Never Full: A Tale of Adventure, Curiosity and Hunger Without Ending [Original Quest]

Voting is open
It's a gizmo we looted picked up.
[ ] "DHALLROSE": 1 Load
This chunk of faceted carnelian is the size of your fists bunched together and is wrapped in a spherical cage of gold and black iron with spikes emerging from each intersection of bars--half these spikes have little bundles of gold wire or crystal cylinders instead of tips. Touching it immediately puts the word (name?) "DHALLROSE" in your head.
Just as tempting was this chunk of something that tells you "DHALLROSE" when you touch it. Admittedly that's a red flag, but come on, look at you career path. Poking around with cursed items and breaking them open to see what they do is the entire job description of a freelance harrower. You wrap it in cloth with your best good-fortune charms around it just in case, but it looks like it could definitely be, if not valuable in and of itself, a key to adventures and chances at plunder. Definitely worth the risk.
 
[X] ] Chest.
[X] DHALLROSE begins talking.

Dangit! Hints of prophecy, epic battle with the turning point in sight.....need update soon.
 
The Scab Palace 36
[X] Arm.
[X] Steele tricks Mock Vey into opening fire.

You're no stranger to grievous injury. In the time between your First and Second Treatments, you've been impaled, thrown off buildings, buried under bricks, shot with an arrow, shot with a crossbow bolt, shot with a bullet, shot with an organic throat dart, had your leg eaten, been hit so hard in the stomach you started bleeding from the ears, and been slashed, bitten and bludgeoned more times than anyone can really count. Even with that proud history of getting your ass kicked, that long experience of terrible harms, the likes of which you're told would kill any Unchosen a hundred times over, Mock Vey's scythe arm may be the hardest you've ever been hit.

The noise of it rings flatly across the arena, followed by the impact of your body against the sand... and a smaller, lighter impact moments later. You can't move, think or breathe--the pain is too big, almost too big even to hurt properly, like you're in the middle of a thunderstorm with all sensation drowned out by the all-consuming roar of the rain and thunder, by the terrible howling of your shoulder. You turn your attention slowly, clumsily to the wound, trying to assess the damage, feeling like you can only move your sight a thumb at a time. Blood running down your coat. Blood splattered across the sand. Coat torn at the shoulder--lucky it wasn't the shoulder with the pauldron, you think blurrily. Takes forever to find a new one in my size. Come on, look past the tear... Ah. That second, smaller impact... was your arm. Your right arm, specifically.

It's lying there on the sand, still inside the sleeve. Lashing and jumping around violently, the saber still clutched in its hand raking the sand. Good girl, you think somewhat deliriously. Still fighting on even when you're not attached to me anymore. With that, your vision begins to dim. You just need a second. Just a moment to rest. Just close your eyes, for a split second, you promise, and gather your strength...

THE STEELE VIEW
Archas Steele is pretty sure it says something, something somewhat unflattering, about who she is and what she's done, that she can tell the sound of someone being chopped out of the air as distinct from any other sound. That whistling chakk of flying metal meeting flying meat is something she's had no little amount of experience distinguishing from other sounds of battle. It sounds like the little Locust got herself got... but there's no time to check to see if she's okay, or to even turn around. Whatever happens when the smoke clears, the blood thickens and the crowds have left will happen then. Right now, what's important is that she sees the fight through. She knows that, together and without guns, her and Grail match Mock Vey, just about. With her partner down and guns still off limits, there's only so much she can do against an Ascenesch in its own hive, armed and experienced and full of hate. It's wounded, but she's taken a couple of glancing blows, and she's alone. She wracks her brain, trying to conjure up a way to get out of this, even as her body moves with the fluidity of long experience, leaping, slashing, kicking and soaring, tearing pieces of her foe's body away and dodging all its most threatening strikes. It's barely ducking the swung barrel of its cannon that brings it all together. Her lips part in a grin. She might be able to win through sheer strength of arms, but here's a chance to win easier, attend to her compatriot sooner, and humiliate her enemy, and no hardcase gets far without a keenly honed sense for when to put the boot in.

She rockets up past Vey, trailing her blade along its side, then kicks out for the edge of the arena, banking a tight arc around the circumference of the circle of bloody sand. The Mimic teeters after her, swinging tendrils and weapons, but she's no longer trying to get close enough to hit it a good one, which opens her up to dodge tricks, to barrel rolls, to the sheer joy of flight, that, despite the Locust only having experienced it through riding a bat rather than herself, she could find another point of common ground with Grail about. To be able to raise a dirty gesture at gravity and soar beyond everything is a unique and abiding joy, and Steele is good enough at it that, when she's not trying to do anything else, nothing Vey can bring to bear with blade and tendril can touch her. The circusgoers and Krabinay cheer her on as she wheels and turns and soars, outpacing every strike thrown her way, and the calliope blares triumphant backing to her maneuvering. As Vey continuously fails to bring her down, the cheers for Steele become jeers for the Mimic, the triumphant tones of the music becoming the blaring notes of a musical farce, mocking Mock Vey for its powerlessness in the face of a flying, nonaggressive enemy. It takes the simultaneous incidence of a thrown bottle from a drunkard in the stands and the brief snatch of Steele's laughter, like the buzz of a mosquito, to drive Vey to anger beyond reason. And, as we all do in our anger, it proceeds to make a terrible mistake with that hate.

