Ouroboros Labyrinth: Starting Life Again From Zero As a Labyrinth (Re/Zero/Multicross with Subaru as a Dungeon Core Quest)

Current Tally:
Adhoc vote count started by WilyMachineKing1 on Sep 16, 2024 at 10:41 PM, finished with 49 posts and 16 votes.

  • [X] Cyberpunk 2077
    [X] Have A Nice Death
    [X] Sonic Eggman Empire
    [X] The final battle against... who was it? You think it was the Witch Cult but you are not sure. (Subaru from a What If.)
    -[X] Warhammer Fantasy
    -[X] Sonic Eggman Empire
    [X] Warhammer 40k
    [X] Being sealed with Beatrice by a person you could call friend. (Subaru during Arc 9 AU.)
    [X] Warhammer Fantasy
    [X] Blot (Twisted Wonderland)
    [X] Nasuverse
    [X] Honkai Star Rail
    [X] Avalon Forest (Bayonetta)
    [X] Pokémon
    [X]Plan: Steel vs Fantasy
    -[X] Being sealed with Beatrice by a person you could call friend. (Subaru during Arc 9 AU.)
    [x] Lets be better than chaos
    -[x] The final battle against... who was it? You think it was the Witch Cult but you are not sure. (Subaru from a What If.)
    -[x] Warhammer 40k
    -[x] Dream Eaters (Kingdom Hearts)
    [x] Lets be better than chaos fantasy edition
    [x] Dream god
    -[x] Dragon Age
    [X] Do a tiebreaker vote with the two votes
    [X] Plan: Easiest Setting, memes about pissing on the moon
    -[X] Cyberpunk 2077
    [X] Plan: Magic setting, memes about pissing on the moon
    -[X] Nasuverse
 
Voting is over.
Scheduled vote count started by WilyMachineKing1 on Sep 16, 2024 at 3:03 PM, finished with 10 posts and 8 votes.


Another tie, but with a tie. Luckily, I have decided to use a dice roller, so here we go!
 
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Roll 1D2: D2 => 1

Looks like Have A Nice Death is the winner. Sorry about the troubles everyone and if someone were about to vote, I also apologize for closing the vote as well.
 
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The fact that it tied twice is amazing honestly.

Shame about not getting to swarm Adam Smasher with Badniks, but the dice have spoken!
 
Prologue
[X] The final battle against... who was it? You think it was the Witch Cult but you are not sure. (Subaru from a What If.)
[X] Cyberpunk 2077
[X] Have A Nice Death


It's the year 2077, and things have gone to shit as society advanced with science growing as Cybernetics formed, but then Corporations began to get power, caused a lot of wars and basically things are shit. You want the full story, then look it up yourself Choom! I ain't going over the history only some punk cares about!

You're here for the juicy stuff, then welcome to Night City Choom! The City of Dreams, where Legends are born. Or are put in a body bag, hehehe. Here, Corpos play their games, from Araska to the various minor groups trying to get up on the ladder, a single mistake and boom! You're gonna be flatlined.

Then there are the Gangs, from the Voodoo Boys messing with the Black Wall, the Tyger Claws, Scavs, there are all kinds of Gangs. Not to mention the fixers, Mercs and their Fixers, and I haven't even gotten started Choom! Trust me, there are all kinds of crazies who use their chrome for all kinds of shit!

Hell, there are those who got so chromed up they became borgs like Adam Smasher or just go Pyscho. Hehehehe, Life ain't never boring here in this place eh?

Oh, me? You're asking about me choom? Heh, well, consider me an interested guy. Can't wait to see what you can do.

Now, time for you to wake the fuck up, you have a city to burn....

============​

You woke up from that really weird dream. Like seriously, who was that guy? Before you could question more on that you heard the sound of a very familiar cute yawn.

"Hwaaaaa~ What happened, I suppose?" Beatrice said as she stretched herself adorably.

"Beako!" You shouted as you slammed into her, giving her a hug making her squawk in surprise from that.

"What are you doing!? This is too early for that I suppose!"

"I am just so happy you're okay!" Subaru said as he hugged his beloved Spirit who was confused on what was going on. Subaru would explain later, but for now, he will just be content with cuddling her, eventually, she got out and demanded an explanation, which Subaru tried his best to explain their situation.

Needless to say, Beatrice was currently trying to process this. You decided to wonder when you job as this Labyrinth will--

[HELLO!]
HOLYSHITWHATWASTHAT?!

