Congratulation! You are a recently Triggered Philosopher's Stone Tinker. However…something went a bit wrong. Or perhaps fortunately? Either way, you function similarly to Free Tinkers. You don't have a specialty beyond your core item so, theoretically, you could build anything…but beware, this world functions on this rule; power has a cost. May you live an interesting life.
Hello and welcome to all! This is my first quest and the first time I'm posting here so sorry for any mistakes. You will play the role of a fledgling Tinker that just recently Triggered and is trying to find his way in this world. The proper Tinkering system will be decided after the following votes. Forewarning, I will be taking inspiration from a number of places most noticeably the Weaver Dice documents.
I wake up.
That's a bit of a misnomer since I don't think people wake up with the feel of electricity at the tips of my fingers…and my tongue? I move it around my mouth, feeling the relief when it touches my teeth, and confirm that yes, I licked something electric. It tastes like spreadsheets too.
I look around the room- my room, as my slowly settling memories inform me. It looks like a mess if I'm honest, scrap metal, wires, connectors, and whatever else all around. I feel uncomfortable sitting in the middle of it all. Though that might just be the thingies digging into my skin. At least my posters are in good condition. I bled for some of those!
…Once even literally. Anyway, my cape paraphilia is untouched. The walls don't have bullet holes and I don't smell weed- not like I know what that smells like but I imagine cigarettes.
…Okay, something weird happened. I'm not a sleepwalker even if my mom says I talk in my sleep- which I don't! It isn't part of my usual routine to wake up somewhere I didn't fall asleep. I'm not a frat boy.
…Wait, did I even fall asleep? I search my memories but I can't remember going to bed. I search my pockets instinctively (and note that I am wearing pants) and find my phone. Surprisingly intact despite the stage of my room.
The screen blinks open and 6:54 AM flickers at the top. Around the time I usually wake up.
Weird…I feel like I had a weird dream. Had a Déjà vu taste which is distinctively different from spreadsheets. Oh well.
Now then, to tackle the most important thing in the room.
What's in my hand?
I look down –expecting something straight out of a horror novel- but I only find something strange. It looks a bit weird and not-weird. Like it looks like how it is supposed to look like despite never seeing it.
…I watched enough interviews to have an idea of what happened. Tinker Fugue, a term coined by Hero and later used by other Tinkers. It happens to all Tinkers, some can only Tinker in this state and some only do it rarely. Almost entirely involuntary and hard to leave even if they want to.
And I just Tinkered.
I must still be dreaming…
Congratulation! You are a recently Triggered Philosopher's Stone (Focal X Resource) Tinker. However…something went a bit wrong. Or perhaps fortunately? Either way, you function similarly to Free Tinkers. You don't have a specialty beyond your core item so, theoretically, you could build anything…but beware, this world functions on this rule; power has a cost. May you live an interesting life.
The Philosopher's Stone Tinker (Focal x Resource) makes the resource or resource pool their focal item. With a limited pool of tech, they start out with inspiration on one key resource or concept: a gemstone, a cauldron of metal, the beating heart of an ur-life form, or even a computer hosting a mathematical formula. Supplying the necessary rare materials helps to refine it, whereupon it both contributes to the performance of every lesser tinkering the tinker knows, and provides a benefit that can then be farmed out or sold. The gemstone that converts things near it to gold, the cauldron that allows casting of top-quality guns and armor, the heart provides waters that reverse aging and heal, or the mathematical formula that trivializes all encountered encryption and passwords. Supply the contributing resources, boost the effect.
[] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[] [Reaction] Perhaps it would be better to just leave this be. Go to school. School is important.
Unfortunately, you didn't have any proper materials to make your first core item so you have to start from the bottom. Fortunately, this is not the end! After your current core is destroyed you can start over, this time with a different core and subsequent path. But I would advise you to not destroy it yourself too quickly. That sweet [DATA] must be kept-
But that is for the future. What is your first core?
[] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[] [Core] Some kind of metallic…cucumber? Uh, you are pretty sure it was meant to be a snake? Hm, its fangs glint strangely…
[] [Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself as a connoisseur of metal. Nevertheless you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled.
