And so you set off, leaving the shattered wreck of the Trandafir far behind. The Strigany form up into something approaching an organised convoy, the healthy hauling crates or sacks full of recovered supplies while the injured walk or are carried along in their wake. All of them glare sullenly at Rutger Reuter, who seems as oblivious to the bad mood as he is to anything else that might interfere with his outlook of relentless optimism.
"Come on, come on, can't be more than an hour of walking, I expect!" He says cheerfully, leading the way along the marshy river bank as though at the head of some ceremonial parade back at the capital, "Nothing for doughty folks like you, I'm sure!"
Personally, you think you make a much better choice of companion for the journey, and it seems Kezia agrees. The two of you adopt a position roughly midway along the improvised caravan, and soon fall into animated conversation.
"What's it like, always being on the move?" You ask, adjusting your grip on the crate of dried herbs that the young woman gave you earlier, already mourning the effort it's going to take you to get the mud out of your robes, "I've met a few wanderers, but they always seem to prefer having somewhere to go back to."
"It's nice, actually," Kezia replies with a smile. She has a very nice smile. "Always new things to see, new people to meet, and I don't have to leave my family behind to do it. It really helps to give you some… perspective, I think. I couldn't bear living in a single village for my whole life. I'd go completely mad."
Personally you think it depends on the location. You're a Nordland girl yourself, from up where the air is chill and the pines dark, so you can't see much appeal in this endless expanse of sodden mud and shivering rushes, but there are other places in the Empire that are really quite lovely.
"I don't know, I've heard people praising the concept," you say dryly, a faint grimace crossing your face as the mud sucks at your boot, "mostly nobles who'd really like the peasants to just stay where they are and stop bothering them, granted, but it still counts."
"Urgh, nobles.
Definitely don't miss the thought of having some of those around," Kezia wrinkles her nose in disgust, which really just draws your attention to her cheeks and her lovely dark eyes, "But what about you? What's it like, being a wizard?"
You consider your answer for a moment. How are you meant to sum up the total of your life in a single line or two? Well, no, that's not possible, and it's not really what she's asking for either. She already told you what it's like being one of the Strigany, so offer her something in kind.
"Lonely," you say at last, making sure not to sound too wistful or depressing, "We're not required to be apart, usually, but… I can see things,
do things that no one else can. Outside of the College, no one I meet really understands what it's like, and with the best will in the world that creates some distance."
You might have failed in sounding upbeat about that, because Kezia switches her own burden around and then uses her free arm to give you a brief hug. It's rather nice, for all its brevity. Her hair smells of flowers.
"I've heard stories about your Colleges," she says with a delighted smile, letting go of your waist far too soon, "is it true that they can fly, and carry you across the Empire?"
You're fairly sure you have some other listeners by this point. None of the shuffling, panting Strigany around you are obviously eavesdropping, but you're an outsider and the conversation has moved onto flying castles so
someone is probably paying attention. You'd be a little insulted if they weren't.
"Hah! No," you snort, "though maybe if they gave the Patriarch the funding he wants that will change. For now, though, the Bright College stays in Altdorf."
You didn't expect to get away with such a minimal level of detail, and sure enough the next twenty minutes or so are spent answering Kezia's increasingly eager questions as she grills you relentlessly on every aspect of College life. You tell her about the great brass doors, the thick stone walls, about the open fires in every room and dormitory and the ways you learned to work with them. At her prodding you even recite some of the old mantras that apprentices were forced to use in order to focus their will and learn and appropriate discipline.
You
attempt to demonstrate some of the martial exercises as well, but they were not made to be performed with a box of herbs in hand and the whole display ends up looking rather tragically comical.
"It sounds very strict," Kezia says sympathetically, kindly not laughing at your absurd attempts to demonstrate a one-handed sword maneuver, "do they train all wizards to be soldiers, then?"
"Well, the other Orders do things differently, but the Bright College? Yeah, more or less. They have to," you explain with a shrug, "Fire is the easiest magic to call up, but that makes it dangerous. You need to learn discipline if you want to use it, and since we're bound by law to assist the Empire in battle if needed, combat training hits two birds with one stone."
Such discipline doesn't work for everyone, but you can't find it in yourself to regret that. The other Colleges maintain perpetual apprentices as aides and assistants to more senior graduates, with the aim of making a place for everyone regardless of their level of talent, but a pyromancer cannot afford to slack off like that. In the Bright Order, you graduate or you die. Not that you intend to tell Kezia that. It might give her the wrong impression.
"What about the Strigany?" you say instead, "It's a dangerous world, especially for people who can't hide behind thick walls if they need to. Surely you have soldiers of your own?"
