actually its 4 successes per focus action, which is even more nuts.Each [][Focus] Grow Collector Tree action provides 2 successes. Every 10 successes provides another success per focus action. This very rapidly becomes overwhelming.
~Glare angrily into the sun~ The Forest has no means of striking at others at this time.
actually its 4 successes per focus action, which is even more nuts.
that math is correct, but it assumes that no Root Trees contribute their actions, if they do, then we can get larger bonuses faster. I am curious as to how Elder Trees might affect this math, but this seems like a solid plan.That it is. Let's say we spend the next 10 turns only Focusing on creating Collector Trees
1. 12 Successes. +1 Collector Tree
2. 15 Successes. +1 Collector Tree
3. 18 Successes. +2 Collector Trees
4. 24 Successes. +2 Collector Trees
5. 30 Successes. +3 Collector Trees
6. 39 Successes. +4 Collector Trees
7. 51 Successes. +5 Collector Trees
8. 66 Successes. +7 Collector Trees
9. 87 Successes. +8 Collector Trees
10. 111 Successes, +11 Collector Trees
We'll probably not be able to do that but that just means we cut out earlier in the progression.
For comparison Root Trees will probably be generating 40 successes a turn. Collector Trees and Focusing on Growth actions is very strong.
Not quite yet.Also, sorry to nag, but aren't we supposed to start with a Unique Tree?
Pretty sure it's either the worm or the ship we need to get done for it personally.For breaching one hundred initial voters, a Special Project, decided at random, will be made available on turn one! Ordinarily the result of successfully navigating specific possible Events, these Special Projects will, upon the completion of all steps, result in the growth of a Unique Tree! Unique Trees are either very powerful, or alter the very framework of the game! Be careful, for they are generally very fragile, and upon destruction are not as easily regrown as the rest of the Forest!