Mock Vey aims its massive cannon with cool and calculating hate, sighting in on Steele's darting form. She sees the barrel tracking her, hears the solution click. And, as the shell clacks into place and fires, the roar of black powder filling the air, she grins, tucks her wings, and falls.


You wake up with the searing pain of being dismembered playing a merry tune on your nerves, the roar of the crowd in your ears, and the smell of gunpowder in your nostrils. Pulled by instinct more than conscious thought, you crawl and stumble across the sand, the orangey-red of your blood leaving a big wet trail in your wake, and grab your severed arm, tucking it to your chest. The sword is clutched in a death-grip, salt crystals spilling off its scarlet blade. Only with your arm, the first one you've lost, an entirely different feeling to getting your foot chewed off, safely in your possession, do you feel remotely able to turn around and look at what you've missed... and what you see is a hell of a thing.

Mock Vey staggers like a siege tower under the weight of a dozen hooks and anchors, trailing braided cords that flicker with barely-there fire, pulling it to and fro across the bloodstained sand. The crowd's noise is a solid wall equally comprised of exaltation, frustration, cheering and jeering. The Krabinay spokesman is berating Vey for breaking the rules, and Steele is running towards you. She and a Krabinay bearing a white satchel and a meat cleaver reach you at the same time.
"Grail! Holy fuck, you lost an arm! Can you... can you grow those back yet?"
You choke out a laugh.
"Might--" you cough up a little wad of blood. Seems that getting whacked to the ground hard enough to bounce isn't really great for any part of you, who'd've thunk it? "--might need to get some b-bed rest first, fuck, I can't joke, ow--"
The Krabinay offers you a drink from an opaque glass jug, and you quickly take a swig. The subsequent fire in your throat dulls the fire in your shoulder.
"Aren't Vesakh supposed to be immune to booze?" Steele asks the Krabinay.
"'S cut with snake venom n coldberry," he shrugs. "Put a human or similar inna coma, but for devilly and buggy types, just helps numb the pain normal-like. Might wanna get her to a real sawbones soonest though, or at least a butcher with plenny of scraps and bones left over and no compunctions 'gainst selling to a bone eater."
"Will do," your partner replies, "but what about the fight?"
"Less just call it decided for y'all by way of forfeit, neh? Big'un broke the rules, and we gotta teach it the length and depth of our displeasure. Y'played by the rules and put onna good show, so y'all get to get outta here with everything you brought in. I... might not come back anywhere near them Palace for a long while, was I you, but y'welcome back at the Circus any time you got bloody business you don't mind addin' cheers and popcorn to, neh?"
"Understood. And... thanks." Steele hands the Krabinay a flask of something before scooping you into her arms carefully enough not to hurt your stump, arm tucked against your body with the sword still secured tight in its grip. The pain is suddenly warring with butterflies in your gullet as you're cradled against her warm, solid bulk, but not hard enough to keep you from registering his reply--
"Well slit m'throat and drain me dry over the punchbowl, this is fuckin' Splintercourt Peculiar!"
"Well, you know what the old saw says," Steele replies. "'Ye shall not stop up the church-bat's ears, and the workman is worthy of his hire.' Take care of it, and cover our trail should it be a problem, yeah?"
"Oh, sure. I never saw you before in my life, until it'd be good if I had, then I'm your best friend. Take care, Falling Star and Fallen Bug. You two shed good red, be a shame to see you die without a payin' audience."

With that disquieting compliment in your ears, Steele tenderly carries you away from the Red Circus as Mock Vey howls in hatred and rage behind you. She carries you away from sand and blood and smoke, through a pegged-open tent flap, and into the beautifully cold and damp and alive air of Iash Qoma, a beach at the edge of the Great Men island with a freestanding wooden doorframe at your back, the anchor point to the Circus.
You're alive. You made it. You harrowed the Scab Palace, successful, alive and free. You take a deep, grateful breath... and pass out.

When you awaken, you quickly take stock of your situation.
Steele is...
[ ] Gone, having left you atop some safe rooftop, with a note. (Steele owes you one.)
[ ] Gone, having left you near a reputable sawbones, with a note. (You are even.)
[ ] Present, and willing to get you somewhere safe and talk a little. (You owe Steele one.)
[ ] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)
You will be wanting to
[ ] Keep in touch with her but commit to nothing
[ ] Find some new task to harrow together
[ ] Have nothing else to do with her and part amicably
And your next mid-term goal, immediately after talking to Steele, is to (Pick up to 3):
[ ] Return to Loupe and turn in your mission
[ ] Start selling and curating your loot
[ ] Return to Dial and look for work
[ ] Return to Big Yan and look for work
[ ] Return to the Mellifluous Factor and look for work
[ ] Return to Six-Coin Choi for work You've had enough of Mimics for now.
[ ] Find a shrine to the Tribulations and make offering
[ ] Go carousing and drown your nerves
[ ] Find a Black Confessional and get in touch with the Crow Brotherhood
[ ] Go wandering with your eyes open and head empty.

