Which have you read?

  • I have read at least 2 books of Young Wizards

    Votes: 43 23.0%
  • I have read all of the main Young Wizards series and some/all of the Feline Wizardry Sequence

    Votes: 21 11.2%
  • I have read worm.

    Votes: 80 42.8%
  • I have spent time in SV's creative writing section.(Worm)

    Votes: 111 59.4%
  • I have no idea what's going on.

    Votes: 16 8.6%
  • I have only read Worm

    Votes: 39 20.9%
  • I have only read Young Wizards

    Votes: 3 1.6%

  • Total voters
    187
[x] You decide to go to the nearest library, where you will use books on recent history alongside the public computers, to learn about the global situation. Taylor should have help with whatever's going on, but Nita is better than you at that sort of thing, and her own bullying situation was worse than yours before your Ordeal.

Leave the girls to their talk, we got science to do. Its not something that doubling up would help much with
 
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[x] You decide to go to the nearest library, where you will use books on recent history alongside the public computers, to learn about the global situation. Taylor should have help with whatever's going on, but Nita is better than you at that sort of thing, and her own bullying situation was worse than yours before your Ordeal.
 
[x] You decide to go to the nearest library, where you will use books on recent history alongside the public computers, to learn about the global situation. Taylor should have help with whatever's going on, but Nita is better than you at that sort of thing, and her own bullying situation was worse than yours before your Ordeal.
 
[X] You decide to stay with Nita and talk to Taylor- The girl likely needs a friend at this point, and just asking someone is a good way to learn about the world.
 
[x] You decide to go to the nearest library, where you will use books on recent history alongside the public computers, to learn about the global situation. Taylor should have help with whatever's going on, but Nita is better than you at that sort of thing, and her own bullying situation was worse than yours before your Ordeal.
 
[x] You decide to go to the nearest library, where you will use books on recent history alongside the public computers, to learn about the global situation. Taylor should have help with whatever's going on, but Nita is better than you at that sort of thing, and her own bullying situation was worse than yours before your Ordeal.
 
"Right, then. I'm going to see what information I can dig up at the nearest library."

Rhiow nods, and steps off to the side. You hear her muttering something, and then she vanishes with a faint pop.

"Good luck, Neets."

With that, you head out.



As you walk to the library - guided by your map, after you ran the update utility - you use your manual to send a short message to Ronan, Filif, and Arhu. You get a "Recipient is Out of Ambit" error message; Rhiow might have had an unfortunate point…

Before too long, you reach the library, and enter. You look around. Nice enough place. Bit old-fasioned

It doesn't take you too long to find some 'recent history' books(the card catalog is a bit surprising, but it doesn't take long to get used to), but looking at the decent amount of information you have to go through, you sigh. In your home universe, this sort of research could be handled in moments by the manual, but there's no configuration for data acquisition for this earth- a shame, since without the 'Giggle' routine's output, you're going to have to pay a lot more attention than you would have to otherwise.

Resigned to your task, you grab a few books and head over to a computer- you might as well get as much done at once as possible. Setting your manual up to record the information(and getting out a pen, to take your own notes), you begin to read.



Several hours later, you lean back, feeling a blend of emotions(foremost is utter confusion, with burning rage only barely behind). You take a few deep breaths, before glancing down at your manual and looking over your notes- and have to take a few more steadying breaths, to still the rage again. This world's a mess!

Calming yourself for the third time in as many minutes, you begin checking over them..

First and foremost would be the Endbringers- the triad of monsters who plague this world on a trimonthly basis. Depressingly little is known of them, and what is known is either also depressing or somewhat educated guessing. The first that appeared was the Behemoth, who seemingly has some form of macrodynakinetic power. Incredibly strong, he can redirect energy sent at him, and his 'kill aura' can take down all but the most resilient of those who face him.

After that came the Leviathan, a macrohydrokinetic. Between the absurd amount of water that he kept with him, alongside the speeds and strength that he can reach, he can more-or-less smush anything that gets in his way.

The third to show up was the Ziz(you refuse to call her Simurgh. The one you knew was a bit pesky, if her host was any indication, but still deserves more respect than that). Though she has powerful telekinesis, she appears to rely primarily on long-term plans to achieve her goals, alongside subtle mind control(an effect called 'mastering' by the locals).

