Voted best in category in the Users' Choice awards.
[x] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.

I think having this near our base will probably be a good idea.
 
[X] Make it a meditation space. Arranging your most personal belongings and claiming it as a private space, make it so that this is somewhere you can retreat from Las Noches, isolate yourself and find your center.

Screw it, making the Smoll Moth Lair.
 
[X] Make it a Marana workshop. Taking inspiration from Alphonse's working place, set up your tools and tables here so you can use your free time to hone your practice of his art.

Marana has been really useful to Nemo in this quest. And we have curtains to make.
 
[X] Make it a Marana workshop. Taking inspiration from Alphonse's working place, set up your tools and tables here so you can use your free time to hone your practice of his art.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.

Nemo's Room For Cutting Herself
 
Is the infirmary necessary to develop the medicine skill? I feel like otherwise having a dedicated large infirmary space is a little odd. Presumably we're only intending to need to heal one or two people, like Circucci once, and in that case they could recover in their bed. Having an infirmary implies taking care of a handful of people at once, which only seems likely if Nemo's going to turn into the (or at least a) medic for Las Noches in general.
 
[X] Make it a Marana workshop. Taking inspiration from Alphonse's working place, set up your tools and tables here so you can use your free time to hone your practice of his art.

Get our skill high enough and we might be able weave clothing purely from our own spiritual energy! And maybe design a few items without the need for special material.
 
Is the infirmary necessary to develop the medicine skill? I feel like otherwise having a dedicated large infirmary space is a little odd. Presumably we're only intending to need to heal one or two people, like Circucci once, and in that case they could recover in their bed. Having an infirmary implies taking care of a handful of people at once, which only seems likely if Nemo's going to turn into the (or at least a) medic for Las Noches in general.
It isn't neccesary for training Medicine, but it will prove useful once people inevitably are about to bleed out on Cirruci's red carpet. Including possibly Cirucci herself.

Nemo has previously shown regret about others dying, so having a place dedicated to making sure that doesn't happen makes sense.

I mean, it's still my least favourite of the three options, but it makes sense as a choice. I just voted for Nemo to take Esmeralda's spiffy clothes rather than her equipment.
 
So I'm thinking of writing another Strategy Guide omake, this one is going to be about the "social" system of the theoretical game. I'm just having some issues with thinking up a name for the social system.
 
[x] Make it a Marana workshop. Taking inspiration from Alphonse's working place, set up your tools and tables here so you can use your free time to hone your practice of his art.
 
[x] Make it a meditation space. Arranging your most personal belongings and claiming it as a private space, make it so that this is somewhere you can retreat from Las Noches, isolate yourself and find your center.

The heart wants what it wants.
 
[x] Make it a meditation space. Arranging your most personal belongings and claiming it as a private space, make it so that this is somewhere you can retreat from Las Noches, isolate yourself and find your center.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.

It's either this or a meditation space. Marana already has a place with Alphonse.
 
[x] Make it a Marana workshop. Taking inspiration from Alphonse's working place, set up your tools and tables here so you can use your free time to hone your practice of his art.
 
[X] Make it an infirmary. Remembering Esmeralda's office, set up an operating table, arrange the supplies you took from her, and turn this into your own medical space.

All options would look nice, but this one is as much a training room as it is a memory and a military asset... As much as I would love to see Las Noches tear itself appart for no apparent reason before the main conflict, having an infirmary is too tempting a choice.

And apparently we are at the limit of the power curve, more variety of mundane skills is a nice luxury that can be afforded.
 
Just a note guys but I think we already have Medicine as a skill; we got it from looting Esme's place of supplies.

Whether we chose infirmary or not, we will still the skill.
 
Yes, but infirmary allows to hone it, and probably increments the possibility of any eventual pacient recovering after the butchery.

Besides, it looks more profesional that operating in an alley.
 
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