New Hunters. (A Supernatural RP.) (Waitlist.)

Alice's last words: A creepy smile and no words actually she is kinda happy to not have to deal with disordered thinking, auditory hallucinations and being confined in jail.
 
Anna is not allowed to die until she's trained the next generation of archivist for the Hashimoto.
 
Juniper and Jessie Oakheart- Henreyboy003
Kinda a WIP due to my lack of knowledge on writing sheets, help would be nice.


Name: Juniper Oakheart and Jessie Oakheart

Age: 17
Backstory: Juniper and Jessie grew up in a small town in Washington. The small town Seattle that is, which, isn't that small. Living with two souls is weird. On one part, no one believes you but on the other it's hard to possess an already full body. So when a group of their friends decided to drag her to an abandoned Orphanage in Tacoma, what could possibly go wrong! Apparently everything! One girl had an Ouija board, some guy was messing around with an 8 ball. Lets just make a long story short, a seance went a little bit wrong, and everyone ended up getting possessed, except Juniper, or was it Jessie at the time... who knows. Spending one whole night trying to save three of your friends from slightly pissed off ghost orphans might be a hassle for normal people, but a person with two souls with of spiritual energy sure could handle it. Sadly no one remembered what she did for them, as ghosts don't exist to eyes that refuse to see them. But some can, and apparently you can make a killing, heh, as and Exorcist. After receiving a bit of training she started looking for a job.
Savings: $657
Aspects:
High Concept: Girl of two souls: Jessie, or Juniper, Has lived her whole life with the soul of her twin sister residing in her body. Sometimes they don't agree with each other and only one of them can be in control at a time but, it does help fend off supernatural entities.
Trouble: One's shy! the others a social butterfly!: Juniper and Jessie somehow became polar opposites socially, despite sharing a body.
Aspect one: You can't keep me down!: Always displays a smile, and gives a cheery tone.
Aspect two: Always willing to help: They are always willing to lend a hand to those who need it.
Aspect three: There's a joke for every situation: One of the two always has a joke for every situation.
Skills:
1 Will (+4)
2 Medicine,Lore (Incorporeal.) (+3)
3 Empathy, Deceive, Investigate (+2)
4 Lore (Corporeal.), Rapport, Athletics, Crafts (+1)
Refresh: 3
Stunts:
I am an Exorcist!: She received training as an exorcist (+2 when creating an advantage during an Exorcism)
The air feels weird... : Due to the amount of energy within their body they have a supernatural seventh sense (+2 to investigations to the supernatural.)
My soul isn't as weak as you thought!: Jessie and Juniper share a body, filling it with a mass amount of spiritual energy, and if used correctly, strange things happen. (Unlocks the ability to attack and defend against incorporal beings, +2 to defending against possessions.)
Stress Tracks:
Physical [ ] [ ]
Mental [ ] [ ] [ ] [ ] [ ]
Consequences:h
2: [ ]
4: [ ] [ ]
6: [ ]
Possessions:
Cross necklace
Bible
A few vials of holy water
A 1 lb canister of Mortan Salt brand salt
A few changes of clothes
An Allis pack
Samsung LG flip phone, with pac-man and texas hold'em.
 
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Can I trade my Notice for Investigate? What's a paranormal investigator without investigation skills after all? Ah ha. :p

What do you need help with @Henryboy003?
 
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Kinda a WIP due to my lack of knowledge on writing sheets, help would be nice.


