Money and Power: A Xianxia Merchant Quest

Hot damn! Those are a lot of choices!

Thanks for the update and keep up the good work. I'm not really good at planning so Imma just follow whatever good plan comes up. Hmm...I'm just gonna wait for a couple of hours for now.
 
I'd like to hear people's opinion before voting, if possible, because the various votes feel definitely interconnected and it sounds like having a big picture strategy will be much better than simply picking whatever seems cool in a vacuum.

On the topic of Actions, the most important thing seems to be our Priority (duh, it's what the word means), which is:
Expand
Your brother wants to expand sales to neighboring regions so he can increase profit per unit. Expansion is risky and expensive, particularly with your low stability, but could increase both income and prestige.
Successfully doing this looks to be the best scenario for our clan in the immediate future.
So, increasing our low Stability will improve our chances of succeeding in our Priority, which in turn will likely increase Income and Prestige. The Actions that potentially increase Stability are:
[] Oversight
Personally check up on your employees and solve internal problems. Should increase stability and you might head off crises before they start.
[] Charm Partners
Re-affirm existing business relationships. Make gifts, go to meetings, attend parties. Could increase prestige, stability, or even income if you do well.
[X] Grand Tour
Tour your business, meet the branch heads, give inspiring speeches and smile a lot. This is a lot more friendly and controlled than oversight, you almost certainly won't catch people doing things they shouldn't, but you will learn about the business and leave a positive impression on your employees. Should increase stability. Teokuitlatlkopilli is insisting you do this as soon as possible.
All of these could get a boost to rolls from our high Persuasion skill (with Oversight being the least likely), and the last one has been automatically chosen because of our previous "I can learn" pick.

This Action, instead, directly improves our chances of succeeding in our Priority and Improving income:
[] Build Infrastructure
Instead of making things for sale, make things to help the clan grow, like flying armored caravans instead of wagons. This will drain money from your reserves, but should improve your chances of expanding successfully and improve income.
And it would very likely get a boost to rolls from our high Crafting skill.

So, a possible strategy could be:
-Veto our brother's Order "Cut charity spending".
-Couple that with giving our mother the reins of it as the Decision pertaining to her, since the QM said she oversaw some of the charities and seemed to be good at it. We could then avoid picking the Charm Partners Action for the time being, hoping that this Decision will make up for it and net the clan some of those benefits.
-Pick the Build Infrastructure Action to boost our Priority chances.
-Couple that with giving Oku the job of training clan guards, obviously including those traveling with our improved caravans.
-For the second and final Action, we could go with Practice the Forge, which (beside giving us the obvious benefits, short and long term) synergizes well with Build Infrastructure. Or maybe Reforging our Core because picking it blocks us from pursuing any other cultivation-based Action, and the three locked ones are business-related, so this could be a good chance to do it without missing out on too much. As for other possibilities, most others would work, but I personally don't like the options related to the Diamond because I'm still not sure if and for how long we're gonna stick with that item for our Merging phase.
-As for the duels Decision, we could leave it be for now, trusting our brother's advice that our partners will go back to playing ball when they see that the clan is still strong and reliable. But we could also say yes and challenge people, as long as we don't pick the Reforging Core Action, trusting in the benefits that our Merging grants.
 
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@Epic Bygones In both [] Build Infrastructure and [] Practice the Forge I see a problem. And this is that boths are too expensive.
I am afraid of straining finances too much... That is why it may be better to create a money reserve first ([] Copy with the Forge) and in the Ram Q2 focus on that... ([] Build Infrastructure and [] Practice the Forge)
Well, that's my opinion... 😅
 
Another great update and this time with enough problems that we can't have a simple and easy solution to any of them. @Mr. Prokosch does our character know if using Acclimate to get used to Diamond Spirit has any chance of allowing her to reach diamond body before the caravan without the increased risk to monsterization that comes with rushing. I'm assuming the answer's not only no but god no but I don't have a clear idea of how long it normally takes to acclimate. My plan will follow the assumption that we can't take diamond body without risk and will reforge instead. I don't like the money that reforge costs right now but we have to deal with it for at least this first year.

I'm also wondering if the Oku action [] Escorting highest risk caravans includes the trip to the badlands that we are taking and if we can forge her a treasure for her use so that if she does go the two of us are less likely to die. However forging treasures for the clan is something that was mentioned specifically in the build Infrastructure's example of flying armored caravans so that would seem like the action we should take for that.

Practice the forge, look for new opportunities, diamond mind and diamond body are risky to use right now, make money, charm partners, and oversight are useful in the short short term but they don't have much long term value. Develop a mastery technique and copy with the forge are both useful but if anything they are to long term. If we want a second improvement action train skill combat is probably the best but if we are reforging that is probably locked out because we would be showing vulnerability.

