Not just a Toy: A Video Game Producer Quest

Alright, I think we would do well with a nice point and click adventure game, since that genre is set to take off in the next few years and if we do well enough we could have a gem fondly remembered and a potential springboard for infinite sequels if we want to be like that.

We're also headed into the Dark Age of Comics, so it wouldn't be out of the question to have a gritty Batman-alike type antihero as a protagonist. So here's my pitch:

Name: Dark Streets (Working title, subject to change)
Genre: Point and Click Adventure
Story Summary: Danielle Deacon, AKA The Cowl, protects her city from the shadows, keeping crime in check the way the cops are too cowardly or corrupt to do themselves. But recently, a new threat has come into town, bringing drugs and violence in a tidal wave of nighttime chaos. They call themselves the Kindly, led by Mavisha Morrison, a ruthless crime boss. Can the Cowl put together their ultimate plan for her city and stop it in time?
Gameplay Summary: Fairly standard point and click stuff honestly. You can pick up some items, use them together, rub them on things to unlock progress, the works. In place of Talk however, the verb used will be Interrogate, and we can have a second verb listed as 'Interrogate' which instead of talking, is either the threat of physical violence or actual physical violence used on the object or person being interrogated. Aside from that, it's Look at, Use, Pick Up, and wherever other verbs we need.
Notable Features: Well there's the 'Interrogate' button. The tone of the game should also feature elements of noir or neo-noir, with the main character's inner monologue serving as the narrator.

Considering technical limitations, this might be a pitch to save for later when the tech gets better. If we should vote on which of the pitches to pursue now, though I'll go with

[X] Dancin' Daisy
 
Pitches Collection
Deathstorm50:


Name: Dark Streets (Working title, subject to change)
Genre: Point and Click Adventure
Story Summary: Danielle Deacon, AKA The Cowl, protects her city from the shadows, keeping crime in check the way the cops are too cowardly or corrupt to do themselves. But recently, a new threat has come into town, bringing drugs and violence in a tidal wave of nighttime chaos. They call themselves the Kindly, led by Mavisha Morrison, a ruthless crime boss. Can the Cowl put together their ultimate plan for her city and stop it in time?
Gameplay Summary: Fairly standard point and click stuff honestly. You can pick up some items, use them together, rub them on things to unlock progress, the works. In place of Talk however, the verb used will be Interrogate, and we can have a second verb listed as 'Interrogate' which instead of talking, is either the threat of physical violence or actual physical violence used on the object or person being interrogated. Aside from that, it's Look at, Use, Pick Up, and wherever other verbs we need.
Notable Features: Well there's the 'Interrogate' button. The tone of the game should also feature elements of noir or neo-noir, with the main character's inner monologue serving as the narrator.


KnownParadox:

Title:Jumpin' Jack
Genre: Platformer
Story Summary: The titular Jumpin' Jack is set to climb the tallest building in the world, the gem of the City of Light, the reason? At the top is the penthouse suite of the world's first Trillionaire, the evil Doctor Steel, who in a fit of pique and jealousy has stolen Jack's sweetheart, Daisy. Jack is here to climb The Tower of Light and get her back, and tear Doctor Steel a new behind along the way.
Game Summary: A sort of cross between Mario and Megaman. Make it to the end of each level while avoiding pits and jumping on enemies. With added death spikes, fires, etcetera. But with more complicated mechanics to add to the jumping gameplay. Double jumps, wall jumps, maybe even a slide.
Notable Features: The enhanced movement mechanics to show Mario who the real Jumpman is.

Title: Dancin' Daisy
Genre: Rhythm Game
Story Summary: After being dissed by a snobby princess type, the titular Dancin' Daisy is out to prove that she's the best dancer in the futuristic City of Light. In a series of chaotic and unlikely situations Daisy goes against wild and eccentric characters who all challenge her in a game of rhythm. From beatboxers, to loud military types with a squad of backup dancers, and to snobby ballerinas with a god complex.
Game Summary: With an emphasis on music this game challenges the players reflexes and sense of rhythm as they mash the correct buttons in time with the music track playing. (Sort of like Friday Night Funkin')
Notable Features: It's a rhythm game, likely the first major one most audiences will see in this point of time. Unique in that it has a focus on music, and attention drawing, hopefully memorable, characters. Daisy herself should be just as wild.

