Mobile Suit Gundam: Pax Iove (An Original Gundam AU Advisorquest)

I'll assume yes, since the Galatean refugees will know and that transaction might spread from them, though QM might think otherwise?
Being worried about that is why I didn't take the action on my plan, but if could be quite useful if it is 'safe'. Expensive, but useful.

That said, the results of this turn will help determine if it is even relevant.
 
Actual plan before your whole quoting, and I'll just vote any Plans that will attempt to solve the True-Grav issue though there's a big likelihood people will attempt to gun for Plans that increases Official Action. It's just the name of the game in quests that allow it. .-.
Yeah. Sorry about that. Tried to enter the discussion first but it was moving too fast and I gave up but forgot to delete my qoutes.

Aiming this next bit at the general thread, but the reason it's more beneficial to rush to development of the blackbox this turn is because of the influence we win for an early completion. In my personal plan I compensate for not taking the time to develop things step by step through having the MC personally assist.
 
Yeah. Sorry about that. Tried to enter the discussion first but it was moving too fast and I gave up but forgot to delete my qoutes.

Aiming this next bit at the general thread, but the reason it's more beneficial to rush to development of the blackbox this turn is because of the influence we win for an early completion. In my personal plan I compensate for not taking the time to develop things step by step through having the MC personally assist.
That's fair. My point of view is that we were told that a way to discourage attack by a Superior military is our highest priority. That's going to give us four influence with the possibility of more if we get a good success. I don't think we should ignore the black boxes, indeed I have an action pursuing them, but dropping all of our resources on pursuing that one extra influence doesn't seem worth it to me.

My plan is about setting a really good groundwork for future turns. That is why I changed my plan from the experiment. Turn two we can consider pushing for the extra influence.

I would be singing a different tune if we elected to promise something Black box related in exchange for support.

New Primary Objective: Develop a doctrine or technology that can be a reasonable deterrent to a Sphere fleet. You don't need to win - just cost more than you're worth.
I really want to focus on the primary objective. This is going to be a challenge and we're going to need to put in the work.
 
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Here's my thoughts put into plan form. When it comes down to the question of rushing the black boxes, I have to say I'm leaning towards not. After all, if we take one extra turn beyond this one to finish it, the penalty we eat is that we'll merely get +4 Influence upon completion instead of +5. And what we get for that is an even better Black Box system, even before we consider the possibility of the second turn letting us add one of the remaining Analysis/Experiment actions into the final product that we wouldn't be able to do this turn.

We picked the weird science nation. These Black Boxes are more than just the way we keep people from launching RKKVs with our guidance computers, it's how we prevent all our computer stuff that anyone gets their hands on from being cracked open. A single Influence for a greater security improvement is something I'm entirely willing to pay.

I will say I'm considering swapping the aggressive pen-test for simulated maneuvers, so that way the pen-testing would happen after we've done a through review to identify any possible vulneabilities if people are interested in that instead.

As for the grants, I'm a little leery about the paying ballooning costs and possibly timescale of the Wake drive right off the bat, especially when so much of the MS design process depends on having the reactor mostly nailed down. I'd rather have the basics of a MS working first then start adding cool tech to it later, so that at least if the cool tech fails we still have mobile suit tech. I went for the middle of the road option, not as expensive a grant as the fusion reactors, not as hard to fuel as the fission reactors. Maybe we'll see if something interesting comes up with the in-house reactor design options.

[] Plan: Superscience After Fundamentals
-[] Deneb Veight wants to miniaturise a Penning-Mayuga plant. (14 Resources)
-[] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
--[] ...in deep space, on your ship. (Must deploy Belogradchik)
-[] Analysis: Select a paradigm and create an initial design for an in-house reactor prototype. (2 Resources, 9 Workforce)
-[] Experiment: Test existing stable suit equipment for military applications. (6 Resources, 4 Workforce)
-[] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce) [REQUIRED]
-[] Prepare for the House's budget review.
--[] Immediately. (5 Workforce)
-[] Assist in an official action.
--[] Mobile Suit Production Analysis
-[] Work on your personal skills and knowledge.
--[] Study power generation and distribution systems.
 