The only thing I'm not sure about is our mother because she's a diplomacy expert in a world where everyone only talks to the clan head so I'm not really sure where to put her if the charity project is cut. We can't give her the possession that she wants without offending a branch family and we can't remove her from her charity's without giving her something else to do that keeps her powerbase intact. Her charity's are the reason why she has influence and why people like us and they probably also boost loyalty so I don't want to cast a veto because of the penalties but If I can't think of anything that she can do I might have to.

[X] Grand Tour
[X] Train Business Sense
[X] Train Bureaucracy
[X] Build Infrastructure
[X] Reforge your Core x10

[X] Give her something else (write in)
[X] Let it go for now
[X] Escorting highest risk caravans

I personally don't like the options related to the Diamond because I'm still not sure if and for how long we're gonna stick with that item for our Merging phase.


Hiss, I could understand putting diamond back a little given how time in the form would allow you to slowly improve by itself but I can't see us dumping it. It was the best option that came out of character creation and without something like a phoenix down I don't see us voting to change it.


-As for the duels Decision, we could leave it be for now, trusting our brother's advice that our partners will go back to playing ball when they see that the clan are still strong and reliable. But we could also say yes and challenge people, as long as we don't pick the Reforging Core Action, trusting the benefits that our Merging granted.

I disagree with the duels option as something that we can win because Diamond Spirit is not going to give many benefits in a duel on law and losing to a person below your cultivation is hugely embarrassing and a sign that you are terrible at picking duels.
 
Uehkaitta = Far He Sees?

A cousin! More family HAHA!
Ueuetlasa = Old He Throws?

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Decisions
[X] Let it go for now
[X] Escorting highest risk caravans
[X] Give her something else: Head of PR

[X] Plan: Stability & Story Time
-[X] Build Infrastructure
-[X] Oversight

I think Oku would have more fun crushing raider skulls or drinking the blood of a fire breathing Tyrannosaurus Rex than training guards. When she gets back we'd have something to talk about and she gets to look cool in front of her little sister.

I don't know if I want mom as our vizier, she might do some good using her mental arts and what have you in making the clan look good, aka a Stability and Prestige management job? I'd rather her job not be something she already does over tea.

@Mr. Prokosch do we already have a Head of Public Relations? If so, than who and what would we know about them? I like to know in case Head of PR would be too spicy to mess with.

I imagine Head of PR would be localized to something more in tone with the culture but it'd effectively be designing Ads, choosing names for products, taking charge of the charities once they start up again, if there's a newspaper analog then she gets to play with it, covering up explosions, deaths, poisonings, and things that would make the clan look bad.

Making infrastructure so Oku has a more fun time than sitting and waiting for N days on a boring bumpy normies wagon for the next danger to get her blood pumping. Plus it'd be a good look seeing how the Clan Leader is putting in effort to make things better.

Stability at .5 while trying to expand, thanks bro. :V

Good thing Train Business Sense and Train Bureaucracy is on the docket. And AND what better way to train said things than by actually applying what we learn through Oversight! What could possibly go wrong :whistle:. Lol seriously though I think it'd be little risk and a bump to poor stability that we need.

Name is because we're doing something that increases stability and because story time with Oku is something I hope we get once we Pimp-Her-Ride with Build Infrastructure and send her off to deliver goods. Oh and because mom gets to do Story Time for the public, I guess. 🤷‍♂️
 
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Uuummm... If there is one that I doubt it is with Oku...

@Mr. Prokosch [] Train and cultivate with her, weave sisters bonds. Would that be a valid option?

If you want to spend maximum time bonding with Oku you should pick honor guard. If you end up training or cultivating you'll do it with her. If you give her a job as your personal trainer but don't end up training it'll be the same as not giving her a job.

Another great update and this time with enough problems that we can't have a simple and easy solution to any of them. @Mr. Prokosch does our character know if using Acclimate to get used to Diamond Spirit has any chance of allowing her to reach diamond body before the caravan without the increased risk to monsterization that comes with rushing.

It's hard to gauge because the talent of the cultivator does seem to matter. Common wisdom is to spend 100 years doing what you like and acclimating occasionally or spend 20 in secluded meditation. This seems to minimize risk. Oku would tell you the risks are exaggerated, the Sect pushes their Core Disciples to do it in 5 years with only a 25% attrition rate. Chachi thinks she could do it in a year if she really tried because she's a super genius.


@Mr. Prokosch[/USER] do we already have a Head of Public Relations? If so, than who and what would we know about them? I like to know in case Head of PR would be too spicy to mess with.

I imagine Head of PR would be localized to something more in tone with the culture but it'd effectively be designing Ads, choosing names for products, taking charge of the charities once they start up again, if there's a newspaper analog then she gets to play with it, covering up explosions, deaths, poisonings, and things that would make the clan look bad.

You don't have a head of PR, you don't have a PR department unless you count the charities. A lot of the PR functions you're thinking of are handled by the Sales Department, and you do have a Head of Sales. After some thought Chachi would remember that's Tet, her other brother's job. You could create a PR Department by taking some of the charity work and cannibalizing that part of sales.
 
