@Theravis

Sorry about saying this, especially as it seems rather jerkish to do this after I get back from vacation, but I think I will have to retire as Tuscany since I am not giving them the love they need. I hope this game is full of success for you and I will still be watching it as it is a great game. Unfortunately I got like a million things to do now that I am back and my internet is currently acting up which is hindering me.

Cheers to a successful game!
 
@Theravis

Sorry about saying this, especially as it seems rather jerkish to do this after I get back from vacation, but I think I will have to retire as Tuscany since I am not giving them the love they need. I hope this game is full of success for you and I will still be watching it as it is a great game. Unfortunately I got like a million things to do now that I am back and my internet is currently acting up which is hindering me.

Cheers to a successful game!
To be honest I think you've been giving Tuscany plenty enough love and attention?
 
Corsair Republic of Arrabat-Sala Economy roll turn 2:

Edit: nice!
DanBaque threw 1 6-faced dice. Reason: Economy Total: 5
5 5
 
As I just learned that quests are allowed again/still I wish to note that I would like to request a extension /option for a change for my double dipped action into a quest , but the fluff and the arguing for that would happen tomorow
 
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Rolling for 1651 Ethiopia

Edit: hmm, my econ hates me it seems.

Edit: Anyway the Emperor has enough kids. Rolling for the Crown Prince and his wife's conception

Edit: Another kid.
Deadly Snark threw 1 6-faced dice. Reason: Econ Total: 2
2 2
Deadly Snark threw 1 100-faced dice. Reason: Conception Total: 80
80 80
Deadly Snark threw 1 3-faced dice. Reason: Quest Total: 2
2 2
 
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Officialy GMy announce post of slight rules alterations or clarifications:
  • There will be no pausing of quests. Please go ahead with quests all you like. Some modification to the working of quests is pending, and will hopefully be out soon.
  • Even if you're doing your actions in secret, a turnpost in the IC thread where you mention that your actions are secret, and do some bookkeeping is still required.
  • You don't need to spend an action on military attacks and the like, but they generally help them go better.
  • Please give fluff for your quests.
  • Paying upkeep on your military units does not require any actions.
 
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Roll thing time, lets see me get fucked harder for econ

Edit: wow, I didn't get fucked somehow
Harjika threw 1 6-faced dice. Reason: econ roll Total: 5
5 5
 
Note to self:
When warplan includes phrase "these Italian fucks" take a step back, consider objectivity. Then say fuck it and proceed with the plan anyway.
 
We've lost Austria, Russia, and Sweden. If anyone would like to swap into their spaces, it would be more than welcome.
 
Magic Quest Rules Update
Hello everybody!
The last iteration of the Magic Quest (and also Tech Quest, but that's not my area) was a bit too harsh (it had around a 4/7th chance to screw you over at game start) and a tad confused, so it's been revised.
The main changes are:
  • Consequence structure has been revised. There is no Consequences roll; Consequences depend solely on your QV and CQV.
  • At least one sentence of fluff must be provided so the GMs will be able to tell what your Quest is about. Two or more paragraphs count as an effortpost (for the purpose of the bonus).
  • Costs have been mostly equalised: Journeys now cost an eighth of your income per turn for each turn of the quest, while Initiatives cost one-eighth of your income plus one TP per turn.
  • "Fate and Chance" (x2 to Approach roll result) and "Brainpower" (+1QV at the cost of -1QV to the next Quest) Approaches have been removed from the rules as they are dominated by the other Approaches in their categories (and were messing up my calculations).
The rules document has been changed accordingly.
Any extant quests are grandfathered in, but will not need to roll for Consequences.
If there are any questions, well, that's what I'm here for.
 
My Magic Quest (which was originally an initiative then changed to a journey because there was apparently a limit of 1 journey/initiative but now there isn't is now an initiative again; while I haven't gone into the turnposts and edited it back to initiative on there, 1652's turnpost will once again say initiative, and I have added 1 TP to the cost of it for 1651 in my economy calculations since I didn't originally pay for its second year when it was briefly a journey).
This is that OOC reminder you asked for.
 
Magic Clarification
I would like to clarify that going forward, with @Theravis's agreement, any magic-related question should be directed toward me and me only, and what I say go. This is so that contradictory information won't be around to confuse the player-base any more.
A corollary to that is that I need to be included in any magic-related PMs/DMs; if I haven't seen it and it's magic-related, it didn't happen as far as I'm concerned.
I hope that going forward things will be clearer and we'll have a fun time!
 
Cruel Necessity: The English Civil War, Campaigns of 1651
Well that happened.

Hell of a lot of foreign support though with the continental entanglements it could get dicey for a couple of the actors involved. Bright side I don't think Spain is going to be rescuing Venice anytime soon no matter how much the Venetian dogs beg.

Time to take some oriental clues in cooking.

Metaphorically, that would be hilariously haram otherwise.
 
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