That's fair. My point of view is that we were told that a way to discourage attack by a Superior military is our highest priority. That's going to give us four influence with the possibility of more if we get a good success. I don't think we should ignore the black boxes, indeed I have an action pursuing them, but dropping all of our resources on pursuing that one extra influence doesn't seem worth it to me.

My plan is about setting a really good groundwork for future turns. That is why I changed my plan from the experiment. Turn two we can consider pushing for the extra influence.

I would be singing a different tune if we elected to promise something Black box related in exchange for support.


I really want to focus on the primary objective. This is going to be a challenge and we're going to need to put in the work.
Fair. Mainly I just want the early estimates from Heids before I do any intensive research, so I'm focusing on figuring out what can be used as weapons for now. We can afford to take things a little slow for now in my opinion, with the exception of Black box which is mechanically time sensitive. Better not to rush our Anti sphere fleet tech and doctrine in my opinion.
 
[] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)

--[] ...in deep space, on your ship. (Must deploy Belogradchik)(Belogradchik attached, +2 Resources

Isn't that sub action for the experiment not the analysis?

Deneb Veight wants to miniaturise a Penning-Mayuga plant. (14 Resources)
I'm just concerned about the comments about it being not stable or efficient. Also I'm having nightmares of trying to import resources from Mercury all the way out here in times of conflict. The fission reactors might be easier to fuel.

The reason I like the super science grant is that it's not something that we're likely to be able to do in house as easily. The fusion reactor is stated in that Grant as something to do in house by one of our advisors.

The fundamental stuff we do in house, we're just outsourcing to see if the crazy stuff is practical.
 
I'm just concerned about the comments about it being not stable or efficient. Also I'm having nightmares of trying to import resources from Mercury all the way out here in times of conflict. The fission reactors might be easier to fuel.

The reason I like the super science grant is that it's not something that we're likely to be able to do in house as easily. The fusion reactor is stated in that Grant as something to do in house by one of our advisors.

The fundamental stuff we do in house, we're just outsourcing to see if the crazy stuff is practical.
Yeah, I was considering that too. Efficiency and volatility is something that I think could be improved in the transition from prototype reactor to mass production. Shipping fuel up from Mercury and the associated dependence on it is much more of a problem though.

What makes me think it's not an insurmountable problem though is that our objective for MS isn't to win, just to make fighting us cost more than we're worth. Sure having a large amount of native fuel production would be better, but I think at minimum we just need a strategic stockpile to maintain operations long enough to make fighting us not worth it. It does look like we'd still be able to make some on site though too, since it says that the fuel can be made with only excess power, Mercury just has a lot power to spare which is why they can export so much. Maintaining that stockpile should be a lot easier than getting new fuel shipments up here during a conflict, and it looks like antiprotons store very well.

Also if we outsource the simple but safer stuff to the Institutes and try to do the more esoteric stuff ourselves, that means we get to put our 24 Learning skill on the weird science and make the simple stuff happen in the background rather than the other way around.

If enough people really want the HIEDS grant I'd be willing to swap though, it just means I think we'll have to hold our max learning self back to make the safe backup reactor prototype.
 
Alright, I did some number crunching and I can give you the raw cost of our objectives, and anything we want to handle for the future. R is for Resource, W is for Workforce.

Blackbox Objective - 9R, 3W if you bumrush Development. For completing all actions, it can be a grand total of 38R, 35-37W depending on sub-choices.

Mobile Suit Objective - 9R, 2W if you bumrush Development. Doing all the Analysis/Experiments costs 8R, 13W. Nothing though is found that indicates whatever we discover here could be coordinated with Development.

Naval Modernization - 3R, 15W for doing everything on the docket.

Admin - 5 or 3W for 3 turns. The question for this if we think we're not bothered by having 3 less workers than usual for our other Research Actions.
 
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Hngh... I guess it's fine if we do split-focused. But I want to suggest we do Blackbox in the future before jumping straight to making/finishing mobile suits or new ships in case we have asset stealing or worse in the future, especially so for the first prototypes/ships/concepts. @_@;
 
I wouldn't expect any of the reactors to be finished before turn 4. It's going to take some time for the universities to get one to the prototype phase, let alone to the point of being integrated into our own Gundam prototype. This is why we can afford to focus on the blackbox this turn. Because we need to give whichever university we have work on our reactor time to figure shit out anyway.
 
