Necromancy War Forge (Riot Quest) (Steam Punk) (Cuthulu) (WW1/WW2)

So with our production we can totally take the hit of unlocking ghosts. Is there perhaps a new project to put focus on?
 
@Zedalb by Zombies being 2/1 am I correct in assuming that we produce half the number of zombies that we roll for? Like if we roll an 8 we get 4 zombies?
 
Jonathan Sutherland rose from his hunched position at the surgical table, cracking his neck and rolling his shoulders in an attempt to ward off the encroaching stiffness, and stood aside for his burly assistant to continue with the preparatory process. He set the bonesaw down on the little rolling tray that sat to one side, and peered at the corkboard hanging on the nearest wall. A chaotic mess of papers were pinned to the surface, displaying a dizzying array of notes in both crisp typewritten text and his own spidery handwriting. Anatomical diagrams marked with the locations of thaumaturgic arrays designed to return a semblance of life to the corpse, to control and direct it, to protect the flesh from the onset of rot so that the zombie would continue to have a cushion against blows, unlike its bony brethren.

He felt the urge to scoff. Skeletons, really? Certainly they were simpler to effectively raise than zombies, but they were just so fragile, so weak. Who cared that they could be produced twice as quickly - one of his creations could take any four of that hack Harker's.

The sound of a throat being cleared shook Sutherland out of his musing. He turned back to the table, glancing the cadaver over and giving his assistant a nod of approval. Stepping forward, he plucked a silver mallet and accompanying engraving chisel from the surgical tray.

"Now then," he said, "let's see that spinal column, my dear fellow."

[X] Production on: [T1] Zombie
Strunkriidiisk threw 2 10-faced dice. Total: 12
8 8 4 4
 
Current affairs.
We will be able to produce 1 level of undead on the next turn.
We will probably receive a scholarship until we reach self-sufficiency.
Are we really producing 1 skeleton? or 1 squad?


Time for science!
I see 2 main options for leveling our dead.
- learn necromancy
Simply increase the technology levels and variety of undead.
To watch as modern science can help in the raising of the dead.
Non-magical ways to prepare bodies for resurrection.
Interesting projects and improvements that should not be expensive, as they do not require complex necromancer items or expensive resources.

Project: Phrenology; Bone T1
testing the phrenological theory on skeletons. Do they get traits based on the shape of the skull? Can this be used?

Project: Sort; Bone T1
let's throw out all the broken or old bones from the skeletons and replace them with new ones! Let's make all resurrected skeletons of the same height and integrity.

Project: Autopsy; Zombie T1
Do zombies need entrails? Or brains? Let's fill the Scarecrow with straw. Or dynamite.

Project: Cutting and sewing; Zombie T1
Does it matter whose flesh surrounds the skeleton? attempt to sew a whole zombie out of pieces. Not necessarily human.

And the best in the end:
Project: resurrectionX2; Bone T?, Zombie T?
We resurrect the zombie, and then its skeleton. And look.

P.S. Sorry for my English

[X] Project: Automatic Raising; Bone T1
Anxuman threw 1 10-faced dice. Total: 2
2 2
 
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We're making enough this turn. All we need is the man power. I'd love zombie with weapons.
 
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So how high would be a vampire project, and so on?
Well, with T2 Bone, you can start a project to unlock the blood lore.

[] New Project: [ Academy Directions and Decoration]
A reward I had in mind can be like points off Total progress needed based on tier? T1 0/5 becomes 0/4, T3 0/300 to 0/297 and so on? But I can understand if issues like this can be hand-waved away or getting better "research tools" is not the focus of this quest. Not a say as powerful or broken as say a +1 for every roll on a subject but can still add up?

How about a chance every turn of a positive event happening?

@Zedalb by Zombies being 2/1 am I correct in assuming that we produce half the number of zombies that we roll for? Like if we roll an 8 we get 4 zombies?
Yes, however you could do a project to make more zombies at a time, making it 1/1
 
I want to point out that this is a very cheap upgrade for our current zombies.
And that this may create a good basis to grow towards Cyborg undead. And partially undead machines.
To me it seems like a bit of a waste, one of the strongest things about humans is the their hands and while skeleton's are quite smart enough to take advantage of them they would still be pretty useful. The sheer versatility of hands allowing for tools to be rapidly switched is worth it by itself. At least to me
 
To me it seems like a bit of a waste, one of the strongest things about humans is the their hands and while skeleton's are quite smart enough to take advantage of them they would still be pretty useful. The sheer versatility of hands allowing for tools to be rapidly switched is worth it by itself. At least to me

We are talking about zombies and I don't all think that they all need that versatility.
In addition to that if we seperated those arms from the skeleton that, we would then be able to use those arms independently for other things that we could want hands for with another proposal.
 
I want to point out that this is a very cheap upgrade for our current zombies.
And that this may create a good basis to grow towards Cyborg undead. And partially undead machines.
Keep in mind next to the 1k we are getting right now is: (Automatic for a few turns)
So that is going away, part of the reason I put my dice towards the auto skelly production is to get a source of funds as I do want to tier up as soon as possible to allow us to roll more dice.
 