[] [Core] A rather crude futuristic crucible. It's not a big thing, you could fit your hand in it probably. When you turn on the switch the insides heat up to orange-hot degrees but you notice the heat rods flicker like the connection is bad.
[] [Core] A very cyberpunk-ish mask that covers everything just below your eyes. You can see some folding mechanisms downwards. Perhaps it folds around your throat? Or, it would if it wasn't incomplete. As it is, you don't want to put something so sharp around your neck...
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] A very cyberpunk-ish mask that covers everything just below your eyes. You can see some folding mechanisms downwards. Perhaps it folds around your throat? Or, it would if it wasn't incomplete. As it is, you don't want to put something so sharp around your neck...
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[X][Reaction] Perhaps it would be better to just leave this be. Go to school. School is important.
[X][Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself as a connoisseur of metal. Nevertheless you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled.
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] A very cyberpunk-ish mask that covers everything just below your eyes. You can see some folding mechanisms downwards. Perhaps it folds around your throat? Or, it would if it wasn't incomplete. As it is, you don't want to put something so sharp around your neck...
[X][Reaction] Perhaps it would be better to just leave this be. Go to school. School is important.
[X][Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself as a connoisseur of metal. Nevertheless you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled.
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] A very cyberpunk-ish mask that covers everything just below your eyes. You can see some folding mechanisms downwards. Perhaps it folds around your throat? Or, it would if it wasn't incomplete. As it is, you don't want to put something so sharp around your neck...
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made.
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it.
[X][Reaction] Perhaps it would be better to just leave this be. Go to school. School is important.
[X][Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself as a connoisseur of metal. Nevertheless you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled.
At the start we must choose what material to make it out of using this chart.
Core Is...
Rank Bonus
Derived of something costly (2k+)
+1
Derived of something expensive (5k+)
+2
Derived of something priceless (20k+)
+3
Derived of materials tied to trigger
+1
Derived of materials driving conflict
+2
Derived of materials taken from someone prominent that shards recognize
+3
Otherwise we start at Rank zero. Megaprojects can only begin at Rank 13. If no notable materials were used then we cap out at Rank 12. To progress between ranks a material quota must be fulfilled before you can begin upgrading.
Augments: Direct upgrades and benefits for your tinkertech. As a Tinker relying on a singular reliable equipment this is your bread and butter. These add-ons are usually dividable into seven categories; power, boost, utility, target, relay, data, and defense. Don't worry if you don't have all seven, not like you have space for all of them. No need to clutter your options when you can hone something to perfection.
Equipment: Normally, this would be what a Tinker makes regularly. A halberd, a wild variety of bombs, minions, chemicals, and a lot else. In special cases, like you, this is flipped on its head. Your primary tinkering is your Core and everything else comes in second or worse. For you, equipment comes in third making them basically lesser tinkertech. Things that can be made by most other Tinkers. Equipment is how you can use certain cores when they aren't usable by themselves. Limited to Core's specialty. Relatively cheap and objectively worse than other tinkers'.
Megaprojects: The crowning achievement of most Tinkers. And the only reason it isn't for the others is because they specialize in Megaprojects, making them more common. These are the weapons that can take a chunk out of the moon, a bomb that fries out all electronics in 2000 mile radius, the halberd disintegrating anything it touches. Beware the Tinker that completed theirs.
