for the rustle of leaves and the falling of water on the great trees that surround them, that binds them. They can hear each other's heartbeats, in fact, punctuated by the syncopated rhythm of shaking leaves and twitching branches and the fall of water droplets from the constant, never ending rain. And Windsight proves it, shows it, affirms it, for as they examine the foliage that bowls the tree they see no animals for a hundred yards in any direction, not even the gnats and stinging, biting things, for the sigil, they realize, has frightened them all away.

"Now you will find trees yourself, and you will trace as I did, and you will chant as I did, and I will guide you, and you will learn, and at last I will get a decent night's sleep without being eaten alive by crawling, flying, biting bugs." Laqurnas seems to grow in the sunlight even as his followers, and the children of Ehfeyos, turn to look at him, their eyes widening and then narrowing with comprehension. "Now find some fruit, and let's get started."

And they do. For all they can't smash the fruit apart with their bare hands, they manage to pulp it with hammers or slice into it with the stone knives, the hard skin giving way to tender flesh that oozes the juices onto leaves, into wooden bowls, into hollowed gourds, anything and everything that might act as a container or a palette of one sort or another and then they find trees and they start tracing themselves, their teacher, their guide, their instructor seemingly managing to speak into everyone's ears all at once. Broken straight sticks, fingers, claws, tails, anything and everything is used to get the sigils written, traced onto the living trees, and as they do more and more of the sigils seem to come to life. The great tree of Laqurnas proves to be exceptional for bugs still manage to endure around the lesser trees so marked and so claimed by the Gurgran, but they are lessened, their presence much reduced--and that, the insects that do not bite nor sting, at least not unless provoked, which is far, far, far from nothing.

It will not stop evil, not real evil, not determined evil, not thinking evil. But it will dissuade, and it will distract, and it will weaken and annoy and perturb and frighten those with wicked intent and that is far from nothing, far, far, far from nothing. An ill-considered thought, an errant twitch, a thoughtless move brought about by the growth of nerves, the flourishing of fear, a little sparkling dread, may be all the difference between victory and defeat when He, when They, finally learn where the Gurgran have gone to flee their malice and cruelty.

Interested and ever curious, one of the Gurgran dips a stick into the mixture and presses it against his body, over his heart. Before he can start however, Laqurnas appears from the shadows and grips his wrist, stopping him before he can move, his grip like iron and yet mist. "Not so careless, and not so foolish neither. The time for that will come soon enough, but first we have trees to mark."
--
The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her.

-You kids might have gotten used to these things with all the wanderers who come around looking to hire us nowadays, but it can be disquieting to have anyone appear out of nowhere, no matter how innocent, how unassuming, how well known they are to you. Consider then, how frightened I was when the Liberator cornered me seemingly melting out of the damn foliage.

Even if it was just to talk.
-
Yanlern, recounting stories of youth to his grandchildren

Many children have rebelled against their parents. It is the way of things, at least for those who don't live in their grandparents' basements all their lives. Yet usually most children will not, at least, hide from their parents.

And yet that is what Menleth finds as he searches and searches for someone, anyone, that she can ask the relevant questions to. Oh for sure, their presence is still felt in foraging expeditions that return with bundles of fruit and vines for the fires, from wounds healed quick and near-painlessly to waters purified for drinking.

But they themselves? Hidden. Gone. Seemingly evaporated into thin air like mist and smoke, here for an instant then gone. For days hesearches, for days she looks, not catching more than a sight of hide and hair and fur before the Priest--his priests, really, which is the most annoying part of the entire endeavor-- manage to slink away, hiding, somewhere. At a certain point, it becomes a professional insult: A thing of Ghyran she may be, but there is Ghur, the Ghur of a hunter at that, threaded in him, and that means she can find, that he can locate, that she is a hunter.

And so he hunts. Not as some bumbling mortal might, but as a real spirit would, patiently, methodically, cunningly. She asks around, disguised as he can be given the circumstances, about where known Children of Menleth congregate when they aren't busy working, discovers there is a watering hole, they occsionally go to. With a great, many boughed, thickly-leafed tree hanging distinctly overhead.