So I dont want to get too crazy thinking through write in projects, but I had a neat idea down the Ghost line.

Spectral Sanity Ablative Armor

Literally a small armored cremains urn holding a ghost that partially possesses tanks and then takes the sanity hits, designed to self exorcise and burn off as it goes to protect the crew.

Hopefully this will be cheaper or stack with existing stated to be expensive methods, and I'm thinking a sponson module for a Sherman will be easier to develop than man portable "armor" while still paving the way for one later on.
 
Keep in mind next to the 1k we are getting right now is: (Automatic for a few turns)
So that is going away, part of the reason I put my dice towards the auto skelly production is to get a source of funds as I do want to tier up as soon as possible to allow us to roll more dice.
I'm trying to think of ways to reduce the costs of building a unit or the earnings we can gain from them. Investing resources in unit and production improvements will likely also speed up the process.

Maybe I will do a new proposal next turn, in order to see if I can find a way to stay within the current units.
 
So does anyone remember those skeletons in demon souls because I think those would be interesting skeletons to make a project for
 
3 (The War Front)
Code:
US: Army After Action Report
Classified: Need to Know

Undead Infantry live combat test: LTC Sanders

#08421356


Standard tactics involve trenches filled with spikes and barbred wire to physically slow the incrusion during artillery and plane bombardment
This is normally supplamented with mines in order to maxmize enemy casualties and maximize bombardment time

In the first stages of prepration the zombies and skeletons were able to operate continuously.
This allowed them to create more than ten times more trench work.
The limitation in production was in tools breaking and limited supplies.
Accounting for the tireless nature of undead logistically could increase defensive production.


Combat showed that the undead were unable reload weapons lacking fine manual dexterity.
This also meant they had terrible aim, if it was not a tsunami of monsturus flesh this may matter
Changes were made to give each undead several rifles so they could fire for longer.

Reccomended change of tactics to start equiping them with larger automatic weapons.

Enemies showed standard tactics and abilities and no specific adaptations or abilities aganist undead troops.
Undead troops remain immuine to mind based attack of the enemy.

When the rifles were emptied undead were sent into close combat with trench knives to continue buying time for artilery bombardment of the enemy.


R&D
Complete projects found below to unlock new necromancy or improve it.
Fell free to suggest projects because after these are done I will not be giving very many more free projects.
Bone(1)
Bone is the Lore/School related to the animation and use of bones both in the symbolic and literal senses.
It can be categorized as the cheapest to produce undead and the fastest but it has a certain frailty as well.
T1 [Skeleton Armor] 15/30 R&D 300$
T1 [Automatic Raising] 27/50 1,000$
T1 [Skeletal Crew] 1/25 250$
T1[Unlock T2] 14/50 R&D 10,000$
Flesh(1)
T1[Create Zombie] 0/25 R&D 500$
T1[Create Zombie Eel] 0/35 R&D 1500$
T1[Create Possessed Zombie] 12/100 R&D 1000$
T1 [Zombie with weapons for arms] 0/40 R&D 300$
T1[Unlock T2] 7/50 R&D 10,000$
Spirit(1)
Spirit is the Lore/School of the spirit and the mind. It covers the intangible aspects of death
T1[Create Ghost] 50/50 R&D 500$
T1{Soul Infused Materials]
T1[Unlock T2] 26/50 R&D 10,000$
Death Magick(0)
T0[Unlock T1] 7/250 R&D 5000$
T1 [Academy Directions and Decoration]


Production
Production works like R&D in that voting is simply choosing a project, and rolling the number of dice next to Bone, or flesh, etc etc.
For your knowledge of mechanics. Production is how many you produce compared to your dice roll.
1/1= You produce whatever the dice result was in undead.
2/1= You produce half the dice result in undead.

Now R&D projects can be proposed to increase the value of production but better than 1/1 will require you have a tier higher than the undead is.
(At better than 1/1 you will produce MORE than one per result on the dice)

Sell Value is exactly what it sounds like, how much each undead is sold for.

The end result is you can figure out how many you produced and what they sell for if you are curious exactly how much money you produced. (Otherwise I or someone else will)
Doing the math isn't required I just believe being clear with the mechanics is important.

Keep in mind there is a bonus for diversity of units so simply producing a ton of the most valuable unit won't necessarily be the most valuable result, given the war effort needs all kinds.
Bone(1)
[T1] Skeleton: The most basic possible version of a Skeleton
Production: 1/1
Sell Value: 25$
Flesh(1)
[T1]Zombie: The most basic possible version of a Zombie
Production: 2/1
Sell Value:50$
Spirit(1)
[T1] Ghost: The most simplistic version of a ghost.
Production:5/1
Sell Value: 125$



Bank: $1000
Expenses:-500 (This Turn)
Income: + $1000 (Automatic for a few turns)
+1475$ (Production)
+525(Diversity Bonus)
Bank: $2500


[] New Project: Write in
[] R&D on : (Insert project here)
[] Production Project: (Insert project here)
 
Hey guys, I think we should pump the breaks on T2 for a minute.

That 10k cost is BIG, and getting to early could be a shortcut to failing successfully.

Omake and vote will follow after work.
 
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