Recap: You and Birch, the Satyr are searching the forest for a machine made by the Hephaestus cabin, after looking for ideas, you suggest that he talk to the Dryad's in the forest.
You remember the Dryad's you'd run into yesterday, and you look up to the trees to see if any are in the immediate area. Birch follows your gaze and winces.
"Ever talked to a Dryad?' He asks you, rubbing a hoof against his forehead.
"No, but they seemed friendly to me."
"Oh, they can be friendly alright." Birch says. "Say hello to them and three hours later you'll be hearing about how a root at the bottom of their tree can't bore through a rock in the soil and it's something you're supposed to fix because they're only good for walking on the forest floor and not clearing it out. Piss them off and you're basically getting beat up by the Whomping Willow."
You scratch the back of your head. "I was just an idea, if you'd rather not I'm sure we can-"
"Nah, it's fine." He says with a wave of his hand as he moves over to one of the closest trees and whistles sharply.
The Dryad in question doesn't seem to take the noise politely as a branch swings down towards Birch who sidesteps without even looking.
"Try that again and I'll tell the rest that they can have your soil space."
The branch stops mid-swing, and the tree shudders as a bulge seems to slide down the trunk before a young girl, one that looks a few years younger than you emerges from the trunk.
"Well, that wasn't very polite of you either." She says pouting and the tree branches above twist and shudder until they're crossing their branches much like the girl in front of you is crossing her arms.
"Things to do and not enough time." Birch says. "You see one of the camper's machines run through here earlier? Would've been leaking oil and would've stunk up the forest floor something fierce."
"Maybe, maybe not. What's in it for me?"
"Depends on what you tell me," Birch replied. "I could have some of the satyrs come by later this week if you play ball."
"Only if you do something for me now."
"Sure." Birch says.
The Dryad narrows her eyes and scrutinises him for a few seconds. Looking for any trace of a lie maybe? Eventually she slowly nods her head, her tree trunk, bending backwards and forwards as you raise your hand to cover your face from the shower of leaves that hit you.
"It limps through here about once every few hours, then it stops and goes back the way it came." She tells you both. "Last time it came here was earlier this morning then it went that way." She finishes, lifting one of her branches to the left of you.
Birch nods and strides off in that direction. You offer the tree a brief nod before you take off running after him.
"Thanks." You call over your shoulder, in good time too as you narrowly dodge a branch that lashes out at you.
"We weren't done yet!" The Dryad shouts after you both. "I've got soil that needs to be replenished! And rocks that are digging into my roots!"
But you're both out of her range and eventually her repeated yells become soft white noise until they fade into the distance entirely.
"Dryads." Birch says at last. "Not worth the trouble."
You can only nod as the two of you continue walking.
"How long have you been doing this for?" You ask once the silence gets a bit too long.
"Looking for the lost pet or finding demigods?"
"Both." You shrug.
Birch stops for a second, sniffing the air before he turns minutely more towards the left and keeps moving. "Hephaestus Cabin reported the pet missing about three days ago, I started looking this morning. As for question two, couldn't tell you how many years, after a while they all sort of blend together, but I was a kid when Shakespeare showed up, so give or take about fifty from there.
You almost trip over in surprise. Surely, he doesn't mean
Shakespeare. "You're around five hundred years old?"
"And the Gods have been around for thousands." Birch reminds you. "It's honestly not that impressive in the great scheme of things."
"Sure, but we get like eighty years on average?" You tell him. "You're a walking history lesson, why wouldn't I be impressed?"
"I spent almost all of those years here in this camp, only getting out for the occasional stroll to find demigods like yourself. I've been out into the world more this decade than I have in the last four centuries combined."
"Really?" You ask. "What were you doing before?"
"Someone needed to help the Dionysus campers tend to the crops and deal with everything in the forest, so what we're doing today except full-time."
"What made you change?"
Birch shrugs after a bit. "After few centuries it got stale, decided to mix it up."
Perception Check D65: Roll 48+5 = 53 Fail!
