No One Expected It: Let's Play Dragon Age: Inquisition

Yeah, gotta love* 'your culture sucks, you ignorant children, also you're entirely to blame for everything bad that's ever happened to you. oh and you're doing your own culture wrong, per the rules i, someone whose only exposure to your culture has been from a far-remove outside view, have invented just now.'

*you do not gotta love
 
At least being a Contessa has the benefit of Varric and friends helping you. Varric is best bro
 
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If they wanted to shit on elves, why didn't they make the elves powerful, haughty, and morally questionable? Surely if they wanted to stick it to those effete elf-lovers they could have made the elves real jerks for whom pulling them down from their ill-gotten perch would have been satisfying?

If I wanted to deconstruct the thing where elves are better than everyone, I'd make the elves a powerful, expansionist empire, and have the usual fantasy cliches be explicit ideological points from a vile and lying genocidal nation. Elves are more moral than everyone else—which makes them a superior species. Elves are ecological and in tune with the land—so when they steal human farms and murder their occupants it's just. Elves have magic in their blood—which makes them the only creatures worthy of wielding it, so human mages must be slaughtered. Elves are wiser—which is why the extermination of the inferiors definitely won't end with the elves killing each other over who's pure enough.

Of course, as the game goes on I'd show that the elves are liars. Elves are not more moral, but the idea that they are allows them to convince themselves that morally reprehensible actions are right. Elves were once in "tune with the land", but have since abandoned those beliefs to build war machines and magitek industry. Elves have magic in their blood, but so does everyone else. Elves aren't wiser after all.

To me, that seems a lot less dumb and more thoughtful than "Elves are minorities but also they don't have culture and are too stupid to understand their own dead culture". It would also make interesting points about Manifest Destiny, proto-fascism, and the impossibility of there ever being a "superior race", along with the dangers of the belief that there is.

Then again, you'd have to think about how to use cliches to tell new stories, instead of just obsessively shitting on elves because you're bitter that they aren't humans.
 
The thing is, in these types of stories, whether it's Lord of the Rings or Dungeons and Dragons or The Elder Scrolls or whatever, the elves and dwarves can bang on about their "superiority" all the want, but in terms of what is actually shown, humanity will be superior simply by virtue of being the most successful people. They will invariably be the dominant species who control the largest empires, and for the most part will be treated as the centre of the universe. How often do fantasy stories portray humans as a minority, or simply not all that important?

BioWare's take on the fantasy races reminds me of Garth Ennis' graphic novel The Boys, which is little more than an excuse for the author to tell everyone how much he hates superheroes. Well, I have to ask, if you hate superheroes so much then why are you writing about them instead of something you actually care about? Dragon Age was their original IP; no one twisted their arm to include the typical fantasy races. And that being the case, why did they put them in if they were just going to shit on them?
 
The thing is, in these types of stories, whether it's Lord of the Rings or Dungeons and Dragons or The Elder Scrolls or whatever, the elves and dwarves can bang on about their "superiority" all the want, but in terms of what is actually shown, humanity will be superior simply by virtue of being the most successful people.

Well, if I wanted to write The Dragon Order: Last Days of Thedas, I would have humans be very few. They would be relatively unimportant and whatever national powers they had certainly dwarfed by the elven empire.

That's how you write a potentially fun fantasy story. You make the good guys sympathetic underdogs and the bad guys people the audience wants to see get what's coming to them. In this hypothetical setting, this specific elf empire would be a superpower, maybe even a hyperpower. It could also be fun to have other elf societies, some of which would even be opposed to the empire. I dislike the idea that humans get five or six nations while each fantasy species gets only one. It feels reductionist and silly.
 
At the same time, does anyone find it odd that ambassadors in fiction are so often portrayed as huge knobs or extremely abrasive individuals without a hint of tact?

I think the most modern keystone of this trope was 80s-90s action movies like Lethal Weapon 2, with the trope of the foreign diplomat in league with the bad guys who the heroes can't touch because of diplomatic immunity.

