Of Winding Ways and Cunning Devices

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[X] 756 Anno Domini: It is the year 756 and the Tang Empire has fallen into bloody civil war. With the defeat of General Geshu Han near Tongguan Pass, the road to Chang'an, the seat of power of the Tang dynasty, now lay open before An Lushan, the once famed general turned infamous rebel and his hundreds of thousands strong army…
Maybe something like this? Or is it a bit short?
I think all of the destinations are supposed to be based on CK2 starting locations and China isn't included in the game as far as I know.
 
[X] 936 Anno Domini

I like this better than 867 vikings are still around. The Norman's are a thing, still very much viking only their new Christian faith tames them.

[X] 867 Anno Domini

For 867 I'm guessing the Viking and all their adventures are the main attraction

[X] 1337 AD Anno Domini

The hundred years war, the peak of chivalry. The recomquista is in its final stages. Byzantium a a shadow of itself even after a century and more after the sack of 4th crusade.

Plus there are great maps from this time and records as well.
 
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It might be worth starting to think about what we can actually offer any potential employers in the this new world. We're likely the most personally lethal combatant anybody has ever encountered as well as a brilliant cavalry officer and a solid naval captain but how are we going to get our foot in the door to demonstrate those abilities?
 
It might be worth starting to think about what we can actually offer any potential employers in the this new world. We're likely the most personally lethal combatant anybody has ever encountered as well as a brilliant cavalry officer and a solid naval captain but how are we going to get our foot in the door to demonstrate those abilities?
I mean honestly to any non christian society that more bodies is just great. Any viking sea king or pagan ruler would happily take us and our men into his warband. In fact even christian kings would pay handsomely for our skills as long as we don't burn their stuff of course. The carolingians are always at war with each other and can't exactly be picky all the time.

Also our ship, horse and equipment are probably big indicators that we are a person of importance to anyone we meet A ship carrying 60 men is a kingly ship arounf this tine. Not to mention the general height of our crew very much lends an air of martial competence.
 
We should definitly have some knowledge to sell too.

Shipbuilding, architecture, healer's arts and so on.
Even if we aren't really specialised in these things, Numenorean craft was far superior to anything regular men had in these areas.
 
I don't think we personally really know much about those things, we'll just have to hope someone on our ship knows about it.
Edit: Though our high learning might imply that we picked up a bunch of different things during our persuit of sorcery.
 
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