Not quite bosses
Though your part of both companies they don't have control of you lot
They can however send requests, from the bottom of the totem pole such as the ghosts to the head honchos themselves like life and death
Requests that can prove beneficial
Just be ready for any consequences of fulfilling said requests
Also his vacation or should we say vacations have occured so no worries on disturbing him too much He's still getting them..... even if he has to literally fight tooth and nail over and over for them
[X] Plan i have no idea what I'm doing
-[X] Ghosts 5×4
-[X] Pyroghosts 10×4
-[X] Morticulturalists 10×2
-[X] Brad 20×1
-[X] Biome: Hall of Eternity 15
-[X] Graveyard Offices 10
-[X] Mortis Greenhouses 10
-[X] Elevator 20
-[X] Break Rooms 15
-[X] Mark's Shop 10
-[X] Control Room 15
[X] Plan i have no idea what I'm doing
-[X] Ghosts 5×4
-[X] Pyroghosts 10×4
-[X] Morticulturalists 10×2
-[X] Brad 20×1
-[X] Biome: Hall of Eternity 15
-[X] Graveyard Offices 10
-[X] Mortis Greenhouses 10
-[X] Elevator 20
-[X] Break Rooms 15
-[X] Mark's Shop 10
-[X] Control Room 15
[X] Plan No guest benefits
-[X] Ghosts 5×4
-[X] Pyroghosts 10×4
-[X] Morticulturalists 10×2
-[X] Brad 20×1
-[X] Biome: Hall of Eternity 15
-[X] Graveyard Offices 10
-[X] Mortis Greenhouses 10
-[X] Elevator 20
-[X] Biome: Addictions Department 15
-[X] Mark's Shop 10
-[X] Janitorial Coffins 10
First it was the structures that began to pop up. First was the Biome: Hall of Eternity. It was a large white marble hall that seemed to stretch into infinity, you felt your head aching as you tried to gain a good look as the offices, cluttered with various items and papers, popped up like balloons as the Mortis Greenhouse quickly grew into existence as plant life grew like weeds! ...Okay, that wasn't your best joke but your still processing this current state of events as best you can as the industrial coffin-like rooms came in to serve as rooms for the janitors as you saw the van, probably Mark's shop if you remember its description, appear and began to drive around as you can see what you assume to be Mark leaning on out waving at you.
Well, he seems nice you thought, before you felt the final two Structure emerge to integrate with the Labyrinth. First was the Addictions Departments and oh wow. Like... you knew it was crazy, but you thought it was just playing with the whole drug trips people go on, but dear God!
It's like MC Escher did a collab with Salvador Deli and both were extremely high! Like seriously, half of the stuff is just physics on a day-off and the rest is just... eyeballs and stuff. Like a lot of stuff.
You shook your head as the units soon began to pop in.
Ghosts with flaming heads began to pop into existence as they looked around before heading to work. Most were females who quickly went floating around, fists clenched in anger as the more smaller male ghosts just wandered around.
The Morticulturalists began to rise up, first as wooden skeletons and then flesh draping over them all loose and such, having large shearing implying their heads, they blankly looked around, just standing there.
It was honestly creepy. Maybe you should send them to the Greenhouses later. Your Greater Unit is just forming after all. It started with energy suddenly gathering together to form a large demonic figure. You watched as Beatrice looked tense, ready to do something if the newest Unit was finally formed.
A great roar shook the room as the demonic figure, remnisecnt of some the gargoyles you had seen before getting Isekai'd. Arms outstreched, you were ready for anything it did if it was going to be hostile.
Instead, it whipped out some glasses and got into a salute that has look like it has been practised and reharsed way too many times, and he now seem a lot shyer. "H-Hello th-there sir and madam. Br-Br-Bradley Pr-Pr-Pr-Proudfoot is here!" He said with a nervous smile as he let out a loud audible gulp.
