LII - All Along the Wasteland
- Location
- London, England
Dawn finds you in another woman's bed, limbs askew and clothing spread over what feels like half the room, basking in the afterglow of some spectacularly vigorous lovemaking. You lie there senseless, positively delighted with the course your life seems to have taken of late, and only stir when at last Selena emerges from beneath the covers to curl up tightly against your side.
"You know," you say breathlessly, "if that's the kind of wakeup I can expect on the regular, I might never leave."
Your mysterious lover merely smiles at that, wrapping her arms around your waist and trapping one leg between hers. She could do anything to you from this position, and you wouldn't have the wit or will to resist.
"Would that be so bad?" She murmurs, running an elegant hand slowly back and forth across your belly, delighting in the hard lines of chiseled muscle to be found there, "I could certainly use a woman with your, mm, talents…"
"Don't tempt me," you groan, catching her wandering hand in yours before it can give you another reason to spend all day in bed as well, "It'd be fun, no doubt, but I still have my duties. I need to find my father."
You made a point of not revealing such things to her when first you met, but considering all the other compromising or downright embarrassing things you might have said in the throes of lust last night it doesn't seem nearly as important now.
"Oh?" Selena turns her head to meet your gaze, and you could spend years drowning in her emerald eyes without ever wanting to stop, "Is he missing, or merely estranged?"
You lean in and kiss her, and that stops the conversation for a prolonged and rather enjoyable period.
"Bit of both," you say at last, when you have your breath back, "he's… well, it isn't blood that ties us together, but I care about him anyway. He was the local priest in the village where I grew up, in Nordland, took me to the Colleges in person rather than see me harmed when the magic came, but… I don't know where he is now."
"Hmm. I could help find him, you know," Selena offers in a soft voice, the temptation of silken pleasure given form, "I have friends and agents all over the old world. They'll find exactly where he is, so you don't have to waste time searching, and until then you could… stay here, with me, like this…"
The thought should be tempting, but before she's even finished speaking you are shaking your head. "I appreciate the offer, but no. It's… I have to do this myself. I owe him that much, you know?"
Selena considers this for a moment, then shrugs, the motion sending a silken waterfall of night-black hair rolling across her shoulder. "Very well, then. I'll keep my end of the bargain, Magister; passage north to Dieterschafen at least, and payment for a job well done."
You blink, shifting a bit to look down at her. "Truly? Not that I doubted your word, mind, but you don't strike me as a woman to give up so easily."
Selena laughs, a throaty purr that does all kinds of wonderful things to your concentration. "Erika, I have not lived so long or risen so high by getting greedy. You've done me a great service, and given me a rather wonderful night at that. Why risk what we have with petulence?"
You kind of want to ask her about that, because the topic serves to remind you that while you've been spilling your heart to this woman she still hasn't revealed a single thing about who she is or where she's from. Still, asking a woman about her age is always rude, and do you really want to risk ruining a rather lovely morning by trying to pry?
"I'll have to go soon, to catch my boat," you say, rolling over in the bed until you are the one on top and Selena the one trapped beneath you, "but before then… one more, for the road?"
Selena licks her lips, and with a laugh you kiss her, first on the lips and then working your way slowly down the length of her body. It's a slow process, given how you linger in places, but you both agree the diversion is time well spent.
-/-
You leave Marienburg later that day, a first class passenger aboard a private cutter that seems halfway between luxury liner and cargo smuggler. Your time in the city of coin was short but memorable, and when you leave it is with several new scars, a pouch full of coins and a rather delightful soreness that you cannot bring yourself to regret.
(+5 gold crowns)
You spend most of the early parts of the journey in your cabin, grateful for the swiftness of the ship and the professional competence of the crew as you sleep off the lingering effects of your exertions at the party and beyond. You regret nothing, but there is no denying that strenuous activity is a bit beyond you; once you have recovered from the fatigue you spend three days fighting off what seems to be some kind of lingering infection you must have picked up at some point, confined to your cabin with light-headed nausea and skin several notches cooler than it should have been.
