Voted best in category in the Users' Choice awards.
Question since we ranked up both marana and style do we at least get a new outfit? Not a enchanted one just a brand new snazzy outfit to go with our higher style and sewing skills!
 
Question since we ranked up both marana and style do we at least get a new outfit? Not a enchanted one just a brand new snazzy outfit to go with our higher style and sewing skills!
No offence meant to Alphonse but yeah, making our own uniform we should be able to put a lot more time an effort into than he could. Should be good practice and just nice fluff.
 
There's been at least one single-use Marana item on offer before, so possibly. They aren't very popular for obvious reason: they only work once and you can't mass-produce them like Potions of Healing in an RPG.
So could we make an Instant Strait Jacket with an in built power limiter? Perfect for restraining our foes.
 
Nemo's Medical Journal

-------------------------------------

Trying to combine medical knowledge with Marana to revolutionize Hueco Mundo emergency care. Experiments documented below:

Experiment 1, the self-deploying tourniquet. Made from the shed skin of a snake-like hollow, this instrument, when applied to a limb in an emergency, constricts it to stop catastrophic bleeding.
Results: Cirucci stumbled in to my workshop, bleeding profusely, using Golodrina's wire as an improvised tourniquet. Was unable to return Experiment 1 for re-use, although she reported with satisfaction that it "works on necks", and suggested that the Septa Espada might be contacted for recovery.


Experiment 2, the automatic splint. Produced from a shinigami who displayed the ability to grow vines on enemies, it binds a broken limb into position and immobilizes it for future treatment.
Results: Cirucci entered workshop, hobbling on improvised crutch due to broken leg. Reported high satisfaction with experiment 2, last seen in the possession of the Sexta Espada. Note: add "not intended for oral use" label.


Experiment 3: ...
 
If we can make power limiters I'd rather use it on ourselves so we can use it for training like Cirucci did with her accessory made from Findorr's mask.
The reason why the power limiter let Cirucci train better is because it let her train with someone she otherwise would've outclassed too much. It won't increase our training speed on its own.
 
The reason why the power limiter let Cirucci train better is because it let her train with someone she otherwise would've outclassed too much. It won't increase our training speed on its own.
I know thats why I was thinking we go out in the wilds of the never ending sand and fight random hollows for training and at the same time potential regents for new outfits or accessories. I figure with cirucci mad at us we gotta look for other training partners for awhile and I don't trust any of the hollows in Las Noches.
 
I know thats why I was thinking we go out in the wilds of the never ending sand and fight random hollows for training and at the same time potential regents for new outfits or accessories.
If fighting random hollows is at all effective for training, that means our power is limited enough that they'd have a good chance of killing us. It is not worth it and it is unnecessary. If we want to train, there's absolutely no reason to do it with Cirucci instead. Not only will she not kill us, she has Master skills and would thus be a better teacher than just whacking hollows on the head until they die.
 
Chapter 7, L. Gifts
Part 1 of the Night of Three Updates. (No, it's got nothing to do with Number None, you guys only get one.)


L. Gifts


"...and the food is just so good. It's nothing like in Las Noches. For one, they have things that aren't meat! It took me a bit of time getting acclimated to it again but now I just can't have enough sugar."

You smile. You're not sure you could get used it to it as a permanent fixture, but you remember Riruka's ice cream milkshake and it was a thing of delight. You're glad Esmeralda is finding good things in her new living arrangements.

You're both sitting on a rooftop, overlooking the city at sunset. The crowds don't make you so uneasy when they are far below, more like a flowing river than real people. Esmeralda digs into a bag of sweets and gives you one; it's white, soft and squishy under the touch, and when you bite into it you feel a gelatinous envelope and, within that, a sweet, tasty core of some kind of paste. It's delicious.

