Voted best in category in the Users' Choice awards.
Las Noches has a fake sky complete with functional sunlight, why on earth wouldn't it have plumbing?
One is accomplished by magic, the other by skilled personnel, a knowledge base regarding sanitation and hydrodynamics, and resources, of which Las Noches would have access to none of. Or are you implying that Las Noches does not have plumbing but instead some magical equivalent?
 
I would not put it past aizen to magic up some toilet analogs just because he doesn't want to smell shit everywhere, and it would be undignified for his forces to be literally shitty.
 
So, I've been thinking. Do we have some kind of final build for Nemo in mind?

Since Nemo hitting Espada level* results in a bad/good** end, it might be a good idea to think about that. While Omicron has said it'll take a long time before we hit it in terms of exp, in terms of skill levels we're getting to the point were we might want to consider which skills are worth investing into and which ones aren't.

* Not sure if that means gimmicky Espada level or proper Espada level.
** Depending on your view.

Looking purely at combat stats:

Cirucci at quest start/canon as second best Privaron

Skill Level Amount
Veteran 6
Master 1
Champion 1
Cirucci at the time of her fight with Yami.

Skill Level Amount
Veteran 4
Master 3
Champion 1
I don't think we have any numbers on the skills of the gimmicky Espada, but we know that, if not for their gimmicks, Cirucci is likely stronger than them. Assuming we need to stay below gimmicky Espada level, we need to stay below a certain limit between Start!Cirucci and Now!Cirucci. Given that the leap from Skilled to Veteran isn't that big in comparison to the leap from Veteran to Master or Master to Champion, a Veteran baseline wouln't matter as much as the amount of combat skills we have at Master of above.

Again assuming gimmicky Espada as the cap. I think we might be able to get away with two Masters and a Champion or three, maybe four, Masters. But which skills do we want to raise to that point?

There's the obvious favored skills, Resurreccion, and Sonido. But given we are likely going to have to pick between them...
 
Last edited:
So, I've been thinking. Do we have some kind of final build for Nemo in mind?

Since Nemo hitting Espada level* results in a bad/good** end, it might be a good idea to think about that. While Omicron has said it'll take a long time before we hit it in terms of exp, in terms of skill levels we're getting to the point were we might want to consider which skills are worth investing into and which ones aren't.

* Not sure if that means gimmicky Espada level or proper Espada level.
** Depending on your view.

Looking purely at combat stats:

Cirucci at quest start/canon as second best Privaron

Skill Level Amount
Veteran 6
Master 1
Champion 1
Cirucci at the time of her fight with Yami.

Skill Level Amount
Veteran 4
Master 3
Champion 1
I don't think we have any numbers on the skills of the gimmicky Espada, but we know that, if not for their gimmicks, Cirucci is likely stronger than them. Assuming we need to stay below gimmicky Espada level, we need to stay below a certain limit between Start!Cirucci and Now!Cirucci. Given that the leap from Skilled to Veteran isn't that big in comparison to the leap from Veteran to Master or Master to Champion, a Veteran baseline wouln't matter as much as the amount of combat skills we have at Master of above.

Again assuming gimmicky Espada as the cap. I think we might be able to get away with two Masters and a Champion or three, maybe four, Masters. But which skills do we want to raise to that point?

There's the obvious favored skills, Resurreccion, and Sonido. But given we are likely going to have to pick between them...
Well I was thinking getting all our skills to veteran at minimum to round us out and as well as to help us keep up with some of the crazier things that might get thrown at us. Then I have plans on making Reiatsu Control legendary our resurreccion champion while making our bala, and cero master level.
 
Part of me would really like to make Bala our next 'major' investment. Mainly because I can't think of any Hollow of note specialising in it, which makes it rather attractive.
 