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After some thought Chachi would remember that's Tet, her other brother's job. You could create a PR Department by taking some of the charity work and cannibalizing that part of sales.

So it's going to be mildly spicy but at least it'll get Tet to come to us. Ideally it'd free up the Sales Department to go do other things like experimenting with new product a lot more freely while PR handles getting the news out about something like Exaltgrification 300% (now on sale).

A balancing act of giving mom stuff to do, not too much otherwise it'd overwhelm her and not making Tet mad by messing with his job too much. On the plus side rumor mill or rival reports might come out of PR every Quarter or N turn? Like what's Ueyak (Huge) clan doing? Or maybe a boost to what'd be intrigue based actions.
 
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-[X] Let it go for now
-[X] Escorting highest risk caravans
-[X] Give her something else: Head of PR
-[X] Build Infrastructure
-[X] Grand Tour

this will be our first act as the head of the company. rooting people out is not a great thing to do right at the moment. I think we should make the grand tour this turn then root them out next turn. People are probably on edge because the head of the company just died. Our first employee facing action should be instilling confidence and showing charisma, not making people scared for their jobs.
 
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Personal Actions
You have 5 personal actions a quarter. Currently three are locked by "I can learn." Your brother is monopolizing much of your time.

Locked
[X] Grand Tour
[X] Train Business Sense
[X] Train Bureaucracy
[] Oversight
Personally check up on your employees and solve internal problems. Should increase stability and you might head off crises before they start.
[X] Plan: Stability & Story Time without scaring people
-[X] Let it go for now
-[X] Escorting highest risk caravans
-[X] Give her something else: Head of PR
-[X] Build Infrastructure
-[X] Grand Tour

this will be our first act as the head of the company. rooting people out is not a great thing to do right at the moment. I think we should make the grand tour this turn then root them out next turn. People are probably on edge because the head of the company just died. Our first employee facing action should be instilling confidence and showing charisma, not making people scared for their jobs.

Of the the five personal actions we have three are locked in and Grand Tour is in the locked category. No need to add it again if we're already doing it. Unless you mean to either tour twice or I guess put double the effort in tour, I donno how that'd work 🤷‍♂️. And your post doesn't read like that's your intent. Oversight does not say anything about being scary, it talks about problem solving.

Effectively we'd be taking 4 personal actions with that plan. If you think Oversight would be a bad look for us than put in something not locked in.
 
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@Epic Bygones In both [] Build Infrastructure and [] Practice the Forge I see a problem. And this is that boths are too expensive.
I am afraid of straining finances too much... That is why it may be better to create a money reserve first ([] Copy with the Forge) and in the Ram Q2 focus on that... ([] Build Infrastructure and [] Practice the Forge)
Well, that's my opinion... 😅

They are investments. Both of them will improve our finances in the mid term. Right now our income is in the negative (-$15 per Quarter) and that's more worrisome than our reserves (175), which as stated could last us about 5 years. Build Infrastructure directly affects that, perhaps even raising our income over zero. The Practice the Forge option, instead, is the one that more quickly will develop our most valuable technique, which the Patriarch himself thought would revolutionize the business. And even in the short term, while it will require some resources usage, it will also produce treasures (and likely better ones than what the other related options offer), which we could sell to make up for it.
The faster and the better we accomplish our Priority, the faster and the more our income and our reserves will improve.

Practice the forge, look for new opportunities, diamond mind and diamond body are risky to use right now, make money, charm partners, and oversight are useful in the short short term but they don't have much long term value.
Charm partners and Oversight have incredible long term value, in my opinion. The former (beside directly raising prestige, stability and income, potentially) is basically networking! How is that not great for long term? And the latter (beside directly increasing stability) specifically mentions heading off crises before they start, which is also not short term.

Her charity's are the reason why she has influence and why people like us and they probably also boost loyalty so I don't want to cast a veto because of the penalties but If I can't think of anything that she can do I might have to.
I feel like our brother would dislike her getting a role connected to the business no matter which one it was, but we can't really afford risking angering her by not giving her one. Might as well let her do what she's shown to be good at. Cuts to charity are a bad thing regardless, and it's the veto that will hurt our relationship with our brother the least, most likely, given that they don't directly go against the Priority (brother's plan), as well as... you know... they are cuts to charity. We have the moral high ground opposing them. Besides, it makes business sense, even if it might be a little inconvenient right now. There's a reason why every company and their mothers in our world does it, and unfortunately, I doubt it's the goodness of their heart.

Hiss, I could understand putting diamond back a little given how time in the form would allow you to slowly improve by itself but I can't see us dumping it. It was the best option that came out of character creation and without something like a phoenix down I don't see us voting to change it.
Was it, though? Maybe it was the best option that we could get our hands on in one week time (and probably more like 1-2 days, given that we needed at least some time to prepare and actually Merge before the duel).

