Nascent Goddess Quest

"Whyyyyyyyyy," you hear Jocelyn say through her pillow.

"Why did you staayyyy?" you ask.

"Because I was told to go with youuuuu," comes her muffled answer.
This is the crucible upon which a true friendship is forged. o7
If she stuck with us for that, you know she'll follow us to the end of the world and back.

[X] Tell her not to beg
-[X] Pray for pirates to attack
 
Last edited:
[X] Tell her not to beg
-[X] Pray for pirates

Alternatively, pick one...
[:V] A flock of rabid seagulls
[:V] A flock of angry, rabid seagulls
[:V] Zorah Magdaros

i've been on a monster hunter world binge recently
 
Votes Closed!
Adhoc vote count started by Jhin Lemon on Aug 15, 2018 at 2:43 AM, finished with 655 posts and 8 votes.

  • [x] Tell her not to beg
    -[X] Pray for pirates to attack
    [x] Tell her not to beg
    -[x] You can find something else to do before Liam finds you
    [X] Join Jocelyn in begging
 
45 - Prayers and Results
Winning votes:
[w] Tell her not to beg
-[w] Pray for pirates to attack


Jocelyn said:
"It was so boring!" Jocelyn practically yells. You're worried Liam would hear, then you remember he went back to get some food, so he shouldn't be nearby yet. "Anything has to be better than going through that again."
"Jocelyn, please don't beg her to take us with her," you tell your newest companion.

"I don't know about you, but I like my sanity," she retorts.

"I'll think of something, don't worry," you try to reassure her

"That doesn't make me feel confident." It didn't work.

"Well, if Eshani doesn't want to come," Mira says, "I don't really want to bring just you along."

At those words Jocelyn goes rigid, then walks over to her bed and flings herself face first into her pillow again. She refuses any and all attempts to communicate for the rest of the night.

So you decide to try to think of something you could do to avoid Liam. But try as you might, nothing comes to mind, at all. You know there are things you could do, but the way to actually do them and justify it just doesn't come. It's really annoying. After...probably a few hours too long spent trying to think of something, you decide to try another route.

'So... er, I don't know if there's a God of Pirate Attacks or something, but if we could get attacked by pirates tomorrow that would actually be really helpful.

Honestly, you hesitate to even call that a prayer, but you feel...something as you finish trying to send it out. You're not sure what that means, but you manage to go to sleep fairly relieved.

oOo

"WAKE UP 'N' GET TA YER STATIONS!" You're jolted awake by the captain's voice quite literally booming throughout the entire ship. Immediately you leap out of bed, grab your rapier and open the door to figure out what's going on. Only to be stopped by a vice-grip on your shoulder. You almost fall over as your momentum just stops.

"Oi!" Mira calls from behind you, "You wanna fight pirates in your sleepwear?"

You look down, at your pyjamas, if you were to get hit in these they'd offer no protection whatsoever. But you don't have time for everyone to chang...e, you look behind yourself and see Mira and Jocelyn already fully clothed. You blush lightly and grab your clothes from Jocelyn's hands and head to the small part of the room for changing. A few minutes later, probably longer than you should have taken due to some fumbling as you rushed, you're fully ready to head out and help.

As soon as you're back in the main room you notice that Mira and Jocelyn have left the room. It makes sense to head out asap to stop the pirates, but you can't help the fact that it stings a little they didn't wait for you. Several crew members run past as you open the door.

Running through various corridors as the ship occasionally shakes while a booming noise thunders from outside, you manage to get vague sense of where to go to get above-deck, somehow your mind manages to recall the path when you need it right now, you'd really have liked to be able to do this without it being a life-and-death situation. Despite the sense, you still manage to get lost once.

You almost trip and fall as you head up the stairs, only to catch yourself as the last moment and push yourself back up. You get up and notice that everyone else is already here, including a sizeable part of the crew.

"What's...what's going on?" you huff a little from rushing throughout the entire ship.

"Ah good, yer finally here!" the captain yells as the ship rocks again, the boom is louder this time, "We got a little problem! Our engines've been shot 'n' they're almost 'n boardin' range!"

She points...starboard you think, at another airship. Smaller and sleeker than the one you're riding, but the from what you can see of the deck it's covered in guns, rope, boards and very angry looking men and women.

"They're not the problem!" the captain yells at you again, tearing your attention away. How can they not b-wait, it's faint, especially over all the noise, but you swear you can hear the clashing of swords below you. How can they already be on the ship? They haven't started boarding yet!

"They've got a mage!" the captain answers your as of yet verbally unasked question. At this point you wonder if she's psychic. "You can either stay and help fight them off, or you can head below and protect the cargo!"

Liam and Mira head down below, alongside about a third of the crew. Tobias, Jocelyn and the remainder of the crew stare at the approaching ship as they brandish their weapons.

Protecting the cargo is your job, but there are probably a lot more of the here and below decks...

Where will you help?
[] Fight them off on the deck
[] Protect the cargo
 
[X] Fight them off on the deck

I mean, this is our fault. It would be a bit of a dick move to leave the crewmen on deck to maybe/probably die to the pirates while we handle the cargo.
 