I wouldn't expect any of the reactors to be finished before turn 4. It's going to take some time for the universities to get one to the prototype phase, let alone to the point of being integrated into our own Gundam prototype. This is why we can afford to focus on the blackbox this turn. Because we need to give whichever university we have work on our reactor time to figure shit out anyway.
I don't want to get into the mindset of trying to bum rush products unless there's a clear and present emergency. According to the mechanics revealed you get a better quality product if you take your time. I think a better quality product is worth the one influence bonus. Remember some of that influence is not for getting a patch out ASAP but actually figuring out how the security was circumvented with the first place.

Let's do stuff right and not get egg on our face for screwing up on our first turn in office.

Also we're not working in a vacuum. Our results are going to feed into the actions of our other advisors. Things like having a doctrine is going to affect the military procurement process in a very real manner. The planet only has so many resources let's make sure that they're spent in a wise fashion.
 
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Voting will open soon, will at least vote other Plans that would attempt solving the True-Grav issue at least .

I don't want to get into the mindset of trying to bum rush products unless there's a clear and present emergency. According to the mechanics revealed you get a better quality product if you take your time. I think a better quality product is worth the one influence bonus. Remember some of that influence is not for getting a patch out ASAP but actually figuring out how the security was circumvented with the first place.

Let's do stuff right and not get egg on our face for screwing up on our first turn in office.

Also we're not working in a vacuum. Our results are going to feed into the actions of our other advisors. Things like having a doctrine is going to affect the military procurement process in a very real manner. The planet only has so many resources let's make sure that they're spent in a wise fashion.
As odd as it may seem to be, if all else fails, due to RNG, what's stopping us from doing it all over again next turn other than obviously resources and Official Actions? (One being freed if no follow-up occurs with the carrier ship...)
 
I don't want to get into the mindset of trying to bum rush products unless there's a clear and present emergency. According to the mechanics revealed you get a better quality product if you take your time. I think a better quality product is worth the one influence bonus. Remember some of that influence is not for getting a patch out ASAP but actually figuring out how the security was circumvented with the first place.
The fact that we have a quest mechanic influence reward that declines the longer it goes unfinished indicates an emergency, at least in the opinion of some of the Consuls.
New Objective: Develop new generation blackbox for navigational computers, other exports. (+2 Influence on completion)
Bonus Objective: Identify the exact means by which Saturn suborned the TrueGrav navigator and develop a priority patch. (+2 Influence, opinion bonus from de la Fuente and QPIC. Influence reward declines each turn without completion.)
Bonus Objective: Keep it in house. Official Quaoar teams only, no Institutes, no Fleet, no Union. (Additional +1 Influence. Large opinion bonus from Kaspichan.)
The extra influence is specifically for figuring it out, and developing a priority patch.
[ ] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
Which is this action, as it specifically hardens the current blackbox. It is the "Patch" and must be taken with coordination in order for us to be basing the fix on the method used by the Saturn.

I don't see any reason to drag things out and miss out on part of the reward when I can simply have the MC assist with the developing the patch and be reasonably content in it's odds of success. We can still take our time with the next Generation blackbox, but the patch/hardening should happen this turn.
 
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[X] Black Box Rising?
-[X] HIEDS wants to develop an experimental wake particle condenser. (12 Resources)
-[X] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[X] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
--[X] ...on Quaoar, at a secure site your office controls outside Toypurina. (2 Workforce)
-[X] Experiment: Perform simulated maneuvers to try and recreate the Titanite trajectories. (7 Resources, 6 Workforce) [Orbital] (+2 Resources, attach Belogradchik)
-[X] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
--[X] Coordination: 2 Resources, 2 Workforce to automatically integrate results of other Analysis/Experiment actions this turn.
-[X] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce)
-[X] Prepare for the House's budget review.
--[X] Immediately. (5 Workforce)
-[X] Assist in an official action. (This will add your personal characteristics to any relevant rolls for that action, and give more involved votes about its progress.)
--[X] Black Box Development / Coordination.
-[X] Work on your personal skills and knowledge.
--[X] Cultivate a different skill. (Black Box Understanding / Creation?)

