Does that only apply to the FIRST roll, or does it apply to explosions as well?5) As a divine being, all worldly laws are less effective. (+5 to all rolls.)
Also, our first-roll bonuses with mentor help
Martial : 57
Diplomacy : 10
Stewardship : 11
Intrigue : 15
Learning : 18 + 15 if Muggle Stuff
Piety : 57
+30 to all searching, identifying, and enchantment rolls.
+10 to all potions related rolls.
+5 when Transcended.
Edit : How far away could people sense our aura, if we just went full blast?
It's unclear what Void would do. The others are clearer.I'm sure you guys have a good idea what each one of them does. But re-naming spells is something that can be done anytime. So if the name chosen right now seems lacklustre, a re-naming vote can be cast anytime, and if consensus is reached, the name shall be changed accordingly.
If we ever go to get a wand, we're going to burn out every one they have us try.
I don't know, Ollivander has a knack for having the right wand. We're probably going to get some super-special one.We will likely need a six-foot-long staff just to avoid instant burnout, yes.
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