Common: Easily got. Store bought, essentials, plants just in your garden. [+1%]
Uncommon: Specialized stores have it (electronics, pharmacies, flower shops, etc.). A rare plants/animals restricted to places that might not exist nearby but might be abundant in that place. Tinkers get caught because of buying these usually. [+5%]
Rare: Connections needed to buy this (ammo, special grade liquids, restricted medicine, etc.). Might exist in nature but restricted to only in extreme places (top of mountains, inside caves, underwater below 1000m depths), otherwise an endangered species. [+10%]
Paranormal: Parahuman made. This can be esoteric effect, physics breaking alloys, flesh from Master-made minions, etc. [+25%]
Unique: A resource requirement unique to the Core in question. These kind of resource needs rarely show up, mostly left to Midas Tinkers who mainly work with them. There isn't really a rule for this beyond that it has to fit the Core's theme and that it has to be "a pain in the ass to get" as put by Wildbow. QM reserves the right to veto this [25<% + this keeps the Power Perk so long as the Core isn't at 0%]
Fuel is used to produce whatever thing your Core item makes. Be it hard light, potions, powers, time, or something else, it is made using Fuel. Fuel is what keeps your Core running and what propels you to move, to act. Beyond the want to make cool Tinkertech of course. Normally, the exact number of your Core's Fuel levels are not really important outside of 3 notable exceptions.
Your Core is at 0%. This simply means that your Core is not functioning anymore. Complete shutdown. Give it some Fuel and it should be up and running in no time!
Your Core is below 10%. This carries heavy limitations to your Core's functionality. You will find that your Augments locked away, the effects weakened, or even chances for misfire. Don't go below this line if you don't want to end up like Leet.
Your Core is above 90%. Congrats! Your power has given you a reward for being such a good boy. When this happens I will roll from the Luck tables of WD, specifically for Power Perks and activate the first applicable one. If you go below 90% this is deactivated but if you return to above 90% a new Perk won't be rolled. This Perk changes each time you have a new Core (and if your Fuel levels are above 90% of course). Power Perks can be anything from a secondary Thinker power helping with your main power, a random beneficial mutation to your Tinkertech, becoming a Noctis cape, or even efficiency.
I examine the situation. If rolling for luck/plot development is needed then I roll. If you don't want to leave things up to chance then plan things out.
Roll 2d10 and take the lowest.
Double digits means an exceptional result.
The second die can be used for secondary data if needed: Number, difficulty, time, etc…
Otherwise I will use a d20 for how advantageous/severe the situation is. Lower numbers means not very severe/not very advantageous. Higher means
1 (19%)
Nothing happens
2 (17%)
Interesting detail or place
3 (15%)
Minor problem or setback
4 (13%)
Minor advantage or help
5 (11%)
People and people's signs
6 (9%)
Major problem or setback
7 (7%)
Major advantage or help
8 (5%)
Strange event
9 (3%)
Something parahuman or wondrous
10 (1%)
Very strange event
1. Nothing happens: Easy, nothing out of the ordinary.· Double 1: Everything is quiet. Maybe too quiet...
2. Interesting detail or place: A more colorful version of 1. Make sure to introduce some flavour. An old locket containing a faded picture, a child's first toy, a beautiful sight. Double 2: A flock of birds following something, an old physics teacher's notebook, a dear person's favourite food.
3. Minor problem or setback: Something minor for you to overcome. Sudden rain, getting lost, making a loud noise that alerts people. Double 3: A not so typical problem. Sudden bug infestation, animals alerting your presence, the floor beneath you caving in.
4. Minor advantage or help: Something minor that helps you. A random $ bill left on the road, your phone still working even after submerging in water, finding a helpful book. Double 4: not so typical help or something that might help you in your objective. A crow bringing you little gifts in exchange for food, finding valuable materials easily, overhearing a conversation and gaining valuable information.
5. People and people's signs: Use the second die to tell how problematic the encounter is. Might be social or combat encounters. PRT, police, gang members, interesting people. In uninhabited areas they might find the signs of people or foreshadowing: gang tags, notebooks, corpses, signs of battles...· Double 5: A case 53, cape group, gang hideouts, information on people.
6. Major problem or setback: A major setback or problem that can't be easily overcome. Your tinkertech damaged, cloth malfunction, some problematic effect due to the surroundings. Double 6: A debilitating problem that leads to complications. Your core gets damaged mid-fight, severe tinkertech malfunction, friendly fire.
7. Major advantage or help: A major help or advantage that might solve the problem. Valuable material almost falling into your lap, a dream about possible Core that feels less like a dream, inspiration for more valuable fuel. Double 7: Something similar to a single use Perk. Miraculous escape, esoteric stuff, sudden friendly cape.