Your eyes drift to your notes on what the locals call 'superpowers'- they first appeared slightly under thirty years ago, and are categorized by the most utterly inane system you've ever encountered; half the categories are just delivery methods, and the other half have multiple ways in which they can apply.

You force yourself to focus, and look over the rest of your notes. You've listed down major threats(the Slaughterhouse Nine(A roving band of murderers), Nilbog('Shaker' Biokinetic, not strictly a threat but Ellisburg is nearby), and so on), as well as the local gangs that are more or less controlling the city, who are a more immediate threat: The Azn Bad Boys(A gang that has the lone requirement of 'be Asian' for anyone who wants to join), the Empire 88(a group of neo-nazis), and the Merchants(drug sellers, and probably the ones you should watch out for the most- the ABB and E88 both took up 'territory', and the local law-enforcement was unable to dislodge them; the Merchants just kind of roam the city, retreating when caught by someone more powerful, though they seem to have centered themselves in the Docks).

As you contemplate law-enforcement, you absently flip to your notes on the 'superheroes' of this world- primarily, in the surviving world, the Protectorate. Seemingly well intentioned, but far from effective. Alongside them is the Parahuman Response Team- the PRT, who are unpowered, but seemingly are the only part of the local government's armed forces that receive any decent amount of funding anymore.

With that, your mind drifts to unpowered problems of this world. It is, to put it kindly, dying painfully. Most countries are far worse off than they were previously(with many parts of the world being under the rule of powered warlords), and the average lower-end standard of life and crime rate are lower and higher(respectively) than you would expect, even with actual supervillains being present, and wizards being absent. Similarly, nature is not doing so well- though this you somewhat understand, given that the locals have had more important things to consider.

With a shake of your head, you skim over the rest of your notes. It's been a while, and you've gathered enough information to get started with the 'hazard rating', alongside suggested plans.



Later, once you've returned to Taylor's house(and once Rhiow's returned, as well), you, Rhiow, and Nita discuss what you learned.

Rhiow begins, reporting on her search for a worldgate at Grand Central Station. "There's nothing there; not even the mooring, like in the closet earlier. That isn't particularly surprising, however, as the Worldgate we came through looked as a [BRANCH-OFF] of the Grand Central 'Gate would likely appear. Now, it shouldn't be too difficult to relocate the moorings out of the closet and move them somewhere easier to access, and the 'Gate should follow it if it reappears. I could likely even [WEAVE] a new 'Gate, but that would take several months; Worldgates are fickle enough constructs when natural, and artificial gates require a level of finesse that sapient beings usually cannot provide. That raises an uncomfortable topic, however; we 're stuck here for the foreseeable future. Where are we going to stay?"

Oh dear.

[ ] (Write-in) Where are you going to stay?

"In any case, while in New York, I saw several humans running about using abilities that, quite frankly, they should not be able to. I tried to ask one of the nearby [FELINES] about it, but I'm not entirely certain that they're sapient. It's incredibly creepy."

"I think I can shed some light on the abilities, at least." You tell them the bare bones of what you found in your search- a pittance, in comparison to the level of information you would normally have, but you've got what you've got.

You finish by saying, "I'm not entirely certain, but I think Taylor may have one of these 'superpowers.' I couldn't find much information on the topic, I was able to find mentions of some sort of… 'triggering' event for said powers, and what I could find seems to match what she went through in that locker."

Nita responds to that, "I certainly hope the majority of people with these abilities don't have the same kind of past as Taylor; she's been the victim of a disturbing level of bullying for several years now, and no one's been helping her deal with it- not her classmates and not the administration of her school. To top it off, it started shortly after her mother died, when her best friend betrayed her. She desperately needs a friend, and given the complete lack of support, it's doubtful that anyone in her class is going to try to be one to her."

You talk about a few other things, but knowing that the three of you are stuck here, you come to a general plan of action for the following months.

[ ] Start helping against S-class powered-threats. There are many small-level villains threatening the average people, but those villains are just symptoms of the problem. The more powerful threats are high risk, but if you take them out in some way, the world would undoubtably be better.

[ ] Start helping against petty villains. They may be at most symptoms of the problems plaguing this world, but they still cause a lot of harm to the people of it.

[ ] Start helping with non-powered problems. Things like natural disasters waiting to happen, the survivors of already-occurred disasters, and so forth.

[ ] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.
-[ ] (Write-in) Do another task while setting up the data acquisition routines. This will mean you can get less done towards the secondary task, and the setup will take longer.

[ ] Write-in.

As of now, you now in-character know only slightly less than your average human in the worm-verse.


Edit: Fixed the last scene; Taylor was not in the room with you. Added indication of who was talking about Taylor.
 
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Maybe we should ask Taylor if we can stay with her and her father until we've secured somekind of income.

[x] Ask Taylor if we can stay with her and her father until we've secured some income
-[x] Get your own lodgings once you've earned sufficient income.
[x] Start helping with non-powered problems. Things like natural disasters waiting to happen, the survivors of already-occurred disasters, and so forth.
-[x] Helping this world recover should be a priority and there is money in rebuilding and preventing disasters for cheap
-[x] See if we can figure out what's up with these Parahuman powers using Taylor and other parahumans.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.

Helping without knowing the details has a distressingly high chance of making things worse, especially in a world with so much ruin done to it already.
So information first of all, before we get stuck in.

Once stuck in we're just another random with powers, acting blindly.
Absolutely info first, and then we can make a reasoned decision before Ziz hits Canberra in 2-3 months
 
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[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.

We should try to make sure Taylor doesn't get to read the manual. If she speaks the Oath, then the Lone Power is guaranteed to show up.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerablybetter informed about what's going on.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.
 
I just had a thought: we could probably clean up the Boat Graveyard, which is small-scale enough that we probably won't make things worse but useful enough that we could probably stay with the Dockworkers for quite some time. Even if we can't do it all in one session, any progress at all would probably be received gratefully.
 
[X] See if Taylor's family is willing to help with acquiring lodgings. Failing that, ask about some place abandoned enough for you to refurbish into a servicable living space
[X] Set up the manual's data acquisition routines. The wizards who originally set up the version for your universe thankfully left detailed notes, but even so it will take all of your focus, as well as all of Nita's focus, for the entirety of a month to set up. After you finish, though, you'll be considerably better informed about what's going on.

does moving the gate moorings need to be listed in our actions this turn? or can it wait till we have somewhere to actually set it up?
 
does moving the gate moorings need to be listed in our actions this turn? or can it wait till we have somewhere to actually set it up?
It's nonvital; there's a few changes Rhiow needs to make to the moorings before they can be moved anyways, and a few more things that need to be considered when contemplating where to move it to.
 
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Okay, I'm writing. Guessing I'm going to be done sometime Saturday; I've got Stuff tomorrow. (And on Saturday, but there should be enough time between the two.)
 
I just had a thought: we could probably clean up the Boat Graveyard, which is small-scale enough that we probably won't make things worse but useful enough that we could probably stay with the Dockworkers for quite some time. Even if we can't do it all in one session, any progress at all would probably be received gratefully.

Uh no it wouldn't. Its just a heap of rusting ships with no use or hindrance but scrap. The dockworkers want the FERRY going, the Graveyard is something the police and PRT prefer gone since its just a hobo and criminal breeding ground. And zero other people give a shit aside from the gangs.

Its a symptom, not a cause. The cause was shipping going away. Removing the rusting hulks would improve the local environment, but nothing else.
 
Uh no it wouldn't. Its just a heap of rusting ships with no use or hindrance but scrap. The dockworkers want the FERRY going, the Graveyard is something the police and PRT prefer gone since its just a hobo and criminal breeding ground. And zero other people give a shit aside from the gangs.

Its a symptom, not a cause. The cause was shipping going away. Removing the rusting hulks would improve the local environment, but nothing else.

Wasn't the issue with the Graveyard the fact that those rusting ships were in the way of the Ferry? Presumably if the main obstacle to getting the Ferry started up is removed, the mayor might be more amenable to sending some funding in that direction. If nothing else, getting rid of a breeding ground for criminals will make the city somewhat safer in that area, which again, I'm sure the Dockworkers will appreciate.
 
Wasn't the issue with the Graveyard the fact that those rusting ships were in the way of the Ferry? Presumably if the main obstacle to getting the Ferry started up is removed, the mayor might be more amenable to sending some funding in that direction. If nothing else, getting rid of a breeding ground for criminals will make the city somewhat safer in that area, which again, I'm sure the Dockworkers will appreciate.
Nope!