You and Beatrice screamed at the electronic and chippy voice that came out of nowhere, Beatrice leaping into your arms for safety.

[OH SORRY ABOUT THAT! JUST VERY EXCITED TO BEGIN OUR FIRST DAY!]

You just nodded, more out of reflex then actual understanding, as Beatrice was stammering and muttering as she was clearly frightened by the voice.

"Well, I guess what I said is true eh Beako?" You said with a nervous smile as she just stared at you at that as the voice laughed at this, well someone is enjoying themselves.

[OH I CAN TELL WE ARE GOING TO HAVE FUN! OH, I FORGOT TO INTRODUCE MYSELF.]

[ahem]

[I AM WHO WITHOUT A NAME, AM A BEING CREATED TO AIDE YOU, THE LABYRINTH IN YOUR PURPOSE AND JOURNEY. I AM THE SYSTEM.]

[LET'S GET ALONG~]

Well. after that frankly, ominous introduction, you decided to see if it was possible to view the outside as the System explained to Beatrice of what is going and answering any questions she has. You may need to call the System something because you can't keep calling it the System. Anyways, let's see what you got as a tree as the System (Going to really need to name it soon.) Plus, you can also see where you were, if only the basics.

"Tree." You said, and you were greeted with a screen that showed the Tree. And you had to wonder once more if there were some sort of cosmic force laughing at you. For the tree was called Have A Nice Death.

Oh, there is someone laughing at you, you just know it. Ah well, let's just read it first.

[Have a Nice Death is a tree that is focuses on killing and preserving enemies. This is translated into two ways a Labyrinth can do with this tree. The easy way, which is simply killing the enemy, while the hard but more rewarding by not killing them before their time, but still causing them to lose. However, please be aware that due to negotiations, this makes you a branch of Death Inc. While you will be busy, you will be compensated with a weekly income of DP.]

As you finished reading it, you felt a trio of gazes upon on you. One was of frustration, the other a mixture of annoyance and pity? You think its pity. And the last one is amusement.

Why do you always end up with these sorts of situation? Coming from a war with missing memories, to turning into a dungeon that is now part of something that sounds like a villain group's name in the stuff you read. Well, no use complaining you suppose. Let's see how this works out.

====================​

Alrighty, here is the Tutorial!

First up, the dungeon core, referred to as Labyrinth as it was inspired by Labyrinth of Refrain/Galleria, is basically a mix of a normal dungeon and the Mystery Dungeons from Pokémon Mystery Dungeon. It is, in essence, a mixture of dimensional bridge and a living murder hole known as a dungeon. The structure of the dungeon is spilt into three categories.

First is the Maze, the outer layer of the Labyrinth, an ever-shifting maze that is like Mystery Dungeons with procedurally generated dungeons and where most details take place. They are divided between each layer, with each layer having an anchor and a barrier. To pass the barrier you must successfully complete the Anchor. The Labyrinth's own magic allows it to do anything everywhere for a simple catch. However, the farther from the Core, the weaker the magic is compared to its full power.

Anchor: A place that is akin to a typical structured dungeon. This is where you set up a Structure up and invest in it. Each anchor is connected to an associated reality and invokes its physics for the Labyrinth, this also means the Maze and Cradle gets access to the associated Tree so long as it is working. Anchors have a core that one can attune to in order to get past the Maze layer barrier to the next Layer. Anchors can be damaged and if sufficiently so can lead to... disconnecting from the reality of the anchor and can increase the chances of Rogue Entity Formation in that Mazer Layer until it is fixed.

Cradle: The innermost area of the Labyrinth where the Core is protected. Here is where the Labyrinth makes its final attempt to repel intruders before they reach the Core, in which it can and will throw everything it has to offer at foes. This is also where the Core Guardian resides, i.e., the Apex and Final Boss of the Labyrinth, and the Core (you) itself.... which is not as helpless as it seems and can launch attacks at full strength at any who dare face it. (Think something like this)

Next up are the Stats of a Labyrinth, which differ from the usual stats of a human and anything similar. There are 10 Stats for a Labyrinth.

The first is Territory, which is how big and difficult it is to traverse across the layers. It will be divided per Labyrinth layer, making it harder to find the Anchors for each Layer.

The second is Hostility, how aggressive the environment itself is against the Intruders (also known as Delvers or Infiltrators) and empowers the effectiveness of traps as well.

