[X] Plan: No Sense of Sublety

No plan without a mandatory "omae wa mou" teleportation spell is good enough imo.
 
I see so far virtually everyone has voted for Ember... ok it was meant to be Emberstride but apparently it's Emberstrike now, whatever. But yes, this is good, largely because it enables me to write a scene where Erika is trying to pull off that discorporate-and-reform trick that she saw the Djinn do, in an attempt to convince a sexy fire elemental that she is, in fact, interesting.

(Writing Erika is honestly just legitimately really fun for me)
 
I see so far virtually everyone has voted for Ember... ok it was meant to be Emberstride but apparently it's Emberstrike now, whatever. But yes, this is good, largely because it enables me to write a scene where Erika is trying to pull off that discorporate-and-reform trick that she saw the Djinn do, in an attempt to convince a sexy fire elemental that she is, in fact, interesting.

(Writing Erika is honestly just legitimately really fun for me)
Please tell me that it is possible to do the spell is such a way that you leave your clothes behind, since I can imagine Erika discovering that by accident while practicing and deciding that being able to do so would be extremely useful during certain....excursions.
 
One thing I hope is that not only will we be tested on learning spells, but that we will be asked to demonstrate them, as our talents and skills lie strongly in the casting aspect of magic :).

Edit: In retrospect, the plan should have been called "Utilitarianly PAINFUL! Blurry Precision", but I'm not that thoughtful :/
c'est la vie
 
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[X] Smite-Chaining Wizard
- [X] Wyrmfire, CN 6. Chaining aqshy into a constant flow of magical energy, you unleash a projectile that may strike up to (willpower bonus) targets within short range of each other, bypassing all cover and sparing any you do not wish to harm.
- [X] Emberstrike, CN 5. While this spell remains active, you can temporarily discorporate and reform a short distance away, effectively allowing you to teleport at will. No individual 'jump' may exceed a dozen or so yards in range, however.
- [X] Cauterise, CN 4. Heating your fingers until they can melt flesh and bone, you pinch shut bleeding wounds. Stops blood loss and restores 1d10 wounds, but is utterly agonising to anyone that isn't a bright wizard.
- [X] Veins of Light, CN 4. Taking the essence of fire into your own body, you create a vicious form of self defence. Every time you are wounded, all nearby targets take d10 damage and are set aflame.
- [X] Eyes of the Asp, CN 1. By looking for heat and passion rather than light, you gain the ability to see in the dark.

Wyrmfire sounds like a really good option for when Erika needs to go non-AOE, but also wants the option to hit multiple targets. Ignoring cover is just icing. I don't know what her willpower bonus is, but 58 looks okay, so presumably she could hit quite a few with one use...

Emberstrike is a useful movement spell, and up-to 35 feet or so is a lot of space to move around in during combat or otherwise.

I was initially kind of disappointed with Cauterize, since the potential combat applications sounded interesting, but thinking a bit more Erika really needs a healing spell of some kind.

Veins of Light, of course, for that unavoidable d10 fire damage, which I also want to see how it fits in with the Cuirass, and if it would be feasible to eventually combine the two spells.

Eyes of the Asp is pure utility. Being able to see in the dark is too useful in so many situations to ignore it.

Now, I'm trying to aim for more spells that are a bit easier to learn, but I don't entirely understand the mechanic system that this is running on so... criticisms and critiques would be very helpful.
 
Wyrmfire sounds like a really good option for when Erika needs to go non-AOE, but also wants the option to hit multiple targets. Ignoring cover is just icing. I don't know what her willpower bonus is, but 58 looks okay, so presumably she could hit quite a few with one use...

Oh, right, system terminology. "[characteristic] bonus" is always the 10s digit of the stat. So Erika has a willpower of 58 and a willpower bonus of 5. Similarly, she has a toughness of 44 and a toughness bonus of 4.
 
Oh, right, system terminology. "[characteristic] bonus" is always the 10s digit of the stat. So Erika has a willpower of 58 and a willpower bonus of 5. Similarly, she has a toughness of 44 and a toughness bonus of 4.
Okay, so Wyrmfire can hit up-to five targets in short range (not sure what that is) of each other, ignoring all cover, with little to no collateral damage to anyone or anything around it.

I don't know about anyone else, but that sounds like a ridiculously good spell.
 
@Maugan Ra how much damage do spells do? I checked that fireblast deals 7 base damage. Is that the same for all other spells?

Most spells under this system do damage based on a characteristic bonus plus a fixed amount. Fireblast is willpower bonus plus three, so for Erika at present a total of 8 base damage (a good to-hit roll increases total damage). Firebolt deals WB+4, lacking the AoE in exchange for potentially firing multiple bolts and a slightly higher base damage. Dragonsong deals TB+WB, so +9 for Erika, and bypasses all armour... but is harder to cast and shorter ranged/imprecise.

For comparison purposes, a blunderbuss shot is +8 damage, a sword or axe SB+4 (so +7 for Erika) and a warhammer SB+6... though most weapons also carry associated tags that offer benefits other than straight damage. Getting bitten by a dragon has a base damage of +10.

(Great Fires of U'Zhul, as cast by Erika, would hit one target with a base damage of +15 and then hit everyone within 15ft with a damage of +10, all ignoring armour. Then it continues to burn, inflicting d10+6 damage to everyone within that area for the next thirty seconds or so. This is enough to turn an entire regiment of Orcs into so much ash within a handful of seconds... provided you can cast it unimpeded)
 
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