Powder, Gears, and Blessed Steam - A WHF Engineering Quest

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Adhoc vote count started by adwarf on Dec 20, 2023 at 8:28 PM, finished with 67 posts and 43 votes.


I'll go ahead and close voting here with the winner being [X] Follow their lead.
 
Time for Margaret to follow the voices and hopefully no pompous Witch Hunter stalking after the adopted granddaughter of a respected Dawi Rune Master even when she was cleared of false charges and the threat of Dawi Grudging to make Witch Hunters back off.
 
Interlude: Know that tonight we watch
After a long moment of hesitation your hand wraps tightly around the grip of Gromdottir as you stand to follow the ghosts guidance. As you stand the spirits part, a corridor of spectral figures bidding you forward as you take one shaky step... and then another. And another. Your tension eases with each step and with that each grows more certain for if you are going to set your mind to something-

" 'You should see it through.' "

You lift the wooden bar back up to its resting place and move to turn the locks even as the ghosts around you step forward, phantom forms passing through the walls with ease. Tense or not, you still find yourself taking a deep breath as you prepare to open the door and the voice from outside grows all the louder.

"Though you may dream your eyes are ever open."

It swings inwards silently at your pulling, your head poking out from behind it catching sight of a small courtyard filled with the specters you had already seen inside though now bathing in the sickly green glow of Morrisleb high above. An eerie chill rises up your spine despite the feeling of safety they give you for what else could you use to describe almost two dozen ghosts turning to look at you as one?

What else would you call them pointing towards the street ahead as one even as the road beyond rings with the sound of leather shoes upon the cobblestone?

"Look and behold that which may speak from within His Garden under this dark and holiest of nights."

Half hidden behind the door you watch as a priest of Morr steps into view. Her raven black hair matching the dark shade of the black robes that adorn her body as it flows down to mingle with the dark feathers adorning the attire of one of His followers. Her hands clutch a black, leather bound tome from which she seems to be reading,

"Look and behold the pleas of the dead and the warnings of He who guards the Garden Eternal."

You should feel comfort from the presence of one dedicated to Morr.

You should feel safe under His watch this night.

You should... And yet it is to her the ghosts point.

It is under their guidance you see something that you should not.

Wrapped tightly around her arms are countless ethereal chains. Her every word is joined by the sound of non-existent chains rattling in your words. Her every step is accompanied by pained screams from what those chains pull along behind them. Spectral figures twisted in pain as they are dragged along the street behind the so called priest by chains of foul black that stab through their chests.

You watch as they desperately scrabble at the cobblestones, fingers failing to find purchase in their attempts to break free of the bindings around them. Your heart pounds in your ears as the 'priest' turns to look at the host of spirits who glare back with condemnation.

She smiles brilliantly at them, the joy clear on her face as she continues, "Know that tonight we watch."

"Know that tonight our eyes are His eyes."

"Our words are His words."


Your stomach churns as you listen to words that once brought comfort only to now bring revulsion. Confusion. Fear. Disgust. Hate. Emotions lash around wildly as you try to find the courage to force your body into motion...

What do you do?
[] Close the door and bar it once again.
[] Allow them to pass before closing the door and locking it.
[] Fire upon the fallen priest.
[] Write in.


[X] Follow their lead.
Rolling Body/Stealth + Brilliant Mind + ??? = 5d6 (5, 5, 2, 2, 2) = 2 Successes vs Difficulty ???

Rolling Soul/Sixth Sense + ??? = 4d6 (6, 4, 2, 2) = 1 Success vs Difficulty ???

???
Unlock Stealth 0.
Gain 1 Experience towards Stealth 1.

Name: Margaret
Age: 16
Fame: 2

Wealth: 13
Inspiration: 4

Favor:
  • Road Walkers - 6

Attributes and Skills:
Body -
3 [1/8]
  • Athletics 2
  • Pistols 1
  • Stealth 0 [1/2]
Mind - 2 [2/6]
  • Engineering 3 [1/8]
  • Alchemy 2
  • Inventing 2
  • Construction 1
  • Diplomacy 1
  • Wayfinding 1
  • Tracking 0 [1/2]
Soul - 2 [1/6]
  • Oration 1
  • Sixth Sense 0 [1/4]