8. Strange event: Something unusual and flavourful, the kind of stuff that you hear people talking about later. Solar eclipse, earthquake, a violent thunderstorm, a forest fire...· Double 8: The event is indirectly parahuman or related to one of the current plots.
9. Something parahuman or wondrous: A space for rare wonder. A rouge makes an impromptu show, a group of albino animals, a meteor shower. Double 9: Very much parahuman, potentially story-changing. Strange lights in the dark, the night turning day, a temporary portal leading to an alternate earth.
10. Very strange event: An especially rare events that talk about the setting, flavor and tone of the campaign. Potentially a new plot hook or story-changing. Reality breaking down, trigger event, a large cape confrontation.
Current Core: Coruscant is a small crystal that is "ugly, foggy and unevenly cut". It is capable of absorbing light (Common) at a rate of 1% per hour. It can use this light (usually through a medium) as Blaster attacks. These can include most Blaster sub-types with the proper Augment but also melee weapons and shields.
Flaws: Inefficiency (all fuel gains are halved), Overheating (rapid use makes it too hot to touch), and Capacity (caps at 50%).
Augments:
Fuchsite: When passively using the core halves the fuel usage.
Megaprojects: Impossible for the current Core.
Fuel: 50% (default 1% per hour soaking in the Sun)
Power Perk: None. Yet.
Materials needed to upgrade: 3 Common, 4 Uncommon (~550$ not counting extra materials.)
[X] [Reaction] Stop trying to delude yourself. You clearly Tinkered so you are a cape. Stay home and try to find out what you made. -8-
[] [Reaction] Perhaps it would be better to just leave this be. Go to school. School is important. -2-
[X] [Core] What almost looks like a homebrew diamond. It is rather ugly, foggy, and unevenly cut. Also, definitely not a diamond. When placed under light instead of shining, it seems to absorb most of it. -5-
[] [Core] A very cyberpunk-ish mask that covers everything just below your eyes. You can see some folding mechanisms downwards. Perhaps it folds around your throat? Or, it would if it wasn't incomplete. As it is, you don't want to put something so sharp around your neck... -3-
[] [Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself as a connoisseur of metal. Nevertheless, you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled. -2-
Yeah…no. Even I don't believe that. Fuck school, I'm a cape!
Just let me pretend Wards don't go to school.
So then…what the hell is in my hands?
The crystal is not particularly large, maybe half my palm. If I closed my fist it would disappear. Even to my untrained eye it looks practically worthless. Foggy, uneven, and just kind of ugly. I can barely see my blurry skin through it. However, its true worth is no how pretty it is. I place it under the sliver of light coming through the curtain's hole and watch it disappear into the crystal.
I giggle giddily and just play with it for a moment. As if Christmas came early! Damn, it's so cool!
However, after a few minutes, it rapidly heated up until I could barely let go of it. Shaking my hand to cool it off I stare at the crystal. So that's how it is, huh? Ideas bloom in my mind, ways to make to make it better, more efficient. I let my mind wander and instead of just the crystal on the floor, other plans flow into my head. Laser knives, swords, pistols, sniper rifles, shields, hoses. A myriad of them appears in my head with only one thing remaining the same; the crystal in the focus.
Focus…
I look around my room and focus on my other items. I feel a certain pull to them like I could make them the focus of something great. But with those ideas comes discomfort; there can only be one.
Fine then, I'll just make this the best!
Now that I think about it…one of the most important milestones of a Tinker is discovering their specialty. At least from what I observed between their first appearance and when they learned their specialty. Makes sense, how do you build sensibly when you don't know what you can build? I would have said laser weapons as my specialty, or even crystals, as my specialty but with what ideas I have about the items in my room, completely unrelated to my earlier ones, I'm fairly certain I am not either of those. Is there such a thing as a core Tinker? That would be pretty cool but only time will tell.