So, when she has a moment of time to herself, he plants herself in that tree, and waits.

And waits.

And waits.

Until at last he hears speech, and she tenses until a voice is directly underneath him, and then with a huff of annoyance and not much effort she lets himself fall, landing none too hard on the balls of her feet, directly behind one of his erstwhile priests. The two others scatter immediately, afraid of their Liberator's potential anger--really, she's mildly miffed at worst, ignore how his knuckles are chalk-white as she grips the priest's shoulder, he is of Ghyran, she is not angry, anger is Aqshy nonsense and he's beyond that, really well and truly she is--but that's alright since he finally has somebody to ask some very important questions to.

"Hello."

"Liberator!" His voice is high and fearful and he finally manages to worm out of her grasp, though he at least has the good common courtesy, rather than running, to kneel low to his Liberator, putting his head to the dirt in front of Menleth. "It is an honor and a priviledge."

"Please, spare me the flattery, at least until I've ended up back in the Aethyr. I have questions, and you will answer them." He nods to his wayward follower. "And pick yourself up, have you not learned to look people in the eye when they talk to you?" The priest does, and indeed he does manage to make eye contact for a brief moment beore having to avert his eyes.

"Of course Liberator. As you request."

"Now, perhaps you can explain to me why my priests, who call themselves my children, are running away from me? It's inconvenient, you know." Magic whips around her, roiling a bit at his frustration, Ghyran agitated by a nascent avatar. The Wind heeds the call of its champions, and there are precious few champions yet that can challenge her.

"Shame, Liberator. Our...shame." The priest manages to bite the words out, his face scrunching up with distaste and displeasure. "That we have already failed you, and the work you sought for us to achieve."

Menleth plants his palm on his forehead, irritation seeping through her body, annoyance and aggravation. "I can already tell this is going to annoy me...but I'm going to be more annoyed if you don't explain what the devil is going on. So tell me, how is it the lot of you think you've already failed me, and be sure to be very detailed."

"The Children of Ehfeyos. Their mere existence that we failed to heed the call you made, that we failed to follow your teachings, that the Oath we made to you has already passed from our shoulders in disgrace; how then could we look at you without some measure of guilt, and of shame, and of loss?"

Menleth sighs.

He breathes in deeply once.

She breathes out deeply once.

In.

Out.

In.

Out.

"I was right. I'm annoyed." Then he pauses, what was said finally catching up to her brain as he parses everything the priest said. "Wait. Oath?"

"Yes. As we transitioned from spirit to flesh, to mortality, we heard your voice ask us to promise that we would protect the people from the evils of the flesh, and of the Aethyr, from daemon and disease alike. And if we are so incapable that you need to call up others to fulfill that duty, that you need spread the mysticism even beyond us, to the children of Ehfeyos, then what good are we?"

"...Please, tell me this is not some nascent nonsense as lies between Ehfeyos and Laqurnas, please tell me I am not going to have to fear more glares, pointed glances, and insults tossed between people I do not need insulting each other." Her voice is low, tired, exhausted even, at the mere thought. "I will break down, I swear."

"Oh no, Liberator, no such thing. Our failures are ours, not the failings of those who too, heed the call."

He sighs again. "...Please, for the sake of both of us, just call me Menleth."
 
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Emissary
Emissary

Ehfeyos was well aware that Khuresh was not as the westerners would claim it. She has been there often enough to know there are humans, attempting to make some kind of just, righteous life, even as the Blood Queens did seek to assert their power over the poor mortals forced to live in their neighborhood. Quite a bit harder for them to just call it quits and leave, of course, than a wandering scholar with a few less than ideal faces to present the world to justify the whole affair if questioned. Towns, armed to defy their oppressors, waging war in the jungle led by their own Ghur wielders (why else would they have summoned her, after all?)

But, she must admit, this city of Bon, it is more impressive than what she had seen four-hundred years ago (a reminder of the speed, the agility, the adaptability of these humans). A wall, inspired by but clearly different than Cathayan construction, lays squat and thick but present on the field, splitting the city from the surrounding forests. Mundanely, it is fairly Cathayan in construction, a layer of brick over earthwork intended to turn aside spells with sheer weight of, well, weight, tons upon tons upon tons of dirt and brick acting as a barrier between the city and any sorcerer.