Traits:
Believer of Steam -
Gain two bonus dice on any project involving the creation or use of steam power. Lose two dice when working with alternative power sources for what could compare to the marvel of a boiler? You are deeply unsettled by the absence of steam powered machinery and have a desire to explain to anyone who will listen the greatness of steam.
Student of Innovation - Gain an additional die when working on any engineering that is odd, experimental, or cutting edge.
Accidents Happen - On failing an engineering test with something new or experimental there is a 50% chance of an accident occurring.
Brilliant Mind - Provides an additional die when learning any new skill, halves chance of accidents.
??? #1 - ???.
[1/2]
??? #2 - ???. [1/5]

Possessions:
Engineer's tools of the trade
Several sets of clothes
3 Matchlocks
(Prone to misfires, Unreliable in even wet conditions, Godri would disapprove)
Gromdottir (+4 bonus dice when used for combat, ???, ???, Very limited amount of ammo)
Raven Amulet (???, ???, ???)
Bottle of Kislevite Vodka
 
[X] Fire upon the fallen priest.
Suffer not a necromancer to live. We deal with the consequences later.
 
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A note of 4th Edition lore: I'll be a bit hit or miss on implementing some of its setting details since it is a property that has been running after End Times ran its course pretty much and as such hasn't been as restricted by them having to also maintain a single core setting. At least stuff like the prosthetics I wouldn't consider canon to our copy of the Known World.
Well, not yet anyways.

Anyways how confident are we that this really is a necromancer and not just Morrslieb or the unquiet dead screwing with our perceptions? That unknown dc is worrying me.
 
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Anyways how confident are we that this really is a necromancer and not just Morrslieb or the unquiet dead screwing with our perceptions? That unknown dc is worrying me.
Well, we are kind of counting on the crit success of the previous six sense check...

And that a priestess of Morr would NEVER do that to harmless spirits...
Time to bag ourselves a necromancer, wonder how much money we'll get from this
Unless we can prove it we are killing a priestess of Morr, that could cost us dearly...

I still think we should do it, but this is very risky, not only because of the battle but also because of the possible aftermath...
 
Hmmm, now I'm not so sure if this priest is bad or not. Morr guards the dead after they're put to rest in his Gardens, maybe this is an actual priest grabbing wandering ghosts to put them to rest 🤔
 
Hmmm, now I'm not so sure if this priest is bad or not. Morr guards the dead after they're put to rest in his Gardens, maybe this is an actual priest grabbing wandering ghosts to put them to rest 🤔
"Foul black" stuff is most likely dhar. No way a legit priest gonna use that to usher lingering dead into Morr's garden. This is an equivalent of someone herding slaves with a superheated iron brand and iron spiked chains/collars.

Not worse bc spike through chest is apparently non-lethal and not even crippling to ghosts, apparently
 
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"Foul black" stuff is most likely dhar. No way a legit priest gonna use that to usher lingering dead into Morr's garden. This is an equivalent of someone herding slaves with a superheated iron brand and iron spiked chains/collars.

Not worse bc spike through chest is apparently non-lethal and not even crippling to ghosts, apparently
My concern is that those chains are an illusion our Second Sight score is simply too low to penetrate. Those ghosts could theoretically be tricking us into keeping them from going to their proper resting place.
 
My concern is that those chains are an illusion our Second Sight score is simply too low to penetrate. Those ghosts could theoretically be tricking us into keeping them from going to their proper resting place.
Not impossible. WH as a setting is not really big on super-detailed hard to penetrate illusions, particularly for those who have witch-sight - and ghosts are typically not known for that sort of stuff in the field, against conscious not-sleeping targets, but I wouldn't say it is impossible.

Do nothing, investigate later is an option, although one that we aren't really well-suited to, as a young girl without much institutional support - who saw some shit on Geheimnisnacht and blamed notoriously spooky Morr's priests for whatever she saw.

If anything, explaining why we shot someone in the aftermath might prove to be a little bit of a bitch, given that ghosts are prolly going to immediately disperse. Hopefully, necro got some forbidden stuff wherever she lives. Or isn't a registered priest outright; her pretending to be a priest while she isn't one instantly gives Margaret's word some weight.

EDITED
 
[X] Close the door and bar it once again.

I'm more inclined to think this is the unquiet dead preying on our mind. And anyway, pissing off a necromancer of any kind is far too dangerous.
 
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