[X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
 
[X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.

[x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.
 
[X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
 
[X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.

This rocks
 
[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.

Just another write-in to complete the nontraditional earth elementalist set. I'll admit some influence from Jim butcher's Alera series, but I think I toned it down a bit. Smithing, literal bending of metal (more thrown knives than bullets, although I'd figure she could try on one she sees coming) and metal senses work real nice as an alternative sense.
 
[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
 
[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.

Just another write-in to complete the nontraditional earth elementalist set. I'll admit some influence from Jim butcher's Alera series, but I think I toned it down a bit. Smithing, literal bending of metal (more thrown knives than bullets, although I'd figure she could try on one she sees coming) and metal senses work real nice as an alternative sense.
I will allow it.
 
Just gonna add ourselves a little vote tally here.

As of current, it looks like Kaitlyn may be a nature lover. :p

Edit: It seems we have ourselves a tie.
Adhoc vote count started by OfSpaceandTime on May 25, 2019 at 9:43 AM, finished with 15 posts and 10 votes.

  • [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    [X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
    [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    [x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.

Adhoc vote count started by OfSpaceandTime on May 25, 2019 at 9:44 AM, finished with 16 posts and 11 votes.

  • [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    [X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
    [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    [x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.

Adhoc vote count started by OfSpaceandTime on May 25, 2019 at 1:56 PM, finished with 24 posts and 12 votes.

  • [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    [X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
    [x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.

Adhoc vote count started by OfSpaceandTime on May 25, 2019 at 2:30 PM, finished with 28 posts and 13 votes.

  • [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    [X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
    [x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.

Adhoc vote count started by OfSpaceandTime on May 25, 2019 at 3:01 PM, finished with 28 posts and 13 votes.

  • [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    [X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
    [x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.
 
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[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
 
Because I'm antsy and wanna write(Though I have two more char gen options after this), I'm only going to hold this vote open a few hours longer. If the tie persists between the second option, I shall be flipping a coin between the two of them.

On a side note, I added a poll to the quest and have been working on the NPC's some more, as well as lore and informational to add in the money, the year, and some other general information. I have also added the Province that Keira and Kaitlyn are from, as well as their parents(whom are both still alive.)

Edit: Also added in character ages for the gang members.
 
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Hm, I may have an idea which I'll suggest to the thread, although it was originally given to me by @Wysteria

How would you feel about combining Geomancy with Ferromancy? Technically, metals are from the Earth, like rocks. I know it isn't quite the same, but I'm alright with bending some things for you guys.
 
I love the idea. I also like the idea of natural geomancy, with an option to learn/research ferromancy and lignimancy from mysterious old ladies / stolen books, since they're along the same lines but more specialized, kinda?
 
I'd be totally good with it, seeing as both of those and lignimancy all dovetail nicely with each other.
 
I'm moderately surprised no one has come up with a write-in centered around healing magics.

I had an idea of it, but I didn't know quite what to call it nor how to describe it.

With this in mind, I'll be leaving the vote open for around thirty more minutes before I go ahead with combing the last few votes before the quest begins proper.

Those votes will be: (Keep in mind we are not currently voting on these, just allowing you to see what the options are now so you can get to thinking and debating if you would so desire.)

How long have Keira and Kaitlyn been in the gang(Minimum of three months, maximum of a year.).

Did Keira have anyone special to her in a romantic way before she saved her sister?(Keep in mind, Keira is bisexual in a world that might not be fond of her sexuality. This can make for some interesting writing on my end.)

Has either sister killed after Kaitlyn's former suitor was killed?

How often does Kaitlyn go out into jobs?

What breed(within reason as I shall be looking up prices of horse. However, you make up a good enough horse-thief story, I may well be inclined. This is just as much your story as mine.), which gender of horse, and what name? And do both of them even have a horse?

Depending on which wins the poll, what kind of cat/dog? Male or female, and what name?
 
[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
 
I'd be cool with it, though I'd say that if you go with that, Ferromancy (and maybe also Lignimancy) should be specializations or evolutions of geomancy rather than default givens? Earth-based magic can really cover a lot when you get started on that kind of free association. Expand the basic coverage too much and the other elements start looking really narrow and restrictive.

Otherwise, given the element-centered options given, I actually made up Lignimancy as the closest equivalent to healing magic you can pry out of elements-- well, without getting something potentially gruesome, like carnamancy. I'm game for body horror, but I figured other people might prefer something a bit less extreme? :V
 
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I'd be cool with it, though I'd say that if you go with that, Ferromancy (and maybe also Lignimancy) should be specializations or evolutions of geomancy rather than default givens? Expand the basic coverage too much and the other elements start looking really narrow and restrictive.