Magically, on the other hand, it would never fly. Mostly because it's covered, inundated really, in Ghur, thick Ghur, sigils of protection and attack alike chiseled into the stone walls. The Celestial Emperor is--well he's not quiet as bad a tyrant as some would argue, but he is not a creature fond of allowing humans to toss about so much of any Wind aside from Azyr. Indeed, Battle Altars line the walls, better allowing the mages to guard against any kind of wickedness.

Not that she knows much about that, of course.

Other than that, a ditch rings the walls, to give the defenders on the walls above even more time for anything from crossbow shots and javelins to anything as simple as tossing a big rock. Watchtowers, tall and thin, give an elevated position atop the elevated position from which to rain down all manner of wicked things on any attackers. Something gleams up top, some kind of war machine perhaps, lightly inundated with magic, a result, perhaps, of the nearness of the South Pole and Rift there in allowing the humans to get up to no end of mischief. The gate is relatively simple, straightforward really, a sheathe of metal on a core of hardwood, the metal itself lacquered a dull red and decorated with an elephant, painted in the purest gold they could find, shining in the hot noon day sun that looms overhead, its rays bearing down on her. A drawbridge can be easily lifted up, stranding any attackers in the ditch, leaving them easy pickings for any defenders arrayed with no end of wicked implements.

But, perhaps most surprisingly of all, are the Snakemen. None of the queens, not here, not now, but snakemen alright. Lower bodies are, well, those of snakes, while their upper forms are not quite a match for human, the muscles a little off, the anatomy a little a little jarring, but from a distance if you only saw the top half? You could mistake them for one. She knows this to be the case, on the grounds that she had done exactly that on the approach, though she had hidden it well enough from her escort, Arhit and the other soldiers.

"I'd prefer we didn't let them in either," he says to her as they approach, whispering quietly enough. "By rights we shouldn't trust them. But the King's Word is final on the matter." He shrugs. "At least it isn't any of the mages."

At that they're silent, simply allowing her to take in the city itself. A complex, interwoven network of streets, paved with woody-brown stone and covered by a throng of people, of life, all going about their business. The streets themselves are lined with high buildings, apartment blocks and temples and houses and scribes and many other things besides, the necessities of life. Salsemen hawk their goods from wooden carts or stalls, everything from food to amulets of protection to things you lack the name for. Something is perturbing the Winds of Magic just beyond her reach, her sight, Aqshy and Shyish and Hysh especially.

There are more snakemen...well, not walking the streets, but slithering impressively at least.

The better question, of course, is what the devil they're doing here, when last she'd heard they were servants to...

...Darkness.

Her eyebrows crinkle as they finally see it. A great palace, the roof covered in tiles the color of violets unfurling in the Spring, pillars stained a dark red and trimmed with snow-white plaster, golden depictions of a man she has never seen before learning magic at the feet of spirits inscribed stretching along the brown stone stairs. Guards, armed men clad in silk coats wearing shields and curved chopping swords, stand vigilant guard near massive doors of gold, lined with red elephants.

Arhit nods as they approach, the doors open and together they enter what is plainly an entrance hall and waiting room both, statues of various events from the history of this realm lining the walls while a number of foriegn dignitaries wait in the place, most staring at a door that seems likely to lead to the palace proper and a meeting with somebody important. Asur, from the colony at the gates of Cailith, a Loremaster going by the mix of scholarly robe and thick armor he bears as he slowly eats some of the local food seated on a plush, not in disdain but to enjoy, to savour; Cathayans, clad in robes, standing, arms crossed, waiting...Dawi, look away...and more armored men, these ones in simple scaled armor, also eying everyone else in the room as though that isn't her job.

Arhit dissappeared at some point, saying something about getting her access. Who then, to talk to:

[] The Loremaster
[] The Cathayan
[] The Unknown
[] The Dawi Wave off, wave off!
--
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