Never One Without the Other - (Kancolle RPG) (No longer recruiting!)

That does help, though this means we need to have a costant cap for asw. I'd complain about the number of sonar sets but I guess we have three subs helping out on that front?



That brings the total number up to 3 carriers and 1 seaplane tender. Ludicrous amounts of long range power but I hope no one ever gets close.
If we attack first and you see us, we're clearly doing something wrong. If you do see us, we throw the cruisers and destroyers at you while we haul ass. Meanwhile the subs are doing whatever the hell they're doing.
 
Probably. Another thing I need to edit into the OP here, I guess. The idea was that everyone has been demilitarized before being sent off to civilian life.
I'd imagine it'd be fairly hard to remove most turreted emplacements over a certain calibre. Especially when you can just remove their ammunition. That stuff is... Oh right. Shipgirl BS.
 
If we attack first and you see us, we're clearly doing something wrong. If you do see us, we throw the cruisers and destroyers at you while we haul ass. Meanwhile the subs are doing whatever the hell they're doing.
The problem is if we get attacked first, we do have good scouting capabilities but still
 
I'd imagine it'd be fairly hard to remove most turreted emplacements over a certain calibre. Especially when you can just remove their ammunition. That stuff is... Oh right. Shipgirl BS.
Demilitarized in a similar vein to how museum ships are demilitarized. You still have all your guns and stuff, but your turrets are welded in place, the gun breaches are welded shut, elevators are welded in place, etc.
 
If we attack first and you see us, we're clearly doing something wrong. If you do see us, we throw the cruisers and destroyers at you while we haul ass. Meanwhile the subs are doing whatever the hell they're doing.

I'm not saying it can't work, especially with shipgirl shenanigans. I'm just pointing out there's a reason carrier battlegroups are made up in a certain way.
 
That does help, though this means we need to have a costant cap for asw. I'd complain about the number of sonar sets but I guess we have three subs helping out on that front?

If I can tend to seaplanes other than mine, I might be able to rig them up with early but ship-girl grade Sonobuoys; and even if I can't, then there is precedence for their use during this time period

en.wikipedia.org

Sonobuoy - Wikipedia


Do note that my Flying Boats, Mariners or Catalinas regardless, are primarily SAR / ASW craft; also mind that my planes can also have radar attached to their wings as well..., with a detection distance of around 20 miles to spot a destroyer / surfaced sub

While constant Maritime Patrol is going to be painful, as long as I have a solid flying boat wing we should be fine; what I'm primarly worried about is me only doing ASW and not having enough space for SAR / Anti-ship duties
 
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We have... a lot of ASW gear, so we shouldn't worry too much about that when we add our destroyer compliment to the mix
That does help, though this means we need to have a costant cap for asw. I'd complain about the number of sonar sets but I guess we have three subs helping out on that front?



That brings the total number up to 3 carriers and 1 seaplane tender. Ludicrous amounts of long range power but I hope no one ever gets close.
Adding a further interesting bent and perspective to the ASW angle, is that while she wouldn't be dedicatedly equipped for it in the WWII era configuration she would have returned in, Lake Champlain spent the later half of her career as an "anti-submarine carrier". So despite her dogfighter fixation, and current fleet carrier loadout, Lake Champlain would have a good awarness of both fixed wing and helicopter based ASW operations.

In the event they manage to get their hands on ammo/ordinance, she would probably know how to best improvise or make use of what her aircraft would have access to has in the role, if push came to shove and it became necessary.
 
Adding a further interesting bent and perspective to the ASW angle, is that while she wouldn't be dedicatedly equipped for it in the WWII era configuration she would have returned in, Lake Champlain spent the later half of her career as an "anti-submarine carrier". So despite her dogfighter fixation, and current fleet carrier loadout, Lake Champlain would have a good awarness of both fixed wing and helicopter based ASW operations.

In the event they manage to get their hands on ammo/ordinance, she would probably know how to best improvise or make use of what her aircraft would have access to has in the role, if push came to shove and it became necessary.
Adding onto this, Taihou would likely have attempted to learn USN Carrier doctrine to the best of her abilities as a passtime.

I'm gonna have her quietly admire the USN Carriers as it is, and likely take ques from them on top of that.

Also, Aircraft Based ASW started gaining popularity in WWII for a reason :p
 
At this point, I'm getting convinced an optimal fleet would be like, 2 DDs, and the rest split between CVs and subs. (What's their abbreviation? I've seen SS, but that doesn't seem entirely right.)
 