Part of me would really like to make Bala our next 'major' investment. Mainly because I can't think of any Hollow of note specialising in it, which makes it rather attractive.
That would give us yet another skill that uses spirit energy proportional to its effect at a level higher than control, which determines how much energy we have to spare. Given that all our main combat skills require energy expenditure to work (cero, bala, ressurecion, High speed regen) this seems like it would just cause us to run out of power too quickly, which is already the most likely reason for us being beaten in a reasnably equal fight right now given our long range tactics, regeneration, and I-frames. At least perception doesn't cost anything to use.
 
Yeah, we need Control up high before we grab Bala if we want to go full bullet hell moth.

I think we were told Champion Control + Master Bala makes us a Touhou.
 
I think trying to discern a hard line for "Espada Level" that Nemo can cross is probably futile. I don't disagree with any of the logic you laid out, @Dutch, but there's a lot of general squishiness and lots of interaction between skills and perks.

Like, imagine a fight between Cirucci and Hypothetical Super-Nemo, who has stats equal to Cirucci's. Who to you think has the edge there? My money is on Cirucci, simply because she's oriented towards being a combat monster, and Nemo's focused on sneakiness and utility. Nemo's Reiatsu Control perk choices were "Hide well", "Pretend to be somebody else", and "Sneak Attack!"; only one has explicit combat applications, and it's pretty specialized. I'm willing to bet that hypothetical Cirucci's theoretical Control perk choices were not three variations on being sneaky. They're a lot more likely to be focused on instilling awe, or improving her efficiency, or something, quite possibly something with more combat utility.

Same thing with other skills. Omicron has said that Cirucci's Master Sonido benefit was the Thunderbolt Charge she used on Yammy to take his arm off. I do not think that Nemo is likely to get Devastating Charge Attack as a choice for Sonido, ever. She's likely to get something based on dodging better, or leaving behind shadow clones, or being able to use sonido with stealth more effectively.

Power level is more than just the sum of the ratings. If Nemo gets Marana to Level 5 and builds herself a Gundam, she might well be Espada tier, even if none of the rest of her skills reflect it.

Plus, too much planning is unlikely to pay off when we're voting on how to spend XP, and people have wildly varying ideas of that they want. We've got people trying to optimize for combat power, and people trying to deliberately counter-optimize to not increase combat power, and people optimizing for narrative concerns, and people optimizing for most rapid skill increase, and then then art and omake XP flying around, too.

Plus, Omicron is probably reading the thread, which means he knows about any plans as they're happening. And while we can conceal some of our scheming by distracting him with meido artwork and insults directed towards France, there's limits to how often that will be effective.
 
Plus, Omicron is probably reading the thread, which means he knows about any plans as they're happening. And while we can conceal some of our scheming by distracting him with meido artwork and insults directed towards France, there's limits to how often that will be effective.
I suggest we perform a parallel asynchronous retroactive quasi-planning.

Whatever we do, whatever the result, whatever the level of agreement or premeditation, we intended to do that it was all planned.
 
I suggest we perform a parallel asynchronous retroactive quasi-planning.

Whatever we do, whatever the result, whatever the level of agreement or premeditation, we intended to do that it was all planned.
"Since when were you under the impression that we didn't mean to spread three thousand xp over all our skills in a way so scattered it failed to level anything?"
 
I think trying to discern a hard line for "Espada Level" that Nemo can cross is probably futile. I don't disagree with any of the logic you laid out, @Dutch, but there's a lot of general squishiness and lots of interaction between skills and perks.

Like, imagine a fight between Cirucci and Hypothetical Super-Nemo, who has stats equal to Cirucci's. Who to you think has the edge there? My money is on Cirucci, simply because she's oriented towards being a combat monster, and Nemo's focused on sneakiness and utility. Nemo's Reiatsu Control perk choices were "Hide well", "Pretend to be somebody else", and "Sneak Attack!"; only one has explicit combat applications, and it's pretty specialized. I'm willing to bet that hypothetical Cirucci's theoretical Control perk choices were not three variations on being sneaky. They're a lot more likely to be focused on instilling awe, or improving her efficiency, or something, quite possibly something with more combat utility.