You and Beatrice looked at the gargoyle, who seemed to shiver a bit at your gazes, then at the image the System had of the Unit. It was a gargoyle in shades and an open Hawaiin shirt. Then back to the nerd looking gargoyle.
What the hell is going?
"It seems that the System forgot to include that you were getting one of young Bradford's many brothers." A voice said, and you nodded, yeah, what the hell Sys...te..m....
Who was that? You turned around and saw a giant coffin with a figure mostly covered in darkness with a few of his features, like his long bony limbs, the large book he had, the lower half of his face, his ghost-white eyes with no pupils, and a grin that was too wide to be on any human's face.
"Oh, I do like the expression, the fear of what you think might happen. Allow to confirm those fears as those fears will most likely happen." The figure said with one of his hands moving. "But where are my manners? I am Mr. O'Shah. The Health and Safety Inspector, I do hope we get along, especially as the first day is going to begin." He finished with his book gone somewere and his hands clasped together in sadistic glee.
"What the hell are you-" Before you finsihed the question, something happened that caught you off. One moment it was just you, Beatrice, the System, Bradley and O'Shah, next thing you knew, you were surrounded by various peoples that looked like they stepped out some of Cyberpunk comic.
"What the hell is this?"
"Where am I?"
"Is this beyond the Blackwall?"
"Oh what sort of shit do those corpo gonks doin' now!?"
"Hey! Anyone seen my son!? His name is David, please! Is he here!? Is he safe!?"
You looked around in confusion as the sounds of panic was heard as O'Shah smiled. "Well Sir, it seems the newly arrived Souls are here. Time to do some work. I left the papers on your desk already." He said with a demonic grin as you felt something died.
This is hell, it has to be.
================
MP: 100/100
DP: 100/100
[ ] Research Structure
-[ ] Write in which Structure and how much DP to put in for success
[ ] Research Trap
- [ ] Write in which Trap and how much DP to put in for success
[ ] Crows: Half macramé, half barbed wire, all apathy. These foul-tempered beasts resemble their earthly counterparts but are more vicious, divebombing enemies with attacks. Cost 5 MP.
[ ] Ghost: The bottom of Death, Inc. Ghosts are considered the numerous faceless, on the account of their heads being replaced with flames, grunts that roam the Labyrinth. They can be found anywhere in any Department, attacking intruders by taking deep breath and expelling a burst of flames. They are also not subject to Death, Inc.'s undead worker labor agreement and are just dieseasonial workers. Cost 5 MP.
[ ] Pyroghosts: Ghosts are not the type to express any emotion beyond boredom and indifference, but these fiery ladies are the exception. After doing hundreds upon hundreds of repeating the same mundane tasks over and over again, they feel nothing but frustration, resulting in a blazing flame erupting from their tired faces. They feel so much frustration that they spit fireballs as a result. Cost 10 MP.
[ ] Flying Books: A result of what one of the employees refer to as the 'Atrocious Curse of Bitter Documentation" (ACBD for short), where books, binders, folders and the like come to life when not consulted and take out their bitterness around everyone, starting with insults before finally projectile vomiting its contents like a missile. Cost 5 MP.
[ ] Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly. Cost 15 MP.
[ ] Morticulturalists: Necromatic puppets approved by the CEO of Death, Inc. to tend to the gardens. These scarecrows with their shears stuck to the brain use said gardening tools to cut through intruders and greenery and also act as sharks as well. Cost 10 MP.
[ ] Imposter: Another of many of the Sorrow in charge of the Addiction Departments anomalous nonsense. Imposters are those souls that had a compulsion bordering on obsession with nights out. As a result, they have been condemned to be in a box with a tightly strung mechanism, leaving them trapped and bored, so when they do, they pop out with a surprising amount of vigor, either by a boxing glove or a clown puppet. Cost 10 MP.