EDIT: ..an alternative.
[X] Black Box Rising? + Asset on True-Grav Issue + Official Action Increase
-[X] HIEDS wants to develop an experimental wake particle condenser. (12 Resources)
-[X] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[X] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
--[X] ...in deep space, on your ship. (Must deploy Belogradchik) (2 Resources)
-[X] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
--[X] Coordination: 2 Resources, 2 Workforce to automatically integrate results of other Analysis/Experiment actions this turn.
-[X] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce)
-[X] Prepare for the House's budget review.
--[X] Immediately. (5 Workforce)
-[X] Attempt to recruit more administrative staff. (Spend 1 Influence to potentially increase Official Action count.)
-[X] Assist in an official action. (This will add your personal characteristics to any relevant rolls for that action, and give more involved votes about its progress.)
--[X] Black Box Development / Coordination.
-[X] Work on your personal skills and knowledge.
--[X] Cultivate a different skill. (Black Box Understanding / Creation?)

Will be editing this post to add/pitch in other Plans later. @_@/

EDIT: Has True-Grav + Develop/Coordination combo which should/hopefully solve.the issue.

[X] Plan In the Black of Space
 
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As I said before, merely getting one less Influence when we're already looking at getting 4 for completing the Objective by next turn is worth getting a qualitatively better Black Box IMO, not the least because as the weird science nation Black Boxes are how we keep our shit from being reversed engineered.

And that once again, if we take a little bit longer we can add even more supporting actions to the Objective. Due to action limits, unless we want to completely avoid getting the MS ticking we will only be able to put 3 actions into making the Black Boxes, while if we do the work over two turns we can do 2+2 actions for a 50% increase in the amount of Analysis/Experiments going into the project. With the stated bonus from taking things slower added, that kind of improvement is absolutely worth one less Influence to me, since it's also the kind of improvement I might consider paying an Influence for if we had the option to buy it.

I am still willing to swap to the Wake Particle reactor if people want it, I just wanted to we what our Max Learning character could come up with themselves when it comes to reactors, and that if we're blowing 14 Resources on something we'd like to have some guarantee of return without major cost increases, because HIEDS probably will get much more expensive as more work needs to be done.

[X] Plan: Superscience After Fundamentals
-[X] Deneb Veight wants to miniaturise a Penning-Mayuga plant. (14 Resources)
-[X] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[X] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
--[X] ...in deep space, on your ship. (Must deploy Belogradchik)
-[X] Analysis: Select a paradigm and create an initial design for an in-house reactor prototype. (2 Resources, 9 Workforce)
-[X] Experiment: Test existing stable suit equipment for military applications. (6 Resources, 4 Workforce)
-[X] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce) [REQUIRED]
-[X] Prepare for the House's budget review.
--[X] Immediately. (5 Workforce)
-[X] Assist in an official action.
--[X] Mobile Suit Production Analysis
-[X] Work on your personal skills and knowledge.
--[X] Study power generation and distribution systems.
 
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[X] Plan In the Black of Space
-[X] HIEDS wants to develop an experimental wake particle condenser.
-[X] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[X] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
--[X] ...in deep space, on your ship. (Must deploy Belogradchik)(Belogradchik attached, +2 Resources)
-[X] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
--[X] Coordination: 2 Resources, 2 Workforce to automatically integrate results of other Analysis/Experiment actions this turn.
-[X] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks. (1 Resources, 7 Workforce) [Orbital]
-[X] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce)
-[X] Prepare for the House's budget review.
--[X] Immediately. (5 Workforce)
-[X] Assist in an official action.
--[X] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
-[X] Work on your personal skills and knowledge.
--[X] Study power generation and distribution systems.

Hieds is the only tech obscure enough we needed a check on. I like that. Makes me feel like few others would even be in a position to try and develop such a Reactor, and therefore have a harder time figuring out any potential weaknesses.