Well we're finally almost at the end of the Scab Palace Arc! It's been a good long while and I'm so glad y'all have stuck around! While I'm here, my Deepest Appreciation will go to anyone who can go back and tally up what, exactly, we have in terms of inventory, and any passing things Grail's encountered that they're interested in ("plot hooks", if you will!) I love you, see you next time, by!
 
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Good girl, you think somewhat deliriously. Still fighting on even when you're not attached to me anymore.
Grail, I am pretty sure you are misinterpreting Zen philosophy of non-attachment somewhere.
"Well slit m'throat and drain me dry over the punchbowl, this is fuckin' Splintercourt Peculiar!"
What's that?

I thought DHALLROSE won that round, but not too distraught about how everything turned out. Mock Vey breaking the rules was a predictable and more reliable outcome anyway.

[x] Gone, having left you near a reputable sawbones, with a note. (You are even.)

[x] Find some new task to harrow together

[x] Return to Loupe and turn in your mission
[x] Find a shrine to the Tribulations and make offering
[x] Find a Black Confessional and get in touch with the Crow Brotherhood
 
[x] Gone, having left you near a reputable sawbones, with a note. (You are even.)
with this option we cnt make any jokes with the doctor about being made of "girlfriend material." Or rather, we can, but only the doc will here, which is less ideal. unfortunate but i feel like being on even ground here will be best.

[x] Find some new task to harrow together
why give up a perfectly good cahootee?

[x] Return to Loupe and turn in your mission
Duh.
[x] Find a shrine to the Tribulations and make offering
Duh.
[X] Start selling and curating your loot
we're carrying a lot of hot goods and i dont wanna get burned right now
 
[X] Gone, having left you near a reputable sawbones, with a note. (You are even.)

[X] Keep in touch with her but commit to nothing

[X] Return to Loupe and turn in your mission
[X] Start selling and curating your loot
[X] Find a shrine to the Tribulations and make offering
 
For those of you leery about owing Steele--webs of favors is how sellswords operate, Grail knows this, and being overcautious about owing them, while technically safe, may be overprudent. It's up to you, but I think it's fair if you know that you're not just straight-up screwed if you have open debts.
 
[X] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)
[X] Find some new task to harrow together
[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Start selling and curating your loot

I was already leaning towards owing Steele, Sang's proclamation that this is just how this works in our profession just solidified my position. Steele and Grail work well together, and there's some sort of 'destiny' written into the bones about them working together. Obviously half the point of being Vesakh, culturally, is to tell fate to piss up a rope, but that's an active thing, you can't just ignore it. Additionally, Grail does not have the contacts to find a good doctor who won't screw her over on payment, and she doesn't have the capital to let herself get screwed over on payment (and there doesn't seem to be a globally accepted fiat currency, at least not yet, so valuation is going to be scattershot in any case). Owing Steele a couple for not only getting us out alive but putting us in contact with a fleshmender who is relatively trustworthy was already borderline worth it, it's definitely worth it if we're expected to carry some personal debts.

I won't hide that I also dig their interpersonal byplay and their potential as a double act, whether romantically or otherwise, and that definitely had some influence (especially for that second option), but there's also Good Pragmatic Reasons to let ourselves rely on Steele a little, here. Remember kids, owing people favours is fine and expected, owing companies money is unacceptable.

Obviously we should Turn In The Quest and Evaluate Our Loot, but Appeasing The Gods Of Strife seems pretty important to me, too. It's probably possible for normal people to skate by underneath the notice of the gods, but we're already not normal and we just created a lot of strife.
 
[X] Present, and willing to get you somewhere safe and talk a little. (You owe Steele one.)

[X] Find some new task to harrow together

[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Find a Black Confessional and get in touch with the Crow Brotherhood
 
[X] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)
[X] Find some new task to harrow together
[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Start selling and curating your loot
 
[X] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)

[X] Find some new task to harrow together

[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Start selling and curating your loot

While I'm here, my Deepest Appreciation will go to anyone who can go back and tally up what, exactly, we have in terms of inventory, and any passing things Grail's encountered that they're interested in ("plot hooks", if you will!) I love you, see you next time, by!
Here's the current loot status. I only skimmed through the actual in-Palace sections (Scab Palace 19+), so this doesn't include the pre-heist purchases if you were looking for those. (I assume they're covered under the generic "Supplies" loot)
Palace 20:
STARTING LOAD: 8/30
AGILITY THRESHOLD: 23
BILLHOOK: 1 LOAD
SUPPLIES: 4 LOAD
COAT AND ARMOR: 2 LOAD
GUN AND AMMO: 1 LOAD