I disagree with the duels option as something that we can win because Diamond Spirit is not going to give many benefits in a duel on law and losing to a person below your cultivation is hugely embarrassing and a sign that you are terrible at picking duels.
It is something we could win because of Diamond Spirit (with Shining Fate and possibly Clear Domain) and because of our techniques (9999 Meditation, Art of Evaluation and maybe even Blessing of Efficiency), in my opinion. But I agree that it's somewhat unlikely and absolutely not worth the risks, right now. I wouldn't vote for duels at all, but since either option in that Decision didn't directly affect the general strategy I proposed in my post, I thought I'd just leave it somewhat open.

The plan Stability and Story Time lacks a vote to veto the cuts to charity in my opinion, given that the QM stated:
You could create a PR Department by taking some of the charity work and cannibalizing that part of sales.
If we both reduce our charity work and give mom only some of it, I think this accomplishes little.
Also, Oku escorting high risks caravans sounds worse than her training guards, to me. First, she can only protect so many, while every other will have worse defenses. Second, she wanted to be Matriarch... putting her in charge of training gives her at least a leadership position (in something she's skilled at), rather than just turning her into a glorified (and maybe not even that) guard dog.

Finally, I'm not sure if a plan format like that works, as the QM specifically said to vote for Decisions individually and not in plans. @Mr. Prokosch ?
Please vote for each decision individually, not in plans.
 
The plan Stability and Story Time lacks a vote to veto the cuts to charity in my opinion, given that the QM stated:
If we both reduce our charity work and give mom only some of it, I think this accomplishes little.
Also, Oku escorting high risks caravans sounds worse than her training guards, to me. First, she can only protect so many, while every other will have worse defenses. Second, she wanted to be Matriarch... putting her in charge of training gives her at least a leadership position (in something she's skilled at), rather than just turning her into a glorified (and maybe not even that) guard dog.

Finally, I'm not sure if a plan format like that works, as the QM specifically said to vote for Decisions individually and not in plans. @Mr. Prokosch ?


My bad I'll change the plan to not include the decisions.

Oku is skilled at cultivation and fighting but that would not translate to being able to train guards or finding enjoyment in what I imagine would be an unexciting job. She wanted to be Clan Leader to stick it to her family and she figured might makes right not because she has experience teaching, guiding, and managing. From what I could tell.

If she goes out on N number of caravan guarding trips I imagine she'll have a much better idea of the guarding dos and don'ts, working in a team, maybe a bit of logistics, and get a strong connection to the clan. Hopefully. At the very least mysterious bandits who only target our caravans won't be as large an issue or any mysterious animal attacks will have a tougher time wiping out a caravan.

Mom wanted a job that'd let her help us. Managing our public relations helps us. What do we wear, what do we say, who do we want talk to, is the person feeling happy, sad, disgusted while talking to us?

Taking away cousin Ueu's job is a bad idea along with giving nothing for mom to do. Alienates someone who's probably good at their job or at least familiar with it and the other leaves one insecure about their standing in the clan. That she lost what are probably her agents and that she asked to help out but got told no would not be encouraging to her.

Donno about doing charity things with low Stability and operating at a loss even if we'd be good for 11 Quarters. I think if somethings come out alright from the expansion we'd be in a much safer and better position to offer aid to those who need it. I imagine charity contributes to an upped Prestige but I sorta kinda am not look for Prestige at the moment.

Got any suggestions for what she could do if Head of the new PR Department doesn't jive with you?
 
Oku is skilled at cultivation and fighting but that would not translate to being able to train guards or finding enjoyment in what I imagine would be an unexciting job. She wanted to be Clan Leader to stick it to her family and she figured might makes right not because she has experience teaching, guiding, and managing. From what I could tell.
If she figures might makes right, then wouldn't she agree that making our clan guards stronger would be a great boon? I don't think we have enough info to say whether she would find enjoyment in it or not, just like we can't say whether traveling with a caravan would be exciting for her or not. But we do know that she wanted to be in charge, and training troops is way more like being in charge than guarding cargo, in my eyes.
If she goes out on N number of caravan guarding trips I imagine she'll have a much better idea of the guarding dos and don'ts, working in a team, maybe a bit of logistics, and get a strong connection to the clan. Hopefully. At the very least mysterious bandits who only target our caravans won't be as large an issue or any mysterious animal attacks will have a tougher time wiping out a caravan.
Sure, she could protect that one caravan, and that one caravan might just be attacked like you said. But what about the others? Wouldn't it be better to improve defenses all across the board, instead?
Also, basing our decision on the text that goes with it makes sense too, and that bit reads:
If you don't assign her anything, she'll spend her time training, cultivating, loitering around you, and likely making trouble. You could keep her very close as your honor guard, you will be vulnerable if you reforge your core and she's strong enough to help you in a fight even at your peak. She could pass on some of her sect training to your clan guards. She could also just escort caravans herself for less long-term gain but a more immediate boost to their safety. Oku is also a risk-taker with little respect for honor and propriety and if she's loyal to anyone it's to you personally. That can be useful for special missions. Teokuitlatlkopilli advises you to put her on training clan guards, where she is least likely to provoke an incident.
Unless we're reforging our core, her passing on some of her sect training to clan guards sounds like the best option to me.