The Way I see it, we don't need to spend all of our none locked in actions on the blackbox.

Assigning personal attention to our first development action seems prudent, especially when it's a coordination project, and our rewards for doing so degrade each turn, indicating it's a priority.

I've switched to developing a doctrine to in an attempt at compromise with @Jalinth .
 
QM, just to confirm. Will 'Acquire Neptunian black boxes' affect the in-house status?
That option is essentially "buy what the refugees have on them and start poking at it". Since the refugees are in no small part already employed by your office - and as such, presumably vetted by Security - buying up stuff that's already on Quaoar won't count against you. You're certainly not about to ask Neptune to send over samples.

If you didn't have the refugee leader as a subordinate, this one wouldn't be an option, as Security would still be vetting them this turn.
 
That option is essentially "buy what the refugees have on them and start poking at it". Since the refugees are in no small part already employed by your office - and as such, presumably vetted by Security - buying up stuff that's already on Quaoar won't count against you. You're certainly not about to ask Neptune to send over samples.

If you didn't have the refugee leader as a subordinate, this one wouldn't be an option, as Security would still be vetting them this turn.
..huh. Neat, and another factor to consider. @_@; Thanks for the clarification though!
 
[X] Military Focus, Laying Groundwork
-[X] HIEDS wants to develop an experimental wake particle condenser. (12 Resources)
-[X] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
-[X] Analysis: Select a paradigm and create an initial design for an in-house reactor prototype. (2 Resources, 9 Workforce)
-[X] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce) [REQUIRED]
-[X] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks. (1 Resources, 7 Workforce) [Orbital]
--Belogradchik (2 Resources)
-[X] Prepare for the House's budget review.
--[X] Immediately. (5 Workforce)
-[X] Attempt to recruit more administrative staff. (Spend 1 Influence to potentially increase Official Action count.)
-[X] Assist in an official action. (This will add your personal characteristics to any relevant rolls for that action, and give more involved votes about its progress.)
--[X] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks.
-[X] Get to know a subordinate.
--[X] Ishak Rennet-Dawson, the Galatean professor.

I think I've made my views pretty clear. I'm not going to say it's a perfect plan, but it's the one I feel best about. No matter which one wins I'm looking forward to the results!

I've switched to developing a doctrine to in an attempt at compromise with @Jalinth .
That does make me happier with the plan. If I was wanting to try to get the Black Box out in one turn that's more or less what I'd go for.
 
That does make me happier with the plan. If I was wanting to try to get the Black Box out in one turn that's more or less what I'd go for.
This isn't making the new generation black box in a single turn. The development action is making a software patch for the current model not finishing the new generation project.
It's here that the woman in work clothes speaks up - the transcript-taker on her desk names her as de la Fuente, Chief Eng. QPIC. While she doesn't explicitly challenge Security's conclusions, she does question their priorities - and their heavy-handed treatment of QPIC workers, with hush orders across whole departments despite no conclusive evidence that their work had anything to do with the Saturnians' exploit. She wants the review to first focus on identifying the actual flaws in the existing model, if only for domestic production.

New Objective: Develop new generation blackbox for navigational computers, other exports. (+2 Influence on completion)
Bonus Objective: Identify the exact means by which Saturn suborned the TrueGrav navigator and develop a priority patch. (+2 Influence, opinion bonus from de la Fuente and QPIC. Influence reward declines each turn without completion.)
Bonus Objective: Keep it in house. Official Quaoar teams only, no Institutes, no Fleet, no Union. (Additional +1 Influence. Large opinion bonus from Kaspichan.)
Specifically a priority patch with diminish returns the longer it remains incomplete.
-[X] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks. (1 Resources, 7 Workforce) [Orbital]
--Belogradchik (2 Resources)
-[X] Assist in an official action. (This will add your personal characteristics to any relevant rolls for that action, and give more involved votes about its progress.)
--[X] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks.
I feel like your over commiting to this action. In particular, if your developing a prototype reactor so early, before we have any comprehensive data from the universities, it would be fairly prudent to use the personal action assist in that action instead, so we get more involved votes for it's progression.
 
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