Not really. A few closed windows doesn't change that the basic nature of Angel City is a great example of the kind of map I described; you've got a central open courtyard surrounded by a loose wall of buildings with a bunch of roads and alleys and the underneath of the central building serving as exit routes, then the outskirts of the dockyard, scrubland, etc beyond that wall. It's very much a roaming map.I mean shoot nobody's noticed that Respawn modified Angel City a bit to cut down on the porousness (windows that were open in various places to the main buildings in TF1 are now closed in TF2 for ~mysterious reasons~), so I feel like the major thing everybody actually misses from TF1 is the sense of verticality rather than the actual openness.
Uh... Speak for yourself please? I had plenty of roaming games on Angel City. You're badly overestimating the time it took to encounter another player, given the speed of parkour.See the thing is, that never really got used in vanilla Angel City here, most people go where the action is and the action tends to collate itself at a few points on the map, like yeah in theory it has the potential for everybody to go roaming around, but in practice nobody does that since nobody likes running around without meeting anybody for several minutes.
Yes but it was on CTF tho.Hey Exposure, remember that game we had on Angel City where I decided "fuck this" and basically walked the perimeter in a doomed NorthStar for like three minutes clustermissiling spawns and punching you when you tried to rodeo me?
Yes but it was on CTF tho.
(Although I will admit that "hiding and/or maximizing advantage against the deathbot" is a valid reason to use those areas.)
*Public service announcement*
When playing on crash site, if you spawn at the top of the hill, please please please do not run down it! My team had ended up losing the game in the first few minutes because half the team decides to Omaha-beach their way down that hill towards the entrenched enemies there and feed them points.
Please, I'm begging you.
Stand by for details on the next#Titanfall2 content drop from@Respawn Where: http://www.titanfall.com When: 10 AM PST.
FNN 1-13-2017 said:In our next content drop coming soon, we'll be introducing a brand-new mode called Live Fire: a lightning fast 6v6 Pilot only mode that brings competitive, close quarter combat to the forefront. A round-based best of 5 mode with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. It's fast, frantic, and sure to help hone those teamwork and mobility skills. We're also introducing two brand new maps designed specifically for Live Fire: Stacks and Meadow. Playable only in the Live Fire playlist, these two maps are tight, enclosed death boxes designed specifically for the fast-paced, intense nature of the mode.
In addition to Live Fire and the two new dedicated maps for that mode, we're also going to be introducing a brand-new Coliseum map called Columns, as well as another Pilot execution (wait until you see this one!), and multiple new Commander intros for each Faction. We'll have more details on when you'll be getting your hands on this soon and everything in this update will be free for all Titanfall 2 players.
We've also been working on a significant update to our playlist interface. We agree with much of the feedback that having game modes split between two screens is not an ideal user experience. The team has been working to introduce a brand new interface for the next content drop on consoles and possibly a bit earlier on PC so we can test it out. Below you can check out our work in progress to give you an idea how it will change.
Our goal is to allow players to create their own 'mixtapes' and choose which modes they want to be matched in. Would you like to match in just Attrition, Amped Hardpoint, and Last Titan Standing? Simply select the modes you want and hit play. We'll talk more about this and more in the coming weeks.
And this is why Ash is best.Thank god they're adding more faction intros.
"First we fight, then we drink."
"First we fight, then we drink."
"First we fight, then we drink."
"First we fight, then we drink."
GAAAAAAAHHHH!!!
Gah, more pure pilot v pilot modes GO AWAY RESPAWN
It's Last Titan Standing crossed with Pilot v Pilot and Capture the Flag, aieeee.
That and the Sentry boosts. I wish Respawn would take them out and replace them with some straight-up more interesting things, like, idk, robot escorts or something.