[ ] Smoker: Ghosts and/or other former units from departments that have become these lit cigarette-headed suited beings. Using head butts and white-hot ash as attacks, they indulge in their tobacco-produced addiction. Cost 5 MP.
[ ] Sullied: The manifestion of a soul's recent stress before being sucked into the Well for recycling. Taking the appearance of humanoids made up of unkempt, pitch-black 'scribbles', though the scribbles depend on the units. These chaotic things give a shield to those that are not Suilled, preventing them from being damaged or being stunned. Cost 15 MP.
[ ] Demisym: A flying variant of Floplexi that have one eye that unleashes a poisonous and also hallucinatory gas on anyone unfortunate to go under them. Cost 5 MP.
[ ] Nursion: A floating pair of glasses and a labcoat armed with a giant steel-tipped syringe that can use to stab, in tandem with their ability to teleport. Also act as damage-control for Units as well. Cost 15 MP.
[ ] Will Hung: Some think that the body is Will, which often anger Will as he is actually the rope himself, thus leading to many strangulations. He is quite adept at using himself as a weapon with his short temper often causing problems. Cost 15 MP.
[ ] Leon Clean: A janitor that had lived a good life but continues on being the best cleaner in the afterlife with his trusty vacuum and strength and speed he has kept in his life. He was also a legend as a bald muscular man with a gleaming smile. Cost 15 MP.
[ ] Lambert Hesienberg: A man with a logical brain and a history of lies and hyporcisy that is frankly, take up too much time. Fights using kicks and by consuming his medicine that grants him a variety of effects. Cost 15 MP.
[ ] MAXXX: ThE SOR-[[[final boss]]] of THe DEPARTMENT OF Addiction. [[[DANCES]]] WItH a WIDE varIETY tHaT is [[[MOTIVED]]] bY the [[[HAPPINESS NEEDLE]]]. Cost 20 MP.
[ ] Boney Grasp: Skeletal arms burst out of the ground to grab or attack anyone foolish to wake where they lie in wait. Cost 5 DP.
[ ] Needle Mine: A mine that when trigged unleashes a barrage of needles that inject drugs to give on a trip. Also provides Corruption when upgraded. Cost 5 DP.
[ ] Hallucinogenic Gas: Large structures appear and bring out gas to send Intruders into a drug-fueled experience dealing with visions and mirages. Can provide Corruption when upgraded. Cost 5 DP.
[ ] Drugged Water: An innocent looking pool of water that offers those a drink, leaving the unaware intruders drinking it to go on a trip, and giving them a Corruption as well as Poison status as well. Cost 15 DP.
[ ] Acid Shower: Rains of acid rains down to send foes into a poisonous effect, a Corrupted effect or a Burn effect. Cost 15 DP.
[ ] Write in traps that fits the current Departments, with how much DP to succeed. (Current Departments: Halls of Eternity, Department of Addictions)
Entrance: The Light End Tunnel
As the name implies, it is a tunnel with a bright light at the end of it, acting as a beacon and a lure to drag in Intruders to test them or have them become the newest arrivals to Death, Inc.
[ ] Biome: Hall of Eternity: A monolithic entrance that shows the majesty of Death, Inc. in all of its glory. Showcasing the numerous hallways that leads to various parts of the Labyrinth. If they can get past the Units and the one in charge of it, Brad, slacker he may be, he can be trusted to not let the intruders through. Cost 15 DP.
[ ] Graveyard Offices: Offices that are filled to the brim with filing cabinets, cubicles, and plenty of office work. A feeling of stress and tiredness permits throughout the atmosphere, affecting intruders to suffer the same as the numerous corporate workers. Cost 10 DP.
[ ] Janitorial Coffins: Industrial rooms that hold janitorial equipment and schedules, and pipes that break letting out steam and numerous puddles from the waterworks are just hazardous accidents waiting to happen. Cost 10 DP.