[x] Fight them off on the deck

found this question tonight. i'm enjoying it.
 
[x] Fight them off on the deck

Below deck is probably more defensible than above deck, right? The crew could probably hole up for a bit while we deal with the mage who can possibly knock us out of the sky with a lightning bolt or something.

... Teleport circle, maybe? Is that how they're filtering in?

can we do a counter-boarding action? can we? pleaaassee?
 
46 - Boarding and Worries
Winning votes:
[w] Fight them off on the deck


You stay where you are. They probably can't move too many people below-decks very quickly, or they wouldn't be trying to board directly in the first place. That meant the bigger threat was up here, in the hordes of pirates wanting to board and loot the ship. Being on top also meant you might be able to get onto the enemy ship and stop the mage from teleporting more people below decks, which makes the jobs of the people there even easier!

You wait with bated breath as the cannon fire stops and the pirates slowly close in. They'd apparently focused on disabling the ship's ability to move rather than trying to destroy it, which made sense considering that'd make it hard to loot.

As the ships get closer together banging explosions start up again, not as loud as the cannons. You look around, it's gunfire, the crew members on both ships have pulled out guns and started shooting at each other. Both parties immediately scatter from the decks to behind anything they can find to protect them, even each other for a few!

Neither side seems to be very good shots though, and the bullets all go wide. You then remember you also have a gun, but before you pull it out you realise that it wouldn't be very useful since the ships are still pretty far away, and you also have no idea how to use it, so you'd almost definitely just waste ammunition.

A few more seconds pass and the gunfire begins to die down, but not stop, as people clamour around the deck again, the pirates close enough to be throwing ropes and getting planks of wood ready to secure between the ships. The planks were also specifically made to latch on to the ships and not just slip away if they drifted a little too far apart.

Finally, after what feels like an eternity, the ships are close enough. Chaos breaks out in an instant. Planks are dropped, ropes are thrown, everyone suddenly seems to be everywhere. Only a few seconds have passed, but suddenly the air if filled with clashing metal and screaming men and women, loud enough to rival the earlier cannon fire.

It takes you a few seconds to get out from your cover and get over the shock of the sudden noise. The largest fight you'd been in previously had five people in it, if you counted the cindermaw wolf as a person. This fight had scores of people battling one another. The pirate crew quite vastly outnumbered the ones on the transport ship, but they were also much less skilled in fighting. For the most part it seems your side is going to end up victorious.

You gaze over the fighting. Fighters from both side take cuts, slashes and stabs, but the Captain's side has taken a much lower number which are fatal, with many injured people retreating or being dragged away for healing, while the pirates find it much more difficult to retreat with their planks blocked by the scores of pirates who with to join the fray.

As for the people whose names you know, the Captain is standing on the raised portion of the ship near the wheel, firing at the pirates and picking them off with surprising precision. Tobias meanwhile stays near the back, skillfully cutting at any pirates who come near, with a pair of crew members assisting him. The reason for his positioning and help makes sense as soon as you see an injured crewman being helped over to him, he's healing the injured when he can.

Jocelyn, meanwhile, is much harder to find. Her size and clothes lend themselves to stealth, so you can't manage to see her among the mass of bodies, but you imagine she's striking down pirates before darting away to another foe. You're slightly worried about her having to get very close with her knives though. A worry which is relieved as you notice a knife fly out of the crowd and land in one of the pirates.

...You notice this is the first time you've actually seen a person die in memory. In the past as a goddess you surely have, but you can't remember that. The deaths make you sad, even if they ultimately help people. But you steel yourself, you can't let these pirates board the ship and kill everyone.

Just as you're about to join in, two heavy planks from down close to one another. And across walks a very large and bulky man, with a greatsword in a single hand. A small group of crewmen try to stop his advance along the planks only for him to somewhat lazily bat them aside with the flat of the blade and they go flying. He then raises the mighty sword as the Captain attempts to shoot him from her perch.

You also note that one of the planks off to the side away from the main fight is currently empty, and that you could sneak aboard the vessel to find and defeat the mage and keep the lower decks safe. Though doing that won't help if the forces up here manage to win...

What will you do?
[] Fight the Giant
[] Fight off some of the normal pirates
[] Sneak aboard the enemy vessel and search for the mage


Only if you fight someone
Weapon

[] Fists (-20 to rolls) You aren't trained either
[] Rapier (no bonus)
[] Matchlock Pistol (-30 to hit)

Styles
[] Full Offence: +30 to hit, increased damage, no defence roll
[] Offence: +20 to hit, increased damage, -40 to defence roll
[] Balance: no bonus/penalty
[] Defence: +26 to defence roll, -26 to hit
[] Full Defence: +40 to defence roll, no attack

[/i]Parry?[/i]
[] Yes
[] No

[/i]Spells?[/i]
[] Write-in


Only one
[] Set Goal: Defeat Giant
[] Set Goal: Defeat Mage
[] Set no goal
 
[X] Sneak aboard the enemy vessel and search for the mage
[X] Set Goal: Defeat Mage
 
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