The Ferry is a simple route which doesn't pass through the Graveyard, which is uh...negligible in actual seaspace it eats up. People abandoning ships need to be able to get off, so it's basically a polluting artificial reef of beached ships along an unremarkable stretch of the coast/shipyards.

The problem with the city is that travel through the city takes a long time due to the namesake bay putting a lot of water in the way. The ferry bypasses the commute, allowing you to travel from opposite sides of the bay quickly to each other rapidly, and without passing through the bad parts of town. This in turn, means WORK for the Dockworkers association, because you need quite a few boats to make a ferry effective, which needs people to man the logistics chain, and these are the people skilled in such work.

The main obstacle to the ferry starting up is that it's expensive. Ships are NOT cheap, and there are business and political interests who would not be very happy about traffic being routed away from their parts of the city and hurting their economic prospects.

Thus, the only real value in removing the Boat Graveyard are in:
-Removing a hiding hole for drug transactions, villain bases(note the Undersiders simply bought a place, it's not hard), and other illegal dealings.
-Removing a big polluting piece of crap from screwing up the environment. <--This is the main purpose where our PCs are concerned, though this is a port town, and the marine life hereabouts have already been pretty poisoned for decades.
 
Thus, the only real value in removing the Boat Graveyard are in:
-Removing a hiding hole for drug transactions, villain bases(note the Undersiders simply bought a place, it's not hard), and other illegal dealings.
-Removing a big polluting piece of crap from screwing up the environment. <--This is the main purpose where our PCs are concerned, though this is a port town, and the marine life hereabouts have already been pretty poisoned for decades.

Fair point. However, I imagine that even if we do it because of reason number 2, reason number 1 will still grant us a decent measure of goodwill.
 
Fair point. However, I imagine that even if we do it because of reason number 2, reason number 1 will still grant us a decent measure of goodwill.
But not from the Dockworkers(if anything it hurts their cause to remove a big sign of the city's failures they can use as a political symbol), the police and the PRT would maybe appreciate it, but also never like disruptions to the status quo.
 
As the old saying goes, "knowledge is power," and nowhere is it more obviously so than in your line of work- wizardry is reliant on understanding everything you can about what you're effecting with it. You point out as much, and add that the data acquisition utilities are well-documented.

Nita nods absently. "That's a good point. We could've done major damage as well, had we tried to act without enough knowledge; and you were doing preliminary research at best."

Rhiow flicks her tail slightly in annoyance, before bringing you back to a different point. "As important as information is, it is a moot point if you have nowhere to live. Any ideas at all?"

You're not really coming up with anything, but… "Well, we helped Taylor out; maybe when her dad gets back we can ask them about someplace…"

Your feline ally apparently thinks that sufficient, as her tail twitches in agreement. "It's better than nothing, I suppose." She stands, and continues, "I'm going to go and prepare the gate to be moved; even if we're not ready to move it yet, natural mooring structures require modification before they can be manipulated to any significant degree." With that, she mutters something and walks through the nearest wall.

You look at the spot in the wall that the cat walked through, slightly bemused. Consideration of what she's going to do, however, brings to mind thoughts of home.

"Well, we'd best take a look at that spell," you say, brushing them aside. You're not quite ready to contemplate that, yet.

"Right. Going to have to see what we-"

Nita is interrupted by the sound of a door opening frantically- the back door, if you're correct. A male voice rings out.

"Taylor, are you here?"

Oh dear. You glance at Nita, and are met with her gaze. You close your manuals and store them in your personal claudications, and as you go towards him, you hear Taylor greeting him.




About fifteen minutes later, you pull your manuals out again, and look back on what just happened as you flip to the page containing the data-acquisition spell.

When Taylor's father had gotten home (one Daniel Hebert, you had learned), he had been panicked- and rightfully so. The school had called him about the locker, and apparently he had headed there, and then immediately home(meaning that they had taken hours to call Taylor's father about her absence and ruined locker. Your already low regard for that school dropped even further when you realized this).

Taylor had told him what had happened, and introduced the two of you to him as "The people who got me out of the locker." He seemed slightly bemused at this, but she then asked you if she could talk to him alone for a little bit, and you and Nita did so, going to a different room.

You reach the point in the manual that describes the spell, and a pit settles in your stomach. The spell isn't complex, per se. It does, however, require lots of information on data structures, coding languages, radio frequencies, and so forth- an amount that makes sense, considering that you have to build a parser for each source of data that you want the manual to acquire.