But first, I look at the crystal lying innocuously on my floor, time to upgrade this. I have a gut feeling that the crystal is not yet complete and my observations agree. Overheating is merely the most obvious problem of the crystal. The capacity is atrocious with only a few minutes of charging time in daylight which can't be a particularly heavy resource. Another is, I'm fairly sure, is inefficiency but whether that's just me or my vague gut instincts screaming at me I don't know. At least I'm fairly sure it's not leaking energy. Noticeably at least. So yeah, there is much to be fixed and that's not even talking about the upgrades. Sweet, sweet upgrades.
Or…I could use the current crystal as it is meant to be used; a battery. I probably can't make a sword without fear of ending up like Leet but something like a small knife or even a pistol is in the realm of possibilities with a little stretching. How cool would a light reflecting invisibly shield be?!
Wait no, Strangers are serious business.
Oh crap! Should I go to the Protectorate? Or the PRT, whatever!
….maybe later. First, upgrades!
I stuff the now cool crystal into my pants and sneak outside. On the way, I nab my hidden, scrapped-together money. I avoid the creaky floorboards and go into the kitchen. Only a bit of light parses through the moth-eaten curtain. A bottle of cheap wine glints harshly into my eyes. I only see the outline of a foot hanging from the sofa. I sigh quietly and begin my way to the other side of the living room/kitchen –or whatever they are actually called, probably something French- to reach the exit.
Just as I reach the safe zone –hard floor, not wood- a board creaks beneath me. I barely have time to curse and remember that that board shouldn't have creaked before a harsh "Artemis!" rang out in the room like a bullet.
I whisper, "Yes mom?"
She stays silent and I begin to wonder if she went back to sleep. She hadn't.
She croaks, "Where're you going?"
"Just outside for a walk, mom."
She shrieks, "What about school?!"
"Free day today."
Her voice turns small and babying, "Okay baby boy. Just know that mommy wants the best for you."
It took me a bit of walking to clear my head and get rid of the guilt for lying to mom.
However, now that I'm in the close by "shopping district" –really just a few dozen shops banded together- I need to decide what I want to buy…or steal. I feel bad for thinking about it but I –we- don't have enough money to splurge on tinkering. The two hundred dollars burn in my pocket, the last remnants of a summer spent working. It was supposed to be for harder days but…
I shake my head. I need to build. To progress.
So then, I look around and walk into the first store that fits my needs.
You've chosen the Coruscant. This Core might not seem like much yet but rest assured, it will be powerful one day. It functions remarkably similar to its namesake (Coruscant Knave A.K.A Legend's shard) in that it allows for a variety of Blaster or Shaker effects.
In its current iteration, it is mostly a battery to be plugged into some kind of equipment. However, due to poor materials it has three flaws in its design. Inefficiency (all fuel gains are halved), Overheating (rapid use makes it scorching for human skin), and Capacity (Fuel is capped at 50%).
Check out the Mechanical tab and Current Core tab for details. If you want to know what the other Cores could have been check out the What Could've Been tab.
[][Resources] Use your money to buy the materials. It will consume all your money but it will ease your conscious. Also, no need to antagonize the law.
[][Resources] Steal.
-[Write in] How?
[][Tinkering] Work out the flaws. You would rather not end up like Leet. Materials needed to upgrade: 1 Common, 1 Uncommon
-[] Inefficiency
-[] Overheating
-[] Capacity
[][Tinkering] Despite its sorry state you can work with this. Time to build something cool. 1 Common, 1 Uncommon
-[] A small knife. Focused and deadly, also great for smaller works.
-[] An upgraded toy pistol. It probably can't handle more than a few shots every few minutes.
[X][Resources] Use your money to buy the materials. It will consume all your money but it will ease your conscious. Also, no need to antagonize the law.
[X][Tinkering] Work out the flaws. You would rather not end up like Leet. Materials needed to upgrade: 1 Common, 1 Uncommon
-[X] Overheating
[] [Core] Some kind of metallic…cucumber? Uh, you are pretty sure it was meant to be a snake? Hm, it's fangs glint strangely… (Whatever. It has some kind of filter for minerals and…poisons??? What the- wait. Everything is a poison in right quantities right? And…even poison can be made into an antidote. You are fairly sure healing is not the only thing this bad boy could do…once you fix it up.)