"It's not all roses and sunshine," Esme shrugs. "That squat you found me has plenty of room but it's so empty and disused. I haven't really gotten around to getting furniture for it - I'm not sure where to even look for it, or if I could carry it myself, or make it pass through walls, or if humans would see it moving around…" She sighs. "Truth be told I hope to find a better place eventually."

You nod, understanding. You could give her some pointers, but you don't want to hassle her with advice this early on. She still has to find her marks around here. You'll just give her a few tips on places you've found nice furniture before. At least you hope she's been safe.

"I haven't seen a shinigami or a Hollow since I've been there, but I suppose that's natural," she says rubbing her chin. "I can't sense them and I doubt they can sense me, so I would have to literally walk in on them by accident. Sometimes Doggy will pause in the middle of our walks and bark, and I think it's to warn me of some spiritual being nearby, so I always turn back and go somewhere else. Better safe than sorry."

The dog barks enthusiastically at that, as if he understood her and showed pride in his role as a guardian. As for you, you raise an eyebrow. "Doggy"?

"I don't know what Yammy called him, all right!" Esmeralda says, flustered. "If you can ask someone who did know, it'd be great. I can't just keep calling him Doggy, but I am terrible with names."

You nod, mentally putting her request on your to-do list. You ask her if she's getting along with Riruka and her friends.

"They're… Fine, I guess?" Esmeralda shrugs. "Riruka's a good girl, but she is very manic. I like being around her in short doses but she exhausts me. The others are all too reserved or taciturn to know quite what to make of them. Well, a couple of them don't seem so - that other woman they have - but they aren't around all that much. Their leader isn't either, I chatted with him a couple times, but… He's obviously interested in my nature, my origins, what Las Noches is, how it works, who rules it. I don't know how much I should tell, and I'm not sure what'll happen if I don't tell them anything."

You frown. They better not do anything untowards. If she has any issue with them, she can tell you, and you'll make sure to solve that problem one way or another.

"Nah, it's fine. I guess any medium would be curious how the world of ghosts works. And Riruka has found me very nice clothes."

You nod approvingly. The dress Esmeralda is wearing is as long and wholly covering as her previous uniform, but the differences stop there; it is a soft, elegant pink, with lightly frilled sleeves and an adorned hem. You suppose that for a human it would be a highly valuable item, a piece of clothing set aside for special occasions, but a spirit has fewer concerns when it comes to dirtying or damaging their clothes - provided they don't get into fights.

"I do have one request, though," Esmeralda says sternly.

You nod. Anything in your power.

"You need to get me entertainment. I've been pillaging local libraries for books, but at some point I get tired of reading."

You will… Try to find something. You rub your hair; entertainment is one of the scarcest resources in Las Noches.

"Well, it's not an emergency," she sighs. "At least I'm getting into Japanese literature, never read any before. Truth be told, I have no idea how I can even read the language."

You're not sure either. Probably something to do with being a ghost. You never had to learn any of the (few) human languages you've come across since you became a Menos, and you don't remember which language you used to speak back… Before that time. And still you couldn't make out the engraving above the Seat of Ten Kings.

More spooky spirit stuff to never think about because you have more pressing concerns, you decide.

"We've run out of snacks," Esmeralda says, upending her bag and leaving a few sprinkles fall down. "Wanna go for a walk?"

You nod affirmatively, and the both of you jump down from the rooftop, down, down into the crowd below.


***​


You look dubiously at the array of strange items taking up the central table of the Red Chamber. Cirucci is fluttering on the platforms up above, having told you to have your way with them. You remember her voice, curt and dismissive - but not of you, of the items themselves. You're not sure how long this coolness between you will last. You simultaneously regret speaking up, and feel you were right to share your doubts. You only regret the consequences.

You never knew Espadas exchanged gifts. You used to think Las Noches's society was too loose and predatory to have any strict rules of etiquette, but Cirucci's training has taught you how wrong you were; what they lack is formality, their rules are not explicit. But the tricks of manners, bows, deference and grace she taught you still work fine on most Arrancars. You simply didn't grasp the rules because one had to be immersed in them.