POTENTIAL SPOILS: DESERT ROOM
[ ] Elaborate Helmet--A headdress and mask of beaten gold and mail, decorated with lapis and blue resin. 2 load.
[ ] Bejeweled Pectoral--A rectangular gilded rectangle with leather straps for wearing over your chest, divided into 12 squares, each set with a gem. 2 load.
[ ] Funerary Flail--A flail whose handle is made from a gilded, bejeweled human longbone, the lashes made of segmented gilded bars. 1 load.
[ ] Little Jar Of Coins--A nice blue glaze pot full of weird little triangular golden coins and some uncut gems. 1 load.
[ ] Scorpion Panoply--This is a partial suit of armor made of treatened, hardened chitin decorated with enamel and gold, stylized to make the wearer look like a giant scorpion. 4 load.
[ ] Set of Knives--Six knives with bone-and-gold hilts, each shaped like a different people--Erzan, human, Oriza, devil, Locust, Rem. Each blade is a different stone or metal, too. 1 load.
[ ] Net of Chains--Something like a gladiator's throwing net, made of gilded chain set with little gems, and also lots of hooks and barbs. 2 load.
(Looted Everything)

Palace 25:
Current Load: 22/30
Agility Threshold: 23
Scorpion Panoply: 4
Elaborate Helmet: 2
Bejeweled Pectoral: 2
Funerary Flail: 1
Little Jar of Coins: 1
Set of Knives: 1
Net of Chains: 2
Hook Blade: 1/2
Supplies: 4
Coat and Armor: 2
Gun and Ammo: 1


[ ] Nashaxi Beastspear - 1Load
This spear has a bone haft wrapped tight in rubbery black hide, a long ridged head that looks like it's made from a sharpened longbone fused with a tooth, and a crossbar, like a boar-spear. It's densely painted and carved with images of simple figures attacking serpents and dragons.
[ ] Nashaxi Cylinder Jezail - 2 Load
This handsome longrifle has the distinct curved stock, elaborately decorated bronzewood-bone-and-bronze construction, and six-chamber cylinder with gas shield of a Nashaxi beast-sniping gun. Unfortunately, it lacks ammo, but it is gorgeous.
[ ] Yasaali Kheferu Saber - 1 Load
This curve-bladed single-edge sword has an elegant hilt with a slim knuckle-guard, but it unusually has a crimson kheferu blade, leading edge lightly crusted with salt crystals. You itch just to look at it.
[ ] Nostrian Family Standard - 2 Load
A collapsible telescoping wooden pole topped with a silver raven atop a skull, bearing a Nostrian family standard flag, this one being four orange blades arranged in a square around a skull with an eye in its mouth rendered in blue, all on a field that's half light purple, half dark purple. The skull is definitely a real human skull, silver-plated.
[ ] Scalite Meteor Chain - 1 Load
This deceptively crude chain of simple round links of sooty steel has a round steel hoop at one end and a fist-shaped head of meteoric iron, knuckles studded with tektites, at the other.
[ ] Blade Of Uncertain Origin - 3 Load
You have no idea where this gigantic double-edged long-bladed sword comes from. It's sized for a Locust wielder with oversized hands, having a long handle and blade weighted towards the end, but it's symmetrical, the blade is black with a root-like gold wash pattern, and the hilt is made of an absurdly intricate series of gilded and black-enameled rods braided around the tang of the blade.
[ ] Books - 1-3 load
They're nicely bound and could be valuable. Take a wild chance?

JETTISON -
Scorpion Panoply (4 load)
Hook Blade (1/2 load)
Elaborate Helmet (2 load)
TAKE -
Blade of Uncertain origin (3 load)
Nashaxi Beastspear (1 load)
Nashaxi Cylinder Jezail (1 load)
Yasaali Kheferu Saber (1 load)


Palace 28:

[ ] Loot the cartographer bees, taking a nest or two. A little bulky, but lightweight.
[ ] Loot the coffer-bees, harvesting unrefined cofferwax. Useful but might be hard to sell it right.
[ ] Loot the casque-bees for unrefined wax and honey that, if you can pay to refine it, will get lucrative drugs.
[ ] Leave the bees alone.
Misc Trinkets: +11 Astrels
+11 Astrels, +1 Cartographer's Nest, -1 Use Cofferwax. No Load Change

Palace 29:

+Assorted Trinkets

Current Load: 19/30
Agility Threshold: 23
Blade of Uncertain origin (3 load)
Nashaxi Beastspear (1 load)
Nashaxi Cylinder Jezail (1 load)
Yasaali Kheferu Saber (1 load)
Bejeweled Pectoral: 2
Funerary Flail: 1
Little Jar of Coins: 1
Set of Knives: 1
Net of Chains: 2
Supplies: 3
Coat and Armor: 2
Gun and Ammo: 1