You wonder if there's more to the story and as you go to ask the Satyr promptly flips the conversation back onto you.
"My turn to ask a question." He says, as he pauses in the ground and picks up what looks to be a piece of metal, sniffing it closely before he minutely changes direction.
"I've been making sure to check in on you, see how you're doing." The Satyr says. "But better off coming right to the source. How are you adjusting to it all?"
"All what?" You ask as you tail after him.
"Gods, Monsters, the works." The satyr says. "I know you didn't exactly have the most peaceful introduction to Demi-God life."
You snort at the understatement, amusement undercut by a phantom pain lingering in your throat from when the Lamia had tried to crush your windpipe with her bare hands. If your father had told you who or what you were? Couldn't you have avoided her?
"A little angry I guess." You say eventually. "I mean Dad had fifteen years to tell me about all this stuff and I didn't know until I was almost dead."
The satyr nods. "Most people are pretty pissed when they find out yeah."
"Do most people come in my way?"
"No, most people that come your way we never get to." Birch admits. "Most people are pissed because once you find out it's almost impossible to go back to a normal life."
You pale at that; the thought hadn't even come to your mind. "What do you mean?"
"The second you know you're a Demi-God monsters become even more attracted to you. Your dad not telling you let you get the high school experience, you got to go to classes, got to play sports, socialise, you got to do all the fun things that some of these kids never got the chance to."
"And now that's all gone?" You ask.
"Not completely," Birch tells you. "The only way you can get out of here is if you're well-trained enough that Chiron doesn't think you going home is an instant death sentence. Which was where I was going with this really. This was meant to be more of a keep working hard and you'll see benefits talk than anything else."
Your frown at that. "It's a bit of a trap isn't it though?" You say, thinking on what you've been told recently. "I mean I train; I get stronger, monsters want to come after me anyway, but the only way I can go home is to be stronger."
"Better you're strong enough to survive what comes after you, than too weak that when something does you die."
Well that was a point.
The two of you fall back into silence as you get closer to something, based off the way Birch is now moving quicker. An urgency to his gait that had been lacking before. A ray of light shines through the canopy and you wince as it reflects off a piece of metal on the forest floor, shining right into your eyes. You call out and he turns around as you move over to it and pick it up off the ground before tossing it to him.
He brings the metal into his palm. "This is fresh," Birch says as he puts it into a satchel wrapped around his waist. "He's somewhere close."
As you move closer the forest begins to still. Tittering Dryads become silent, and ever so slowly something rotten begins to seep into the air. You cover your nose with your jumper, but Birch is less fortunate, you wince as he retches onto the ground, his heightened senses backfiring as aluminium cans paint the forest floor.
"Never thought I'd see a nature spirit littering." You mutter, trying to lift the mood.
The Satyr glowers at you for a second, wiping his mouth before he lines up next to you. "Should've seen me the day I got married."
You note to file that away for a later date because you're pretty sure now is not the time for investigation.
The both of you slow down into an almost crawl, and you make sure to breathe through your mouth and not your nose, trying to blot out the stench as much as possible. Each foot carefully measured, pressing into the ground as lightly as possible. Your hand reaches over your back to clutch your spear, bringing it into your hands as you and Birch begin to move back-to-back, circling around looking for any sign of a threat.
Roll D100: Roll: 88 Great Success!
Something explodes out of the woods to your left and you shove Birch to the ground as you yourself dive out of the way, the machine flies past the both of you before it crashes into the ground with a pained yelp. Birch steps behind you, hands flying to his flute.
"Keep it busy and I can get it tied down." He says and you nod as the figure gets to its feet and turn to the pair of you.
It's a wolf you think, or it would look like one with a fresh coat of paint and if all the nuts and bolts it had lost over the last few days could be put back into it. It's small as well, only about a metre long and it wouldn't even stand up to your thigh. It gets down on its haunches and lets out a menacing growl, as it does some of its teeth fall to the forest floor. As Birch begins to play you feel the leaves and branches of the forest floor begin to rustle.