Moon

Name: Echoes of Fate
Genre: JRPG(Er, or would that just be RPG for us?)
Story Summary: The Demon Lord has arisen after 1,000 years of being sealed beneath Castle Crystal and has summoned his Dark Army to ransack the world. You play as either Guy or Gal, a humble sheep farmer who's family lineage contains the blood of the previous Hero who vanquished the Demon Lord 1,000 years ago, you are brought to the castle after your humble sheep farm and accompanying village is destroyed thanks to the Dark Army, where you are given the Sword of Crystals to use to vanquish the Demon Lord. The Sword of Crystals is incomplete though, and you and a group of allies must venture to three different lands in order to acquire the Earth, Air, and Water Crystals in order to complete the Sword and finally defeat the Demon Lord.
Game Summary: Turn based RPG at its finest. You have at all times a party of Four, that must always include you and then your choice of three other party members. There is an HP(Health Points) and EP(Energy Points) bar underneath the characters name. You traverse the open world and battles are entirely random. When in battle the gameplay is similar to that of Earthbound, in which the enemy is at the top facing towards the player, and the party is in the front facing towards the monster. After every successful battle the party turns around and cheers at the player. The character go from level 1 to level 20, gaining more HP and EP with each level, as well as new abilities every two levels. There is only one save slot, and you save after every five battle or by resting at an Inn when you arrive at a new town. There are six towns, two for every area that a Crystal is at.
Notable Features: New Game+. After beating the game the first time, the player unlocks New Game+, which raises the level cap to 30, but also makes everything much harder and you only have the ability to save 20 times, so obviously auto save is turned off. Beating the game on this mode unlocks a special number the player can call as well as a code to tell the operator in order to receive a special Echoes of Fate t-shirt!

Qudrim 8054

Game Pitch:
Name: Magni the Amazing
Genre: Platformer
Story Summary: Magni the Amazing is a mage who lives in hiding at a small village performing party tricks to the locals. One day his fiance is kidnapped by the forces of King Bruel, a tyranical king who rules his kingdom with an iron fist and an army of demons, to become his 18th bride. Magni must now come out of hiding to save his fiance by fighting the dark forces.
Game Summary: Much like Super Mario Bros., the player must go through the levels by reaching the "Demon Gates" at the end of each level, defeating enemies and moving through platforms using spells. After a certain amount of levels there is a boss, with the total sum of 3 bosses in total, the last being King Bruel. Defeat him to win the game.
Notable Features: The gameplay will include three types of offensive spells: Fireball (normal attack), Light Bolt (very fast but low damage) and Tornado (high damage but slow movement). Map design will include incentives for usage of spells (secret paths that can be unlocked if certain spots are hit by a certain spell, which either lead to a shortcut or to get some helpful reward like Extra Life) and to challenge the player.
 
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Sorry to double post but voting closed for now.

EDIT: Update will come at some point within the next 24 hours.
 
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If you're going to have a Pitch Collection threadmark (smart move imo) it'd probably be a good idea to contain them in spoiler tabs so it doesn't balloon out and take over the page with sheer size. Especially if any pitches grow to a particularly large size.

Speaking of large size, I'm thinking of a potential Pokémon counter as well. It's slowly coming together in my head. I'm thinking Digimon meets Deltarune Chapter 2's Cyberworld meets Tron meets the world of Pokemon. Where the Internet is a whole separate world that you can dive down into, meeting quirky characters, challenge powerful bosses, defeat loathsome villains, and catch and befriend the digital monsters that also make their home in the Digital Aether. Featuring locations like the main Gigapolis, the old timey and rickety television rail system, a dreamy space-obsessed town with a tower that pieces into the sky with no end, glitzy towns where you can buy loads of items with a shady underbelly... that kind of stuff.

It would have to wait till the mid-nineties to come out though, because that was when the internet got popular and commercialized, and releasing before just wouldn't make sense.
 
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I like the Dark Streets pitch. Being a film noir point and click game seems like it'd help us fill a niche quite quickly, while still giving us enough wiggle room to move to many close but aesthetically quite different choices.

Something like the disney's Fillmore would be amazing.
 
Are we allowed to repost our ideas from the old quest on Spacebattles? I assume only ones that didn't get voted into becoming a thing; I don't expect to be able to use my idea that inexplicably became a licensed Queen product, or anything.