Mom wanted a job that'd let her help us. Managing our public relations helps us. What do we wear, what do we say, who do we want talk to, is the person feeling happy, sad, disgusted while talking to us?
This doesn't sound like what the Head of PR would do, at least given what the QM said about it ("You could create a PR Department by taking some of the charity work and cannibalizing that part of sales."). Head of PR is a clan job and the clan is way more than just us as the Matriarch.
Got any suggestions for what she could do if Head of the new PR Department doesn't jive with you?
I do like Head of PR for our mother, in the way that the QM described it, but I think it works better if you add a veto to the cutting of charity.
 
[X] Let it go for now
[X] Escorting highest risk caravans
[X] Give her something else: Head of PR

[X] Plan: Stability & Story Time
 
I do like Head of PR for our mother, in the way that the QM described it, but I think it works better if you add a veto to the cutting of charity.
I agree with you here so if you make the plan I'll vote for it, given the numerous benefits charities have as soft power and community relations, particularly given it's most likely charity involves people the company already has relations with to some degree anyway.

On that metric too, while our brother seems like he is very good at stewardship, his other stats may not be as good if he thinks just removing "superfluous" employees is actually a good idea unless this is the author just presenting their more modern view. These people have likely worked their entire lives for this company, and chances are their parents and other family members do the same; so just instantly cutting someone off seems quite stupid. The priority would be to just find them more productive jobs first, not just going not worth it = you're gone.
 
That sounds like a new Order, which is something under our purview. Speaking of which, what else could we do? We have an unlimited amount, apparently, and while our brother can veto them (which we can ignore if we so choose), they are our "most powerful management tool", so not taking advantage of it feels like a waste. I would love to brainstorm other Orders. Does anyone have any ideas?

Another thing worth drawing attention to, again, is that our brother the Spare is still missing from the updates, which always worries me. Perhaps we will finally have a chat with him during our Grand Tour Action, but I wouldn't hold my breath. Is there anything we can do about it? An Order along the lines of scheduling regular meetings with branch/department heads, perhaps?


Anyway, it's plan-voting for Orders, plan-voting for Actions, and individual voting for Decisions, so something formatted like this should work, I think:

[X] (Edit: Now Outdated) Orders Plan "Sensible and Humane Management"
-[X] Veto "Cut charity spending"
-[X] Veto "Cut superfluous employees"
-[X] Order to "Reassign the superfluous employees to other useful tasks"

Decisions:
[X] Let it go for now
[X] Training clan guards
[X] Give her something else: Head of PR

[X] Actions Plan "Priority to Our Priority"
-[X] Grand Tour
-[X] Train Business Sense
-[X] Train Bureaucracy
-[X] Oversight
-[X] Build Infrastructure

More/better Orders would be cool. I could also see myself changing Oversight to another Action. Something else for our mother to do/be could win me over, as well. But for now, this is what I have in mind.
 
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[X] Orders Plan "Sensible and Humane Management"
-[X] Veto "Cut charity spending"
-[X] Order to "Reorganize charity spending to be more efficient and sustainable"
-[X] Veto "Cut superfluous employees"
-[X] Order to "Reassign the superfluous employees to other useful tasks"
-[X] Order to "Launch an investigation about the previous activities of these employees"

Decisions:
[X] Let it go for now
[X] Training clan guards
[X] Give her something else: Head of PR

[X] Actions Plan "Priority to Our Priority"
-[X] Grand Tour
-[X] Train Business Sense
-[X] Train Bureaucracy
-[X] Oversight
-[X] Build Infrastructure
 
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If she figures might makes right, then wouldn't she agree that making our clan guards stronger would be a great boon? I don't think we have enough info to say whether she would find enjoyment in it or not, just like we can't say whether traveling with a caravan would be exciting for her or not. But we do know that she wanted to be in charge, and training troops is way more like being in charge than guarding cargo, in my eyes.

Might Makes Right, Law Of The Jungle, The Stong Eat The Weak, the typical Wuxia/Xianxia/Xuanhuan bit that people in those story's use to justify misdeeds or power grabs. Not typically a phrase used to figure that the stronger she makes a clan she has no loyalty or real attachment to that it'd be something worth doing.

I dig the reasoning and word twisting though and nothing says Oku won't be open to teaching guards later once more experience is under her belt in one form of guarding, once she gets a stronger attachment to us (and vice versa) through story time and perhaps a buddy or two that she finds herself with during each caravan trip.