The third being Forces, which is how effective your units are and how in tune they are with you.

4th next is Ecosystem, how beneficial the environment to your units, how cheap units are and how hard to damage it is by intruders.

Value is the fifth as shows how useful the loot have is useful for your units and how likely you are to attract intruders.

6th is Awareness, a mixture of foresight, detection of internal situations and finding Intruders.

7th Concentration is basically how much mana you have, how concentrated it is in the Labyrinth, how strong your magic is at the moment and how swiftly you can corrupt Intruders.

8th Control. How much control you have over the Labyrinth, your forces and how likely rogue entities and similar will occur.

9th is Benevolence, rather surprising I know, it's how safe environment is for non-hostile intruders, how likely fauna and flora will enter the Labyrinth and how long that the Delvers will stay.

Finally, the 10th stat is Processing. It shows how complicated plans can get, more quicker magic casting, how many battles you can manage at once, more successful research and how likely you can learn from and copy from the Delvers.

These stats are what is going to help you out throughout this quest. More will be explained later on. For now, here is the rest of the tutorial.

Features of the Labyrinth, what they are and what they do:

Fauna: Non-hostile living beings of the Labyrinth, which also includes mechanical and similar existences. They also include sapient beings who provide services to the Labyrinth.

Flora: Non-hostile plant life of the Labyrinth.

Units: The guardians and protectors of the Labyrinth

Greater Units: The sapient champions of the Labyrinth who leads its forces and enact its will.

Upgrades: Rather self-explanatory, it is divided between upgrading units or some other aspect of the Labyrinth, such as Core Guardian, the Core itself, Greater Units, loots, ect.

Research: Write in stuff for getting further access from the Anchor Trees.

Loot: The resources of the Labyrinth that it can use to make things and equipment for its Units.

Traps: Self explanatory, ranges from hostile plant life, infrastructure and dangerous loot ranging from lethal, capture to corrupting trap types.

Structures: Buildings that are divided between Maze, the Anchors, and the Cradle itself. These buildings provide a variety of functions and bonuses to the Labyrinth.

Perks: The Physics from various anchors that allows for gimmicks and similar phenomenon to be implemented into the Labyrinth.

Magic: What the Labyrinth can do. Starts with the creation of Loot and Units but will soon expand as the Labyrinth learns from its units via research and Observing Delvers.

Manufacture: Use the loot you have to build something.

Requirements: Certain features require certain things in order to work. This can range to being vague or being very specific.

Shop: The place to go when you need things... for a price of course by decreasing of resources available or by DP.

Schema: What you create, the blueprints so to speak. Can be purchased from the shop as well. It is used to unlock Units, Structures, Fauna, Flora and Loot.

Currency, the money you use to buy stuff:
MP (Magic Points): What is used to create Structures, Units, Traps, Loot and Cast Magic.

DP (Dungeon Points): What is needed to acquire new Schema.

Current Magic:
Creation: Aka the magic of creating things and modifying your domain.

Scrying: Spying magic. Used to figure out what is going on outside and finding details of Intruders. Also, when used to uncover Infiltrators, it will cost MP. Also allows the Interlude stuff.

With that done, let's begin the Votes! I would recommend plans, but whatever floats your boats! Let the fun begin! Starting with units and structures first, but more will be added over time.

MP: 100/100

DP: 100/100


Crows: Half macramé, half barbed wire, all apathy. These foul-tempered beasts resemble their earthly counterparts but are more vicious, divebombing enemies with attacks. Cost 5 MP.

Ghost: The bottom of Death, Inc. Ghosts are considered the numerous faceless, on the account of their heads being replaced with flames, grunts that roam the Labyrinth. They can be found anywhere in any Department, attacking intruders by taking deep breath and expelling a burst of flames. They are also not subject to Death, Inc.'s undead worker labor agreement and are just dieseasonial workers. Cost 5 MP.

Pyroghosts: Ghosts are not the type to express any emotion beyond boredom and indifference, but these fiery ladies are the exception. After doing hundreds upon hundreds of repeating the same mundane tasks over and over again, they feel nothing but frustration, resulting in a blazing flame erupting from their tired faces. They feel so much frustration that they spit fireballs as a result. Cost 10 MP.

Flying Books: A result of what one of the employees refer to as the 'Atrocious Curse of Bitter Documentation" (ACBD for short), where books, binders, folders and the like come to life when not consulted and take out their bitterness around everyone, starting with insults before finally projectile vomiting its contents like a missile. Cost 5 MP.

Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly. Cost 15 MP.

Morticulturalists: Necromatic puppets approved by the CEO of Death, Inc. to tend to the gardens. These scarecrows with their shears stuck to the brain use said gardening tools to cut through intruders and greenery and also act as sharks as well. Cost 10 MP.

Will Hung: Some think that the body is Will, which often anger Will as he is actually the rope himself, thus leading to many strangulations. He is quite adept at using himself as a weapon with his short temper often causing problems. Cost 15 MP.

Leon Clean: A janitor that had lived a good life but continues on being the best cleaner in the afterlife with his trusty vacuum and strength and speed he has kept in his life. He was also a legend as a bald muscular man with a gleaming smile. Cost 15 MP.

Brad: A gargoyle that is latest in a family line in working at Death, Inc., in his own 'unique' way. While he does goof around, taking selfies of himself even when fighting, there is no denying his skills, from his limited geomancy to his speed and claws. And when he does get serious, that's when things get tougher for intruders. Also wishes to be promoted to a Sorrow, but is unofficially considered one due to guarding the Halls of Eternity. Cost 20 MP.

Entrance: The Light End Tunnel
As the name implies, it is a tunnel with a bright light at the end of it, acting as a beacon and a lure to drag in Intruders to test them or have them become the newest arrivals to Death, Inc.

[ ] Biome: Hall of Eternity: A monolithic entrance that shows the majesty of Death, Inc. in all of its glory. Showcasing the numerous hallways that leads to various parts of the Labyrinth. If they can get past the Units and the one in charge of it, Brad, slacker he may be, he can be trusted to not let the intruders through. Cost 15 DP.

[ ] Graveyard Offices: Offices that are filled to the brim with filing cabinets, cubicles, and plenty of office work. A feeling of stress and tiredness permits throughout the atmosphere, affecting intruders to suffer the same as the numerous corporate workers. Cost 10 DP.

[ ] Janitorial Coffins: Industrial rooms that hold janitorial equipment and schedules, and pipes that break letting out steam and numerous puddles from the waterworks are just hazardous accidents waiting to happen. Cost 10 DP.

[ ] Mortis Greenhouses: Overgrown greenhouses that have run rampart with plant life. Gardening is needed to keep things in some manner of order, but good news, intruders will also have trouble going through the green and humid places. Also host flora as well, unlocks flora research and flora options as well. Cost 10 DP.

[ ] Biome: Industrial Pollution Department: Pollution has been a major part of the industry and this in this case, it has become the focus as the staff here work all day and night on working on new strains of pollution to increase the payload as they are surrounded by oil, sludge and other nasty poisons and pollutants. The Sorrow in charge of this Department is Gordon Grimes. Unlocks new Options. Cost 15 DP.

[ ] Biome: Toxic Food Processing Department: An unusual Department as conveyer belts, machines and numerous junk food dot the Department, all for the sake of giving healthy bodies a sickness and a death with all their food. The Sorrow in charge of this department is Waldo. Unlocks new Options. Cost 15 DP.

[ ] Biome: Physical Illness Department: A Department that has seen numerous successes over the years. From the Black Death, Cancer to even some bits of COVID, it has seen many highs as they continue to research even greater strains of illness and diseases to spread. The Sorrow in charge of this Department is Mr. Hector Krank. Unlocks new Options. Cost 15 DP.

[ ] Biome: Addictions Department: A Department born straight from a lovechild of a science fiction novel and one drug-fueled dream. Drugs, smokes, drinks, all addictions that you can find are studied, research and of course, tested by the staff, either themselves or on some unwilling test subject. The Sorrow in charge of this Department is Maxxx. Unlocks new Options. Cost 15 DP.

[ ] Biome: Modern Warfare Department: A Department that is constantly following the constant changes to war as weapons of war are left everywhere as the sounds of battle echo eternally throughout the Department, always looking to improve new methods of war. The Sorrow in charge of this Department is Major Warren Pliskhan. Unlocks new Options. Cost 15 DP.

[ ] Biome: Natural Disasters Department: A Department that truly represents its name as great heavy storms bellow loudly with lighting as wildfires spread across forests all while destroyed houses are all that left. The Sorrow in charge of this Department is Ms. Catherine Imamura. Unlocks new Options. Cost 15 DP.

