Project BULWARK (MCU CK2/Adventure Quest) [DISCONTINUED]

[X] Take the Lab Equipment: While most of the Lab equipment is too big to take with you. There is still quite a bit of expensive (and useful) stuff to loot (Bonus to Learning).
[X] Andrea Smith
 
[X] Take the Lab Equipment: While most of the Lab equipment is too big to take with you. There is still quite a bit of expensive (and useful) stuff to loot (Bonus to Learning).
[X] Andrea Smith
 
Prologue 3
[X] Andrea Smith
[X] Take the Lab Equipment: While most of the Lab equipment is too big to take with you. There is still quite a bit of expensive (and useful) stuff to loot (Bonus to Learning).


MARCH 2014
Project BULWARK Facility: Research Lab
…Forty five minutes after HYDRA attack



You have just been told that you have less than one hour before you have to abandon your job and salvage anything you can carry.

Well, nothing else for it. "Agent Walker, are your physical enhancements fully operational?"

Walker starts, apparently distracted by something shiny. "Yes?"

"I need you to start punching off the hinges of every secure door and cabinet in this lab, we don't have time to unlock everything."

"Alright!" Without asking more the agent began to whale away at the state-of-the-art lab space with the passion of… something really passionate. You're a scientist not a poet. It was truly spectacular to see her work. There is probably something ironic to be said about watching the culmination of your research destroy the lab that lead to its creation, but you can't think of anything apt to say… Not that Wendy was an 'it' so much as a 'her'.

*Crash* "Sorry! Looks like that was expensive, oops. "

…and also a walking entity of destruction, in more ways than one. That mass spectrometer would have been useful damn it.

You sigh. No time for lollygagging though, time to get to work.

Lab Raid Roll: 71

Anything that you could get your hands on you took. While Walker gathered every piece of heavy equipment she could get her hands on, many of which actually were nailed down, you spent your time raiding every possible scrap of non-classified piece of scientific data SHIELD had accrued. You didn't get everything, not even a fraction of what you used to have, but it was better than starting from scratch.

Gained: Basic Lab Equipment (+5 to all Learning rolls)

Remaining Security Teams (1d4): 1
Quinjets (1d3): 2


Before you knew it you and Walker gathered at the base's hangar, where Chief Cain and the remaining SHIELD forces were already loading up equipment.

The bedraggled look of the cohort and the creases in Cain's suit implied the fight against HYDRA wasn't without causalities. The average SHIELD squad has six men, and the remaining six look like they are cobbled together from the remains of the former groups.

Agent Walker steps in front of you and waves a phone in front of the group, seemingly assured by whatever it told her she resumed dragging equipment into the jets.

HYDRA Infiltration Roll: Automatic Success. No Infiltrators

You step into one of the two quinjets, squishing yourself against the walls to make room for the heavy machinery, grimacing as you see the mangled mountings from where they were ripped off the walls.

The engines spool up and the hangar ceiling groans as the hidden skylight opens, allowing for takeoff. With a lurch, you take to the air.

You close your eyes and let your back rest against the walls. It doesn't feel real, not really. A few inconsequential minutes ruins what was years of your life; you were never the only mind behind BULWARK, and most of what is needed to restart the program is splattered on the lab floor. You wonder if this is how the scientists that helped create Captain America felt after Doctor Erskine was killed. Still, you look to Agent Walker, by all appearances the project was a success, maybe there was some hope left.

The jet rattles from the displaced air of the base detonating, leaving nothing but ashes in its wake. After a handful of containment breeches all SHIELD labs were equipped with very good self-destruct capabilities.
Each quinjet has enough fuel to make it to anyplace on the planet, though not a return trip. With HYDRA within SHIELD itself, with SHIELD resources, where could you possibly run to?

"You alright?" You feel a hand on your shoulder as you look up to Agent Cain, his face still but concern in his eyes.

You say you're fine and that leaves him content for mow, but you still notice that both him and Wendy are watching you surreptitiously.

The pilot speaks over the intercom, a slight shake in his voice, "Guys… you need to hear this"

He then plays what seems like a compilations track of your worst expectations. The Triskelion has fallen and all SHIELD operatives are on the run. For whatever reason HYDRA came out of the shadows, it seems like they won the fight they started.

