Never Full: A Tale of Adventure, Curiosity and Hunger Without Ending [Original Quest]

Voting is open
A Cold Wind Blowing 23
[X] goes in search of the unfamiliar. Someone from a group she hasn't had much or any chance to interact with.

Stay tuned for an announcement this week!

No thinking. Not right now. After Mavaro's story, Roscuro's intervention, and the absolute glut of ominous warnings you've received tonight, you have so much to think about and so little time. You're surrounded by Unchosen who've made a reputation and a living off the skills you've been taught to hone and prize all your life, far from home, with no crechemaster or scheming higher-Treatment as a last resort. You can't rely on Steele either, as much as there is that growing traitor part of your brain that very much wants to. She's an Unchosen you barely know. Nobody has your back. Save the rumination for when you're in your squat with the traps set, a joint of meat and a jar of jam to yourself. For now, you grab another plate of little snacky things and set to circulating, keeping a conscious distance from the recognizable scents of Steele, Roscuro and everyone else you know. You need to branch out, to expand, to put some distance between your heels and Xhaal's jaws. So that means seeking out something unfamiliar. Something new. You're young and hungry and you need to learn more, really take advantage of that rumination time later. So… here you go.

Following your old method of clearing your mind and letting your feet lead the way, you make a circuit of the room. You're thin and can flatten yourself pretty well (not quite so well as Trifle back home, who could squeeze himself through a bullet-hole, but pretty good for a gargoyle, you'd like to think), which means it's pretty easy to dance between meandering little circles of mercenaries, which constantly break apart and reform around wherever food can be found. Even the Unchosen are eating like you're all at one of the victory celebrations being held by Column, with food vanishing between lips, teeth or mandibles wherever you look. The smell of opportunistic gluttony and eager scavenging fills the air, mingling with the smoke and the noise of conversation. A sellsword never passes up a chance at a meal, whether or not they're Chosen, it seems.

The width and breadth of what the outside world has to offer, at least as far as those called to the same occupation as you, are on full display in the echoing and revelry-filled space of the Old Hook. By the light of lanterns and werelights, under rafters hung with trophies, across battered floorboards heaped with rugs and pelts, the mercenaries, sellswords, hunters, killers, thieves and explorers of Iash Qoma drink and talk and plan and scheme and feast, and as you travel among them, notables seem to stand out from the crowd, a selection of the world's vastness and potential before you like offerings across a piece of slate.

Here, a Teuthis covered in inky black chitin with glowing green tentacles and "freckles", clattering with the various mechanical parts and half-assembled traps dangling from its gear, holds a conversation full of innuendo and sly references with a brassy Pandemonian in distinctive and ornate gold-and-red-leather armor and an unassuming human woman with a hammer as big as she is strapped across her back. Elaborate references to past exploits and 'cleverly'-concealed dirty jokes are slung back and forth between them like three-cornered catch, laughter tinkling like silver bells as they put away bottle after bottle of wine.
There, a mechanical contrivance that makes your nose wrinkle, all steel and coal-fire, shaped like a human and wrapped in an expensive-smelling suit of grey cloth, with the violet-scaled neck and head of a three-eyed Ophidian poking out above the neckcloth. Lightning crackling faintly around her eyes and teeth, she waves an abacus at a fully armored figure, their nature hidden behind the smell of dragon-leather and oiled metal. The abacus, or whatever it represents to her, seems to make her very angry, and the rattle of the beads provides a backing track to her sibilant ranting, which seems to leave the armored one unmoved.
Behind them, a young human woman, clad in a deep, dark blue-green robe sewn with patterns in pearl and ivory scales, a hood fringed with glass beads drawn over her eyes and a skirt of woven rope forming a net around her waist, sits demurely cross-legged on the back of a heavily armored creature like a prawn the size of an ox, covered in elaborate spirals painted onto its green-black shell with luminous orange paint. She's playing tawle, board balanced on her steed's head, with a short, stocky Oriza in a tartan cloak, a 5th wearing armor made entirely out of torn pieces of war-machine plating watching on and criticizing them both sharply. Your fellow Vesakh makes eye contact as you pass by, and winks, before making an unmistakable move-along whistle, only properly audible to one with ears like yours, though the Oriza hears enough to wince at the sudden sharp noise.
And everywhere is the subtle yet insistent presence of the Crow Brotherhood, masked figures in dark clothing circulating amid the crowd, gauntlets and lenses gleaming.