"Not since Mourkain fell," Kezia shakes her head, "We have some fighters, for self-defence, but mostly we stay on the move and avoid the worst places as best we can. I wouldn't be any good at fighting, anyway - I never liked hurting people. Leave me to my herbs and poultices, I think."
You nod agreeably. Combat isn't for everyone, and truth be told you think the world is better that way. What's a battle-scarred heroine to do without beautiful maidens to rescue? Not that you want Kezia to be in danger, exactly, but if she
was and you saved her from it maybe she'd be grateful and…
"Not much of a herbalist myself," you say hurriedly, abandoning that line of thought before anyone notices the look in your eyes, "always left that sort of thing for the Jade College… maybe the Amber as well. What sort of things can you do?"
"Oh, all sorts of things," Kezia says eagerly, "There's herbs to dull pain, herbs to fight infection, to strengthen the constitution and treat disease… you have to know how to prepare them, of course, just shoving them in your mouth will make you sick at best, but I pick stuff up really quickly. Just as well, too, since it's not like we can go to a Doktor if someone gets sick…"
"No one sees a doctor unless their blood is blue as the sky," you say with a laugh, before pausing, "surely the Shallyans will look after you, even so?"
"Sometimes, yes," Kezia shrugs, "after they've taken care of anyone more local, anyway. And if the guard let us into town in the first place. Your gods are good to you, but they're not
our gods. I don't think they ever will be."
You think of the thud of axe cutting through rope, a wolf's howl of outrage quieting the clamour of the mob. "I… can't imagine what that's like."
"It's not so bad. Like I said, my people are family, and family looks out for family," Kezia says softly, her gaze drifting across the ragged band of Strigany all around you, their livelihoods carried on their backs, "it's why we worship our ancestors. They look out for us when no one else will."
Well. You have… absolutely no idea how to respond to that, and smart enough to know that you'll botch any effort at offering comfort. Instead you choose to focus on studying the surrounding terrain, which might have been a mistake because now that you're not distracted by a pretty herbalist you can see that this entire place is utterly fucking
miserable.
You can't be more than a dozen metres from the river itself, but sometime during your journey a thick fog has rolled in off the water, and now there's nothing to see in any direction save an endless blanket of stifling grey. The croak of amphibians and the dull squelch of boots in the mire replace all conversation, and despite your earlier use of
Aqshy the damp cold sets your bones to aching. All thought of resuming conversation fades, drowned by the endless haze, and the rest of the journey is spent plodding along in uncomfortable silence.
Eventually, just around when you were beginning to wonder if Rutger had gotten you all completely lost, you reach your destination. Here the river joins its source, a massive lake of steel-grey water, and the sodden marsh gives way to a relatively stable outcropping of stone and thinly spread dirt. Clusters of spindly shrubs dot the landscape, and the gloom of the coming evening paints washes all colour from the world.
"Ah, here we are at last!" Rutger sighs, running one hand through mist-damp hair as he turns back to look for you, "Miss Kurtsdottir, if you would come with me?"
You nod apologetically to Kezia, who sets butterflies loose in your stomach with a smile as she takes the extra crate of herbs from your arms, and make your way up the column to join Rutger. Now that you look, you can see that the spit of land up ahead is not unoccupied; a cluster of the distinctive half-tube wagons that carry the Strigany around are parked in a cluster near the coast, while a pair of tents in bright colours have been set up on either side. Wooden boards provide walkways across the soggy ground, while piles of stone and brick are strewn haphazardly across the entire area.
You're no engineer, but you
really doubt this is how a construction site is meant to be laid out. You can even spot several areas where the foundation ditches have collapsed inwards or become horribly waterlogged.
"I must apologise, Miss Kurtsdottir, but I am feeling quite exhausted," Rutger mutters, leading you further into the camp, "I'll hand you over to Thulgrim and he can take you to Johanna, I think. They'll fill you in on what needs to be done here."
You consider pointing out that he apparently hired you to protect
his interests here, but considering how much energy appears to have gone out of the puppy-faced young man you doubt it will achieve much. Instead you simply nod and follow silently as he leads you across the construction site towards an elevated wooden platform. Standing there, a billowing pipe clenched between blocky teeth and arms folded beneath a thick black beard, is a dwarf.
"Thulgrim!" Rutger calls out, raising one hand in some limp imitation of a wave, "I say, Thulgrim!"
The Dwarf turns to face you, and you're fairly sure you catch a glint of hostility in his eyes before he masters himself. It's probably the wizard robes. Then he hops down from the platform and waddles over to you, exhaling a thick cloud of smoke from between his teeth that leaves Rutger spluttering. "Back so soon, manling?"