[ ] Trumpet Gun: 2 Load
This bizarre contraption could be worth something, or it could be junk. You'll never know without taking a risk. Hand crank, little levers, trigger, curved jezail stock--you think you know how to fire it, at least once, but there are only educated guesses as to what it even does, or if it's a weapon at all.
[ ] Illuminated Books: 2 Load
These fancy, elaborately bound books are definitely worth something just on materials alone, but could be even more. They could be old grimoires, holy books, or something even rarer or more special. They could also be carnivorous, heretical, infectious or just absolute drivel, and they are pretty heavy regardless of contents.
[ ] "Incomplete Mountebank's Raiment": 2 Load
This long, flared, high-collared coat was scarlet with spiraling gold embroidery depicting curlicues and monsters, but it changed towards dark brown with gleaming grey detailing showing off a thorny, spiky theme when you touched it. It has a lot of pockets, too.
[ ] "DHALLROSE": 1 Load
This chunk of faceted carnelian is the size of your fists bunched together and is wrapped in a spherical cage of gold and black iron with spikes emerging from each intersection of bars--half these spikes have little bundles of gold wire or crystal cylinders instead of tips. Touching it immediately puts the word (name?) "DHALLROSE" in your head.

Loot: +DHALLROSE, +"Incomplete Mountebank's Raiment"

Palace 33:
Let Steele carry the Unusual Sword?
[ ] Yes
[ ] No
[ ] Only if she lets you hold her
-[ ] Gun
-[ ] Knife
-[ ] One of her loot sacks

-Unusual Sword, + Steele's Handcannon
Note: Temporary Exchange, reversed after the Vey fight(?)
SUPPLIES: 3 LOAD (Down from 4 Load originally)
COAT AND ARMOR: 2 LOAD
GUN AND AMMO: 1 LOAD

Bejeweled Pectoral - 2 Load
A rectangular gilded rectangle with leather straps for wearing over your chest, divided into 12 squares, each set with a gem.
Funerary Flail- 1 Load
-A flail whose handle is made from a gilded, bejeweled human longbone, the lashes made of segmented gilded bars.
Little Jar Of Coins- 1 Load
A nice blue glaze pot full of weird little triangular golden coins and some uncut gems.
Set of Knives- 1 Load
Six knives with bone-and-gold hilts, each shaped like a different people--Erzan, human, Oriza, devil, Locust, Rem. Each blade is a different stone or metal, too.
Net of Chains- 2 Load
Something like a gladiator's throwing net, made of gilded chain set with little gems, and also lots of hooks and barbs
Nashaxi Beastspear - 1Load
This spear has a bone haft wrapped tight in rubbery black hide, a long ridged head that looks like it's made from a sharpened longbone fused with a tooth, and a crossbar, like a boar-spear. It's densely painted and carved with images of simple figures attacking serpents and dragons.
Nashaxi Cylinder Jezail - 2 Load
This handsome longrifle has the distinct curved stock, elaborately decorated bronzewood-bone-and-bronze construction, and six-chamber cylinder with gas shield of a Nashaxi beast-sniping gun. Unfortunately, it lacks ammo, but it is gorgeous.
Yasaali Kheferu Saber - 1 Load
This curve-bladed single-edge sword has an elegant hilt with a slim knuckle-guard, but it unusually has a crimson kheferu blade, leading edge lightly crusted with salt crystals. You itch just to look at it.
Blade Of Uncertain Origin - 3 Load
You have no idea where this gigantic double-edged long-bladed sword comes from. It's sized for a Locust wielder with oversized hands, having a long handle and blade weighted towards the end, but it's symmetrical, the blade is black with a root-like gold wash pattern, and the hilt is made of an absurdly intricate series of gilded and black-enameled rods braided around the tang of the blade.
"Incomplete Mountebank's Raiment": 2 Load
This long, flared, high-collared coat was scarlet with spiraling gold embroidery depicting curlicues and monsters, but it changed towards dark brown with gleaming grey detailing showing off a thorny, spiky theme when you touched it. It has a lot of pockets, too.
"DHALLROSE": 1 Load
This chunk of faceted carnelian is the size of your fists bunched together and is wrapped in a spherical cage of gold and black iron with spikes emerging from each intersection of bars--half these spikes have little bundles of gold wire or crystal cylinders instead of tips. Touching it immediately puts the word (name?) "DHALLROSE" in your head.
Cartographer Bees' Nest (0 Load?)
Misc:

+11 Astrels in Assorted Trinkets (Greenhouse Gazebos)
+1 unit Assorted Trinkets (Mock Vey's Office)
-1 Use Cofferwax
Temporary Switch, assumed to be returned now:
-Unusual Sword, + Steele's Handcannon

Final Load: 23 +/- Temporary Switch
Don't have time to do a full reread hunting for plot hooks atm, but Fake-Oriza-Librarian-Choi seems interesting. Might be nice to see her again sometime after we avoided killing her.
 
god i love the IMR. Its a coat that intentionally matches your Vibes! Whats more perfect?
 