Name: Juniper Oakheart and Jessie Oakheart

Age: 17
Backstory: Juniper and Jessie grew up in a small town in Washington. The small town Seattle that is, which, isn't that small. Living with two souls is weird. On one part, no one believes you but on the other it's hard to possess an already full body. So when a group of their friends decided to drag her to an abandoned Orphanage in Tacoma, what could possibly go wrong! Apparently everything! One girl had an Ouija board, some guy was messing around with an 8 ball. Lets just make a long story short, a seance went a little bit wrong, and everyone ended up getting possessed, except Juniper, or was it Jessie at the time... who knows. Spending one whole night trying to save three of your friends from slightly pissed off ghost orphans might be a hassle for normal people, but a person with two souls with of spiritual energy sure could handle it. Sadly no one remembered what she did for them, as ghosts don't exist to eyes that refuse to see them. But some can, and apparently you can make a killing, heh, as and Exorcist. After receiving a bit of training she started looking for a job.
Savings: $657
Aspects:
High Concept: Girl of two souls: Jessie, or Juniper, Has lived her whole life with the soul of her twin sister residing in her body. Sometimes they don't agree with each other and only one of them can be in control at a time but, it does help fend off supernatural entities.
Trouble: One's shy! the others a social butterfly!: Juniper and Jessie somehow became polar opposites socially, despite sharing a body.
Aspect one: You can't keep me down!: Always displays a smile, and gives a cheery tone.
Aspect two: Always willing to help: They are always willing to lend a hand to those who need it.
Aspect three: There's a joke for every situation: One of the two always has a joke for every situation.
Skills:
1 Will (+4)
2 Medicine,Lore (Incorporeal.) (+3)
3 Empathy, Deceive, Investigate (+2)
4 Lore (Corporeal.), Rapport, Athletics, Crafts (+1)
Refresh: 1
Stunts:
I am an Exorcist!: She received training as an exorcist (*Please help with this, because i wanted this to be making holy weapons and fighting ghosts and demons.)
The air feels weird... : Due to the amount of energy within their body they have a supernatural seventh sense (+2 to investigations to the supernatural.)
Stress Tracks: Physical & Mental
Consequences: 2/4/6
Possessions:
Cross necklace
Bible
Samsung LG flip phone, with pack man and texas hold'em.

Ya have the skill 'Will' at Great +4, that means ya add 3 to yer mental stress track and one consequence slot.
Can I trade my Notice for Investigate? What's a paranormal investigator without investigation skills after all? Ah ha. :p

What do you need help with @Henryboy003?
If ya want yer character to be focused on investigation then ya should replace Athletics and Drive who are at Fair +2 by Notice and Investigate. The former being only at Average +1 for an investigator its kinda weak at his job. Ya could put it even higher and lower Contacts and Decieve from Good +3 to Fair +2. I mean an investigator's main job is not to lie and decieve people but get in the scene, discover all the clues and connect the dots.
I'm just giving ya a suggestion. Ya don't have to do it really.
 
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I'm not good at connecting dots. I shall replace Drive and Athletics with Notice and Investigate though. She lies a lot to get into the scene and then out without peoples picking up that she was there on a job.
 
Skills now look like:

Empathy (Great +4)
Investigation, Contacts (Good +3)
Notice, Lore (Incorporeal), Deceive (Fair +2)
Lore (Corporeal), Stealth, Rapport, Guns (Average +1)

And her new ability to replace Stamina was: Sweet Talk: Spend a Fate point to convince someone of something in conversation. Does not work on strong willed targets.
 
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Kinda a WIP due to my lack of knowledge on writing sheets, help would be nice.