Oku is also a risk-taker with little respect for honor and propriety and if she's loyal to anyone it's to you personally. That can be useful for special missions. Teokuitlatlkopilli advises you to put her on training clan guards, where she is least likely to provoke an incident.

This is what I use to base off Oku going guarding along with conjecture that one form if guarding will be able to allow for other forms of guarding to be taught and done easier.

Risk taker --> High risk caravans.
Loyal to only us --> Have her make caravan friends.

Respect & propriety are garbage --> Unlikely to teach what she considers garbage to guards while I image people going on high risk caravans are the same value wise. Tough, side spitting, men and women with a lowered sense of respect & propriety.

Sure, she could protect that one caravan, and that one caravan might just be attacked like you said. But what about the others? Wouldn't it be better to improve defenses all across the board, instead?
Also, basing our decision on the text that goes with it makes sense too, and that bit reads:

I kinda refuse to believe there won't be other strong individuals who'll be able to handle themselves. That Oku would be doing the only protecting. It does make sense to improve defenses across the board except it's something Teo suggested to keep Oku out of trouble and fighting prowess is what will be improved.

There's nothing to back up that Oku would be any good teaching a large group how to guard people, places, things other than 'sect training' (too vague though) and Teo for whatever reason suggested training others would be best for Oku. My gut tells me Teo would pick a not so good duty for Oku to preform.

- Wants her away from the public eye.
- Bad blood on both sides.
- May have a shaky grasp on what'd she enjoy.

This doesn't sound like what the Head of PR would do, at least given what the QM said about it ("You could create a PR Department by taking some of the charity work and cannibalizing that part of sales."). Head of PR is a clan job and the clan is way more than just us as the Matriarch.

Head of PR means managing clan appearance and we are the clan. I think Teo said we're the face of the clan or something along those lines so why wouldn't some efforts of PR Head involve a bit of managing us appearance wise?

The bit you put under quotations says 'could' meaning taking bits from Sales and Charities ain't everything PR would do and I took the response to mean some bits I put down as examples had some Sales duties. I imagine there'd be a vote with some bits we could take from Sales, some odd bits and ends the clan does and a write in option.

I do like Head of PR for our mother, in the way that the QM described it, but I think it works better if you add a veto to the cutting of charity.

Charity can be put back at a later Quarter once things are looking less like the clan will collapse. The Stability worries me, don't want to worry about losing money for a bump to Prestige even if it does burn me to ignore the possibility of any number of bits that come about of charity.

Like proto Main Characters who need just enough help at just the right time. Like maybe some loyal employees if we go on a recruitment drive. Community goodwill. Projection of strength to other factions. The list goes on and on.

An Order along the lines of scheduling regular meetings with branch/department heads, perhaps?

I image department head meetings should already be a thing in emergencies, donno if they're done to give info to a Clan Leader face to face and to other departments regularly. Head meetings or family meeting I think would be alright. Perhaps over lunch or after lunch.
 
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Might Makes Right, Law Of The Jungle, The Stong Eat The Weak, the typical Wuxia/Xianxia/Xuanhuan bit that people in those story's use to justify misdeeds or power grabs. Not typically a phrase used to figure that the stronger she makes a clan she has no loyalty or real attachment to that it'd be something worth doing.
Real attachment often times comes from a feeling of belonging, of personal identification. She's not going to get much of that with caravan trips, and probably not the right kind, anyway. We give her responsibility, instead, a role of importance and consequence, and that will make her care. If you keep her with people like her, "value-wise" as you say, it'll just reinforce her attitude, rather than change it.

This is what I use to base off Oku going guarding along with conjecture that one form if guarding will be able to allow for other forms of guarding to be taught and done easier.

Risk taker --> High risk caravans.
Loyal to only us --> Have her make caravan friends.

Respect & propriety are garbage --> Unlikely to teach what she considers garbage to guards while I image people going on high risk caravans are the same value wise. Tough, side spitting, men and women with a lowered sense of respect & propriety.
First, the bit you're basing your support of the caravan guarding option on, is actually used by the QM to explain the benefits of another option, Black Ops. Second, those people you mention would be the wrong kind of friends for her, in my opinion. Have her make friends with people that will mellow her out, not drive her more towards values that don't benefit the clan, or indeed her. Finally, "Risk taker" could also be interpreted as someone who gambles, who takes unnecessary risks, which isn't necessarily a good thing in high risk scenarios (and it's often times a bad thing).

I kinda refuse to believe there won't be other strong individuals who'll be able to handle themselves.
Of course, but she'd definitely be the strongest one, by far, unless you think any of our clan guards could even be in the same ballpark as her, someone with sect training who can punch up a few cultivation steps.

There's nothing to back up that Oku would be any good teaching a large group how to guard people, places, things other than 'sect training' (too vague though) and Teo for whatever reason suggested training others would be best for Oku. My gut tells me Teo would pick a not so good duty for Oku to preform.