[ ] Biome: Inevitable Time Department: Waves of gray sand spread across the Department as decaying structures like pyramids dot across the place, clockwork machinery form monoliths and towers, acting as platforms and stairs, moving under the command of time. Due to certain negotiation and circumstances, The Sorrow in charge of this Department is unavailable. Cost 50 DP.


[ ] Elevator: Marvelous inventions really, capable of bringing units and intruders if they are every so lucky, across the Labyrinths, with the lovely Jocelyn helping them, though sometimes she will offer a price to the Intruders. Cost 20 DP.

[ ] Break Rooms: Snacks, music and a chance to lay back and relax, your units will be to unwind from the stress they have gathered. Increases Units morale. Interludes involving Units are unlocked. Cost 15 DP.

[ ] Mark's Shop: Less of a building and more a van that drives around the Labyrinth offering goods by Mark, a friendly chap selling goods to anybody who stops by, either for buying or just for a chat. Cost 10 MP.

[ ] Control Room: A large forge room where pipes and smelting pots and tools can be seen for miles. There lies Jacob, a forge demon in the form of a furnace, who is willing to help upgrade your weapons or just chat and maybe have a few rounds of fun like playing card games. Cost 15 MP.

AN: Apologies for the wait, but here it is. Hope you guys enjoy this one. Take your time to vote and be sure to give your thoughts and what not, and just have fun! Also don't be afraid to ask any questions if you feel confused or lost.
 
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Do we need to do something before we get these three?
....FUCK!!! I MISSED THOSE!? Thanks for pointing those guys out.

Edit: Fixed them.
Well at least Death has another person to help with the load, although he'll probably be more busy now thanks to us opening a branch in Cyberpunk.

As for Life she would definitely want us gone so she can own death inc.

As for Time, he'll probably enjoy watching us either way.
Yep, that's basically the idea for all of the trio.
 
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Spooksmen: All things have hierarchy in Death, Inc. and ghosts are no different as their superiors are the Spooksmen. These large ghosts formed from frustration, have a method that showcases their preference over modern methods when displaying their mangement skills. Mainly through the use of violence and complete lack of subtly.
Found another mistake, no price on this unit.

[X] Plan i have no idea what I'm doing
-[X] Ghosts 5×4
-[X] Pyroghosts 10×4
-[X] Morticulturalists 10×2
-[X] Brad 20×1
-[X] Biome: Hall of Eternity 15
-[X] Graveyard Offices 10
-[X] Mortis Greenhouses 10
-[X] Elevator 20
-[X] Break Rooms 15
-[X] Mark's Shop 10
-[X] Control Room 15

Not sure if this plan works but it's something at least.
 
Found another mistake, no price on this unit.

[X] Plan i have no idea what I'm doing
-[X] Ghosts 5×4
-[X] Pyroghosts 10×4
-[X] Morticulturalists 10×2
-[X] Brad 20×1
-[X] Biome: Hall of Eternity 15
-[X] Graveyard Offices 10
-[X] Mortis Greenhouses 10
-[X] Elevator 20
-[X] Break Rooms 15
-[X] Mark's Shop 10
-[X] Control Room 15

Not sure if this plan works but it's something at least.
It's fixed. Thanks again.
 
[X] Plan: Hazardous Maze!
-[X] Pyroghosts 4
-[X] Morticulturalists 2
-[X] Leon Clean
-[X] Janitorial Coffins
-[X] Biome: Industrial Pollution Department
-[X] Biome: Toxic Food Processing Department
-[X] Biome: Physical Illness Department
-[X] Control Room
 
To simplify things
Well
You're like a hybrid branch
Death and Life are technically your co higher ups
And once you finally get a method to communicate
Expect requests from various employees of both sides to pop through
 
To simplify things
Well
You're like a hybrid branch
Death and Life are technically your co higher ups
And once you finally get a method to communicate
Expect requests from various employees of both sides to pop through
Exactly. You are basically the junior/new employer for the two and let's just say that you won't be alone as a certain someone is coming over.
 
Death and Life are technically your co higher ups
So they're working together on us, oh Death must not be happy to have his vacation cut short.
And once you finally get a method to communicate
Expect requests from various employees of both sides to pop through
What kind of requests?
Exactly. You are basically the junior/new employer for the two and let's just say that you won't be alone as a certain someone is coming over.
Is Time our boss as well?
 
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