And so, not because it was mandated by some firm social agreement, but rather because each of the Espada (save one) decided to make a mark on the newest and (officially) weakest of their number, Cirucci has received gifts.

From Aaroniero, the Ninth, a transparent jar containing a yellowish fluid in which are preserved a variety of autotrophs, cured and seasoned but not killed. If you look at them closely, you can see them shift slightly from time to time. A card written in a single continuous line of near-indecipherable squiggles presents them as "delicious snacks" for "the Diez's enjoyment." Cirucci gave one look at the jar, cringed, and put it down to never look at it again.

From Szayel, the Eighth, an elaborate letter expressing thanks for his latest test subject, a warm welcome to someone who obviously knows how to please her colleagues, and his best wishes in her future endeavours. It is interspersed with vague descriptions of his "recent work" (all the more horrifying for stating nothing and implying much), and reading between the lines you feel he added them because he genuinely thought that Cirucci would enjoy reading about the abasement of her enemy. She blanched on reading it and tossed it away, along with the item attached to it: a fragment of jawbone. "It fell off during a particularly harsh part of the initial process, and could not be reattached; I thought you would enjoy it as a souvenir," Szayel writes.

Zommari, the Seventh, sent a polished stone carved with the image of an eye. The Numero who brought it (not a Fraccion, you think), said in a monotonous voice: "All things are one in the eye of God, and all are looked upon equally. The teacher invites you to discuss Truth whensoever you wish." Cirucci waited for him to leave, then rolled her eyes and tossed the rock onto the table.

Grimmjow, the Sixth, sent his elegant blond servant Ilforte to give your mistress a necklace of claws. Ilforte's gracious words, polite demeanor and elegant bow made your mistress smile, but for the necklace she had nothing but scorn. "I believe these are some his claws, shed when he first broke his mask", she said. "He sends them as a reminder that for all our pretense of being a society and an army, having nobility and holding court, we're still only beasts at heart. Fool of a cat."

Nnoitra, the Fifth, sent nothing. You both feel very relieved.

Ulquiorra, the Fourth, sent a sword. It is a thing of beauty, forged with a smooth curved and a shining blade, a decorated hilt, a pearl for pommel, and a scabbard embroidered with a filigree of gold. At first you were surprised, and took it quickly to your mistress. She gave it one look, drew the sword, swung it through the air, and sheathed it again. "The edge is blunt", she hissed, "the steel is beautiful but brittle, and the balance is off. A ceremonial weapon, beautiful to look at, useless in combat." Her wrath surged for that one, and you took away the blade before she would shatter it on the wall in anger.

Harribel, the Third, sent a formal, yet polite letter of congratulations, offering that she and Cirucci meet together sometime.

Barragan, the Second, sent a chest of sand. That puzzled you for a while, until you remembered your meeting with him, and his musings over kingship. He is the King, and he is offering Cirucci a gift of earth: a lease on some small part of Hueco Mundo. An acknowledgement of her nobility, and yet simultaneously a reminder that he is supreme - at least compared to her. Her eyes narrowed in quiet distaste, but she said nothing.

Starrk sent cake. It was delicious. You think Lilynette made it. Honestly, you're not even sure Starrk knows she sent it.

You know where most of these will end up: in Cirucci's vault, preserved as souvenirs, sitting pristine but useless. You don't think she would mind if you took one of them to do something with, although you are a bit afraid to ask. You've been working much on your tailor skills lately, spending hour after hour locked in your workshop.

You think of it as a useful skill to develop for your own use and Cirucci's benefit, one almost unique to you in Las Noches, an edge no other Arrancar has. You acknowledge that the intense focus and isolated, mental nature of the work makes it a good way to center yourself, to not think about the rest of the world or any fears and concerns you may have. You try not to think about how it also lets you avoid confrontation with your mistress. You're still not sure what to say to make it right.