All of these you see and note, but you choose to pass them by. Your instincts say 'Not this one, not yet,' and following them down the road they cut for you seems to have gotten you this far. Why not continue? Instead, while finishing off a glass of weak Unchosen wine you chose more because it smelled like bright fruits than for any intoxicating properties, you let your eyes wander, until they fall upon a scene that draws you like a lanternjack to the sound of laughter.

[ ] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.

[ ] A pair who've claimed a standing table upon which is a deck of cards and a small candelabra, each of its tapers producing a queasy teal light. She's a Lamassu, with the lower body and head of a brindled, winged goat, long notched horns hanging with bells, plumage bearing the mixture of browns and blacks of a hunting hawk, clad in lacquered leather and an embroidered grey caparison; he's an olive-skinned human with his hair gathered in a long braid, wearing large round spectacles and the thick metal breastplate and cordite-stinking gear harness and coverall of a sapper. The tangle of possibilities around them suggests the availability of your old vice of divination, and she at least is from Navath-Qor, something you don't know nearly enough about considering it borders the High Ice. He meets your eyes and mouths a polite query as to whether you're looking at him.
 
Last edited:
[X] A pair who've claimed a standing table upon which is a deck of cards and a small candelabra, each of its tapers producing a queasy teal light. She's a Lamassu, with the lower body and head of a brindled, winged goat, long notched horns hanging with bells, plumage bearing the mixture of browns and blacks of a hunting hawk, clad in lacquered leather and an embroidered grey caparison; he's an olive-skinned human with his hair gathered in a long braid, wearing large round spectacles and the thick metal breastplate and cordite-stinking gear harness and coverall of a sapper. The tangle of possibilities around them suggests the presence of your old vice Divination, and she at least is from Navath-Qor, something you don't know nearly enough about considering it borders the High Ice. He meets your eyes and mouths a polite query as to whether you're looking at him.
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.

woman,,,
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[X] A pair who've claimed a standing table upon which is a deck of cards and a small candelabra, each of its tapers producing a queasy teal light. She's a Lamassu, with the lower body and head of a brindled, winged goat, long notched horns hanging with bells, plumage bearing the mixture of browns and blacks of a hunting hawk, clad in lacquered leather and an embroidered grey caparison; he's an olive-skinned human with his hair gathered in a long braid, wearing large round spectacles and the thick metal breastplate and cordite-stinking gear harness and coverall of a sapper. The tangle of possibilities around them suggests the presence of your old vice Divination, and she at least is from Navath-Qor, something you don't know nearly enough about considering it borders the High Ice. He meets your eyes and mouths a polite query as to whether you're looking at him.

Politics is important, but...
 
suggests the presence of your old vice Divination
Who?

[x] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[x] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.
 
This was confusingly phrased, sorry! Grail has a thing for fortune telling and divination, as last explored way back in the beginning.
Grail is canonically an Astrology girl and she hasn't kissed Steele yet simply because she does not know Steele's Sign,

edit: of course, we, as the audience, know steele is a bird
 
[X] A pair who've claimed a standing table upon which is a deck of cards and a small candelabra, each of its tapers producing a queasy teal light. She's a Lamassu, with the lower body and head of a brindled, winged goat, long notched horns hanging with bells, plumage bearing the mixture of browns and blacks of a hunting hawk, clad in lacquered leather and an embroidered grey caparison; he's an olive-skinned human with his hair gathered in a long braid, wearing large round spectacles and the thick metal breastplate and cordite-stinking gear harness and coverall of a sapper. The tangle of possibilities around them suggests the presence of your old vice Divination, and she at least is from Navath-Qor, something you don't know nearly enough about considering it borders the High Ice. He meets your eyes and mouths a polite query as to whether you're looking at him.
 
Your fellow Vesakh makes eye contact as you pass by, and winks, before making an unmistakable move-along whistle, only properly audible to one with ears like yours, though the Oriza hears enough to wince at the sudden sharp noise.
So what is meant by "move-along whistle"? Is it just a common signal saying "this is my mark, get your own?"
 
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.

we can show them our cool stick
 
A Cold Wind Blowing 24
[X] A trio clad in the bones, scales, and brightly patterned skirts and ponchos of Nashax, that far southern place whose craftsmanship provided you your spear of dragon's bone. Seated at a table with room for at least one more, balanced among the Three Mortals with one each of human, Erzan and Oriza, they've got quite the selection of spiced shellfish, and their conversation has mentioned the keywords of "Locust", "War", "Intercession" and "Avoidance". Nashax is far from Vespergren, true, but it directly borders the Shallow Graves, and so, in the name of the common interest of Vesakh that the world seems determined to treat you as part of, their disposition is of interest to you. They look calm but competent, too, and aren't talking of hunting and contracts so much as world politics, another welcome change. As you settle your gaze on them, the Erzan, a Grey with ornate gauntlets, fixes you with bright orange eyes and makes a subtle beckoning gesture with her chin.