[X] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)

[X] Keep in touch with her but commit to nothing

[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Start selling and curating your loot
 
STEELE:
[✅ ] Present, having gotten you to and paid for a sawbones, and willing to talk more about what's next. (You owe Steele two.)
BONDING:
[✅] Find some new task to harrow together
PLANS:
[✅] Return to Loupe and turn in your mission
[✅] Return to Dial and look for work
she has brain powers,...
[✅] Find a shrine to the Tribulations and make offering
fuck the tribulations all my homies hate the tribulations
best to pay them tribute once in awhile, though- they're much, much bigger than us
 
The Scab Palace 37
[X] Steele is present, having gotten you to and paid for a sawbones, and she's willing to talk more about what's next. (You owe her two.)
[X] Find some new task to harrow together
[X] Return to Loupe and turn in your mission
[X] Find a shrine to the Tribulations and make offering
[X] Start selling and curating your loot

You're awake, at long last, and you feel... strange. Sore, but safe, raw, but unburdened? And something smells weird... You bolt upright, sheets falling from your shoulders, and take stock of your situation. You're in a bed, like an Unchosen bed with sheets and a mattress and pillow, and you're naked save for your underwear and the strips of cloth wrapped around your chest and upper arm. The room's lit with a few warm yellow werelights, whitewashed walls and baskets of herbs and tables of tools and an enchanted basin standing scattered around your narrow iron-frame bed. Your skin feels raw, the usual yellow grey now brighter and less mottled, and you smell like soap and herbs instead of rats and grime--somebody bathed you.

Liver leaping in your abdomen, you quickly look for first your arm, then your gear. The former seems to have been reattached to your stump, bandages wrapped tightly around the seam; it hurts to flex, but it moves, though it came back a little weird--it's a slightly darker grey, now, with discolored nails and flattened little scaly patches along the backs of the fingers and knuckles, the forearm and the elbow, like the skin on a bird's foot. Must have had a surge when it was reattached, or maybe while it was trying to survive alone, or both! You can't help but giggle a little, giddy and satisfied--now that's a real wound, something worthy of a serious harrowing like the Scab Palace! When you unwind the bandages, it has a proper scar, too, a thick, silvery-grey band of hard tissue joining your yellowy-grey shoulder with your bluish-yellowy-grey arm. It's perfect, you'll even be a little sad to see it go when your Treatments eventually undo it.

Looking over to the bedside, your gear's there too--pack, bags and bottles, coat and clothing, even your spear. Steele's gun is gone, but she's returned the sword to you, and it's leaned up on the wall next to the spear. Your clothing, too, smells wrong--your stuff's been cleaned, with soap! Eugh... actually, it's not that bad, but you still obscurely feel like you've let the side down. You get dressed, strapping, tying and buckling everything in place, though when it comes time for the coat, you don the Incomplete Mountebank's Raiment instead, after giving it a thorough sniff. It smells fine, not cursed or poisoned in any way--and it shifts to fit you perfectly as it settles over your shoulders. Mantle and skirt, pockets and straps, grey-brown with those thorny green-brown designs, it even shifts to accommodate your old pauldron when you slap and strap it on. You feel beautiful and fast with this thing on, secure but unrestrained, even more so than usual.

As you're admiring yourself, a knock comes at the door, followed by someone just heading through it anyway. A short and solidly built Devil, a Pandemonian by her coppery skin, wearing a glossy black bob wig, gold-rimmed spectacles, and a leather apron over white shirt and grey breeches, sleeves rolled up and gloves spattered with the orangish stains of your own blood.
"Well, I see you're recovering alright," she smirks. "You're a young, bouncy Vesakh, I'd have been worried if you weren't trying to get out by the time I came up to check on you. How are you feeling? Arm moving alright?"
You tamp down your urge to react snarkily or defensively to her sanguinity and probing. She helped you recover, after all, even if she did go so far as to bathe you.
"Yeah, boss," you admit, working your arm experimentally again, feeling it click and grind a little in place. "Little stuff, but hopefully that'll go away soon?"
She nods. "Just make sure to eat--I know I shouldn't need to tell you that, but try to get some bones and-or dairy, alright? Not even one of yours can repair a bone on flesh and sugared fruit alone. Here, let me look at it again."
She's a full foot shorter than you but you don't consider disobeying for a second, shrugging off the Incomplete Raiment's sleeve and rolling up your shirt so she can look at the seam.
"Yep, that's healing alright. Saves me money on poultices, at the very least."

