Does anyone have a preference on what they want out of the Maple Cadre?
Impart the Fundamentals only works if they're two ranks below us. At Peasant rank, they won't be doing much oversight.I am curious as to what getting a retainer would do.
We would eventually be able to boost their skill level with Impart the Fundamentals, and having someone giving oversight to the Silver Grass Pavilion when Liang is elsewhere / cultivating would be useful.
This is why I keep saying eventually, as we'll either make it to Core Lord, or upgrade the trait.Impart the Fundamentals only works if they're two ranks below us. At Peasant rank, they won't be doing much oversight.
Anyway, we already have a named retainer for oversight over the Silver Grass Pavilion. Like, that's the one retainer we do have.
But we need some sort of hubris here. Can't be cultivator with hubris.so we don't get greedy and just keep piling them on to absurd levels.
I'm not feeling 100% on re-assignable bonuses, as it becomes a bit of a min-maxing micromanagement puzzle.
Though assigning to slowly generate things might be fine. Be that a pavilion stat, new recipes or making elixirs.
The issue there is that we don't want them to just sit fallow? Like, turn after turn of minions that aren't doing things because "this turn we really need to X" is kind of feelsbad, you know? Also, that doesn't take away the min/max of it - it just makes it rarer.Generating things would definitely also work. Reassigning does have min/max issues potentially...maybe if it's always an action to reassign them? That makes any reassignment expensive enough not to be done casually.
The issue there is that we don't want them to just sit fallow? Like, turn after turn of minions that aren't doing things because "this turn we really need to X" is kind of feelsbad, you know? Also, that doesn't take away the min/max of it - it just makes it rarer.
It would be good to figure out how retainers are actually supposed to work, and give them some sort of practical in-game effect.
It would *also* be good if that didn't add much in the way of complexity to your side of things. It especially shouldn't be adding notable amounts of complexity per retainer. We don't want it to bloat like the last game bloated.
Personally, I like the idea that retainers could cover for time upkeep costs. Like, day-to-day management of the Pavilion might be the sort of thing that would normally keep requiring actions, but we have a retainer who's good at that stuff, so we don't have to pay that overhead. Building a set of major herb gardens would normally result in having to spend actions, but if we can get an herbalist retainer, that's covered. Then have some sort of bonus that they give us when we do take actions that they can support (like, say, managing admin tasks in the pavilion, or developing new spiritual herbs). It's obviously useful, and has just a bit of complexity to it, but not in ways that make things much more complicated for you.
I suppose that we might also get retainers who wouldn't be managing things, but I think that we could do well with a pattern of "here's a passive benefit that you get because they're doing their day-to-day stuff, and here's a specific grouping of actions where you get something like a +1 or +2 because they're helping you out." Then maybe limit total number of retainers to a level determined by our Diplomacy or something, so we don't get greedy and just keep piling them on to absurd levels.
My thought was... maybe managing the Pavilion should be the sort of thing that takes actions from time to time by default - except that, hey, we have a retainer that does that for us. Then, if we want to establish other holdings of similar levels of importance, we're either going to have to manage them ourselves (at a surcharge of one action every year or something) or get an appropriate retainer to run the place. Alternately, have the "you need a trusted retainer to run this" be a hard requirement. After all, the choice that got us the Pavilion also got us her.What exactly do you mean by time upkeep costs though. It's not as if you need to spend actions on the silver grass pavilion management as it is.
I was considering allowing retainers to be reassigned like spirit beasts. But thinking about it I am more partial to the one and done model. That means your choice of which retainer is more meaningful because that's the bonus you're stuck with. And also I don't have to worry about recalculating everything even rarely.
So are the bonuses from Specialists auto applied on actions they apply to or do we need to specify? I'm guessing we will need to specify which retainers and managers we assign to actions.
Okay, cool. So... what benefits or penalties does Miss An Lia provide?Managers handle organizations such as merchant halls, medicine pavilions, or guard regiments. They allow the MC to control these organizations and provide benefits or penalties to the organizations running.
Nice to know she's loyal though is this an objective statement of loyalty or is this MC's perception of her loyalty?
Okay, cool. So... what benefits or penalties does Miss An Lia provide?
Nice to know she's loyal though is this an objective statement of loyalty or is this MC's perception of her loyalty?