- Location
- Planet Earth
Well now this is interesting. First I'd rather accept the shadow, partially because I don't want to lose a growth path in res, and partially because I can understand and respect that shadow, and it is a part of Nemo. Hate may not always be a beneficial emotion, but it is part of being a person, and it isn't something a person is wrong to feel.
Now however we have the growth options and these are interesting.
Now however we have the growth options and these are interesting.
This makes us an incredibly dangerous opponent, giving us weak combat precog and direction sense as well as boosting teamwork with Cirruci if Luppi isn't on the field. Incredible either single target offense or peerless teamwork, and is probably the best option for fighting an individual opponent. My personal favorite.-[ ] Chains of Love and Hate. Once, you loved. Once, you hated. Then, you loved again. You have always been bound to another. When you issue Polilla's challenge, you may choose one target and form that bond with them. Your minds are revealed to one another, and you are always aware of each other's position.
- With an ally, this allows for powerful teamwork. Your thoughts blend, enabling instant, speechless cooperation, and you never risk accidental friendly fire (No, this does not make them immune to your Cero). Additionally, you may grant an ally standing in shadow the benefits of your healing, though you may not benefit from it at the same time.
- With an opponent, this bond becomes far more hostile: while you can read their next movements and locate them, their mind can glimpse only the most disturbing or confusing of your shadow-self's thought, while their awareness is flooded with warning of exactly where your consciousness lies: inside every shadow around them. Additionally, any time they expend considerable power while you are both in shadows, part of that energy flows back to you.
Eh, this one is risky, as our defensive options are split between two bodies. We have a tank that can't fight in melee combat at all and doesn't heal, and a glass trickster with minimal direct offensive ability. Honestly this one doesn't interest me that much, as it gives some very dangerous vulnerabilities. Not bad though, and it'd be very interesting in a fight. Against single opponents chains of hate and love will probably serve better, and though when working with a team, with other people to help guard the shadow self, it might be better. still not as interesting to me as the chains of hate and love-[ ] Vessel of Dust and Bone. You understand that the shadow is only yourself, that there is no other Nemo. You also understand that you could only ever thrive when there was someone at your side. Loneliness killed you. When you enter Resurreccion, your shadow splits from your shell, and both are one.
- The vessel lacks your Resurreccion abilities and your High-Speed regeneration. It retains Bala, Cero, and its Hierro increases by one rank. It feels no pain and lacks vital organs - only total destruction or dismemberment can disable it.
- The shadow lacks Bala, Cero, and any level of Hierro. It retains your Resurreccion powers, and your shadow-blade's ability to bypass defenses is enhanced. It is highly vulnerable, but can easily hide and misdirect while attacking in melee.
- If either of these halves suffers lethal damage, it will rejoin with the other, returning you to your generic Master Resurreccion abilities (provided you have enough power left to heal the damage).
This one honestly sounds really damn interesting, but comments about it reducing the dynamism of fights have been brought up, and I'm of the mentality that if a person can't run they die. it makes us a wonderful tank but it also means we can't dodge major attacks anymore, and our tanking ability costs us energy, plus it means opponents can set up their offense since we can't really control the fight anymore. We also won't be able to do much if our opponent runs from us. Least favorite option.-[ ] Queen of Souls and Shadow. Alone in a collapsing church, facing Yumichika. Alone against Findorr, when Cirucci still only saw a servant in you. Alone against an endless army of the dead, watched on by a cruel trickster and a hapless friend. Before you earned respect, before you earned friendship, before you earned love - she was with you. She is you.
- When you enter Resurreccion while in shadows, you rise up and hover in the air, losing the benefits of mobility. You can no longer use Sonido, and may only slowly hover. However, your Hierro and High-Speed Regeneration both improve by a full rank, to a maximum of Master/Fourth Blood.
- Your Grave of Shadows and An Answer to Pain traits are massively upgraded. All shadows within the area become yours to wield as true weapons. You see through them, can stretch and move them at will, can form them into blades and bindings, and can use them to shield yourself from attacks. Though you cannot walk or fly, you can use the shadows as a form of quickened Descorrer to relocate yourself. You may still use shadows to fuel your energy attacks or your healing.
- If all shadows in the area are banished, you return to your generic Master Resurreccion abilities.