On enemy behavior I think we should do Everything. I can see an enemy type that follows you around and tries to kill you up close and personal. So don't stay still.
Arent you doing a Top-down shooter?
Firing in one direction, moving back and forth along the bottom of the screen
I figured we'd just have a top down sidescroller. Anyway, typing up my point selection now and then we can argue about if people like it or want something else...Unfortunately we don't have any top down so we have to use side scrolling. Firing in one direction yes. Though we should be able to fly anywhere on the screen we want to. Not just side to side.
Basically, although I was thinking "within a bounded box along the bottom third" rather than "back and forth along the bottom"Arent you doing a Top-down shooter?
Firing in one direction, moving back and forth along the bottom of the screen
"top-down" is just "side-scrolling" turned 90 degrees. I think it'll be acceptable.Unfortunately we don't have any top down so we have to use side scrolling. Firing in one direction yes. Though we should be able to fly anywhere on the screen we want to. Not just side to side.
Cool. I'll throw together mine, and then we can compare notes.I figured we'd just have a top down sidescroller. Anyway, typing up my point selection now and then we can argue about if people like it or want something else...
No I really do think we don't have enough sound to get anything useful
I've been kinda assuming/hoping this is one of the things having a Coder unlocks for research.To bad we can't make a level difficulty select. That way we could get hardcore mode and then medium difficulty and easy difficulty at the title screen.
Eh? If they're good enough to deserve it, they'll discover it on their own. Also, having it be a secret that people whisper around might give it a bit more cachet. As Easter Eggs go, it's pretty findable - and that moment when someone actually hits it for the first time, completely unaware that it was there? That moment is going to blow them away.To bad we can't make a level difficulty select. That way we could get hardcore mode and then medium difficulty and easy difficulty at the title screen.
[X] Plan Sirrocco
We are going to want to state that winning the game on a single credit does something interesting in the instruction list you see on all control panels of old arcade games. Otherwise it might go entirely unkown to the greater public. That said the way you worked it out it should draw in the casual and moderate gamers almost as much as hardcore gamers.
Eh? If they're good enough to deserve it, they'll discover it on their own. Also, having it be a secret that people whisper around might give it a bit more cachet. As Easter Eggs go, it's pretty findable - and that moment when someone actually hits it for the first time, completely unaware that it was there? That moment is going to blow them away.
Awesome. Hilarious. *so* beyond our Sound points budget. Possibly for the remake?You know what would have been funny? Having an audio file of all the coders and bosses each saying dragon rage in their most in theme voice they can manage. Then setting it on random so whenever Dragon Rage gets fired off it picks one of the files at random and you get a different voice doing it each time.