If I can tend to seaplanes other than mine, I might be able to rig them up with early but ship-girl grade Sonobuoys; and even if I can't, then there is precedence for their use during this time period

en.wikipedia.org

Sonobuoy - Wikipedia


Do note that my Flying Boats, Mariners or Catalinas regardless, are primarily SAR / ASW craft; also mind that my planes can also have radar attached to their wings as well..., with a detection distance of around 20 miles to spot a destroyer / surfaced sub

While constant Maritime Patrol is going to be painful, as long as I have a solid flying boat wing we should be fine; what I'm primarly worried about is me only doing ASW and not having enough space for SAR / Anti-ship duties

I would like to note that further research on my part shows that while I'm unlikely to be able to operate primitive AEW&C craft using Catalinas, Mariners have early AN/APS-15 ground-scanning radars attached to radomes over their cockpit with the PBM-3C / PBM-5E variants of the craft. If I can get my hands on AN/APS-44 search radars used on the Marlin, I might be able to kit-bash something special by replacing the APS-15 with that particular radar set (If not, I might also be able to steal borrow AN/APS-20s or APS-4s on Lake Champlain and jurry-rig them to my flying boats if she has any).

Since Mariners have around 2,600 nautical mile max range? We're looking at fairly decent early warning capability for magic WW2 level engagements. So I think that's my first mechanics-oriented goal

Worst comes to worst, Mark II radars can still just barely pick up Aircraft within 4 miles at certain attitudes
 
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At this point, I'm getting convinced an optimal fleet would be like, 2 DDs, and the rest split between CVs and subs. (What's their abbreviation? I've seen SS, but that doesn't seem entirely right.)
I think at this point, the amount of "reach" afforded to us by the air power present and the ability to just let the subs "roam" or wolfpack about if need be, means that the really interesting limitation on the group is likely to be speed and endurance

(assuming we don't just rent a plane or steal a helicopter or something :p)

I would like to note that further research on my part shows that while I'm unlikely to be able to operate primitive AEW&C craft using Catalinas, Mariners have early AN/APS-15 ground-scanning radars attached to radomes over their cockpit with the PBM-3C / PBM-5E variants of the craft. If I can get my hands on AN/APS-44 search radars used on the Marlin, I might be able to kit-bash something special by replacing the APS-15 with that particular radar set (If not, I might also be able to steal borrow AN/APS-20s or APS-4s on Lake Champlain and jurry-rig them to my flying boats if she has any).
lol

Since Mariners have around 2,600 nautical mile max range? We're looking at fairly decent early warning capability for magic WW2 level engagements. So I think that's my first mechanics-oriented goal

Worst comes to worst, Mark II radars can still just barely pick up Aircraft within 4 miles at certain attitudes
Even leaving aside the CVs/AV and their aircraft, the mix of CAs, CLs, and DDs present should theoretically lend for a decent amount of radars (of various periods of the war admittedly), sonars, night-fighting/surface spotting equipment/experience, and further scout aircraft, so the chances of us ever being caught completely unaware by anything that manages to bumble past the air patrols should hopefully be low lol.
 
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I think at this point, the amount of "reach" afforded to us by the air power present and the ability to just let the subs "roam" or wolfpack about if need be, means that the really interesting limitation on the group is likely to be speed and endurance

(assuming we don't just rent a plane or steal a helicopter or something :p)
In theory, depending on how secure the radios are, the aircraft could be spotters and harassers as the subs close in. Assuming, of course, the 3 or so CVs worth of aircraft dont kill the target. Maybe the Tender could be the spotter?
 
Meanwhile I'd just sneak around with torpedoes on hand and listen for enemy subs :V
 
Even leaving aside the CVs/AV and their aircraft, the mix of CAs, CLs, and DDs present should theoretically lend for a decent amount of radars (of various periods of the war admittedly), sonars, night-fighting/surface spotting equipment/experience, and further scout aircraft, so the chances of us ever being caught completely unaware by anything that manages to bumble past the air patrols should hopefully be low lol.