(And you shouldn't expect many posts from me as I have to get through a backlog of unread threadmarks elsewhere, I just have a lot of ideas?)
 
True, what about the former...?
that's really tough. Look at the first fallout. It's a great game, with what we know now. But the first game didn't seem like it'd be as big as it managed to reach in it's heyday.

It just seemed like just one of many, even with as good as it was. It only blew up due to the glow-up that happened to the series, and that only happened further down the line, with a fairly big backer.
 
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that's really tough. Look at the first fallout. It's a great game, with what we know now. But the first game didn't seem like it'd be as big as it managed to reach in it's heyday.

It just seemed like just one of many, even with as good as it was. It only blew up due to the glow-up that happened to the series, and that only happened further down the line, with a fairly big backer.
Ah but I'd still like to make a similar game/genre of Fallout, of course it should be made once we're more known in the gaming industry though...
 
Ah but I'd still like to make a similar game/genre of Fallout, of course it should be made once we're more known in the gaming industry though...
that could be cool. I'll probably vote on a completely different setting than Fallout though, just to try out a different setting.

The gameplay of fallout1 could be a great "upgrade" after we try out a point and click game or two.
 
that could be cool. I'll probably vote on a completely different setting than Fallout though, just to try out a different setting.

The gameplay of fallout1 could be a great "upgrade" after we try out a point and click game or two.
I agree with the game not being Fallout, of course it would continue the Noir feel to it or do dystopian setting like Cyberpunk...?
 
I agree with the game not being Fallout, of course it would continue the Noir feel to it or do dystopian setting like Cyberpunk...?
dunno, that depends more on what exactly happens after our first game/s get received.

If we can't use the same theme/setting though for some reason, I'm sure we'll manage to think of something different to use, whatever it turns out to be.
 
Are we allowed to repost our ideas from the old quest on Spacebattles? I assume only ones that didn't get voted into becoming a thing; I don't expect to be able to use my idea that inexplicably became a licensed Queen product, or anything.

(And you shouldn't expect many posts from me as I have to get through a backlog of unread threadmarks elsewhere, I just have a lot of ideas?)
Sure, that works..
 
[X] Jackpot Games
[X] Jaqueline "Jamie" McLoughlin
-[X] A boisterous red headed Irish-American woman from Boston. Lacks the short-fused temper normally associated with the stereotype, though her language among close associates and friends would make a sailor blush. Dresses oddly plainly for someone with such a vibrant personality. Trademark outfit being a plain white button-up shirt accessorized with a pocket protector, tan slacks, and a flat cap.
-[X] You were one of the game developers underpaid and under-appreciated at Atari. Though where others joined up to found Activision you went your own way. Mostly because you were annoyed at seeing men and even other women getting respect while you were being patronized.

[X] Dancin' Daisy

Not a lot of quests like this are made and I hope it gets popular or at least fairly lengthy, aka successful.
 
[X] Jackpot Games
[X] Jaqueline "Jamie" McLoughlin
-[X] A boisterous red headed Irish-American woman from Boston. Lacks the short-fused temper normally associated with the stereotype, though her language among close associates and friends would make a sailor blush. Dresses oddly plainly for someone with such a vibrant personality. Trademark outfit being a plain white button-up shirt accessorized with a pocket protector, tan slacks, and a flat cap.
-[X] You were one of the game developers underpaid and under-appreciated at Atari. Though where others joined up to found Activision you went your own way. Mostly because you were annoyed at seeing men and even other women getting respect while you were being patronized.
 
I'm working on a Final Fantasy/Dragon Quest style game pitch ATM but what games from this era did everyone like? Personally I loved the old Mega Man games
 
Well, the idea is a fantasy Mega Man/Mario or a more cartoony Castlevania. Don't have the time now since I'm going to bed, but I may do it tomorrow.
 
Well, the idea is a fantasy Mega Man/Mario or a more cartoony Castlevania. Don't have the time now since I'm going to bed, but I may do it tomorrow.

I had an idea similar, but with more of an overtly superhero theme, think inFamous but in the style of Contra or some similar side scroll shooter. Possibly set in the same setting as Dark Streets, but in a different genre of game. Don't know how much story I could fit in a game like that with the tech as it is, since this was the point in time where each new paragraph of text could remove an entire boss fights worth of space.
 
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