[ ] Mortis Greenhouses: Overgrown greenhouses that have run rampart with plant life. Gardening is needed to keep things in some manner of order, but good news, intruders will also have trouble going through the green and humid places. Also host flora as well, unlocks flora research and flora options as well. Cost 10 DP.
[ ] Toxic River: A large river now spreads across the Layer like an open wound, filled with a toxic looking water that provides an addiction and poison to any who dare drink it. Can provide Corruption when upgrade. Cost 10 DP.
[ ] Write in Structures that fits the current Departments, with how much DP to succeed. (Current Departments: Halls of Eternity, Department of Addictions)
[ ] Biome: Industrial Pollution Department: Pollution has been a major part of the industry and this in this case, it has become the focus as the staff here work all day and night on working on new strains of pollution to increase the payload as they are surrounded by oil, sludge and other nasty poisons and pollutants. The Sorrow in charge of this Department is Gordon Grimes. Unlocks new Options. Cost 15 DP.
[ ] Biome: Toxic Food Processing Department: An unusual Department as conveyer belts, machines and numerous junk food dot the Department, all for the sake of giving healthy bodies a sickness and a death with all their food. The Sorrow in charge of this department is Waldo. Unlocks new Options. Cost 15 DP.
[ ] Biome: Physical Illness Department: A Department that has seen numerous successes over the years. From the Black Death, Cancer to even some bits of COVID, it has seen many highs as they continue to research even greater strains of illness and diseases to spread. The Sorrow in charge of this Department is Mr. Hector Krank. Unlocks new Options. Cost 15 DP.
[ ] Biome: Modern Warfare Department: A Department that is constantly following the constant changes to war as weapons of war are left everywhere as the sounds of battle echo eternally throughout the Department, always looking to improve new methods of war. The Sorrow in charge of this Department is Major Warren Pliskhan. Unlocks new Options. Cost 15 DP.
[ ] Biome: Natural Disasters Department: A Department that truly represents its name as great heavy storms bellow loudly with lighting as wildfires spread across forests all while destroyed houses are all that left. The Sorrow in charge of this Department is Ms. Catherine Imamura. Unlocks new Options. Cost 15 DP.
[ ] Biome: Inevitable Time Department: Waves of gray sand spread across the Department as decaying structures like pyramids dot across the place, clockwork machinery form monoliths and towers, acting as platforms and stairs, moving under the command of time. Due to certain negotiation and circumstances, The Sorrow in charge of this Department is unavailable. Cost 50 DP.
[ ] The Refinery of Joy: A refinery for all the chemicals used in the Addictions Department for all their product. The chemicals are everywhere giving Units a boost and providing Intoxicate, Poison, Burn and Corruption to Intruders. Cost 20 DP.
[ ] Write in Structures that fits the current Departments, with how much DP to succeed. (Current Departments: Halls of Eternity, Department of Addictions)
[ ] Break Rooms: Snacks, music and a chance to lay back and relax, your units will be to unwind from the stress they have gathered. Increases Units morale. Interludes involving Units are unlocked. Cost 15 DP.
[ ] Control Room: A large forge room where pipes and smelting pots and tools can be seen for miles. There lies Jacob, a forge demon in the form of a furnace, who is willing to help upgrade your weapons or just chat and maybe have a few rounds of fun like playing card games. Cost 15 DP.
[ ] Well of Souls: A large structure where all Units go to be recycled after being killed in various manners, be it intruders or otherwise. Please note that any resemblance to Return By Death is purely coincidental and is no way an imitation of it. Death, Inc. has standards. Cost 50 DP.
[ ] Vats of Addiction: Large vats filled with various strange things that gives off the feeling of desire and chaos. These things are used to study and help progress research on Addictions. Can be upgraded. Can be use to increase research on Department of Addiction. Cost 20 DP.
[ ] Cooking Room of Drugs, Addictions and Everything Fun: This is where all the drugs, addictions, you name it are made. New types of products are made every day. Cost 20 DP.