I mean, yeah, within 120 miles or so our ship-borne radars should be picking up any aircraft that have a bone to pick with us, and we have access to Sonobuoys through our seaplanes

I'm more thinking about developing long-range AEW&C capability (Like an AWACS) up to the 2,600 nautical mile range of the Mariner. Air-to-Surface radars we already have, such as the SCR-720 series and ASBs. The problem is getting Air-to-Air radars ready; APS-4s are in era but are too short ranged and are mostly for assisting with interception in bad weather. The closest to what I'm looking for seems to be the AN/APS-20, which was put into service in 1945 and is most likely compatible with the Mariner? But it might be slightly too out-of-era for me to have natively.

Hense, my idea is either managing to get an APS-20 through some quest or just straight up working to tend a Marlin one day for the 44
 
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I love how we're discussing how we'd work in combat, when Dark has implied that we won't be seeing combat for at least a bit, at least until we ahem acquire the resources for a repair bath, and probably find the Abyssals. I'd be mildly concerned if we somehow did before that.
 
I love how we're discussing how we'd work in combat, when Dark has implied that we won't be seeing combat for at least a bit, at least until we ahem acquire the resources for a repair bath, and probably find the Abyssals. I'd be mildly concerned if we somehow did before that.
This. So much this. This game very much will not be starting out as your typical shipgirl RP, though there may be snippets of cute botes doing cute bote things from time to time.
 
I can't believe I forgot to reply to this, but I was rather busy yesterday, so it probably just slipped my mind. Sangamon looks pretty good, but you can't be working with the Coast Guard for similar reasons to the others not being allowed to work with the Navy. Also, there are absolutely going to be jokes about Sangamon and Intrepid looking exactly the same because of your art choice.
ok on the CG and I will take those jokes
 
I love how we're discussing how we'd work in combat, when Dark has implied that we won't be seeing combat for at least a bit, at least until we ahem acquire the resources for a repair bath, and probably find the Abyssals. I'd be mildly concerned if we somehow did before that.
Abyssals find out there's a large congregation of shipgirls, all with little to no relation with one another, and decide to go investigate and possibly maybe kinda nip it in the bud just in case?

Meanwhile I'd just sneak around with torpedoes on hand and listen for enemy subs :V
Depending on what wartime config I'd be using, I'd either join you or go peeling off alone because tiny boat is tiny, camouflaged, and hides away from the main battle force 100% of the time that I play her.

(For anyone that doesn't get the joke, I've played Abe in a combat scenario once in a separate tabletop RP, and because I didn't know what I was doing, I ended up going the wrong way around from the enemy :p)

EDIT: This particular version of the tongue-sticking-out face doesn't look right to me, because the way it's colored and designed makes the tone come off as more light-hearted and comedic then dry and comedic. Any way I can change that?
 
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On the topic of this, I think CVs would probably need the least amount of work to be done before they're combat operational. Really, the only thing they'd need is planes, fuel and supplies for those planes, and probably elevator repairs? not sure the process of demilitarizing a carrier, but I'd imagine that's mostly it. Don't need the guns, though the AA would be nice. Some clever engineering might be all a CV needs. Though I'd imagine the elevators are welded, and probably some other things. But my point still stands to a degree.
 
to be fair it'll still take at lest a week or two to get the CV up and running especially if we don't have are rigging till the enemy show it face. I was hoping we still had them for my original idea where my cheater would spend some of her free time looking for the Abyssals but what can you do right.
 
I love how we're discussing how we'd work in combat, when Dark has implied that we won't be seeing combat for at least a bit, at least until we ahem acquire the resources for a repair bath, and probably find the Abyssals. I'd be mildly concerned if we somehow did before that.

Okay but how else am I going to stalk our submarines to make sure they don't break any laws? Sending the destroyers after them just seems like they'd join them right then and there!

(More seriously, I'd still like to get AWACS before we run into the Abyssals. I'm easy to demilitarize, and my water bombers are probably still Catalinas)
 
This. So much this. This game very much will not be starting out as your typical shipgirl RP, though there may be snippets of cute botes doing cute bote things from time to time.

Actually, what's gonna tie us all together? We're all shipgirls who get this feeling that the Abyssals are somewhere out there, but we're scattered all over the world. Some of us don't know each other. The intro seems to imply a more coordinated effort. Like, do we just meet up on Facebook or Discord?
 
Actually, what's gonna tie us all together? We're all shipgirls who get this feeling that the Abyssals are somewhere out there, but we're scattered all over the world. Some of us don't know each other. The intro seems to imply a more coordinated effort. Like, do we just meet up on Facebook or Discord?
You'll find out in the opener. But don't worry, I have something that should be enough to gather everyone.
 
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