While you put your sleeves to rights, she fills a bone pipe with tobacco and lights it with a finger-snap, taking a deep breath and exhaling rings through her nostrils.
"Archas says you're called Grail, yeah?" You nod, wondering about the first-name basis. "I'm Doctor Gutierrez, Grail. You're lucky to have a friend who'd take you to me after a hit like that. Hold onto a connection like that, yeah? She certainly won't let you not, not as long as you owe her like this. She's taken care of my end of the bargain, and now that you're up and dressed I've taken care of my own end. If you find yourself short on blood and long on gold again, why don't you stop on by?"
You stretch, reveling, strangely enough, in that deep soreness and the clean clothes. You could get used to that...
"Will do, Doctor. Uh... thank you."
She smirks. "Thank Archas. Oh, you probably call her Steele. Thank her, she made this happen. Gather yourself and leave at your leisure; I'm going out to have a smoke where it's definitely impossible for me to hear some adorable young sellswords arguing about favors."
She winks, blows another smoke ring at you, and ascends a narrow set of stairs out of sight. You gather your gunna, thinking about her words, and head for the door--time to talk to Steele, you guess. That's both weirdly alluring and understandably terrifying, and you can't tell how much of either.

A small, windowless but nice waiting room, with a tiny rock waterfall, brazier, and couches, awaits you outside, and sat on one of the cushions is Steele, also looking cleaned-up and in better condition than you remember her being post-fight. She looks up from something in her palm, and when your eyes meet she smiles, and pats the couch next to her.
"Grail! You made it! I knew you would, you're tough and Doc's the best, but you're looking good! Better than when we met, even."
"Thank you," you smile, feeling genuine about it. The smile quickly goes down, though--you're in debt to her, and though you like her you can't just trust she'll do right by you. Time to negotiate. You gingerly take a seat, folding your legs up under you, and take out a gyurma to gnaw on.

She speaks first. "So, you're probably thinking about how you owe me, I can tell it in the way you're holding yourself. Well, I'm not gonna squeeze you. Favors pass between those in our line of work all the time. Not gonna let you forget, of course, but... I liked the way we worked together back there. You're a rookie, but you learn fast and you move well."
Your smile returns, feeling a little more real.
"Th-thanks, I... I'd not have made it, I don't think, if you weren't in there and willing to work with me."
She chuckles. "Same here. So, we'll call it two favors, for getting you here and to the doc, and footing the bill, yeah? And we'll figure out a good way to make the payment right."
Your traitor body flushes at the thought of how you might repay that debt, and her grin suggests she Knows. You quickly try to quash that flutter.
"Two favors, yeah. Yeah, that seems right. ...Thank you."
You sit there for a moment in silence--you keep cutting little looks at her, her meeting each one with a smile that stokes that fire in you some more. At last, she breaks the quiet.
"So, you got any work going right now? Or was that your only real job?"
"Well, I gotta turn that one in, and I had some leads, but nothing that pressing? Why?"
That wide, excited smile, eyes glinting.
"I've got a job that I've been putting off taking, thanks to not wanting to do it without backup. But my backup would need to be someone observant, zippy, and difficult to kill, and you're definitely the best example of those virtues I know, so.. wanna harrow it together?"
"I'm d-definitely interested," you manage, feeling your gut flutter, "but I'll need more details."
"Would be disappointed if you didn't! It's
[ ] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.
[ ] a security and harrowing job--some emir's kid is going on an expedition for the University over in Not Much Sink, and their mommy's willing to pay for real security, not the Provost Guard, to keep them safe in the pits.
[ ] a bounty. Out in the edge caverns, there's this thief who managed to steal some very important loot from some mansion on the Cap, and we'd be going out to get it back and bring in the thief, dead or alive."
She seems excited, but you've got to think about your reply. A moment passes... done. And you say,
[X] "Yeah, let's do it!"
"Perfect! You said you gotta go turn in your work, and I have to go tell the client I'm taking the job, so why don't we meet... how about the Fourteenth Scale, corner of Balaam and Rio Nieves on the Rise, in two hours?"
"Perfect," you say, resolute.
You shake hands, her grip strong but not crushing, and part ways from the clinic. It's in a discreet building tucked away under the luminous fronds of an aphotic tree, on what you think might be the pillar-island of Little Sister. You're definitely northwest of the Rise, and it'll be a fairly short journey back to Little Vespergren--actually shorter than the trip to Great Men, at least if you're lucky.