Approaching the Nashaxi, you're keenly aware of the spear on your back and what it must mean to them to see you walking the floor of the Hook, bearing it as your most visible arm. It will only occur to you later, attempting to grasp sleep in the shadow of the Lodgepole, that the Dissian army rifle you wore just as prominently was just as much or more of a political statement, for one side or the other. Stolen from Mock Vey's feverish patchwork of museum pieces, vaults, and chambers of no clear purpose, it was probably stolen from Nashaxi to begin with, and you begin to fear that they called you over because they want it back.
Their actual reason for talking to you, looking back at it, probably wouldn't have filled you with any more confidence.

You approach, nervously sharpening your thumbnail and spur on each hand against each other. The Grey's face is neutral, and any emotion you'd ordinarily scent off her is masked by the nose-itching scent of some kind of aromatic resin or perfume on her person. The others pause in their discussion and ask her simultaneous questions in Nashaxi, which she answers with a single curt nod. The human uses her foot to scoot out a chair for you.

"Shubh sundhyaa, comrade," she greets you, her smile revealing that her upper canines have been replaced with glinting red metal. "Take a seat; we were simply discussing the state of things, and Vimala here--" the Grey waves, face still expressionless-- "seems to think you're just the voice we need to add to the conversation. I'm Sree, this is Sekar." The Oriza, who's the size of you and Sree put together at the very least, also has the weapon that has your attention the most, a gorgeous jezail almost as long as you are tall, dragonbone stock and bronzewood detailing.

"Grail," you respond. "Thank you for inviting me." It takes a lot of willpower not to make that a question. "I was actually coming over to introduce myself anyway, I overheard you talking about the war?" You take a risk. "Specifically, the topic of avoidance?"

"Course you did," Sekar hums. Their voice has the thrummy woodwind quality of a trained Oriza singer, something you'd heard about but not gotten the chance to listen to. "All the world's staring down the barrel of this war, and fingers'll be pointing at you and yours first, won't they? Question is, you for or against it?"

"Ey, give her a moment to think. She's a greenhorn, I can tell these things," Sree says with a put-on wise expression, incurring a gentle elbow from Vimala. She pushes a plate of mussels in creamy orange sauce, which smells both unpoisoned and promisingly spicy, in your direction. "Here, your lot needs to eat basically all the time, right? Get on the outside of some of these while you think."
"How can you even tell she's a greenhorn? Vesakh, even their hatchlings look like they wrestle hyenas for fun." Sekar objects.
"It's all in the shoulders, bud. All in the shoulders."

As the three banter and bicker, the ease and comfort of long acquaintance rolling off them like the scent of curries and chiles off the plate of food in front of you, the relaxed atmosphere of the Old Hook allowing this brief kindness among strangers, you take Sree up on her implied offer of a moment to think even as your hands and mouth settle into the automatic routine of eating and storing food. Rich, spicy sauce washes over your tongue, the part of your mind that catalogs all that you smell and taste locking into focus while the rest of you muses.

You came down from the spires of Vespergren to prove that you were properly Vesakh. You'd taken your second Treatment, you were officially ready to go out and be something more, truly find out who you are and who you were supposed to be. The power and worthiness of a Vesakh can only be tested through exploration and conflict. Besides, everyone else finds a specific philosophy to follow, which Tribulation to live your life like in hopes of avoiding their negative attention and earning their forbearance. You'd never known whether the boasts of Xhaal, the schemes of Damalu or the mad howls of Rhakui were for you, and you'd hoped to find out in the wide world. You'd not known if your experiences with crew were inevitable, if it was doomed to happen again, but you'd harbored hopes of trying again. You'd had dreams of battle, plunder, a pile of sausages and gold just short enough to leap up on top of it.

But now… You'd sort of assumed that it'd all be like home, save with weaker people and fewer high-Treatments swanning around taking all the good stuff. An endless vale of opportunity. But the quiet moments, the attempts at what you'd been taught to call weakness, the kindness in a world full of risk and and violence… It shouldn't affect you, it should just be unchosen nonsense, but in the few days you've been here it's all gone shaky. It's blurred at the edges. You can't say anything with the conviction that the Grail who'd never left Vespergren could muster.

