Voted best in category in the Users' Choice awards.
I just really hope she doesn't go after Grimmjow. She has to have her sights on Nnoitora or she will die.
 
To be fair, she was weakest before she picked second Champion skill. As of now, she probably has a fair shot at some people she was afraid of before she defeated Yammi.
she's aiming to get a legendary now as well, will probably get something ridiculous out of it once she grabs it.

Although until she gets her control up to a decent level afterwards she won't be able to use it for very long.
 
I just really hope she doesn't go after Grimmjow. She has to have her sights on Nnoitora or she will die.

Yeah the high frequency blades she gets in resurreccion will chew through Nnoitra's hierro pretty quickly.

Her control is already far more more than just decent; it's just two-tiers gap between Master Control and Legendary Ressurection is something else. :V

On the bright side, the 10-20 seconds of uber resurreccion she gets to use is going to be pants shittingly terrifying for whoever she's fighting.
 
[X] Plan Utility Moth
- [X] 600 XP for Perception
- [X] 200 XP for Medicine

As it stands, we're going into trouble. Nemo doesn't know what kind of trouble it will be. It could be dangerous missions, it could be some kind of retaliation from Soul Society, it could be treachery and back-biting in Hueco Mundo. Perception, therefore, serves a vital role in seeing that trouble coming. Additionally, Nemo is a specialised, fragile character and she's likely to be going up against characters with unknown capacities. She was blindsided by Uruu and nearly paid very dearly for it.

For all these reasons and more, Nemo should level Perception. That's enough to get it up to a nice stable level and then she can leave it, without it dragging her down and providing her with a useful bit of forewarning in the dangerous territory ahead.

The idea to dump everything into Marana is foolish. She does not have enough XP to afford it, and to do that means she'll be going into the next arc with no power ups or anything. Marana is a support skill, and from this arc Nemo knows that shit is going down. The "everything in Marana" is memeing, nothing more.

However, she's been practising with Medicine this arc, and she's very aware of how dangerous things are getting. This would leave her only 200XP away from the next level of Medicine, which allows her to almost certainly have obtained it by the end of the next arc. This means that she can be MEDIC MOTH, and cover for the lack of Esmeralda for Cirruci - and I think we're all fairly sure that Cirruci can't keep herself out of trouble or avoid running her mouth.
 
[X] Plan Utility Moth
You take out of your uniform the small candy ball you found in Urahara's secret stash, and put it on a shelf above your working table. With the help of his files, you now recognize it as what it is: an Artificial Soul of some kind. It will deserve further study before you decide what to do with it.

We just stole Kon huh?
 
[X] Plan: SCIENCE!
-[X] All XP in Marana

would rather have SCIENCE! than just perception, it would be nice but people have made a good point that the sooner we get Rank 3 in Marana the more options we can prepare for the next clusterfuck of a mission Aizen gives us.

Also seeing as Omicron has tentatively said that advanced skills only have 4 ranks getting the 3rd rank of it will probably give us some exotic options.

(huh just realized we also have rank 3 regeneration while Nemo's sword is released...if we get to rank 4 natural does that mean we'd have better regen than Ulquiorra from having rank 5?).
 
You take out of your uniform the small candy ball you found in Urahara's secret stash, and put it on a shelf above your working table.

Wonder what mod soul this one is. Oooh ooh maybe we fucked up the Bount arc by stealing the Bount detecting mod soul prototype!

For obtaining the Artificial Souls files, and for the intense study you will make of them, you gain 500xp in Advanced Skill: Marana.

Hey @Omicron are you willing to tell us whether this bonus xp would've changed depending on what we stole?

[X] Plan Hide and Seek
- [X] 600 XP for Perception
- [X] 200 XP for Control
 
[X] Plan: SCIENCE!

The research we just got is incredibly valuable and would be major if we could work with it. Getting Maraña up to the level where we can use that research will be far more rewarding than anything else.

Marana is a support skill, and from this arc Nemo knows that shit is going down.
Nemo is a support character. Developing a support skill is not a bad thing.
 
I agree with @EarthScorpion in regards to Medicine. I don't agree with him in regards to Perception - mostly because honestly, I feel that Omicron's writing is at its absolute best when it's doing the 'Beast of Revelations' style. I also feel like people are making out Reiatsu Perception to be more required than it actually is since Omicron's note on the matter. It's not any stronger or weaker than any of the other skills on its own.

However, he is right in that it's probably a good idea to actually get a level up out of this handout, so hm, what do we have here...oh, would you look at that, one of the skills we were originally going to level is also only 600 XP from leveling. Sonido is just a much more interesting skill than Perception, don't you think?

[X] Plan Medicaid Moth
- [X] 600 XP for Sonido
- [X] 200 XP for Medicine
 
[X] Plan Medicaid Moth
- [X] 600 XP for Sonido
- [X] 200 XP for Medicine

I've been clanging about the sad state of sonido, the cornerstone of keepaway, for a wee while now. It's past time to rectify that.
 
[X] Plan Full Support Moth
- [X] 400 XP for Marana
- [X] 400 XP for Medicine

Getting the next lvl in medicine plus getting marana closer to lvl up
 
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