Well, you rarely speak, after all. Maybe you don't have to say something. Maybe you can just do.

You look upon the table of gifts, and on instincts pick two to take with you into your dim and secret workshop. You have work to do.


***​


The pain is sharp and bitter, with an edge of satisfaction to it. It is not unlike the feeling of speaking up in anger, letting out bottled up feelings that should not have seen the light of day. You see lights dance before your eyes, and take a moment to compose yourself. You wait for the smoke of your Bala to blow away from your wounded thigh, then relax your leg as best as you can. You wait for the internal bleeding to do its work, forcing your regeneration to stop. When you can't feel your leg anymore, you take the scalpel and slice the skin of your thigh in a perfect straight line.

Blood comes gushing out, and you swab it away. You unfold the skin, holding your breathing low and steady. You grab a handful of clamps with which to hold the vessels closed, and look at where the blood pooled at the center of your thigh, preventing circulation. You have vivid memories of Cirucci's arm after her fight against Yammy, the mesmerizing and disturbing pattern of blues and purples and blacks - the bone had not fully broken, but the limb was bleeding on the inside. You need to know how to fix this if it happens again in an even worse fashion.

You drain the blood that has pooled into the muscles and veins, at the heart of the limb around the bone. You stitch the damaged veins closed. An Arrancar's biology is resistant enough to blood loss that a transfusion should be unnecessary, provided you can fix the internal bleeding and drain the blood causing pressure. You do quick work, though your mind grows hazy.

But eventually, you slip. Your needle slices the thick artery, and in your dizziness you put too much strength in it. You start bleeding profusely, which makes your hands shake and your vision blur. Your hands won't be steady and quick enough to heal the damage before it kills you.

You put down the tools, recline in your chair, close your eyes and inhale deeply. Reishi burns through you, scouring your limbs, a solar flare of agony. The artery closes itself, the stitches pop as vessels assert their wholeness, muscle fibers weave into each other, and finally the skin folds back without a seam. You breathe out heavily.

No more of that for today.


***

"It's time," Cirucci says, looming in the entrance to the bedroom, and you understand immediately. You put down the long case clock you fetched from the Living World (the door- you shake your head, no thought of that for now) and hurry after her.

Aizen is sitting on his throne. You think he must leave it sometimes, to attend to other work, but you rarely remember seeing him standing. With Las Noches ready to move at a word from his mouth or a gesture from his hand, it is almost as if the fortress is an extension of him, a body he can move with his will, sparing him the need to ever stand from his chair.

The other Espadas are not here today. There is only the blind and quiet Tousen, standing below his master; Aizen's fierce assistant Loly, only technically a Numero, sitting bored on one of the stone steps framing the room; and Ulquiorra Cifer, whose gaze makes you shudder. Today his reiatsu is contained, smooth, without angles. He is not a void of despair, only an empty outline in your vision. You do not look directly at him.

"Welcome, Diez," Aizen says, his voice a genial greeting that reverberates through the cavernous room.

"I await your orders, my lord," Cirucci says kneeling (you do the same a step behind her).

"And orders you will receive. I had originally planned this mission for Ulquiorra alone, but it seems a good opportunity to test our newest Espada's skills in the field. You will follow him, and obey any instructions he may have."

"I am honored, my lord." Her voice is firm, without overt emotion.

"Tousen," he says - presumably the fine details of this mission are beneath Aizen to simply recite.

The blind man steps forward, his head slightly inclined. The way he never looks directly at anything makes you ill at ease, no matter how normal this is for one who can't rely on his eyes.

"In the town of Karakura," Tousen begins, "in the living world, is a young boy who is of interest to us. His name is Ichigo Kurosaki, and he is the second Substitute Shinigami to have ever existed. He and his friends took part in the events during which Lord Aizen fooled the Seireitei, obtained the Hogyoku, and departed from the Shinigami world to take his throne in Hueco Mundo."

