Neutrality Quest

[X] Richest Merchant of Himlonde

You know, this is a very original take on Golems, making them an Eldest Race sort of thing. Neat.

Still going to get my War Profiteering on though!
 
Administrator is currently winning with 3 to 2 for the merchant. I'll leave the vote open for an hour and then call it.
 
Administrator is currently winning with 3 to 2 for the merchant. I'll leave the vote open for an hour and then call it.
I'm pretty sure merchant has 3 votes.
[X] Richest Merchant of Himlonde

[X] Richest Merchant of Himlonde

You know, this is a very original take on Golems, making them an Eldest Race sort of thing. Neat.

Still going to get my War Profiteering on though!

[X] Richest Merchant of Himlonde You are responsible for keeping the trade going and convincing people to trade with you rather than rob you
EDIT: Ah, I see the problem. I'll remove the invisitext part then.
 
Who says we can't open a business on the side?

Or at least play the Golem stock market.

Hmm. We need to see fin we can ally with the Wizards and Minotaurs. The Wizards 'cause magic items, pure danger, and awesome. The minotaurs because Golems are ahead of the curve in architecture alone, now.

And maybe we could promote a few large, close together golem cities? To try and allow master craftsmen to work together?
 
We need to see fin we can ally with the Wizards and Minotaurs.
Sounds like they're far enough away for it to be a near pointless endeavor. We'd probably have better luck aligning with the other Golem factions (well, maybe not that Army that's wandering about. Diplomatic nightmare, that's what they are. ... On the other hand, that does have it's uses...)
 
Maybe we could just hire a few, as magic-item-crafters and coordination-defense-mercenaries.
 
Chapter 1, Welcome, chosen Administrator
You are Brakko Vem, Administrator of Steel River city and lord of all of its inhabitants. Well, not quite. Golems do not have any real nobility, since the basis of nobility, the land they rule and security they provide are entirely unnecessary for Golems. As such, your power over the city is somewhat limited and none of its inhabitants have to obey your orders. But you are not without power or wealth.

Lifesmiths, some of the most respected people in the Golem society, the ones tasked with forging new Golems, the unofficial official leaders of the Golemkind were the ones that gave you the title of Administrator and granted you a considerable amount of wealth, along with the power that wealth provides. In the city, you own all property that is not owned by someone else. This includes all public spaces, roads, and most importantly, all mines that are under the city. You also own vast numbers of Lesser Golems that you rent to others as workforce or employ to harvest resources. There are also fifty War Golems under your command as peacekeeping forces.

Your duties as Administrator are to provide resources to the Lifesmiths to continue their work as well as maintain current public spaces and construct new ones. Those are simple enough to do and shouldn't cause you any trouble. Usually, they are organised by Lifesmiths in their free time, but they gave you the wealth so you also gained the duties. This also raised their productivity, which leads you to suspect that they might also be onto the changes that are happening. For someone who stay underground all the time, they sure know a lot about what is happening above it.

No, your main task as the Administrator is to cater for all the visitors and diplomats of Steel River. Steel River was something of a trading hub, although not all saw it as such. For most Golem artisans, it was a place to flog all of their craft in exchange for raw materials to continue their practice. For visitors, it was a place to purchase Golem crafted items, all highly prized as almost anything sold here was of the highest quality. But there was one branch of products that mostly wasn't supplied by Golems and yet was in such a high demand that it merited its own market section, was sold for ludicrous prices and granted its makers special privileges. That produce was food and it was the first big hurdle of your task.

Golems did not need to eat, and as such, never bothered with hunting or agriculture. In the beginning of trade, this meant that visitors had to bring their own supplies, as it would be impossible to purchase any around here. As rumours of superior Golem craftsmanship spread, visitors increased in number and soon, first merchant brought with him not metals and stone to sell, but food. Entire caravan of dried meat, wine and bread was sold out in a week and the merchant left bearing same weight in silver. Since then, availability of food in the market increased enough to satisfy most of your potential visiting diplomats and emissaries, but the prices have not dropped much.