"I… yes there was…" Rutger coughs, waving one hand in front of his face to clear away the pipe smoke, "something of a mishap… on the river. We'll need to compensate Master Reiko for the loss of his boat, I'm afraid."
Thulgrim just grunts, apparently unconcerned. Then he shifts his beady black eyes to study you. "Who's the mage?"
"Erika Kurtsdottir," you say flatly, before Rutger can take enough of a breath to start showing you off, "Here on commission. Heard you have some cursed stones that need taking a look at."
Thulgrim just grunts, extending one hand towards Rutger, and gods his hands are filthy. You'd expect a labourer to have calluses and a bit of dust but it looks like he spent all day crawling through the marsh. For his part, the merchant just hands over the chest containing the money, nods his floppy head, then turns and wanders off in search of his bed.
"Come on then, mageling, we'd best go see Stiegler," the dwarf says, pausing only to burp up another lungful of smoke before he turns and begins striding off, "though what good your twisty elf-magic will do for a project like this is beyond me."
"I don't tell you how to do your job, dwarf, so don't tell me how to do mine," you say waspishly, struggling to control your irritation, "though given the state of this place maybe I should."
"If I had a proper work-throng of Dawi to direct, this construction would be solid as the mountains," Thulgrim growls, clamping his pipe back between his teeth as he goes, "but instead I've got two bickering merchants and a collection of shiftless manlings. If you think you can do better, go right ahead."
Well. You're not entirely sure what you should say to that, so you do what your father always told you and say nothing at all. Together, the two of you stump your way across the construction site towards one of the big tents… or, no, to the wagon next to it, it appears. Interesting. As you approach, you see a rough-looking man in a mud-stained tunic emerge from the far side and head off into the swamps, but he doesn't stick around and Thulgrim seems content to ignore him in favour of stumping his way up the small flight of steps and hammering on the door.
There is a muffled curse from somewhere inside, and then the door is yanked open with a frankly unnecessary degree of force. The woman responsible seems like she could fairly have been classed as a great beauty if she had managed to get any kind of sleep in the last month or so, but now her tangled mop of blond hair and bloodshot eyes just look kind of pitiable.
"I was…
hoping... to get some sleep," Johanna Stiegler hisses, her unblinking glare uncommonly akin to a snake roused from the depths of its lair, "whatever it is, can it not wait until the morn?"
"Boat came a cropper," Thulgrim grunts, pushing past her to dump the coin box on the ground of the wagon with a dull thump, "Rutger wants the Strigany paid for it. Oh, he also hired the wizard."
For a moment, Stiegler's expression contorts into a mask of near bestial rage, before smoothing out as she pinches the bridge of her nose with a gloved hand. "Of
course he did. As if my esteemed partner hadn't already provided ample evidence of his profligacy and incompetence… I suppose he offered to pay you handsomely, too?"
"Standard rates," you nod, choosing to make no mention of the promised crown for the physical labour to someone so clearly on the verge of snapping outright.
"Which, of course, are far from cheap," Stiegler sighs, before turning back to Thulgrim, "Dwarf, I have an entire campsite rammed full of supposed assets that have completely failed to profit me. Tell the Stirgany he'll get his compensation when the mill is up and running and not an instant sooner."
Thulgrim shrugs and shoulders his way back out of the caravan, almost knocking the merchant over as he goes. You can almost see the calculations flickering through Stiegler's mind, as she weighs up the satisfaction of calling the Dwarf to task with the frustration that getting any kind of result will likely to take, before she just sighs again. Then she beckons you inside.
"Come along then, Miss Kurtsdottir. Let's talk. Briefly, if you would - I
do want to get some sleep tonight."
Nodding, you step into the caravan behind her. It's likely too dark already to conduct a proper inspection tonight, so you'll keep it brief, but there are still a couple of things you want this woman to clarify with you first.
Choose two of the following to discuss with Johanna Stiegler before she kicks you out and tries to get some sleep. The two with the most votes by line will be covered in the next update.
[ ] The Standing Stones. Reuter said the Strigany think the things are cursed, and that Stiegler is a local. What can she tell you about them?
[ ] The Strigany. They don't look like trained builders, and there's no sign of other labour around. Why hire them in particular? Any issues there?
[ ] Rutger Reuter. She clearly doesn't like him, but he seemed to regard her highly. What's the story there? Is it likely to cause you any problems?
[ ] Thulgrim Nadrisson. The Dwarf was… not what you were expecting. He certainly doesn't seem to respect anyone else involved here, yet he's still overseeing the construction. What's the deal there?
[ ] The Beast. Mother Vadoma kept talking about some kind of Beast. Is there anything to that, as far as Stiegler knows?