But your eyes are more focused on the machine in front of you. Even the motion of getting back to its feet is clumsy. You can hear the sounds of metal grind upon metal, each part of the rotation of its inner workings is janky. Curious, you lower your spear and try to take a closer look at it while you can. Birch pauses for a second to warn you to keep your guard up but as the branches and leaves begin to still, he returns to playing before the magic is lost.
It snaps its jaws at you as you take a step closer. Its eyes are focused entirely on you, Birch playing behind you is ignored, the swirling leaves that run along its body don't distract it.
You take another step forward.
Composure Roll DC: 50 Roll 14 – Failed!
And it runs at you.
With a yelp you bring the spear back upright and thrust towards it, in a move that surprises you it jumps over the spear and you feel its weight crashing into you. The air is driven from your lungs and you hit the ground with a thud that could shake the heavens. As you look up you don't see the canopy of the forest, all you can see is blackened teeth pressed up against your face. The only thing that stops it from ripping into you are your hands, with which you take an iron grip of its neck and refuse to let it move. That scent of rot which had taken over the air earlier, it's coming from the machine.
How can something made of metal be rotting?
It squirms over the top of you, paws trying to find purchase on your body, and you squirm in turn, a desperate struggle to stop it from regaining its footing.
It's heavy, a weight you hadn't expected given its size, and it feels like your chest is almost being crushed under the weight of the machine. But you hold fast. Your breath is rapid, your heart almost beating out of your chest, your arms ache from the pain of holding it back and you focus on blotting that pain out because pain is the enemy right now.
Restrain Attempt (Birch): DC 50 Roll 63+20 – Success!
And as you blot out that pain a new sensation runs up your spine. The leaves on the forest floor underneath you begin to crawl, burrowing out from under your back they race over your skin and begin to wrap around the wolf. You glance to your right, a torrent of them stirs as they begin to drift along the ground, racing towards the pair of you and all of them swarming the dog like a colony of ants, crawling all over its skin. It howls and you take your hands off. The leaves automatically take over the new space. The wolf notices your hands are free and tries to throw itself at you again, but the leaves have a mind of their own, wrenching its head back and all it can do is fall to the ground trapped in a prison of the forest floor as you slowly shift back, resting on your palms, creating distance between the two of you.
"Not what I had in mind when I told you to keep it busy, but whatever works." Birch says as he trots over to you both, glancing down in amusement as the machine snaps its jaws at him from over a metre away.
"I thought maybe I could calm it down." You tell him. "I mean, they're not meant to hurt campers, are they?"
"No… they're not." Birch says, before he pulls his flute to his lips and with a little ditty some of the leaves on the back of the machine split apart. He slips his spare hand into the opening and with a jerk the machine shuts down with a pitiful whine and the rest of Birch's spell ends as the leaves fall to the forest floor in a clump.
"So we're just carrying it back to camp?" You ask as the Satyr squats down and begin to trace his fingers over the damaged machinery.
He doesn't answer you, as his hands trail over where the machines oil valve was damaged, you glance at yourself and see a distinct claw mark, ripping through its body and destroying the wires.
"Well…" Birch says after a bit. "That's not good."
He lifts the machine onto his shoulder and turns around to look at you. "There's a monster in the forest."
___________________________________________________________________________________________________________________________
"You seem distracted."
You turn to look at Amos, who's fiddling with a strap on his arm, fingers knotting and then unknotting it over and over. You're sitting on a crate outside a tent ready to get started, the Ares, Hephaestus and Hermes cabins having taken over the whole area.
"And you seem to be looking for one." You say wryly. With a look of confusion his eyes follow yours and drift down to the strap on his arm where he promptly stops once he realises what he's doing.
"Nervous tick," He shrugs. "Need something to keep me occupied until we start or I'll go stir crazy."
You nod, you remember every time you were in a classroom your leg would be twitching up and down for an hour just waiting to spring into action. It was why you were sitting on the create right now, where you could swing your legs freely and keep moving.