"A boy?" Cirucci says with surprise. "A Substitute Shinigami? I have never heard of this."

"It was, until recently, a matter of little import," Tousen continues. "However, Kurosaki's performance during our uprising, his dubious allegiance, and some peculiar details of his nature, make him all at once a potential threat, a possible ally, and a point of general interest. In particular, though his present power is weak, his growth has been incredibly fast, and the nature of his abilities does not seem limited to those of the Shinigami. We wish for you and Ulquiorra to go into the Living World, find the boy, and test him. Assess both his current power, and the speed of his progress. If it appears that he is growing so fast that he could affect the outcome of our war against Soul Society, you will destroy him there and then. If he is progressing too slowly to matter, you will leave him alive. Once the tyranny of Soul Society has been cast down, it will be all too easy to sway him to our side, where he will make a powerful asset in Lord Aizen's new order."

You didn't know what you were expecting for Cirucci's first mission, but it wasn't this. A raid on the Reapers, perhaps; an attack on isolated assets in the living world to remove them in preparation for the war; a mission aiming at infiltrating or sabotaging their operations or retrieving useful intelligence; all of these. But not… Some boy.

"My lord," Cirucci says with perfect politeness, "are you ordering us to play our hand early, reveal our nature and power, all to test some boy who is not fully affiliated with the Shinigami?"

Tousen opens his mouth, but the answer comes from above, from the throne.

"Yes," Aizen says with a smile, "I am ordering exactly this. Do you have any issues with your orders?"

Cirucci's brows furrow - not anger, merely incomprehension. She bows, one hand clasped to her chest.

"No, my lord."

"Perfect. I also have orders for your Fraccion."

Once, you would have started visibly, expecting this least of all. As it is, you simply look up from your kneeling position, awaiting Aizen's words with eyes that give away no emotion.

"I am told you are a creature of shadows, subtle yet effective. I hear you had a hand in many strange events that have happened recently, some demises and some triumphs, but that you always knew how to stay discreet."

You repress a shaking in your hands. You remember the stories the Numeros used to tell, when you were still one of them: of how the sun of Las Noches is the eye of its lord, and all that the sun can see is known to him. You do not show your fright, and you do not show proud agreement or humble denial at his words. You simply wait.

"Kurosaki has many friends and allies in Karakura Town. Once Ulquiorra and your mistress have engaged him, they will sense the conflict, and come to his help. In particular, I expect one former captain of the Gotei Thirteen, Kisuke Urahara, to come as quickly as he can - both to protect the town he has claimed as territory for an invasion, and to see first-hand the strange new beings he will sense."

You nod slowly.

"Kisuke is a man of science, his intellect second only to my own. He will have prepared for the war he knows is coming, and he will have made plans and theories to ward against that day. While he is busy running to Kurosaki's aid, you will infiltrate his workshop, and search for any data he may have collected, plans he may have written down, projects he may be working on to prepare for our war. You will steal what you can, and return your prizes to me. Is that understood?"

You nod. There is no refusing Lord Aizen's orders. You try not to think of how you could possibly sneak into the personal compound of a Shinigami Captain.

"Good. Ulquiorra, Cirucci, Fraccion - you have your orders. I expect success. You are dismissed."

Cirucci stands up, her eyes fixed on the wall and lifting towards the throne as she rises, her face inscrutable. You stand with her, and take one step closer; her eyes fall on you, and you are not sure what you read in them. Confusion. Worry? You wish you could say something to make sure things are right between you before you head out, but this is Aizen's chamber, and you will not hold her hand in his view.

If he sees all that happens under the sun, then it does not deny you your secret life. You love Cirucci in the dark.

You hear a rush of wind, and as you turn you find Ulquiorra standing before the gaping maw of his Garganta, his eyes cold and empty.

"Any preparations to make?" He asks.

"None," Cirucci answers coldly.

"Then it's time."


Choose one Marana item which you crafted for yourself.


