You may be setting out for a new horizon, exploring beyond your boundaries, and all of those pretty Expansionist words, but you are, at heart, a city person, and finding another city to explore sounds better than just about anything else. The Hills are tempting, but they're also right there--you can
see the spires of Vespergren from them on clear days! No, for your first expedition, you want to go somewhere far, somewhere big, somewhere with a lot of chances for getting out, if you so need them.
You're going to Iash Qoma.
You get in line behind a procession of robed and masked individuals carrying a large, cloth-draped palanquin with the vague shape of some kind of urn or jar under it. With a little thrill down your spine, you realize what they have to be--the guards with their glaives, eyes on a swivel, the masks fashioned from molted chitin, the faint but undefinable smell of hackle-raising power--that must be a shipment of Ves, the Sacrament, the stuff you've been trained to fear and covet all your life as the source of the Locust people's transformations. They must be delivering it to whoever the authority is in Iash Qoma. You've only seen this procession in person once, and that was right before your First.
Someone behind you clicks and chirrs in frustration, and you realize with a start that the line's moving again. The mirror glows, from a faint shimmer to a massive bloom of white light, before discharging it with a bone-rattling thrum as each person and party going through is sent on.
THROOM as a hulking 7th steps through, weapons rattling.
THROOM as the Ves-bearing procession steps through, and another
THROOM for their rearguard. Finally, it's time for you to go through. The Gatekeeper, enormously tall and thinner even than you, their collection of prisms and mirror-charms rattling, signs to you as you approach.
<Going to Iash Qoma, yes?>
<I am. First outing.>
<Congratulations. Eat well and fear naught, cousin.>
You hand them the carefully-hoarded offering, a little bundle of dried meat, polished glass, and two golden coins wrapped in a scrap of bathide, and they nod before slamming the base of staff against the ground. The mirror begins to charge up again, and you take a deep breath before stepping into the glow, into Iash Qoma, and out of Vespergren, to greatness or to death.
THROOM.
Traveling by mirror turns out to feel like being struck by lightning, but also being too drunk to feel the pain--every nerve in your body going into a blind panic under a blanket of toxic numbness. You stagger through the other side, smoke pouring off you in hot white plumes. You haven't been able to vomit since your First Treatment--you kind of wish you could. As your vision clears, you register the chamber around you, rounded, smooth stone walls inscribed with line after line of names, a large drain in the polished floor, white werelights bouncing around the ceiling. Another Gatekeeper waits by the side of the mirror, and waves when you register him.
"Welcome to Iash Qoma! First outing?"
You nod, not trusting your voice right now.
"You're out of Vespergren, so here's the local rules. Don't get caught killing or stealing but it's still okay, no trafficking with the dead, and you'll need to figure out money at some point. Have fun, and get out of my Xhaal-damned mirror room."
You stagger forward and pause at the door. Sure, you just got your entire body fired from one city to the other on a beam of light, but the room beyond was nothing you haven't seen in Vespergren. Beyond is the
real outside world, full of victims, threats, and people who haven't even taken the Ves. Academically, you have a vague idea of what to expect. In reality? You're
[ ] Terrified.
[ ] Eager.
[ ] Ready.
[ ] Not at all ready.
You take a deep breath, quickly check to make sure you have everything you brought, and step through the door.