The next problem was the rooms. It would be your duty to provide housing for the guests. It would not be a major problem, as there was an entire city above ground that was used mostly as decoration with plenty of empty rooms. Furniture could be bought from local artisans, although things such as pillows would probably need to be imported. The real problem would arise if anyone wanted to see the true Golem city which was underground, filled with various poisonous gases and with an average air temperature of 300C. Dwarves will certainly hate staying above ground, same for most of the undead. Elves will hate living in stone structures, which was mostly what the city was built out of. Orcs will almost certainly bring pets, cultists will almost certainly warp any location they stay in and Humans are practically guaranteed to take "souvenirs" when they leave.

The third and last problem is the diplomacy itself. Just saying no is easy, but will eventually bring dire consequences. It would be extremely difficult, probably impossible and certainly not worth it to take the city by conquest. If either side thinks that you are leaning towards the other they might strike at your operations outside the city, seeking to weaken a future enemy by raiding. If you fail to deliver on promises, the disappointed side might attack you out of spite.

With that in mind, this is a new day and it is tame to face it. You open your personal treasury and look over your spare bodies. Ah, the enlightened privilege of the Golems, to be able to change their bodies as other races change clothes. Which should you choose today? And which duties shall you attend first?

[X]Body of choice

-[X] Humanoid body of marble, 1.8m tall. – A body similar to those of mortal races in form and size

-[X] Steel body with four legs and four arms, 3m tall – War form of choice for the Golems, exceptionally intimidating

-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion

[X] Daily task

-[X] Seek out and hire some help

--[X]What kind?

-[X] Take account of resources you were given for your duties.

-[X] Look over surface buildings for suitable accommodations

-[X] Check the market to secure and order required supplies

 
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[X]Body of choice
-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion

[X] Daily task
-[X] Take account of resources you were given for your duties.
 
-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion

I wonder whether the golem was in another body, or if they are incorporeal spirits when not wearing s body.

[X] Daily task
-[X] Take account of resources you were given for your duties.

We need to know what we have, what we can do.

Also, the True Golem City seems defensible enough. High temps tires for maximum speed, temp plus gasses means most beings have to stay away.


Maybe we should try to set up a base in the Desert. We need to gather our people together and try to assume leader status, so we have more influence over our fractured people, but we should have a backup base, and the desert would be hot- Golems are faster, most beings get tired quicker.

We may need to worry about Ice Spells. They will slow Golems down and restrict their movement- they seem custom-designed to destroy us.
 
I wonder whether the golem was in another body, or if they are incorporeal spirits when not wearing s body.

Each golem has a crystal within it that houses their soul. That crystal can be moved to another body, thus transferring control. The crystal itself is about 5 cm in radius and is by far the most vulnerable part of a Golem. Even chipping can result in death, thankfully, this vulnerability is accounted for in construction and the soul within can repair the minor tear and wear that happens due to age.
 
What body were we in when choosing what body to wear?

Edit: And might it be possible to design a vault that contains the gen, and projects the consciousness into other bodies? Kill us, and as long as we can find another body, we will return!
 
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What body were we in when choosing what body to wear?

Edit: And might it be possible to design a vault that contains the gen, and projects the consciousness into other bodies? Kill us, and as long as we can find another body, we will return!
The bronze one.

If you want to go poltergeist you'll need really good relationships with both undead(Litches in particular) and Wizards.
 
Hm. The thing about Golems is that all of them are obsessed with craftsmanship.

Therefore, I propose we focus our energies on civil engineering, making this city into a work of art the likes of which has never been seen.
The Tar Valon or the Pre-Fall Valyria of this world. Not just making the buildings, roads and parks look great, but also the amenities as well. I kinda want to see if we can eventually make the city fly, although the fact that most of the golems do their work underground will be an issue.

-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion
-[X] Take account of resources you were given for your duties.
 
-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion
-[X] Take account of resources you were given for your duties.
 
-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion
-[X] Take account of resources you were given for your duties.
 