[ ] Write in Structures that fits the current Departments, with how much DP to succeed. (Current Departments: Halls of Eternity, Department of Addictions)
AN: Guess who's back after so many events from midterms, to procastination to even my own birthday! I am back! Sorry for the delay, lots of stuff happened, but here it is! The update is here! Not much else to say either, besides have fun voting and take your time! Let the show begin!
[X]Plan: A new boss and Minions
-[X]MAXXX: ThE SOR-[[[final boss]]] of THe DEPARTMENT OF Addiction. [[[DANCES]]] WItH a WIDE varIETY tHaT is [[[MOTIVED]]] bY the [[[HAPPINESS NEEDLE]]]. Cost 20 MP.
-[X]Smoker: Ghosts and/or other former units from departments that have become these lit cigarette-headed suited beings. Using head butts and white-hot ash as attacks, they indulge in their tobacco-produced addiction. Cost 5 MP. X4= 20
-[X] Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly. Cost 15 MP. X2=30
-[X] Imposter: Another of many of the Sorrow in charge of the Addiction Departments anomalous nonsense. Imposters are those souls that had a compulsion bordering on obsession with nights out. As a result, they have been condemned to be in a box with a tightly strung mechanism, leaving them trapped and bored, so when they do, they pop out with a surprising amount of vigor, either by a boxing glove or a clown puppet. Cost 10 MP. X2=20
-[X] Flying Books: A result of what one of the employees refer to as the 'Atrocious Curse of Bitter Documentation" (ACBD for short), where books, binders, folders and the like come to life when not consulted and take out their bitterness around everyone, starting with insults before finally projectile vomiting its contents like a missile. Cost 5 MP.
-[X] Toxic River: A large river now spreads across the Layer like an open wound, filled with a toxic looking water that provides an addiction and poison to any who dare drink it. Can provide Corruption when upgrade. Cost 10 DP.
-[X] Well of Souls: A large structure where all Units go to be recycled after being killed in various manners, be it intruders or otherwise. Please note that any resemblance to Return By Death is purely coincidental and is no way an imitation of it. Death, Inc. has standards. Cost 50 DP.
-[X] Control Room: A large forge room where pipes and smelting pots and tools can be seen for miles. There lies Jacob, a forge demon in the form of a furnace, who is willing to help upgrade your weapons or just chat and maybe have a few rounds of fun like playing card games. Cost 15 MP.
-[X] The Refinery of Joy: A refinery for all the chemicals used in the Addictions Department for all their product. The chemicals are everywhere giving Units a boost and providing Intoxicate, Poison, Burn and Corruption to Intruders. Cost 20 DP.
Ed I placed control room because I thought the MP cost was a mistake, if not give me a call an I Will change It for the vats of addiction. Also cooking room of drugs doesnt have a cost
Ed I placed control room because I thought the MP cost was a mistake, if not give me a call an I Will change It for the vats of addiction. Also cooking room of drugs doesnt have a cost
Adhoc vote count started by WilyMachineKing1 on Oct 15, 2024 at 12:01 AM, finished with 7 posts and 5 votes.
[X]Plan: A new boss and Minions
-[X]MAXXX: ThE SOR-[[[final boss]]] of THe DEPARTMENT OF Addiction. [[[DANCES]]] WItH a WIDE varIETY tHaT is [[[MOTIVED]]] bY the [[[HAPPINESS NEEDLE]]]. Cost 20 MP.
