[X] Plan Utility Moth
- [X] 600 XP for Perception
- [X] 200 XP for Medicine
As it stands, we're going into trouble. Nemo doesn't know what kind of trouble it will be. It could be dangerous missions, it could be some kind of retaliation from Soul Society, it could be treachery and back-biting in Hueco Mundo. Perception, therefore, serves a vital role in seeing that trouble coming. Additionally, Nemo is a specialised, fragile character and she's likely to be going up against characters with unknown capacities. She was blindsided by Uruu and nearly paid very dearly for it.
For all these reasons and more, Nemo should level Perception. That's enough to get it up to a nice stable level and then she can leave it, without it dragging her down and providing her with a useful bit of forewarning in the dangerous territory ahead.
The idea to dump everything into Marana is foolish. She does not have enough XP to afford it, and to do that means she'll be going into the next arc with no power ups or anything. Marana is a support skill, and from this arc Nemo knows that shit is going down. The "everything in Marana" is memeing, nothing more.
However, she's been practising with Medicine this arc, and she's very aware of how dangerous things are getting. This would leave her only 200XP away from the next level of Medicine, which allows her to almost certainly have obtained it by the end of the next arc. This means that she can be MEDIC MOTH, and cover for the lack of Esmeralda for Cirruci - and I think we're all fairly sure that Cirruci can't keep herself out of trouble or avoid running her mouth.