Powder, Gears, and Blessed Steam - A WHF Engineering Quest

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I say training, like you said the soap could be a great way to get us more cash.
True and as I edited in the question for QM, we don't know if working on an invention requires payment each turn we're working on it or if we only need to ever invest wealth once.
I don't have a preference on which, but you'll also want to title it Plan Bullheaded.

The tally system works better if a thing is labeled 'plan'.
I was intending to put up a properly formatted plan when voting opened. This was just a 'what do people think of this idea'.
 
Knew I missed something. So ratchet back the soap or training to one?

Actually just to be sure,
@adwarf
If we start the invention process and pay the wealth cost, do we need to keep paying it each turn we're working on it or is it a one-time investment?
Cost is paid out each AP invested, so taking Wonders of Soap twice will require two wealth and then taking it again next turn would require a third wealth spent as you use up the materials in your testing.
 
I'm personally a fan of Ostland, but I wouldn't mind going to Kislev in a turn or two after gathering stuff
 
On one hand, I want to play Frostpunk in Kislev.
On the other hand I don't want to go there with nothing more than half formed ideas and whatever wealth we can carry by hand.
 
Soap-derived get-rich-quick schemes sound like stuff we'll be doing once we have a workshop or something, and at least some fame behind our name. Like, we got the project, and it is relatively easy - but who'll be buying? From an engineer drop-out?

For now, guns sell just fine. We even got a little bit of XP toward matchlock expertise while making them, only 3 more are needed toward... expertise? IDK what that does, but sounds good.

Get to a rural province where matchlocks would still sell reasonably well, and start cranking them out. Or flintlocks, we could craft those too, btw. That's my preference.
 
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A serious answer to a joke would be that in WH, somehow, it is possible to produce artifact-like super-QUALITY items that nigh-magically outperform more technologically advanced stuff.

Although that prolly doesn't really concern us right now. For seriously overperforming matchlocks, we probably need to hit at least Rare.

Still, a bunch of Uncommon or Common matchlocks would sell just fine. Or we could try going straight for flintlock spam, idk, it is a difficulty 3 project. We should be capable of managing that, unless shit rolls strike again.
 
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Flintlocks would probably have a slightly larger market and a bit more renown to them (also it pains me to give someone a matchlock in a world like this) so I think we should focus on on our gunsmithing (and soap) for now. God knows people need guns here lmfao.

I'm interested if we could discover better powder formulas or find/hire a chemist in the timeframe of the quest. There's a lot you can do with grinding and grain size to make black powder higher quality without jumping into smokeless powder or more complex chemicals.
 
As an Engineer, especially one from Altdorf's college, you are the chemist. Alchemy and chemistry in WHF are inseparable since everything is actually inherently magical in this setting.

Basically what I'm saying is, consider mixing in some warpstone to give your powder that extra kick today!
 
It is a semi-commonly trafficked illegal dangerous item. If we picked the origin for it, we prolly could've gotten semi-reliable access to getting some rather easily.

We picked diplo-0 feral halfdorf, though, so we'll just have to settle with making goode gunz right now.
 
As an Engineer, especially one from Altdorf's college, you are the chemist. Alchemy and chemistry in WHF are inseparable since everything is actually inherently magical in this setting.

Basically what I'm saying is, consider mixing in some warpstone to give your powder that extra kick today!
I imagine making Flintlocks would require us to get a workshop first?
 
I just realized, do cities like Nuln have access to powered equipment like industrial lathes or are they still in the workshop period of industrialization before even water power?
 
1 Wealth will cover it and be enough to setup a workshop as well once you have a space. For mechanical work at least, setting things up for alchemy will be a bit pricier and depend a lot on where you're looking into it.
 
I just realized, do cities like Nuln have access to powered equipment like industrial lathes or are they still in the workshop period of industrialization before even water power?
Realize I forgot to respond to this: I don't think the Empire has lathes, it's possible the Dwarfs have them (though just as likely they just do it by hand out of spite). While factories are referenced as far as I can tell its framed in the same bizarre lopsided state most of their advanced tech is.


The Empire's industrial qualities are the side effects of what little the Dawi have dripfed them outside the realm of Guild secrets that they've pushed to an extreme. Likely the factories are mainly large scale metal refining being directly fed to cannon, mortar, and flintlock production. Alongside the obvious gunpowder factories.
 
I mean the thing is once we settle down somewhere I highly doubt we are gonna leave as we become more entrenched I'm def not gonna count on us in many turns later after having tons of interaction in ostland leaving for somewhere else.
Well we could sell our workshop and maybe hire a ship to move our equipment to Erengrad once we have the money.
 
We got three (3) wealth. One (1) wealth for tools and workshop. One (1) more wealth for travel, if Ostermark or Kislev, leaving us almost broke... Unless we go to Ostland, which actually gives us a ??? amount of money.

I'd say we definitely should just buy the tools now if we are going to Ostland. Saves us from meandering with incredibly dated technology. Otherwise, uh. Maybe grind out some more matchlocks, lol.
 
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Ostland does seem like a must for now if we want some coins jiggling in our pouch. Ostermark is fine as a second option too, maybe we could use the time to look over our shite guns lol.

Kislev seems a tad too far out there for now, a 16 yr old with no backing or power in a foreign country is just asking for it, we don't even speak the language so we're at risk of getting fleeced one way or the other.

Also steam gunssssss. Steampunk Bestpunk
 
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(though just as likely they just do it by hand out of spite)
Or they're just that dammed good/stubborn that they can produce the same quality of work by hand that somebody would normally have to use a lathe for.
1 Wealth will cover it and be enough to setup a workshop as well once you have a space. For mechanical work at least, setting things up for alchemy will be a bit pricier and depend a lot on where you're looking into it.
So would the 'better tools' we need require a workshop as part of the deal as some of the equipment is too heavy to simply haul around?
 
Nah, I actually updated the actions list to include a tools purchase one for you all. They're bulky but bulky in the "I need a second bag" kind of way not "I need an entire carriage for them" way.
 
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