The ache in your body is subsiding as you begin to run, blood singing and repairing the remaining little tears and contusions in your body as the joy of speed sinks into you. You move, taking the footbridge between the two islands, quickly navigating your way back to Little Vespergren. Loupe's definitely the priority, here--you have over a week before the Confirmation of the Brass Saint, but spending time taking care of your other business while that little bird burns a hole in your pocket is not an appealing idea.
On the way to Loupe's house, you get a look at the Embassy--looks like they've got a crew on repairing the damage from the Cicada fight.
Loupe's hut opens to your knock. The augur is waiting there at their table, cups of hot eyeweed tea on the table.
"Spirebaby Grail, what a pleasant surprise! I knew that someone was coming and prepared for guests, but you are the least expected of the four potential expected. What news have you for me?"
At a gesture, you take a seat and a sip of the tea. Bitter, sharp, but clarifying, with that wonderful little tingle--yep, that's eyeweed! You drink deep before reaching into your pocket and delicately placing the clockwork bird onto the table. The dull light glitters off its incredibly fine parts of glass, brass and bone. Loupe's eyes widen.
"You found it! At last... how did it go? Do tell, Grail."
"I broke in. I stole, and I wrecked, and I made a mess. At the end, I tricked Mock Vey into falling afoul of the Krabinay of the Red Circus--not dead, but hurt and humiliated, I think they are."
Loupe chortles, clicking their claws together with glee.
"Oh, marvelous! Simply marvelous. You've done so well, spirebaby." Their claw closes so gently onto the bird and draws it into the recesses of the cloak.
"With that, we're square, Grail. I may even discount next time's reading, if you like."
"Thank you, Augur."
You pause before getting up. Maybe you should mention how you've met someone in the prophecy already...
[ ] Mention your meeting with Steele. Maybe they'll be interested, or have advice for you?
[ ] No need to press further on the Augur's time and patience. Just leave.

You feel like a huge burden has been lifted, and there's an extra spring in your step as you leave. You check a clock-tower--plenty of time left before your rendezvous with Steele. You have loot to sell, and you should make offering to the Tribulations--you're not dead yet. They'll want thanks.
[ ] Write in, PLAN FORMAT: (What do you want to sell, and what to keep? You must sacrifice a minimum of one significant item, an entire entry, to the Tribulations. See NyxNull's very helpful loot tally for details!)
 
We're finally free of the Scab Palace arc! Next up is our next Between the Lines update and transitory post to Arc 3! Thank you all for sticking with me this long.
 
[X] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.

Forest means monsters means food.

[X] Mention your meeting with Steele. Maybe they'll be interested, or have advice for you?

[X] Plan Pawn Stars
-[X] SELL: Bejeweled Pectoral, Funerary Flail, Little Jar Of Coins, Nashaxi Cylinder Jezail, Yasaali Kheferu Saber
-[X] KEEP: Nashaxi Beastspear, Blade Of Uncertain Origin, "Incomplete Mountebank's Raiment," "DHALLROSE," Cartographer Bees' Nest
-[X] SACRIFICE: Set of Knives, Net of Chains
 
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[X] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.

[X] No need to press further on the Augur's time and patience. Just leave.

[X] Plan Pawn Stars
we're keeping that fucking coat. And our pet rock. and our replacement polearm.
 
[X] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.

[X] No need to press further on the Augur's time and patience. Just leave.

[X] Plan Pawn Stars.
 
[X] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.

[X] No need to press further on the Augur's time and patience. Just leave.

[X] Plan Gun beats Sword
-[X] SELL: Bejeweled Pectoral, Little Jar Of Coins, Net of Chains, Blade Of Uncertain Origin, Set of Knives
-[X] KEEP: Nashaxi Beastspear, Nashaxi Cylinder Jezail, Incomplete Mountebank's Raiment, DHALLROSE, Cartographer Bees' Nest
-[X] SACRIFICE: Funerary Flail, Yasaali Kheferu Saber

The main difference between my loot plan and Strunkriidiisk's is that I keep the Jezail and sell the sword. Even if we have no ammo right now, I still think that a high quality rifle is going to be more helpful than a blade that is too big for Grail anyway. Also I chose creepy weapons for sacrifice, as that seems to fit the nature of the Tribulations.
 
[x] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.

The name sounds very Noster. I recall there are some nasty gribblies in their forests... but is there a connection at all?

[x] No need to press further on the Augur's time and patience. Just leave.

An Augur often doesn't know the meaning of their own prophecies. Their advice there is likely no more insightful that that of a well-informed stranger.

No plan for loot. I'll let others sort this out.
 
Oh and hey, while we're here, here's two portraits I got from @beetlerot on Twitter that I consider canon!

Archas Steele, aka the Falling Star

"Grail," Thrice-Pierced Chalice of Eternal Regard
 
[X] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.
[X] No need to press further on the Augur's time and patience. Just leave.
[X] Plan Gun beats Sword

I liek forests. And while we might eventually be able to use the sword (or give it away or whatever), we can use the gun, once we have some ammo for it. A proper long-distance weapon seems like it would open up our tactical opportunities a great deal; not that you can't snipe something with a revolver, but it's considerably harder.
 
[ ✅ ] an exploration and recovery job--some jerk's caravan got wrecked in the Yasherits Forest, deep enough that only hardcases like us, or, you know, a military detachment, could go get the valuables from inside it.
now that i'm done with trees, it's your turn to suffer beneath the mighty leaf

[ ✅ ] Mention your meeting with Steele. Maybe they'll be interested, or have advice for you?
always tell the magical abuela about your love life
always.
 
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