This core would've been some kind of potion dispenser. Put in poison/drugs/medicine in certain quantities and a potion would've been dropped out. Originally a health potion with maybe some low level Brute rating, the Augments would have changed the potion into some kind of booster. Endurance, Secondary Thinker ability, mobility, things like that.
[] [Core] Is that your old Mixtape?! Oh god, you almost managed to forget that! That's soooo embarrassing. It was from you heavy metal phase where you imagined yourself a connoisseur of metal. Nevertheless you kept it, both because you are secretly proud of it and because too much work went into making it to just throw it away. It seems like there is only one track left, the sounds seem to be glitchy and warbled. (When you listen to it your sense feel different, like your proprioception is razor sharp. Unfortunately your other senses seem to have taken a hit…well, that's probably the shitty quality. Perhaps with more songs you could make different effects. Wasn't there that Shaker that could use music to strengthen allies?)
The Core inspired by Dead by Daylight's Legion. Their mixtape specifically. More focused on the mental side of things or Blaster-like sound waves with some Master-adjacent shittery. Thinker/Brute via berserking.
[] [Core] A rather crude futuristic crucible. It's not a big thing, you could fit your hand in it probably. When you turn on the switch the insides heat up to orange-hot degrees but you notice the heat rods flicker like the connection is bad. (There seems to be a pellet sized output on the side. Well, you were always fascinated with metalwork. You can't imagine what kind of weird things Tinkertech alloys could do.)
Mostly a side option to satisfy my inner dwarf. Alloys that would have broken the rules of reality. End game could have been a Sting-lite with restrictions.
[] [Core] A very cyberpunk-ish mask which covers everything just below your eyes. You can see some folding mechanism downwards. Perhaps it folds around your throat? Or…it would if it wasn't incomplete. (The Master fridge horror. Works similarly to Command Seals and, at higher levels and with augments, might influence powers. Vocal cords not necessarily human?)
A bit rough idea. Does anyone know Fate and/or Nasuverse? Yeah, Command Seals. This would have dipped into either Trump/Master things like enhancing powers at a cost to all those that heard us, plain Master using our voice, or even self mastering for a variety of purposes. Also, masks are important to capes. Heh.
You will buy/steal just enough materials to complete the upgrade. Of course, if you steal your money remains but I will roll dice (1d100) to see if we get caught. No risk/low reward versus high risk/high reward(s).
[X][Resources] Use your money to buy the materials. It will consume all your money but it will ease your conscious. Also, no need to antagonize the law.
[X][Tinkering] Work out the flaws. You would rather not end up like Leet. Materials needed to upgrade: 1 Common, 1 Uncommon
-[X] Overheating
[X][Resources] Use your money to buy the materials. It will consume all your money but it will ease your conscious. Also, no need to antagonize the law.
-[X] some engineering/carpeting tools, to be used as the base of your new creations
[X][Tinkering] Despite its sorry state you can work with this. Time to build something cool. 1 Common, 1 Uncommon
-[X] Write in: some thinker tech tools to help build other tinker tech; make sure it is undisguisable from normal tools
[X][Tinkering] Work out the flaws. You would rather not end up like Leet. Materials needed to upgrade: 1 Common, 1 Uncommon
-[X] Overheating
[X][Resources] Use your money to buy the materials. It will consume all your money but it will ease your conscious. Also, no need to antagonize the law.
-[X] some engineering/carpeting tools, to be used as the base of your new creations
[X][Tinkering] Despite its sorry state you can work with this. Time to build something cool. 1 Common, 1 Uncommon
-[X] Write in: some thinker tech tools to help build other tinker tech; make sure it is undisguisable from normal tools
[X][Tinkering] Work out the flaws. You would rather not end up like Leet. Materials needed to upgrade: 1 Common, 1 Uncommon
-[X] Overheating