You hear Nita sigh in frustration beside you, and can't help but agree with her. If you're lucky, the local versions could be similar to the ones in your home universe, and you could use the examples in your manuals as a base. More likely than not, though, you're going to have to do a lot of the work from scratch. Between gathering information, building the interpreters, and bug-checking them to make sure your information was valid, it could take-

Nita, likely noticing your increasing anxiety, interrupts your thoughts. "Bobo should be able to build the data interpreting modules, though we'll still have to do the bug-testing. That should save us some time, at least. Gathering the information he'll need will still take a while, though."

Oh, right. She has the Peridexis of Wizardry in her head. A while is right, though. Assuming that you can gather the information required as easily as you could using the internet in your home universe, if you spend between 8 and 16 hours per day gathering the required information and double-checking it, you should have enough for 'Bobo' to build the parser within two to three weeks. The bug testing will likely take a while on its own. Thankfully, the central data input utility (and 'giggle' sorting routine, should you need to initialize a local version) are relatively simple, though you'll need an accurate external clock and constant, non-negligible power source for the input utility.

With that amount of time, you realize, there's a decent chance that you could be endangered by the area. Perhaps you should consider a 'cape' persona, just in case. Creating a costume wouldn't even be difficult; the most popular clothing-transmutation spell in the manual has a design-aiding system that provides full outfit stability, if you want to go all-out, character-wise. Before you can actually voice your considerations on this, however, you hear Taylor calling you back out to the main room. You close and stash your Manuals, and head back out.





When you step into the room, you note that Mr. Hebert seems less bewildered than he had been earlier. He thanks you profusely, and asks you a few questions- who you are, where you're staying, that sort of thing. You introduce yourselves(minus Rhiow, of course; she's still out), and use the opportunity to ask him about housing.

"Actually, we don't have anywhere to stay at the moment. We should be able to get enough money to rent a place before to long, but could you help us find somewhere to stay until then?" You ask.

"Well, you could stay here for a bit. You did help Taylor out of a tight situation," he replies.

While his offer is nice, you definitely need a base of operation. You tell him as much, emphasizing that you have a few projects that are absolutely vital. He seems somewhat unhappy about this, but folds somewhat quickly.

"If you need a low-cost place, your best bet would probably be something in the Docks. It wouldn't be a real nice place, and there's no guarantee that you'd get furniture, but you should have running water and electricity available."

You thank him, and he thanks you again. You hear him talking on the phone, and are getting ready to return to the library to start on more research, but before you can go he hangs back up and asks you and Nita if you could come with him; apparently he's going to talk to that school's principal about this, and since you were the ones to let Taylor out, you might know something that could help his case.

[ ] Go with him.
[ ] Don't go with him.
[ ] Write-In.




The area you're in is a dangerous one; you could very well be robbed or worse, and it's only a matter of time before you run into one of the local 'supervillains'. For this reason, perhaps you should practice a wizardry for use in combat situations. The 'elemental' dueling spell would be a good one; it's relatively efficient and is handy in combat situations; even better, it would fit right in with the local 'superpowers'. You also remember reading about a 'persistent utility' system a little while back; essentially, it keeps its inbuilt wizardry 'idling,' able to be instantly run multiple times. It has a constant energy drain while active, but it could still be handy, especially the one used for the initial test runs- a tap-to-sleep wand. Alternately, you are a Wizard. Surely other battle-usage wizardries exist in the manual.

Of course, the time practicing(with mental practice of the spell's matrix at least once a day, and actual practice of the spell itself at least once a week) is time you could use for many other things. You'll be mostly staying to yourself, anyways, and even if anything does come up, you could find something in your manual if need be.

[ ] Will you practice a spell? If so, which one? (Write-In)




Mr. Hebert's offer is a great one, but between the worldgate and the data acquisition wizardry, you'll need a place to keep your projects. You'll also need to eat, and will need to get a simple plug-in clock or server(as well as electricity for said device) to hook into the acquisition utility. Unfortunately, you can't exactly get a standard job; you have no local identity, after all. You suppose you could play 'rogue' and use your Art as a 'cape power', doing various powered odd-jobs.

Of course, there are always other options; maybe Nita, Rhiow, or your hosts have an idea.

[ ] How will you pay for the things you need? (Write In)
 
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