- Wants her away from the public eye.
- Bad blood on both sides.
- May have a shaky grasp on what'd she enjoy.
It's possible, but speculation, of course. Also, that would mean that the QM will offer Trap Options, and it honestly doesn't look like that's true, especially considering how he handled the Novel Solutions vote, and perhaps even the crossed out Kill Oku option in an earlier one.

Head of PR means managing clan appearance and we are the clan. I think Teo said we're the face of the clan or something along those lines so why wouldn't some efforts of PR Head involve a bit of managing us appearance wise?

The bit you put under quotations says 'could' meaning taking bits from Sales and Charities ain't everything PR would do and I took the response to mean some bits I put down as examples had some Sales duties. I imagine there'd be a vote with some bits we could take from Sales, some odd bits and ends the clan does and a write in option.
Maybe the QM could simply clarify this point, then? It does revolve around interpreting an answer to one of our questions, after all. @Mr. Prokosch ?
Charity can be put back at a later Quarter once things are looking less like the clan will collapse. The Stability worries me, don't want to worry about losing money for a bump to Prestige even if it does burn me to ignore the possibility of any number of bits that come about of charity.

Like proto Main Characters who need just enough help at just the right time. Like maybe some loyal employees if we go on a recruitment drive. Community goodwill. Projection of strength to other factions. The list goes on and on.
Those are good points, but Prestige is important beyond that. It's basically the true representation of our Status:
Prestige is how respected you are by the population at large. Prestige is measured relative to your status. At 1 Prestige you have the exact respect your status warrants.
Our Status is 3 and our Prestige is 0.7 (Weak), right now. It's safe to say that partners and allies (those we could duel and perhaps even Lord Tlaloc) are not respecting our deals and agreements precisely because our Prestige is low now that our father is dead.
 
I dig the reasoning and word twisting though and nothing says Oku won't be open to teaching guards later once more experience is under her belt in one form of guarding, once she gets a stronger attachment to us (and vice versa) through story time and perhaps a buddy or two that she finds herself with during each caravan trip.

Honor Guard is probably the position that she would like the most because the entire reason why she's hear is to get to know us as a person and that is the position that lets her get to know us and form an actual bond with her however I went into a paranoia spiral because I wanted to do a rebuild and it was mentioned that we would be letting her know our weakness. I can't avoid that from happening but I can change rebuild for acclimate saving $5 to help with the charity shortfall that might happen if we don't cut costs and who knows maybe with Honor Guard she will be pulled into learning about the business so that if she does overthrow us at some point in the future she will know what she's doing.

[X] Let it go for now
[X] Honor guard
[X] Give her something else (Prestige Advisor)

[X] Grand Tour
[X] Train Business Sense
[X] Train Bureaucracy
[X] Acclimate to Diamond Spirit
[X] Build Infrastructure

Charm partners and Oversight have incredible long term value, in my opinion. The former (beside directly raising prestige, stability and income, potentially) is basically networking! How is that not great for long term? And the latter (beside directly increasing stability) specifically mentions heading off crises before they start, which is also not short term.

We only have the ability to choose two of our actions and I'm not going to spend a turn with no time on cultivation because our cultivation is the best long term investment that we could ever have especially given the blanket bonus to everything that it gives us and that means we only have the one action free in my plan and Infrastructure which boosts our primary agenda and doesn't lose value over time seems way more important.

I'm not saying that networking is bad or that it doesn't have long term value what I'm saying is that it helps long term growth by repeating the same action each year which means that it's a short term bonus that can be repeated to gain benefits over the long term. Those benefits can be worth it but they can also wait until the next turn because I'm not willing to put all of our actions into strengthening the economic base of the clan.

I feel like our brother would dislike her getting a role connected to the business no matter which one it was, but we can't really afford risking angering her by not giving her one. Might as well let her do what she's shown to be good at. Cuts to charity are a bad thing regardless, and it's the veto that will hurt our relationship with our brother the least, most likely, given that they don't directly go against the Priority (brother's plan), as well as... you know... they are cuts to charity. We have the moral high ground opposing them. Besides, it makes business sense, even if it might be a little inconvenient right now. There's a reason why every company and their mothers in our world does it, and unfortunately, I doubt it's the goodness of their heart.

If it made business sense our brother wouldn't be cutting it because he's actually good at business. From the first update "New money crowed that at this rate they'd be bankrupt in a week. It was desperate. It was necessary. Honor, goodwill, and wealth would have to be their shield."

I think we can understand that the Heir who would have been in charge at the time understands the value of charity with the shield of good will line and so rather then saying that he doesn't understand charity's value we should instead be asking our new advisor who was added so that we could ask questions about such things the reason why he's choosing to drop the shield that was used during the funerial and there's a large chance that we are missing a reason that is common knowledge.

