To absolutely no ones surprise this quest will be using a variant of the system seen in Number None and We Stand in Awe by
@Omicron and
@Maugan Ra . No bleach quest is complete without healthy (or unhealthy) debate about how to raise your ghost power level. Our protagonist has a core set of skills, the four shinigami combat arts, their ability to use their released zanpakuto, and the ability to manipulate Reiatsu, which have ranks associated with their overall level of ability. Rank is increased by spending XP which is gained at the end of story arcs, if someone writes an omake, or if art is produced (and god bless you if you decide to do that). In addition you can get
10XP for suggesting a kido spell to add to the list of numbered hado and bakudo (Maximum of
50xp per person per arc tho)
XP from plot progression is allocated based on a vote at the end of a story arc while omake/art creators get to decide where their xp goes.
- Untrained: You have no ability with the skill. However you are willing and quite ready to learn
- Student (100XP): You have begun to master the basics but the finer points elude you. The instructors at the academy expect this level of competency/talent in most fields before letting one graduate.
- Competent (200XP): You can exercise this skill even while under strain. Junior seated officers average around this level.
- Adept (400XP): You perform at a level that takes normal people years to achieve. Exercising this skill can be done without little thought. The average for a senior seated officer
- Distinguished(800XP): You begin to enter a level of skill that is noteworthy. Here ones personal style may make itself evident. Senior Seated officers have at least one skill of this rank.
- To progress beyond this requires a Shikai rank of at least Adept.
- Expert (1600XP): You are reaching the zenith of what normal people achieve in a life time. Third seats and lieutenants at minimum have one skill in this rank.
- Elite (2400XP): To master a skill to this level is to push yourself to the limits of normal ability. Experienced Lieutenants average around here.
- To progress beyond this requires a Bankai rank of Adept. It is here the true worth of the bond between Shinigami and sword reveals itself.
- Master (3200XP): Your proficiency is something for the history books. Breaking new ground for what can be done with this skill is not beyond your grasp. The best of the lieutenants have a skill here and captains multiple.
- Champion (5400XP): Those who can compare with you in this skill can be counted on one hand. A seasoned captains area of expertise is usually in this rank.
- Legendary (N/A): There is but one summit. To possess talent of this level is to stand above all else in creation and to obtain it you must best the person already at this level. Your name will be spoken of throughout the ages.
Additionally you may spend XP at the end of an arc on a Technique. Techniques have a far narrower scope than skills. They are a specific tactic/move your character has developed. This can range from Isshin's incredibly powerful finger flick to Hacchi in-canting a kido spell after he casts it to something more elaborate like Yoruichi's Shunko. They cost from
100 to 300XP depending on initial complexity. Possible techniques will be revealed as the story progresses as well as be included from reader suggestions(expect a lot of scrutiny from me though).
Kido:
Each in the kido skill increases the total number of spells you're able to cast. Each time you rank up spells of the previously acquired ranks will no longer require an incantation to cast.