[ ] You remember the awe and terror of Yammy's true form, and you have burned that memory into his estimagata. From Yammy's jawbone, you made a badge which is in a way the opposite of your scarf. By focusing reiatsu into it, you can briefly and dramatically increase your spiritual pressure, incapacitating opponents above your level for a short while. This is especially effective when used in the instant you throw off the scarf's disguise.
[ ] You remember the smothering jungle of Grimmjow's reiatsu, and his keen hunter's eyes. All beasts have such insight. From Grimmjow's claws, you made a bracelet which hones your mundane senses. Though it does not affect your spiritual senses, it allows you to see, hear, smell, feel and taste better, and with focus and an expenditure of energy you may further hone one of these senses.
[ ] You do not know how to forge weapons. But you know how to adorn a scabbard and a hilt, and so you have made Ulquiorra's mocking gift into a sword whose blade does not matter. For now it sleeps in your workshop, slowly gathering reishi. You are not sure what destructive power will be unleashed when you draw it - likely it will depend on how long it has waited.


Choose one Marana item which you crafted for Cirucci.


[ ] From Yammy's jawbone, you made a signet ring which contains the last of his wrath. By tapping into it, Cirucci may ignore pain, fatigue and fear, at the cost of being progressively overtaken by his wrath.
[ ] From Grimmjow's claws, you made an earring (you think they would be more effective as piercings, but convincing Cirucci to wear them that way is an uphill struggle). By drawing into their bestial power, she may grow claws and fangs and gain a burst of speed, useful in thwarting an opponent at close range where her whip is least effective.
[ ] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

This is a paired vote. Some of these choices are contradictory, so I will be counting votes by pairs to avoid having both Nemo and Cirucci use Grimmjow's claws or the like. Vote accordingly.
 
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Oh dear. This is a tough choice.

The Yammy Badge + Gillian Scarf is a potent one-two punch that gives us a hell of an escape tool--which better fits our build and preferences anyway. But the Edgeless Sword gives us a supernuke that gets stronger the longer we refuse to use it.

The Zommari eye-stone is probably the most potent trick of the three for Cirucci's spec (Pins a target down so she can murderstroke them with her supersonic charge), but also the one she's least likely to actually want to use.

Tough choices, tough choices.

When you boil it all down though, what Nemo needs is a good way to escape from an unfavorable matchup--and the only combination that allows for it is the scarf-badge combo, as that should be enough to shock and surprise a Captain-class for at least long enough for us to start making good an escape. Especially if we pop our mindfuck Cero in the combo.
 
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[X] You do not know how to forge weapons. But you know how to adorn a scabbard and a hilt, and so you have made Ulquiorra's mocking gift into a sword whose blade does not matter. For now it sleeps in your workshop, slowly gathering reishi. You are not sure what destructive power will be unlished when you draw it - likely it will depend on how long it has waited.
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.
 
[X] You remember the smothering jungle of Grimmjow's reiatsu, and his keen hunter's eyes. All beasts have such insight. From Grimmjow's claws, you made a bracelet which hones your mundane senses. Though it does not affect your spiritual senses, it allows you to see, hear, smell, feel and taste better, and with focus and an expenditure of energy you may further hone one of these senses.
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.
 
[ ] You remember the smothering jungle of Grimmjow's reiatsu, and his keen hunter's eyes. All beasts have such insight. From Grimmjow's claws, you made a bracelet which hones your mundane senses. Though it does not affect your spiritual senses, it allows you to see, hear, smell, feel and taste better, and with focus and an expenditure of energy you may further hone one of these senses.

[X] From Grimmjow's claws, you made an earring (you think they would be more effective as piercings, but convincing Cirucci to wear them that way is an uphill struggle). By drawing into their bestial power, she may grow claws and fangs and gain a burst of speed, useful in thwarting an opponent at close range where her whip is least effective.