Name: Juniper Oakheart and Jessie Oakheart

Age: 17
Backstory: Juniper and Jessie grew up in a small town in Washington. The small town Seattle that is, which, isn't that small. Living with two souls is weird. On one part, no one believes you but on the other it's hard to possess an already full body. So when a group of their friends decided to drag her to an abandoned Orphanage in Tacoma, what could possibly go wrong! Apparently everything! One girl had an Ouija board, some guy was messing around with an 8 ball. Lets just make a long story short, a seance went a little bit wrong, and everyone ended up getting possessed, except Juniper, or was it Jessie at the time... who knows. Spending one whole night trying to save three of your friends from slightly pissed off ghost orphans might be a hassle for normal people, but a person with two souls with of spiritual energy sure could handle it. Sadly no one remembered what she did for them, as ghosts don't exist to eyes that refuse to see them. But some can, and apparently you can make a killing, heh, as and Exorcist. After receiving a bit of training she started looking for a job.
Savings: $657
Aspects:
High Concept: Girl of two souls: Jessie, or Juniper, Has lived her whole life with the soul of her twin sister residing in her body. Sometimes they don't agree with each other and only one of them can be in control at a time but, it does help fend off supernatural entities.
Trouble: One's shy! the others a social butterfly!: Juniper and Jessie somehow became polar opposites socially, despite sharing a body.
Aspect one: You can't keep me down!: Always displays a smile, and gives a cheery tone.
Aspect two: Always willing to help: They are always willing to lend a hand to those who need it.
Aspect three: There's a joke for every situation: One of the two always has a joke for every situation.
Skills:
1 Will (+4)
2 Medicine,Lore (Incorporeal.) (+3)
3 Empathy, Deceive, Investigate (+2)
4 Lore (Corporeal.), Rapport, Athletics, Crafts (+1)
Refresh: 1
Stunts:
I am an Exorcist!: She received training as an exorcist (*Please help with this, because i wanted this to be making holy weapons and fighting ghosts and demons.)
The air feels weird... : Due to the amount of energy within their body they have a supernatural seventh sense (+2 to investigations to the supernatural.)
Stress Tracks:
Physical [ ] [ ] [ ]
Mental [ ] [ ] [ ] [ ] [ ] [ ]
Consequences:
2: [ ]
4: [ ] [ ]
6: [ ]
Possessions:
Cross necklace
Bible
Samsung LG flip phone, with pack man and texas hold'em.


Alright, looks good. Nicentonhave you onboard!

And her new ability to replace Stamina was: Sweet Talk: Spend a Fate point to convince someone of something in conversation. Does not work on the strongly willed targets.

Quick question. What constitutes a strong will?
 
Someone who is smart, has a strong sense of self--Most intelligent sapient creatures, higher demons and ghosts, stuffs like that. Or if they have the Will perk ah ha. :p
 
There would be a contest for this, probably.

Oh and smile,

I am an Exorcist!: She received training as an exorcist (*Please help with this, because i wanted this to be making holy weapons and fighting ghosts and demons.)

I need help with this Stunt.
@See my smile
 
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I think this mix of belief and knowledge systems should be interesting. So what do people think of my sheet now that it's finished?
 
Psychologist - Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you're treating for at least half an hour in order for them to receive the benefits of this stunt, and you can't use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)
I really, really love this one. And that you can't use it on yourself is a good way to balance it. Nice skill.
 
And her new ability to replace Stamina was: Sweet Talk: Spend a Fate point to convince someone of something in conversation. Does not work on strong willed targets.

That's a vague description that can be interpreted to be either OP or nerfed as heck. I'd suggest taking a +2 to Deceive when trying to persuade people in a pleasant manner.

I am an Exorcist!: She received training as an exorcist (*Please help with this, because i wanted this to be making holy weapons and fighting ghosts and demons.)

I need help with this Stunt.
@See my smile

I suggest a +2 to Create Advantage rolls when dealing with exorcism-related matters.

I really, really love this one. And that you can't use it on yourself is a good way to balance it. Nice skill.

It's straight out of the book, actually. Which is a good way of picking stunts. Here's the master list of published Fate Core stunts.
 
I suggest a +2 to Create Advantage rolls when dealing with exorcism-related matters.
I was thinking either that, or attacking incorporeals with Will, I still have one of the three stunts left.

Also, edited my sheet, we also need a monster hunter from those travel channel shows, such as mountain monsters.
 
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I'd suggest taking a +2 to Deceive when trying to persuade people in a pleasant manner.
Gotcha. Shall do. New description: "Sweet Talk: Uses pleasant tones and body language to entice the person she's speaking with to lower their guards. +2 to Deceive when she acts in this way."
 
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