-[X]Smoker: Ghosts and/or other former units from departments that have become these lit cigarette-headed suited beings. Using head butts and white-hot ash as attacks, they indulge in their tobacco-produced addiction. Cost 5 MP. X4= 20
-[X] Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly. Cost 15 MP. X2=30
-[X] Imposter: Another of many of the Sorrow in charge of the Addiction Departments anomalous nonsense. Imposters are those souls that had a compulsion bordering on obsession with nights out. As a result, they have been condemned to be in a box with a tightly strung mechanism, leaving them trapped and bored, so when they do, they pop out with a surprising amount of vigor, either by a boxing glove or a clown puppet. Cost 10 MP. X2=20
-[X] Flying Books: A result of what one of the employees refer to as the 'Atrocious Curse of Bitter Documentation" (ACBD for short), where books, binders, folders and the like come to life when not consulted and take out their bitterness around everyone, starting with insults before finally projectile vomiting its contents like a missile. Cost 5 MP.
-[X] Toxic River: A large river now spreads across the Layer like an open wound, filled with a toxic looking water that provides an addiction and poison to any who dare drink it. Can provide Corruption when upgrade. Cost 10 DP.
-[X] Well of Souls: A large structure where all Units go to be recycled after being killed in various manners, be it intruders or otherwise. Please note that any resemblance to Return By Death is purely coincidental and is no way an imitation of it. Death, Inc. has standards. Cost 50 DP.
-[X] Control Room: A large forge room where pipes and smelting pots and tools can be seen for miles. There lies Jacob, a forge demon in the form of a furnace, who is willing to help upgrade your weapons or just chat and maybe have a few rounds of fun like playing card games. Cost 15 MP.
-[X] The Refinery of Joy: A refinery for all the chemicals used in the Addictions Department for all their product. The chemicals are everywhere giving Units a boost and providing Intoxicate, Poison, Burn and Corruption to Intruders. Cost 20 DP.
Scheduled vote count started by WilyMachineKing1 on Oct 12, 2024 at 5:42 PM, finished with 8 posts and 5 votes.
[X]Plan: A new boss and Minions
-[X]MAXXX: ThE SOR-[[[final boss]]] of THe DEPARTMENT OF Addiction. [[[DANCES]]] WItH a WIDE varIETY tHaT is [[[MOTIVED]]] bY the [[[HAPPINESS NEEDLE]]]. Cost 20 MP.
-[X]Smoker: Ghosts and/or other former units from departments that have become these lit cigarette-headed suited beings. Using head butts and white-hot ash as attacks, they indulge in their tobacco-produced addiction. Cost 5 MP. X4= 20
-[X] Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly. Cost 15 MP. X2=30
-[X] Imposter: Another of many of the Sorrow in charge of the Addiction Departments anomalous nonsense. Imposters are those souls that had a compulsion bordering on obsession with nights out. As a result, they have been condemned to be in a box with a tightly strung mechanism, leaving them trapped and bored, so when they do, they pop out with a surprising amount of vigor, either by a boxing glove or a clown puppet. Cost 10 MP. X2=20
-[X] Flying Books: A result of what one of the employees refer to as the 'Atrocious Curse of Bitter Documentation" (ACBD for short), where books, binders, folders and the like come to life when not consulted and take out their bitterness around everyone, starting with insults before finally projectile vomiting its contents like a missile. Cost 5 MP.
-[X] Toxic River: A large river now spreads across the Layer like an open wound, filled with a toxic looking water that provides an addiction and poison to any who dare drink it. Can provide Corruption when upgrade. Cost 10 DP.
-[X] Well of Souls: A large structure where all Units go to be recycled after being killed in various manners, be it intruders or otherwise. Please note that any resemblance to Return By Death is purely coincidental and is no way an imitation of it. Death, Inc. has standards. Cost 50 DP.
-[X] Control Room: A large forge room where pipes and smelting pots and tools can be seen for miles. There lies Jacob, a forge demon in the form of a furnace, who is willing to help upgrade your weapons or just chat and maybe have a few rounds of fun like playing card games. Cost 15 MP.
-[X] The Refinery of Joy: A refinery for all the chemicals used in the Addictions Department for all their product. The chemicals are everywhere giving Units a boost and providing Intoxicate, Poison, Burn and Corruption to Intruders. Cost 20 DP.