That and you remember yesterday when you and Birch had returned to the camp, he'd dumped the machine or Rodey as you now knew it was called and immediately went to see Chiron and Mr. D.
You hadn't seen him since.
"Well, I'm about to meet up with the rest of the cabin heads, we need to work out what we're doing." Amos says as steps towards the tent flap, stopping before he walks in and instead tilting his head at you.
"Want to take a look?" He asks, holding the tent flap open.
You look around at the group of campers still getting their gear on, some fighting over pieces of equipment like they're going out of style.
You follow him in.
Tina looks up from the map and for the second time in two days narrows her eyes at you, before she returns to her work. Amos sighs at the reaction but doesn't say anything as he goes to stand next to her. The two break off and start discussing something in hushed whispers as his hand trails along her arm.
As they break off you gaze at the map to get a sense of everything. There's a lake that splits the two teams apart. The whole area is surrounded by forest and that's the extent of it. Grab the other teams' flag and make it across the river before the other team does the same with yours.
Do that and the game is over. That's the extent of the rules and as much as Daphne told you at dinner if there's anything else to it then you'll have to find out later.
While the two of them are busy Kyle stalks over to you, wrapping an arm over your shoulder as he drags your head down for an impromptu huddle.
"Ready for your first win?"
You break your eyes off Amos and Tina and tilt your head so you can stare up at his hulking presence. His face is lit up with a grin that carries so much confidence you're almost ready to get out on the field instantly.
"Absolutely." You tell him.
He lets you go, offering his customary fist bump which you return before you notice one other person in the room who you haven't met yet during your time at Camp Half-Blood. Unlike the rest of you he's wearing a black hoodie over his armor. Dark hair falls over his eyes as he looks down at something in his hand that you can't quite make out, only seeing him fidget with it over and over again like Amos and his straps.
Feeling your gaze on him he tilts his head up and looks at you. He has a tanned face from days out in the hot sun and half a hooked nose that seems to have been cut off, judging by the fact it just stops halfway down from where it should be. He nods at you and you nod back before he goes right back to whatever he was doing before, your presence promptly forgotten. In a few seconds, the other camper and Kyle join Amos and Tina at the table. The four of them settle down to business and you quickly get the feeling that this is a practiced routine. Tina points to locations near where the flag is marked on the map. Slowly, she creates a perimeter with a pencil, rubbing it out and reapplying it with the help of the other members.
Maybe that's why they're in charge of defence?
That's as far as organization goes. The moment they begin to talk about attacking Kyle and Amos begin pointing at two different parts of the map. A shouting match ensues, one that is quickly added to by the fourth member who points to a different spot altogether and suddenly all three of them are yelling at each other and you don't have a clue what's going on.
Practiced routine your ass.
Eventually the three of them manage to agree on something and the meeting ends abruptly. You file out with Amos and Kyle who are leading the offence, the fourth member in the cabin is patrolling the lake, catching enemies as they cross over the lake.
"Honestly, you're still pretty green so we haven't really fit you into anything." Kyle says after you ask the two of them what you'll be doing. "So honestly, I'm happy with you doing what you want, you'll be an extra hand helping out wherever you go and we'll see what you bring to the table for the future."
You're about to take part in your first ever game of Capture the Flag! A weekly activity that pits the cabins against each other for bragging rights and more importantly, the first choice of that weeks dessert. What do you want to do?
[] Go on the attack, help try and steal the flag
[] Border Patrol, be the first line of defence against any attackers who cross the river
[] Play Defence, Patrol near the flag
[] Play Final Defence – Two campers are tasked to stay right on the flag, you are the final barrier.
A/N: Long time coming, not much to say other than I'm back at full-time study and still working full-time so I'm just swamped. That being said most assessments are done with so coming to what will hopefully be some free time to try and get some sort of an upload schedule sorted, thanks for reading and hopefully the next update won't be too far away.