seriously, all those melee weapon can bash a face or two, but an arsenal of offensive and defensive magic with proper coordination of allies will determine the outcome of the entire battle
This definitely looks worth keeping an eye on. I don't understand why people try to play dog-girls in cat-girl quests, so that's clear.
Also, why I'm strongly reminded of Is It Wrong to Try Pick Up Girls in a Dungeon? that won't be a problem if we can avoid any male harem leads.
Hey QM, how are you counting votes, anyway? Are we voting for a specific combination of traits, or is it just whatever things win in a particular category?
[x] Meria Irei Ranis
[x] Felis, with sharp ears and a long thin tail. You are swift and light-footed, able to traverse terrain and remain undetected with graceful ease.
[x] A rapier: Very fast, but has short reach and low power. Excellent against humans and small monsters.
[x] A tome: Used for elemental and offensive spells. Good all-range general purpose weapon, but lacks defensive capabilities.
[x] Graneria: A militant kingdom to the east best known for its corps of elite knights that form the highest echelons of Graneria's aristocracy. It has a history of stunningly successful military conquests followed by gradual defeats, but remains a significant power on the continent regardless.
[x] Meria Irei Ranis
[x] Felis, with sharp ears and a long thin tail. You are swift and light-footed, able to traverse terrain and remain undetected with graceful ease.
[x] A rapier: Very fast, but has short reach and low power. Excellent against humans and small monsters.
[x] A tome: Used for elemental and offensive spells. Good all-range general purpose weapon, but lacks defensive capabilities.
[x] Tritera: A large kingdom to the west formed in recent centuries through a union of independent-minded tribal communities. Boasting a population both numerous and diverse, it is a major exporter of natural resources and the continental center of the slave trade.
(Also I am a massive fan of the Magic Fencer schtick. Sword and tome just seems like it'd be fun, and gives us an excuse to go full FFXI Red Mage on people's faces)
Two words: Dual Wieldingwhile rapier+magic would require for us to switch weapons depending on the range.
The idea is that they are complementary. The tome sucks at blocking attacks from people who get close, but that's exactly the sort of action a fast weapon – like a rapier – excels at. Similarly, the rapier has short reach, while the tome can strike at any range.This, I'm a bit curious about. Why? From a practical standpoint, the skillsets required for them seem like they'd be mutually exclusive. Or at least, not very synergistic. Additionally, being entirely focused on magic would let us open the range as much as possible, while rapier+magic would require for us to switch weapons depending on the range.
And gish is fun.
It's a pretty generic 'cute girls with swords harem' anime, but it does have heart. In some ways it might be better to avoid it to prevent it from influencing you, but that depends on how you respond to similar works. Overall, it's not actually a work I'd recommend, unless one already likes the genre.Actually, while I do see the parallels, I only watched maybe three or four episodes of Is It Wrong to Try Pick Up Girls in a Dungeon?, and I'm not being consciously inspired by that light novel/anime. Although maybe I should go watch it now... ^_^;
Ah, yes that too. Red Mage build is jack-of-all-trades-build. Versatility is good for solo as you noted, but even in party environment in can be useful to have the ability to fulfill a variety of roles.Given that we have no idea if we're joining a party or not, and we're probably avoiding potential harem protagonists, having a range of capabilities which can support multiple different approaches is useful.
A tome is a book. As in, something you'd have to look at. A rapier is meant for stabbing.
e:
As for synergy, well, that depends on how you use it. Self-buffing ala Combat Cleric may be more straightforward way to go gish, but one can get a lot of mileage from offensive elementals too. Pepper enemies with Lightning bolt while they are still far away, freeze or slow them with ice to hold them in places before attacking, wall of fire or ice sheet to shape the battlefield, AoE if surrounded. On the other hand, having weapon skill ensure we are not that squishy and not helpless when enemy run up close/run out of magic.
The idea is that they are complementary. The tome sucks at blocking attacks from people who get close, but that's exactly the sort of action a fast weapon – like a rapier – excels at. Similarly, the rapier has short reach, while the tome can strike at any range.
Given that we have no idea if we're joining a party or not, and we're probably avoiding potential harem protagonists, having a range of capabilities which can support multiple different approaches is useful.
The primary advantage of using a sword and book rather than just sticking to a pure mage build is that the two powersets cover one another's weaknesses. The rapier is most effective at very close ranges, where spellcasting may not necessarily be so useful. Meanwhile, heavy offensive spells can cover the rapier's issues in dealing with heavier targets and can blast things away at long range. There's a lot more personal flexibility in this skillset, and it's less viable to get shut down if we're hit by an antimagic field or something like that.
[] A tome: Used for elemental and offensive spells. Good all-range general purpose weapon, but lacks defensive capabilities.Most of the things you just mentioned fall under crowd control.
Chant spell while stabbing. Spare a breath or two between swings to cast.A tome is a book. As in, something you'd have to look at. A rapier is meant for stabbing.
I don't see how that is a problem? Hybrid mage/fighter usually don't use both sword and magic at the same time anyway (well, some types like FF's Mystic Knight or D&D's Duskblade do). They intersperse magic and swordfighting between each other.Even if you hold one in each hand, I think we'd have to switch between which one we're using at any given time. Not exactly ideal.
Especially when we only have vague idea and guessess regarding exact mechanic. I mean, arguments are fun and all but it is bit frustating when both side basically working of very little information. For all we know, this world could have magic tomes capable of casting by itself and +1 dancing rapier are a dime a dozen.Personally I'd rather we just get into the story, myself. I kind of want to see how things develop before going completely apeshit over character optimization.
(Also I am a massive fan of theMagic Fencer schtick. Sword and tome just seems like it'd be fun, and gives us an excuse to go full FFXI Red Mage on people's faces)