- Pronouns
- She/Her
[X] Quasi stealth system
From an in-universe perspective, stealth is what makes most sense.
The Rose was built for independent reconnaissance, and being able to get closer to the enemy without them noticing fits that to a T. If I was the admiral making the choice of equipping it with a new system during refit, that's what I would pick based on that class' role and current capabilities.
At this point, I wouldn't be surprised if any given Admiral wouldn't deem the Rose as cursed. It sure has a habit of being around where-ever the action is.On the other hand, while the ship may have been intended to do that ,it's not what it's actually been doing so far. That's mostly being shot at and shooting at things.
From an in-universe perspective, stealth is what makes most sense.
The Rose was built for independent reconnaissance, and being able to get closer to the enemy without them noticing fits that to a T. If I was the admiral making the choice of equipping it with a new system during refit, that's what I would pick based on that class' role and current capabilities.
Although, the quasi stealth system would be something that makes it harder to get a decent firing solution on the Rose as well and could make it harder to hit even in a pitched battle -- none of these options will be useless in the immediate scenario.
It's going to do shit all if someone eventually does land a shot, though.
From an in-universe perspective, stealth is what makes most sense.
The Rose was built for independent reconnaissance, and being able to get closer to the enemy without them noticing fits that to a T. If I was the admiral making the choice of equipping it with a new system during refit, that's what I would pick based on that class' role and current capabilities.
For the ship, yes, that makes sense.
For the crew? Well... YOU try telling Perbeck she can't take all the mechs out on an extended patrol, because the Rose is trying to keep a low profile. I'll wait over here.
I'm not sure that follows? The enemy will know there's something in the area, but that doen't mean they'll know where the Rose is.
The ship's not invisible. Once they spot a few mech's appearing out of nowhere, they'll focus scans and will probably pick it up.
Or they could simply follow them home.
Sensor data has already played a key role in every engagement. (Of course, part of this is probably due to the fact that our protagonist Amani is a sensor tech.)Ergh. Hard to decide between +Shields and +Stealth.
+Stealth sounds nifty and fun, but... the Titanium Rose's general attitude towards operation so far has been less about careful approaches and more like a beat cop stumbling into a drug den, shouting "HEY, YOU!" and ending up in a shootout.
+Shields would help with that a lot, and would be easier than trying to teach Mazlo and Grayson the fine art of subtlety. Amani... is also not very subtle, come to think of it. I think Anja and possibly Captain Andre might be the only people on the ship with a sense of discretion? Stealth might be best left to crews with actual talent for it.
"Yes, sir," the lieutenant confirms, with enough youthful earnestness that he feels suddenly twice his actual age. "I had us cut comms traffic while we were in range, to prevent accidental discovery. They seem to be doing reconnaissance sweeps around the ship. Two Banners and an unfamiliar unit, and we couldn't get close enough for a clear scan, but the ship is either a Ranger or a Herald class."
"A ranger would certainly cause more trouble," Khan say, thoughtfully. The lighter, more traditional Herald class, despite having a similar scan signature and confirmation, is poorly equipped for combat against even a solitary warship, for all that it's faster than sin.
Shields are invaluable, but energy intensive and limited, and it is much better for them to be saved for fast moving projectiles or even beam weapons that can't meaningfully be destroyed by point defence. It is not an immediately lethal hit, but it may well prove to be lethal in the long run, especially with how many enemies are suddenly around the ship:
I'm worried about more "pick who dies" choices as a result of engagements, and I think I trust shields more than stealth for giving us better options. I like the idea that we are slippery and hard to target, but that's a trick that gets played at the start of a fight; I want a trick that'll carry us through the end.
Better shields for the Titanium Rose wouldn't have saved Ito, or Song. It won't save Perbeck or J6.To an extent? We are rapidly shifting scenarios though, from 'need picket ships to lurk on the fringes and let us know what the enemy is doing' to 'OMG grab anything with a gun and throw it into the battle line'. I think a quasi-stealth upgrade will be perfect AFTER we survive the coming fleet action, where we are much more likely to be called on as a poor-man's frigate than an expensive scout.
Being more stealthy won't stop the Titanium Rose from employing mechs. Mechs are still far smaller and sneakier than a full-size ship, after all, even one with some stealth upgrades. If anything, stealth might make it easier for the Titanium Rose to support its mechs.For the ship, yes, that makes sense.
For the crew? Well... YOU try telling Perbeck she can't take all the mechs out on an extended patrol, because the Rose is trying to keep a low profile. I'll wait over here.
Essentially, it fucks around with detectable heat emissions and releases interference that makes it slower and harder for convention scans suites to figure out what the ship is and precisely where it is/where it's going. Allies can be sent data from the ship to make sure they don't get similarly confused.Hmmm, @Gazetteer, could you give us some details on the stealth systems? I don't want to enter a speculation spiral.
To be clear, the Lily isn't invisible visually, just to scans. Which is the same thing in space unless you're really in spitting distance.It's true the stealth upgrade won't make the Titanium Rose invisible. It's not some sci-fi cloaking device, like the Night Lily's full suite of technology.
Essentially, it fucks around with detectable heat emissions and releases interference that makes it slower and harder for convention scans suites to figure out what the ship is and precisely where it is/where it's going. Allies can be sent data from the ship to make sure they don't get similarly confused.
An enemy can tell that something is there and emitting heat regardless, but it would become much slipperyer beyond that.
Firing ship weapons without knowing precisely where you're shooting and whether it's going to hit something is something that is generally pretty irresponsible and dangerous.What I'm getting from this is that all it does is obfuscate our identity. It doesn't appear to actually provide any meaningfull defensive value.
((Well, not being able to pinpoint the direction exactly makes long range shots hard, but most combat appears to take place at close range, where that advantage will be neglible)). For the most part though, mechs and missiles should be able to self correct and aim at us even if they don't recognize exactly what we are.
Problem is that the speed of light, and the speed of fast kinetics is so big that the effect of the stealth will be neglible at all but the most extreme ranges.
My point is, the Stealth is not a shield. You're not getting 2 for 1. If you want defense, you need the shield.
Firing ship weapons without knowing precisely where you're shooting and whether it's going to hit something is something that is generally pretty irresponsible and dangerous.
If weapons officer had won most of your job would have been math, even more than Amani's which has a substantial element of interpretation.