HoratioVonBecker
Imperfectly Aligned
Do all princesses join JRPG parties in this setting, or just all the ones who go on to rule kingdoms?So it's time to return to one of your favorite pastimes--wandering around until you see something relevant to your interests! Truly, the sport of queens.
I like having old friends. Pity the few people we can trust tend to drift away - which seems kind of odd, honestly, but I guess it's because we tend to find different jobs? But it's better than no friends.[ ] Your old crew. One of the only relationships not built on a mercenary basis or mutual screwing-over that your people tend to form, crew are people with complimentary strengths and weaknesses who band together and watch each other's backs. The ones formed before first outing tend not to last, but they were close to you, and you miss them.
I like reading about best friends, but...[ ] Your old partner. Being full of hormones and nervousness makes the tail end of schooling a hot mess, but partnerships tend to form up in the morass of backstabbing. They were close to you, you watched out for each other, you shared a squat--and then
No and heck no. No sads!
Eh. Self-reliance is okay, but I like banter and team dynamics. Grail's solo headvoice isn't bad, but it's not really a draw on its' own. Not good enough for a solo character.[ ] Your perpetual loneliness. You were never able to form crew, to find a partner, to band together with anyone for long. You've spent all your time being able to rely on, ultimately, no one else but you.
-[ ] And you want to change that. Maybe someone else, someone who isn't Vesakh, might work with you!
-[ ] And you're fine with that. You don't need crew, you don't need anyone but yourself.
Docks is the only place that doesn't really sound like it could be our target, so I'm happy to amble in any of the other directions. Maybe train first, since it's most likely to have a city map?[ ] Head northwest, towards the central pillar, with the lights and machines and lifts and vertiginous buildings.
[ ] Go northeast, towards where the land slopes off into the dark waters of the Unfound Sea, and the docks and bridges there.
[ ] Go due south, where it smells like hot metal and booze and aggression, carried to you on warm winds over the sea.
[ ] Go west-southwest, where the snapping and crackling you heard from within the station is just about audible.
[X] Your old crew. One of the only relationships not built on a mercenary basis or mutual screwing-over that your people tend to form, crew are people with complimentary strengths and weaknesses who band together and watch each other's backs. The ones formed before first outing tend not to last, but they were close to you, and you miss them.
[X] Head northwest, towards the central pillar, with the lights and machines and lifts and vertiginous buildings.
[X] Go due south, where it smells like hot metal and booze and aggression, carried to you on warm winds over the sea.
[X] Go west-southwest, where the snapping and crackling you heard from within the station is just about audible.
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