On top of the legal and moral issues with beating people up, do we really want to let people in this department get a taste of the joy of taking other people's stuff? People could hide some away for themselves, decide to go around beating up only tangentially related targets or decide that they want more and take advantage of the currently poor clan oversight and steal from us as well.
Ueuetlasa seemed rather shocked by this plan and so doesn't really seem the type to mange it well, will we put someone else in charge of it, and have them potentially get in a power struggle with her? (people eager to take others stuff tend to want to take your stuff as well), or will we ask her to do something that she seems to find distasteful and test her loyalty? We already have problems with disorganization, no need to add to them.
We could make enemies who may have backers of their own. We might annoy the coneheads with how much trouble we are making and work we are causing for them. We might anger the local lord by beating up his subjects.
The aggressive plan is full of problems both short and long term we would be better served by basically any other plan.
I posit that gaining the reputation as a lender who can have their debts written off if they become too annoying is much more damaging to our short, mid, and long term prospects.
We should absolutely not write debtors off if they become too annoying, but there is no reason we have to pursue them immediately.
[X] Dramatic
[X] Passive
[X] Administrative treasures (-$5)
I'd like to suggest more more alternate plan as well, it's mostly a variant of passive:
[X] Rumors
-[X] Task our mom to spread rumors that the clan head is not bothering to chase after the debts because she is currently pursuing something more profitable, but when she returns, she will see that all debts are paid.