And now the war, and all of your people going to war with everyone else, and the entire world turning into the Factory Floors when low-Treatments are fighting to see who gets to control the production machinery for the next moon. And that's so fucking enormous, you can't even see it from where you stand.

"I don't know," you groan, the belated weight of the simple question hitting you like a deadfall. "It's all happening fast. I come down from the City probably days ago and now the whole world wants to fall in a hole and explode?"

Sekar nods, growls, downs a mug of something that smells of an unfamiliar fruit and a lot of alcohol, and slams it back on the table.
"Exactly. Sure, there's been tensions, nobody can deny that. The Connies have been tangling with us about the Border Kraels since before the Sun was lit, and your folk've been rampaging around the Continent since before that. But ever since the end of the Sawgrass Wars, we reached some kind of balance, you know? This business out in the middle of nowhere with the village and the weapon and what not… You ask me, it smells cooked. Shit's moved way too fast since then."

"Hway, wha viwweh?" you ask, mouth full. There's a crunch as you bite down on the shells and properly swallow, and try again. "Wait, what village?"
Sree recovers from the wince your crunch brought about, and tips some green pepper vinegar into a dish of oil, swirling a piece of flatbread in the mixture almost absentmindedly.
"Out somewhere in contested territory, I think they call it Splinter Ford?"
"No, I heard it was Blue Pine."
"Birds told me it was Vigor Chapel."
"Some crowshit resource farm and whiskey sump out in the Clanhold boonies, is the point. Place is gone now, population missing in action, buildings flattened, ground salted, the whole eighteen cubits, and the word is that a passing crew of Vesakh did the deed. The shadier word is that they had some kind of weapon, or magician, or something that made the Council way more scared than they should have been, dig? A whole settlement vanishing is bad, yeah, but this is war we're talking about, and it's spun up way too quickly for something on that scale. I'm telling you this much because it all feels like rumors and hearsay, but I do know that whatever we're hearing isn't even close to the whole story. Your leaders deny the weapon, the Connies are denying that they caught the crew responsible, nobody's telling the truth and everyone's shit-scared. It's a fucking shotgun opera, or about to be, and anyone who's paying attention knows we're being played, though I don't know who's playing, or even what game."

All of that is sparking something in you… how do you respond?
[ ] A weapon or person that might cause a whole village to vanish and scare everyone involved… do you remember something about that? Something they told to scare foundlings in the creches? Something relevant?

[ ] Whatever's going on, people are getting scared of your people, and can't you make that be a good thing? Speak in favor of the Territories' chances and your own intent to make sure that the Connies can't hurt you too badly for this.

[ ] This surely can't be everything, can it? Make an offer to them, open yourself up to negotiations, so they'll share more with you. You can't believe either side, the presence or absence of the weapon, without more to go off of.

[ ] You want no part of this war, but this gathered throng of troublemakers seems like they're well-poised to thrive during this mess, or at least a better chance of it. Focus on making a connection, figuring out what they plan to do during the coming conflict and how that might inform your own plans.
 
Last edited:
the Factory Floors when low-Treatments are fighting to see who gets to control the production machinery for the next moon.
Ah, industrial democracy
[X] This surely can't be everything, can it? Make an offer to them, open yourself up to negotiations, so they'll share more with you. You can't believe either side, the presence or absence of the weapon, without more to go off of.
hopefully grail has learned the lesson of "always be informed"
 
[X] You want no part of this war, but this gathered throng of troublemakers seems like they're well-poised to thrive during this mess, or at least a better chance of it. Focus on making a connection, figuring out what they plan to do during the coming conflict and how that might inform your own plans.

Politics comes later. Right now we need connections so we can get jobs and food
 
[X] You want no part of this war, but this gathered throng of troublemakers seems like they're well-poised to thrive during this mess, or at least a better chance of it. Focus on making a connection, figuring out what they plan to do during the coming conflict and how that might inform your own plans.

"Out somewhere in contested territory, I think they call it Splinter Ford?"
Now why does that sound familiar? Unless there's a mysterious third party in play here it sounds like the Confeds must have come back in force to salt the earth, and are using it as an excuse to pick a fight. The only question is why they want to. I kinda doubt the whole war could just be a cover for more monster-hunting, but I'm not sure who else could be instigating this unless the Nephilim cleared out the whole area themselves and tried to cover up its own existence by making the factions blame each other.
 