Otherwise, given the element-centered options given, I actually made up Lignimancy as the closest equivalent to healing magic you can pry out of elements-- well, without getting something potentially gruesome, like carnamancy. I'm game for body horror, but I figured other people might prefer something a bit less extreme? :V
I hadn't quite realized that. I suppose that one could call upon plants and the like to get the needed ingredients faster.

This one winning out would likely mean Kaitlyn and Ilia are fast friends.
 
[X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.

[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.

I love the idea. I also like the idea of natural geomancy, with an option to learn/research ferromancy and lignimancy from mysterious old ladies / stolen books, since they're along the same lines but more specialized, kinda?
Would such an old lady's name rhyme with TOUGH?:V
 
I don't understand the reference. *Tilts head in a puzzled manner.*
It's from Avatar the Last Airbender episode
the Ember Island Players. The short earthbender girl, Toph (rhymes with TOUGH), develops metal manipulation too.
Highly recommend the series!
 
Char Gen Part 4: Other details.
Winning votes:

  1. [X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
    Number of voters: 6
    Wysteria, aldersprig, butchock, veekie, john fox, Plausitivity
  2. [X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
    Number of voters: 5
    Barondoctor, Abyssien, Birthday, GGreader, Plausitivity
Saying as the idea of
Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
was actually very well inspired, I shall be adding it in the form of +1 to her rolls having to deal with magic dealing with that.

Onto the next Vote(s): I would prefer plan voting here, however I will allow you to vote only on what you care for for each option as I shall be tracking them mentally myself.

How long have Keira and Kaitlyn been in the Von Howler Gang? This will have an impact on their relationships with the other gang members.

[] Three months.

[] Four months.

[] Five months.

[] Six months.

[] Seven months

[] Eight months.


Did Keira have anyone special to her in a romantic way before she saved her sister?

[] Yes. She was secretly dating an Elven woman named Genevieve Wells. She has managed to get a letter out to her under a hidden name while making it known it's her. Their relationship is ongoing.

[] Yes. She was secretly dating an Elven woman named Genevieve Wells. She has managed to get a letter out to her under a hidden name while making it known it's her. Their relationship has ended as Genevieve was not alright with being with an outlaw, much less in a relationship she must hide.

[] Yes. She was dating a human man by the name of Chester Hardin. She has managed to get a letter out to him under a hidden name. Their relationship is still ongoing.

[] Yes. She was dating a human man by the name of Chester Hardin. She has managed to get a letter out to him under a hidden name. Chester has since ended the relationship due to her being an outlaw.

[] No.

[] No. She may have eyes on one of her fellow gang members, however.

[] No. However, she's been flirting with Alexander.

[] No. However, she has been flirting with Dallas.

[] No. However, she's been flirting with Liam.

[] No. However, she's been flirting with Brae.


Has either sister killed after Kaitlyn's former suitor was killed?

[] Yes. Keira has. Kaitlyn has not.

[] Yes, both sisters have.

[] Yes, Kaitlyn has. Keira has not.

[] No, neither sister has been in a situation where they were required to kill someone.


How often does Kaitlyn go out into jobs?

[] Frequently. If she's going to be apart of this gang, she will uphold her keep.

[] Occasionally. She's not as into the violence as her sister is, and doesn't want to cause any more trouble than she needs.

[] Never. She prefers to stick around and help out at the camp with Olaf and Idell, as well as Ilia.


What breed is Keira's horse? What gender is her horse, and what did she name it?

[] Write-In: Include how she got the horse as well. She may have had the horse since she murdered the man who caused them to be on the run, or she may have later stolen it.


Does Kaitlyn have a horse? If so, the same options as above.

[] Write-In: Include how she got the horse as well. She may have had the horse since Keira murdered the man who caused them to be on the run, or she may have later stolen it.

What is the name of the gang's dog, what breed is it, and what gender?

[] Write-In



This vote shall be open for twenty-four hours minimum. You may cast your votes at your leisure.
 
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Plan On the Run
[X] Four months
[X] Yes. She was secretly dating an Elven woman named Genevieve Wells. She has managed to get a letter out to her under a hidden name while making it known it's her. Their relationship is ongoing.
[X] No, neither sister has been in a situation where they were required to kill someone.
[X] Occasionally. She's not as into the violence as her sister is, and doesn't want to cause any more trouble than she needs.
[X] A mustang stallion named Apollo. Had him as a 'parting gift' from the departed suitor.
[X] No horse. They've been on the run not too long, and had to make do with what they had.
[X] Muffins the female golden retriever

More elves! More drama! More moral dilemma with killing! Also, muffins.
 
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