Same thing with other skills. Omicron has said that Cirucci's Master Sonido benefit was the Thunderbolt Charge she used on Yammy to take his arm off. I do not think that Nemo is likely to get Devastating Charge Attack as a choice for Sonido, ever. She's likely to get something based on dodging better, or leaving behind shadow clones, or being able to use sonido with stealth more effectively.

Power level is more than just the sum of the ratings. If Nemo gets Marana to Level 5 and builds herself a Gundam, she might well be Espada tier, even if none of the rest of her skills reflect it.

Plus, too much planning is unlikely to pay off when we're voting on how to spend XP, and people have wildly varying ideas of that they want. We've got people trying to optimize for combat power, and people trying to deliberately counter-optimize to not increase combat power, and people optimizing for narrative concerns, and people optimizing for most rapid skill increase, and then then art and omake XP flying around, too.

Plus, Omicron is probably reading the thread, which means he knows about any plans as they're happening. And while we can conceal some of our scheming by distracting him with meido artwork and insults directed towards France, there's limits to how often that will be effective.
Oh, I realize that. I just want to encourage people to think about the endgame they're striving for regarding Nemo's skills. I don't really have an opinion on focussing on combat or non-combat stats. That's for the voters, omake writers and artists to decide. I'll follow the quest either way.

I'm not trying to optimize Nemo's combat potential, just hoping to prevent a: "Great! we have Cero at Champion. But now we're likely unable to get Bala to Champion, which we really wanted to do and would have been awesome...."

Just because the limit is abstract doesn't mean there isn't a limit. We have wiggle room in various directions, but it's finite wiggle room. Which we should keep an eye on.
 
Last edited:
Combat Arts: Skilled (Unfavored)
  • XP 0/1200
Sonido: Skilled (Unfavored)
  • XP 450/1200
Hierro: Skilled (Unfavored)
  • XP 25/1200
Cero: Master (Favored)
  • XP 0/1800
Bala: Veteran (Favored)
  • XP 0/1200
Reiatsu Control: Veteran (Favored)
  • XP 0/1200
Reiatsu Perception: Skilled (Unfavored)
  • XP 0/1200
High-Speed Regeneration: Second Blood
  • XP 0/1500
Descorrer: Second Door
  • XP 50/1500
Marana: First Weave
  • XP 475/1000
Resurreccion: Veteran
  • XP 25/1600
Style: Master
  • XP 0/1200
Medicine: Adept
  • XP 150/200
Skilled: 4 (Combat Arts, Sonido, Hierro and Reiatsu Perception)
Veteran: 3 (Bala, Reiatsu Control and Resurreccion)
Master: 2 (Cero and Style)

Marana is due a level up so hopefully we'll be able to get 3 attunement slots and we'll be able to make better than just, "relatively simple items". We'll still be a long way from where Cirucci was at the beginning but our stats are more interesting anyways.

Honestly not all that interested in Perception, though I understand why people want to level it. What I really want to see is Nemo be the most controlled and refined super moth meido out there. Legendary Style, Master Meidicine and Reiatsu Control and then all the Marana. Master Bala and Veteran Sonido would be cool but optional.
 
I suppose there's precedent for it.

Alfred spends a lot of time sewing Bruce Wayne up after he gets in fights. And fixing his costumes.
 
Tallying up all XP rewards which haven't been allocated (some of it because people didn't tell me where to put it, some because they did but then I forgot, some because I only gave them just now):

@Xellos has 25xp.
@Yama0 has... 200xp? Oh wow I totally forgot to put your last 175xp into Sonido like you asked me. Doing that now. You have 25xp.
@undead frog has 25xp.
@Sinsystems has 25xp.
@deadcrystal has 50xp.
@Zhade has 100xp.
@Revlid has 100xp.
I think this is the last time you mentioned any xp and I don't remember you ever confirming anyones decisions. Also their was like a lot of omakes you never said anything about after this post.
 
Last edited by a moderator:
Back
Top