Save the sword for when it's really needed
 
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[X] You remember the awe and terror of Yammy's true form, and you have burned that memory into his estimagata. From Yammy's jawbone, you made a badge which is in a way the opposite of your scarf. By focusing reiatsu into it, you can briefly and dramatically increase your spiritual pressure, incapacitating opponents above your level for a short while. This is especially effective when used in the instant you throw off the scarf's disguise.

This seems to fit the best into Nemo's current idiom- people underestimate her a great deal, and the sudden flash of power she can unleash with it seems perfect for an 'I am not left handed' moment. Plus, it seems the most immediately useful for her current mission.

[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

As was said, her strongest attacks seem to have a charge time and a lot of telegraphing. This helps her land them.
 
[X] You remember the awe and terror of Yammy's true form, and you have burned that memory into his estimagata. From Yammy's jawbone, you made a badge which is in a way the opposite of your scarf. By focusing reiatsu into it, you can briefly and dramatically increase your spiritual pressure, incapacitating opponents above your level for a short while. This is especially effective when used in the instant you throw off the scarf's disguise.

[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

We get Yammy's Jawbone, because that means when we finally go all out we go all out. You all remember how we had trouble releasing just because we couldn't spit out the words? This is what we need so that we aren't interrupted when we do that.

Zommari's basilisk-eye is great for Cirucci because if she can hit somebody, they basically die. It also fits the role that Grimmjow's teeth do, that is to say helping her out in close combat.
 
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[X] You do not know how to forge weapons. But you know how to adorn a scabbard and a hilt, and so you have made Ulquiorra's mocking gift into a sword whose blade does not matter. For now it sleeps in your workshop, slowly gathering reishi. You are not sure what destructive power will be unlished when you draw it - likely it will depend on how long it has waited.
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.
 
[X] You remember the smothering jungle of Grimmjow's reiatsu, and his keen hunter's eyes. All beasts have such insight. From Grimmjow's claws, you made a bracelet which hones your mundane senses. Though it does not affect your spiritual senses, it allows you to see, hear, smell, feel and taste better, and with focus and an expenditure of energy you may further hone one of these senses.

This'll help make up for lackluster spiritual senses, and is the only option that gives a constant boost. Could also be useful for sneaking, which is currently rather relevant.

[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

Just seems to be very useful. Could even be set-up for a team attack, like Nemo hitting them with a Gran Rey Cero.
 
[X] You do not know how to forge weapons. But you know how to adorn a scabbard and a hilt, and so you have made Ulquiorra's mocking gift into a sword whose blade does not matter. For now it sleeps in your workshop, slowly gathering reishi. You are not sure what destructive power will be unlished when you draw it - likely it will depend on how long it has waited.
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.
 
[X] You do not know how to forge weapons. But you know how to adorn a scabbard and a hilt, and so you have made Ulquiorra's mocking gift into a sword whose blade does not matter. For now it sleeps in your workshop, slowly gathering reishi. You are not sure what destructive power will be unlished when you draw it - likely it will depend on how long it has waited.
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

Oh god, Aizen is trying to kill us for some reason. If the resident cat lady is there, we won't be able to escape her for long.
 
[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.

I'll leave the vote for Nemo's Marana Item up to you guys as they all look equally good to me, but I have no idea if we're looking for short-term(Yammy) or long-term(Ulq's) usage here...

...Let's be honest, we all know what @Pandemonious Ivy will pick. "Senpai, notice me!"
 
[X] You remember the awe and terror of Yammy's true form, and you have burned that memory into his estimagata. From Yammy's jawbone, you made a badge which is in a way the opposite of your scarf. By focusing reiatsu into it, you can briefly and dramatically increase your spiritual pressure, incapacitating opponents above your level for a short while. This is especially effective when used in the instant you throw off the scarf's disguise.

[X] From Zommari's eye-stone, you have made an a staring eye, which reveals truths even you don't quite understand. Worn as a pendant under Cirucci's clothes, she may reveal it to paralyze an opponent.
 
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