As the three banter and bicker, the ease and comfort of long acquaintance rolling off them like the scent of curries and chiles off the plate of food in front of you, the relaxed atmosphere of the Old Hook allowing this brief kindness among strangers, you take Sree up on her implied offer of a moment to think even as your hands and mouth settle into the automatic routine of eating and storing food. Rich, spicy sauce washes over your tongue, the part of your mind that catalogs all that you smell and taste locking into focus while the rest of you muses.
You came down from the spires of Vespergren to prove that you were properly Vesakh. You'd taken your second Treatment, you were officially ready to go out and be something more, truly find out who you are and who you were supposed to be. The power and worthiness of a Vesakh can only be tested through exploration and conflict. Besides, everyone else finds a specific philosophy to follow, which Tribulation to live your life like in hopes of avoiding their negative attention and earning their forbearance. You'd never known whether the boasts of Xhaal, the schemes of Damalu or the mad howls of Rhakui were for you, and you'd hoped to find out in the wide world. You'd not known if your experiences with crew were inevitable, if it was doomed to happen again, but you'd harbored hopes of trying again. You'd had dreams of battle, plunder, a pile of sausages and gold just short enough to leap up on top of it.
But now… You'd sort of assumed that it'd all be like home, save with weaker people and fewer high-Treatments swanning around taking all the good stuff. An endless vale of opportunity. But the quiet moments, the attempts at what you'd been taught to call weakness, the kindness in a world full of risk and and violence… It shouldn't affect you, it should just be unchosen nonsense, but in the few days you've been here it's all gone shaky. It's blurred at the edges. You can't say anything with the conviction that the Grail who'd never left Vespergren could muster.

And now the war, and all of your people going to war with everyone else, and the entire world turning into the Factory Floors when low-Treatments are fighting to see who gets to control the production machinery for the next moon. And that's so fucking enormous, you can't even see it from where you stand.
This might be a personal thing, but solid walls of text like this are hard for me to chew through, so I actually copypasted it into the post box and formatted it into something less visually taxing.

As the three banter and bicker, the ease and comfort of long acquaintance rolling off them like the scent of curries and chiles off the plate of food in front of you, the relaxed atmosphere of the Old Hook allowing this brief kindness among strangers, you take Sree up on her implied offer of a moment to think even as your hands and mouth settle into the automatic routine of eating and storing food. Rich, spicy sauce washes over your tongue, the part of your mind that catalogs all that you smell and taste locking into focus while the rest of you muses.

You came down from the spires of Vespergren to prove that you were properly Vesakh. You'd taken your second Treatment, you were officially ready to go out and be something more, truly find out who you are and who you were supposed to be. The power and worthiness of a Vesakh can only be tested through exploration and conflict. Besides, everyone else finds a specific philosophy to follow, which Tribulation to live your life like in hopes of avoiding their negative attention and earning their forbearance. You'd never known whether the boasts of Xhaal, the schemes of Damalu or the mad howls of Rhakui were for you, and you'd hoped to find out in the wide world. You'd not known if your experiences with crew were inevitable, if it was doomed to happen again, but you'd harbored hopes of trying again. You'd had dreams of battle, plunder, a pile of sausages and gold just short enough to leap up on top of it.

But now… You'd sort of assumed that it'd all be like home, save with weaker people and fewer high-Treatments swanning around taking all the good stuff. An endless vale of opportunity. But the quiet moments, the attempts at what you'd been taught to call weakness, the kindness in a world full of risk and and violence… It shouldn't affect you, it should just be unchosen nonsense, but in the few days you've been here it's all gone shaky. It's blurred at the edges. You can't say anything with the conviction that the Grail who'd never left Vespergren could muster.

And now the war, and all of your people going to war with everyone else, and the entire world turning into the Factory Floors when low-Treatments are fighting to see who gets to control the production machinery for the next moon. And that's so fucking enormous, you can't even see it from where you stand.
 
[X] You want no part of this war, but this gathered throng of troublemakers seems like they're well-poised to thrive during this mess, or at least a better chance of it. Focus on making a connection, figuring out what they plan to do during the coming conflict and how that might inform your own plans.


Now why does that sound familiar? Unless there's a mysterious third party in play here it sounds like the Confeds must have come back in force to salt the earth, and are using it as an excuse to pick a fight. The only question is why they want to. I kinda doubt the whole war could just be a cover for more monster-hunting, but I'm not sure who else could be instigating this unless the Nephilim cleared out the whole area themselves and tried to cover up its own existence by making the factions blame each other.
IIRC there is a representative of the Confederate government hierarchy with a vested interest in war against the Territories...
 
[X] A weapon or person that might cause a whole village to vanish and scare everyone involved… do you remember something about that? Something they told to scare foundlings in the creches? Something relevant?
 
Voting is open
Back
Top