It seems to me that we have two choices we can either cut costs including charity because we can't afford it or we can veto the cut and use the raise money personal action to pay for it each turn until we are able to get back to normal but if we veto the cuts and don't get more money from somewhere the quarter is going to lose a lot more then -15 profit a quarter. Vetoing both cutting out the deadwood and charity is going to really hurt us because the supply of money is going to disappear a lot faster then we think is possible.

We voted to stop collecting water which means that the people who collected that water are going to lose their jobs and we don't have somewhere else to put them that's how downsizing works. Since we are explicitly slowing production we don't have a way to have all of our current employee's work full time which means that either everyone needs to be moved to half pay or we need to let the worst performers go because the jobs don't exist anymore. If anything keeping them means that they money we were going to use to support the advancement of the five best mortal salesmen will go to pay their salary instead which given the price on reforging for us could easily be -25 profit by itself.

Losing charity hurts our prestige but vetoing both his orders to cut costs and try to slow the bleeding well also voting to expand and invest is incredibly high risk if we pull it off it would seem amazing but I don't think we can. Honestly if your going to keep everything then it would probably be a good idea to drop the development action and choose make money (which also improves the forge) and network in the hopes that you get enough extra profit that you can live long enough to pull up.

Was it, though? Maybe it was the best option that we could get our hands on in one week time (and probably more like 1-2 days, given that we needed at least some time to prepare and actually Merge before the duel).

Diamond was the best of the realistic options that people considered during the special raffle where realistic means that our father would have been able to get a hold of it before he died if we had voted for it. If you have a specific item that we might want to switch out diamond for I'd at least listen to what you have to say but I don't see a reason to not level diamond in the hopes that we might run into something cool when I think that diamond is cool.
 
I think your paranoia is unjustified, personally, and I would much prefer it if you kept the Reforging, especially if you want Oku to be our personal guard (which will eventually make it so she'll be with us when we're weak, anyway). I kind of like that combination and I think that all the signs point to the fact that she's supporting us for now. I would go so far as to say that the QM outright said so, even, made it clear. I get the appeal of not skipping our personal cultivation, and like I said in the post in which I voted, I wouldn't mind switching Oversight to something else. I would be on board with Reforging + Build Infrastructure + Honor Guard. (You should plan-vote for Actions, though, @kitsune9 )

For what concerns the costs/income, that's what the Purpose is all about. That's what's gonna net us some money, and in the much better form of income rather than reserves. Investments bring income. We should make use of our reserves, right now, not replenish them, in my opinion.

For what concerns the cuts to personnel, the employees we had working on the Heavenspan River can be moved to the new jobs opened up by our expansion related to our new Purpose. We certainly didn't have anyone doing those things, since, well... we weren't doing those things. Also, who knows how many other positions/tasks need filling and/or more manpower. In a large business such as ours, for every leech, there are three overworked employees, usually.

For what concerns charity, like I said it might be inconvenient, right now. I truly believe it's simply a matter of resources: our brother is concerned we can't afford to keep it up. I believe that's a decision born out of fear, and thus shortsighted. But if there's another reason we're missing, shouldn't we ask the QM, especially if it's a common knowledge one that would take the Matriarch just one moment to gather information about?
So, @Mr. Prokosch , could you tell us what's the reason for the Cut charity spending Order our brother put forward? What would Chachi be told if she asked her brother and/or around?

For what concerns the Diamond, remember that the vote was a raffle, so a random result from a meta standpoint. From a story standpoint, instead, it might have been what our father had on hand (which would likely mean it wasn't necessarily meant for Merging) or what our brother, mother and us were able to get on super short notice and under great pressure. I'm not saying it's bad, by any means. All I'm saying is that I don't know if we want to stick to it. Given the flexibility our Foundation Technique gives us, it feels bad to invest in it so soon, without knowing a little bit about what we could be missing out on.
 
1. If you make a new PR department you're inventing it specifically for your mother, so you'd probably do it while consulting with her on the exact scope and duties.

2. Teo would say the cut superfluous employees order is for any employees that are on the books but don't seem to do any work. Given the close connection between family and employee it's possible they're distant relatives with "no-show" jobs. It's also possible they're doing something illegal, but if so Teo has no idea what it is and would rather they stop now. The people on Heavenspan distillation will be reassigned by the Head of Production without the Matriarch micromanaging it.

3. Teo would say he's cutting the charity spending because it was excessive from a business standpoint and he believes the charities were full of inefficient spending. Forced to cut he thinks they'll do the same good with fewer administrative luxuries. Also charity is great when you're making a healthy profit every quarter but not so appealing when you're in the red.

Your Mom would say that Teo lacks the compassion for the poor that she shared with your father. He thinks the spending is excessive because he cares about the appearance of charity but not the reality. She also feels he's trying to undermine her with his recent actions and you shouldn't implicitly trust his stated motivations.
 
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