[X]Body of choice
-[X] Humanoid body of bronze with four arms, 2.5m tall. – A typical body of a wealthy Golem, the current fashion

[X] Daily task
-[X] Take account of resources you were given for your duties.
 
Chapter 2, Measuring duty and reward
You decide to remain in your current body. You will need to interact with your lessers, but not necessarily now or even today. The choice of being nice or assertive can be made then. For now, there was wealth to measure. The Lifesmiths granted you a significant amount of both income and expenses. Lifesmiths had supplies enough for a week of work and would get dissatisfied if this amount ever drops below four days worth. They could chew through roughly twenty tonnes of stone or fifteen tonnes of iron each day, with some rarer supplies covered by commissioners creating the demand for rarities themselves.

The public spaces were in good condition now, and would remain so for a while, although it might be worth it to expand some roads and corridors. The only potential trouble here would be the markets, which were filled with many sources of filth, most of which objected to cleaning crews working at night. Something about the sound of thousand pounds of stone walking around as it mops away dust. There was also a matter of security. There was a considerable amount of wealth on display, which naturally attracted thieves, which in turn resulted in hiring of mercenaries that were often no better than bandits. This sometimes led to armed disagreements among merchants, usually right after someone's stock inexplicably caught fire. The place could benefit from some guards unaligned with any of the feuding groups. Of course, this would cut into your very limited numbers of reliable guards.

For income you gained, the easiest part to measure was the thousand lesser Golems you had, forming ten crews. Perfectly obedient workers, they did not tire, did not require breaks and they had oh so many uses. The trouble with them was that they required overseers. They were indeed perfectly obedient, they would listen to any command of anyone nearby. Also, they were not overly bright, they could deal with any task and even gain experience in form of remembering commands, but if anything unexpected would come up they would just freeze in place. Overseers would direct the lesser golem crews for high efficiency and some thief protection. Really, it is actually not that easy to steal a working crew. For one, they are not equipped with internal engines and thus can be caught up to by walking at a calm pace. For another, stealing them is a very high crime, and is punished accordingly. Your default overseers will be freshly created Golems that still owed the price of their body to Lifesmiths as part of your arangement, but more experienced overseers could be hired for increased eficiency.

Inspecting the documentation of the mines you find that there are six mines of iron, two of silver and two of copper. Gold was imported from Himlonde, bought from Dwarves or sometimes was sold by caravans arriving from mines away from either of the Golem cities. Although those were privately owned and usually all of their production was used up by their owners. Although there were no veins of gold under the city, there were enough gemstones to amount to one mine's worth. Then, of course, were the quarries. Mostly the type of stone mattered only due to specific individual buying having a color preference so only marble and obsidian were separated. There were six quarries of common stone and one quarry of marble under your control.

All of these resources would be rented out for money if you didn't use them in some other way. It took you but a moment to calculate estimated values.

Iron mine – 100 gold shards per day or 5 tonnes of iron with a golem crew
Copper mine – 125 gold shards per day or 5 tonnes of copper with a golem crew
Silver mine – 250 gold shards per day or 2 tonnes of silver with a golem crew
Gem mine – 500 gold shards per day or 1 chest of rough stones with a golem crew
Quarry – 50 gold shards per day or 5 tonnes of stone with a golem crew
Marble quarry – 200 gold shards per day or 5 tonnes of marble with a golem crew
Golem crew(100 lesser golems) – 100 gold shards per day

Total: 3350 gold shards per day

Golem crews actions unlocked!
Gained: Golem fashion(I) - Prestige among your kin

[X] Noon

-[X] Seek out and hire some help

--[X]What kind?

-[X] Designate Golem crews some tasks (Can designate all crews among any number of choices as one action)
--[X] Mines(How many crews and where?)
--[X] Quarries(How many crews and where?)
--[X]City maintenance(How many crews?){Status unknown}
--[X]City expansion(How many crews?)

-[X] Look over surface buildings for suitable accommodations

-[X] Check the market to secure and order required supplies

[X] Will you send you war Golems to secure the market?
-[X] No, or at least, not now.
-[X] Yes (How many? 10 is minimum)
 
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