Fortunately, you're not exactly missing much, for after you've recovered and started going out on deck again you find that the terrain rolling past on your starboard side is frankly more depressing than the view is worth. The Wasteland is well named, for aside from Marienburg the majority of the rebellious province consists entirely of rolling marshlands, stinking fens and scattered hamlets that fish or hunt serpents among the fetid wetlands.
You've heard that the elector of Nordland maintains a claim on significant portions of this land, but hasn't managed to properly enforce them in several centuries. Personally you suspect that has as much to do with a lack of willingness as any insufficiency in capability; who wants to fight a war with someone as rich and well-connected as Marienburg over a few leagues of blighted marshland? No, when the Empire reclaims its rogue province, you suspect it will go for the place in full.
Ultimately, you wind up spending most of the journey below decks, practicing what magic you can within the confines of wood and canvas and working through basic fitness routines over and over again until your muscles ache from the strain. In between those bouts of productivity you find yourself fretting endlessly over what might await you on Nordland's shores, the reception you are likely to find when at last you track down the man you choose to call yourself father. When the worried looking sailor pokes his head in and asks you to come up on the deck, you're honestly rather glad of the distraction.
The fear and caution of the crew is an almost physical thing by the time you emerge, a stifling blanket of stress and gnawing unease, but at a glance you cannot see anything wrong. The weather is fine, the ship is sailing smoothly, and no one seems to be injured. In the end you give up and make your way over to the squat form of the vessel's halfling captain.
"What's going on?" You say, trying not to look down at them too obviously and failing. You had no idea halflings even knew how to sail, but this one clearly does, and his wooden leg makes a harsh clacking sound as he leads you over to the side.
"That," he growls, pointing at the horizon with one gnarled finger, and with a frown you follow his gesture until at last you see it. There is a dark shape on the horizon, some kind of waterborn craft you think, and… ah, yes. You can see why the crew are so stressed.
People are about to die.
"You know," you say breathlessly, "if that's the kind of wakeup I can expect on the regular, I might never leave."
Your mysterious lover merely smiles at that, wrapping her arms around your waist and trapping one leg between hers. She could do anything to you from this position, and you wouldn't have the wit or will to resist.
"Would that be so bad?" She murmurs, running an elegant hand slowly back and forth across your belly, delighting in the hard lines of chiseled muscle to be found there, "I could certainly use a woman with your, mm, talents…"
"Don't tempt me," you groan, catching her wandering hand in yours before it can give you another reason to spend all day in bed as well, "It'd be fun, no doubt, but I still have my duties. I need to find my father."
You made a point of not revealing such things to her when first you met, but considering all the other compromising or downright embarrassing things you might have said in the throes of lust last night it doesn't seem nearly as important now.
"Oh?" Selena turns her head to meet your gaze, and you could spend years drowning in her emerald eyes without ever wanting to stop, "Is he missing, or merely estranged?"
You lean in and kiss her, and that stops the conversation for a prolonged and rather enjoyable period.
"Bit of both," you say at last, when you have your breath back, "he's… well, it isn't blood that ties us together, but I care about him anyway. He was the local priest in the village where I grew up, in Nordland, took me to the Colleges in person rather than see me harmed when the magic came, but… I don't know where he is now."
"Hmm. I could help find him, you know," Selena offers in a soft voice, the temptation of silken pleasure given form, "I have friends and agents all over the old world. They'll find exactly where he is, so you don't have to waste time searching, and until then you could… stay here, with me, like this…"
The thought should be tempting, but before she's even finished speaking you are shaking your head. "I appreciate the offer, but no. It's… I have to do this myself. I owe him that much, you know?"
Selena considers this for a moment, then shrugs, the motion sending a silken waterfall of night-black hair rolling across her shoulder. "Very well, then. I'll keep my end of the bargain, Magister; passage north to Dieterschafen at least, and payment for a job well done."
You blink, shifting a bit to look down at her. "Truly? Not that I doubted your word, mind, but you don't strike me as a woman to give up so easily."
Selena laughs, a throaty purr that does all kinds of wonderful things to your concentration. "Erika, I have not lived so long or risen so high by getting greedy. You've done me a great service, and given me a rather wonderful night at that. Why risk what we have with petulence?"