The next few minutes were spent in silence, as the jets continued to fly away from the base but with no destination in mind. The mood was black.

Of course, it was at that moment you received a message from our recently deceased director, he always was dramatic like that… or so you've been told.

"This is Director Nick Fury. If you are listening to this than I am most likely dead. As you likely know an organization known as HYDRA has infiltrated and subverted our ranks with the intent of pursuing their own agenda of world domination.

This attack today was supposed to be a culmination of their plans, a coup designed to destroy SHIELD and destroy any opposition to their new world order.

They were successful. As of this moment SHIELD has no helicarriers, no bases, and no support. Our legitimacy as a peacekeeping organization is null and void. For all intents and purposes, SHIELD is dead, and there is little you can do to bring it back."

Cain grimaces, and the quinjet wobbles for a moment as the pilot grips the controls a little roughly. Walker's brow is furrowed in concentration, every aspect of her being focused on the Director's words.

"But your work is far from over.

SHIELD was a covert organization designed to protect the world from the things it was not prepared to deal with. For almost eighty years we performed that task admirably. But with the reveal of aliens and the Avengers in New York we in our arrogance believed that SHIELD was a force meant to change the world, not change with it. We stepped into the light, build our weapons, and have been struck down for our arrogance.

HYDRA would have you believe that to protect the world entitles you to own it, but a shield does not own what it defends, only does its job. And when it is too damaged to go one, you get a different one.

SHIELD could not change and died when the skeletons in its closet came out to play. You must become something different."

Fury paused.

"We learned our lesson of putting all our eggs in one basket. Whatever remains of SHIELD will be divided into five child organization, each with their own goals and specialties. If you accept this, you will become part of something greater than yourself, greater than SHIELD. Where I failed you must succeed, for the fate of the world."

The transmission cut off and the pilot reported receiving coordinated to a new location, one not recorded on any conventional SHIELD maps.

Walker quirks her head. "Hey, wasn't the Director supposed to have died before HYDRA revealed themselves? How did he tailor that speech to be about them?"

Cain freezes for a moment and begins to laugh.

Mission (PICK ONE):

Each SHIELD cell has its own operational mandate, which defines its primary objectives. Each mandate has its own goals, size, and publicity (General detection by the public and interested parties). Each SHIELD cell is granted a facility best suited to fulfilling their mandate.

It is possible to deviate from this mandate, just keep in mind that shirking responsibility probably means that nobody will deal with it… at least until it's too problematic to ignore.

[] Protect the World (Hero Route):
…The Avengers were my Hail-Mary pass, a gathering of extraordinary people to fight extraordinary threats. Fortunately it worked, that time, but I am not in the business of leaving things to chance.

Your mission is to find the exceptions, the oddballs, the deviants, the aberrations. Gather any and every trump card available to fight the things no one else can. In what increasingly seems like a time of heroes you need to throw our hat into the ring. Go beyond being heroes, become legends.
Frankly, it's only a matter of time before the world will call out for help; make sure you're ready to answer.


-Fight high-level threats
-Smallest Operational size
-Most covert
-Difficulty fighting wide-spread threats
Unlock Facility: Facility Zero (Antarctica)

[] Protect the People (SHIELD Route):

…SHIELD was built to be the thin line that stands between the ordinary world and the much stranger one that lies beside it. With the battle of New York that line is fading quickly. However, our priority has always lied in the protection of those who cannot protect themselves. We still have a job to do.

Your mission is to continue to protect the innocents from the growing dangers in the world. In many ways you carry the greatest responsibility of all of us. Good luck.


-Fight low to mid-level threats globally
-Largest Operational Size
-Very Public
-Difficulty in targeting specialized or powerful threats
Unlock Facility: The Camp (North America)

[] Fight/Research Aliens (XCOM Route):

…The Battle of New York taught us many harsh lessons. Not only are we not alone in the universe, but also that we are laughably small in the greater scheme of things. We are outmanned and outgunned in almost every aspect when compared to our neighbors. It is your mission to change that.

Your mission is to investigate not just alien artifacts, but aliens themselves. Find a way to infiltrate and learn from the aliens beyond our orbit and give Earth a fighting chance against them. Use any and all tools at your disposal, take their weapons and make them our own. Man has always looked to the skies in awe; your job is to keep them safe from it.