Maybe this makes more sense in the modern day where diplomats have more leeway to be a douche because there's no way they can start a war by insulting someone and the job has become more technocratic. But in ye olde times I'd think that you'd want your ambassador to very specifically not be an unlikeable asshole.

Now, ever since Dragon Age: Origins, I've always felt that the Dalish were, if not an allegory for indigenous people, at least some degree of indigenous-coded. And lead writer David Gaider concurs:

I mean, I think Gaider can kind of bugger off repping that comparison considering how little they give a shit about the alienage elves in the actual franchise. The City Elf intro is the first game is probably the most unique and fresh elf depiction in the entire series. Then they just drop them.

If you really, really want to preach the virtues of assimilation in your game maybe that's a socially acceptable place to go with it because the alienage elves are already kind of assimilated. Like, look Bioware! They're doing the thing! They're very gradually folding into majority human culture, syncretizing their beliefs with the Chantry to make something new. Oh wait, now that they've aligned themselves acceptably to the Anglo hivemind you don't give a shit?

It's like they don't even want any nuance in their deconstructive depiction of elves. Alienage elves would get in a way of a 100% elves suck policy.

The third factor is the contrived moral greyness and "BOTH SIDES!" politics BioWare is so fond of. Their thinking is that "Black and white conflicts are stupid, childish, unrealistic, and boring! Morally-grey conflicts are where it's at, and the morally-greyer they are the better they are!"

The big problem for Bioware is that their idea of grey morality contains within it a lot of black vs white morality assumptions. A lot of it is the legacy of the Light side/dark side days of KOTOR and sorta Mass Effect. But just as much of it is just the writers having a lot of moralizing wrapped up in what they consider grey or not.

One of the big examples of this is the mage-templar plot in Dragon Age 2. Anders starts out as more idealized rebel fighting a well justified battle against the system, but then he starts going questionable things and going to far until he reaches a tipping point. It's a sympathetic character who does bad things but his actions are still portrayed from a more moralistic standpoint.

You could just as easily take the grey a notch further by giving Anders an actual reason to do a really drastic terrorist action aside from just lashing out to make a point under demon influence. A ruthless but calculated action that can actually be defended would definitely be grey, but Dragon Age is not willing to cross that line and ultimately retreats into standard fantasy moralism.

I actually like the comparison between Dragon Age and the Witcher because for all the faults of the franchise and handling of social issues the Scoi'tel in the Witcher atleast have bite as real guerillas struggling against clear oppression. Their actions make them less sympathetic, but that also makes it clear how serious the oppression of elves is with how hard they're willing to be in fighting against it.

In comparison the elven plight in Dragon Age feels like it's treated as a non-issue? There aren't a lot of Dalish guerillas fucking up human travellers, you don't see any alienage programs and the elves getting violent in response. It's like oppression of elves is an abstract issue nobody really gives a shit about.

And when the mages start getting really violent about their oppression it's more very clearly treated as going completely cray-cray and taking things too far, where Witcher portrays it as not morally right but understandable.

There's also a weird little bit where you can come across paintings that aren't quite level, and when you straighten them up your character gets a Strength bonus (for indulging their OCD, I guess?)

Okay that's lame. You'd think with Bioware's love of wacky hijinks it would be the exact opposite.


View: https://www.youtube.com/watch?v=vcMVpEz3JN8
 
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Yeah, gotta love* 'your culture sucks, you ignorant children, also you're entirely to blame for everything bad that's ever happened to you. oh and you're doing your own culture wrong, per the rules i, someone whose only exposure to your culture has been from a far-remove outside view, have invented just now.'

*you do not gotta love

Imagine being from the IRL people that they've obviously taken inspiration from.

Fucking sucks, I tell you what.
 
All right, my stupidly-long (longest video I've done thus far) YouTube review of this game is now out, and I can finally delete the terabyte or so of game footage I've got lying on one of my SSDs:


View: https://youtu.be/v8VWbJivlRE

Much of what I cover is the same stuff I've covered in this LP (such as the unfortunate implications with regards to the Dalish), but I also talk a bit more about the gameplay and other mechanics.
 
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