You kind of want to ask her about that, because the topic serves to remind you that while you've been spilling your heart to this woman she still hasn't revealed a single thing about who she is or where she's from. Still, asking a woman about her age is always rude, and do you really want to risk ruining a rather lovely morning by trying to pry?
"I'll have to go soon, to catch my boat," you say, rolling over in the bed until you are the one on top and Selena the one trapped beneath you, "but before then… one more, for the road?"
Selena licks her lips, and with a laugh you kiss her, first on the lips and then working your way slowly down the length of her body. It's a slow process, given how you linger in places, but you both agree the diversion is time well spent.
-/-
You leave Marienburg later that day, a first class passenger aboard a private cutter that seems halfway between luxury liner and cargo smuggler. Your time in the city of coin was short but memorable, and when you leave it is with several new scars, a pouch full of coins and a rather delightful soreness that you cannot bring yourself to regret.
(+5 gold crowns)
You spend most of the early parts of the journey in your cabin, grateful for the swiftness of the ship and the professional competence of the crew as you sleep off the lingering effects of your exertions at the party and beyond. You regret nothing, but there is no denying that strenuous activity is a bit beyond you; once you have recovered from the fatigue you spend three days fighting off what seems to be some kind of lingering infection you must have picked up at some point, confined to your cabin with light-headed nausea and skin several notches cooler than it should have been.
Fortunately, you're not exactly missing much, for after you've recovered and started going out on deck again you find that the terrain rolling past on your starboard side is frankly more depressing than the view is worth. The Wasteland is well named, for aside from Marienburg the majority of the rebellious province consists entirely of rolling marshlands, stinking fens and scattered hamlets that fish or hunt serpents among the fetid wetlands.
You've heard that the elector of Nordland maintains a claim on significant portions of this land, but hasn't managed to properly enforce them in several centuries. Personally you suspect that has as much to do with a lack of willingness as any insufficiency in capability; who wants to fight a war with someone as rich and well-connected as Marienburg over a few leagues of blighted marshland? No, when the Empire reclaims its rogue province, you suspect it will go for the place in full.
Ultimately, you wind up spending most of the journey below decks, practicing what magic you can within the confines of wood and canvas and working through basic fitness routines over and over again until your muscles ache from the strain. In between those bouts of productivity you find yourself fretting endlessly over what might await you on Nordland's shores, the reception you are likely to find when at last you track down the man you choose to call yourself father. When the worried looking sailor pokes his head in and asks you to come up on the deck, you're honestly rather glad of the distraction.
The fear and caution of the crew is an almost physical thing by the time you emerge, a stifling blanket of stress and gnawing unease, but at a glance you cannot see anything wrong. The weather is fine, the ship is sailing smoothly, and no one seems to be injured. In the end you give up and make your way over to the squat form of the vessel's halfling captain.
"What's going on?" You say, trying not to look down at them too obviously and failing. You had no idea halflings even knew how to sail, but this one clearly does, and his wooden leg makes a harsh clacking sound as he leads you over to the side.
"That," he growls, pointing at the horizon with one gnarled finger, and with a frown you follow his gesture until at last you see it. There is a dark shape on the horizon, some kind of waterborn craft you think, and… ah, yes. You can see why the crew are so stressed.
People are about to die.
Article: What is it that has the crew so worried? Who has decided to try their luck against you?
[ ] Druchii. The Dark Elves of Naggarond bring no magic to this fight, but their murderous prowess is feared for good reason, as is their habit of leashing monstrous beasts to hunt and kill at their command.
[ ] Fimir. Wreathed in layers of cloying mist and guided to their prey by foul daemons bound tightly to service, the one-eyed Fimir are a dark legend of the Empire, their hunger for flesh and blood unmatched by lesser foes.
[ ] Norscans. The raiders from the north come to pillage and plunder for the honour of their dark gods, led by powerful sorcerers who study the blackest of arts and whose scrutiny drives their warriors to feats of unrivaled martial prowess.