-Space Adventures! (Early game space capability)
-Study Alien technology
-Aliens aren't people (In your current eyes). Large operational leeway (Weapons free!)
-Moderate Operational size
-Minimal Publicity
Unlock Facility: The Hangar (Australia)

[] Phase 2.5 (R&D Route)
:
…It has become readily apparent that the world is changing, and has been changing for a long time. The things once considered extraordinary and strange are becoming increasingly commonplace. Our attempts to keep up brought down an alien invasion on our heads. Despite these setbacks, this only means our need to close the gap between ordinary and extraordinary is greater than ever.

Your mission is to pursue technologies capable of keeping the world safe and making sure they find their way into the right hands. In addition, you also are best suited to keeping that technology out of the wrong hands. Sufficiently advanced science was once considered to be indistinguishable from magic; I want you to create technology sufficient to surpass magic.

-Research earthly science and technology
-Fight tech villains (AIM, HYDRA, etc.)
-Moderate Operational Size
-Moderate Publicity
Unlock Facility: The Factory (Asia)


[] Meta-Magical Discovery (Boring Route)[Please do not pick]:

…It has become more evident over time that humanity has been capable of exceeding its natural limits. Find out why.

-Let this one be run by NPCs
-Try and discover magic
-Try and understand why meta-humans are a thing
Unlock Facility: The Archive (Europe)


A/N And Here We Go!

Alright, time to get into the meat of things. This vote is going to determine a lot about how the rest of this quest is going to go.

If there are any questions please ask. I'm not trying to keep the consequences of this decision hidden (mostly), I just want to know where you want the story to go.

In my personal opinion, I think a lot of quests get a bit out of hand when the organization gets too large and the main characters can't make any difference on an individual level. So there are a few options where the organization simply won't grow too much beyond the Hero Units in size.

Next Chapter you get to pick who will lead the new splinter organization and pick a new codename. And also pick out some sweet loot


 
Last edited:
[X] Phase 2.5 (R&D Route):

I'm a sucker for some R&D, plus we scavenged lab stuff anyway so let's go.

Really tempted by Meta-Magical Discovery tbqh. If it weren't the "don't pick this, morons" option I'd pick it.

Walker quirks her head. "Hey, wasn't the Director supposed to have died before HYDRA revealed themselves? How did he tailor that speech to be about them?"
I mean, this is Nick Fury we're talking about. He's probably got a pre-recorded speech for basically anything that could possibly exist, up to and including the world being split into two halves that now orbit each other.
 
[X] Fight/Research Aliens (XCOM Route):

I have not seen one go this way before and think that it would be an interesting route to try and play.
 
Really tempted by Meta-Magical Discovery tbqh. If it weren't the "don't pick this, morons" option I'd pick it.
In all honestly there is just so little content when it comes to magical stuff in the MCU. The Mandarin is technically a fraud, and Dr. Strange doesn't really have any 'main' villains.

The option is there because it is absolutely something Fury would want people looking into and I think it could make for some fun secondary characters, but I think it would be a boring read.

[X] Fight/Research Aliens (XCOM Route):

I have not seen one go this way before and think that it would be an interesting route to try and play.

Me either! There is so little fanfiction about the MCU acknowledging that there are a bunch of aliens out there. I think there is a lot of fun to be had playing in that sandbox.

SHIELD: Stargate division ;)
 
[X] Meta-Magical Discovery (Boring Route)[Please do not pick]:

Because I'm a contrary little shit. X3
 
[X] Meta-Magical Discovery (Boring Route)[Please do not pick]:
…It has become more evident over time that humanity has been capable of exceeding its natural limits. Find out why.
 
[x] Phase 2.5 (R&D Route):

Though. I think it would be fun to be based out of Greenland or northern Canada.
 
[x] Phase 2.5 (R&D Route):

To actually get AHEAD of the bad guys rather than playing catchup.
 
Last edited:
[X] Fight/Research Aliens (XCOM Route):

Orbital drop!! Laser from space!!! Orbital MAC gun!!!
You name it, we can kill it ( we dont take any responsibility for the collateral damages that happen in the process)
 
Back
Top