Winning Vote: The Ifrit Sellsword
Traits: Fire Affinity, Trusting, Brave
As an Ifrit of some experience, it was unsurprising to find yourself within the central kingdom of Tornwall. It was well known for being a hotbed of civil unrest, with a weak king and a collection of squabbling nobility. The capital, Redmont, was a modest city of six thousand. Even so, it seemed that people from all walks of life were within its encapsulating stone walls, which loomed over the populace. You approached the front gate, a large gatehouse of which lines of animal-drawn carriages went through, as well as travellers on foot such as yourself.
The sun was bright and beat down upon you, but you simply buzzed with the exuberance of youth. You were outside, you weren't stuck in some courtly intrigue, and you were on your way to a new life!
"Hello, si- oh, an Ifrit. We see some of your kind around here. Lots of mercenaries and adventurers. Pretty well-off, too." The gate guard was clad in simple mail and wielding a spear, his shield kept behind his back for when it was needed. His girth and round face betrayed the relaxed lifestyle many guards within the walls had, for who needed to chase after criminals when he could simply be paid to never see them in the first place? You found them pretty boring, unless you were running away after causing trouble of some sort.
"Is that so? Well, nice seeing you, I'll be off now." You wave goodbye before the guard sticks his spear right in front, blocking you from moving inside.
"Wait a minute. There's a new tax on travellers coming into the city. Best pay it, unless you want trouble." The grip on his spear tightens.
"Really." You're a trusting sort, but even you know that something like that is nonsense.
[ ] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?
[ ] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[ ] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?
(Martial is a given, considering you're a fairly successful solo mercenary. This is your secondary strength.)
After that, it was a simple matter to walk through the gates, cradling your weapon of choice. You'd learned how to wield daggers and knives with aplomb, but such weaponry was best suited for back-alley knife fights and in places where normal weaponry was either too obvious or too unwieldy. A main weapon was needed, one that complemented your style.
[ ] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.
[ ] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[ ] The mace and shield, designed especially for crushing heavily armoured opponents. You took down one of the famous Kourenion golems by bludgeoning it into submission, right before you smashed its control core.
[ ] The quarterstaff, metal tipped and designed for use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.
Finally, you come to a crossroads in the Commercial district. Recruitment can come from a variety of places, each with their own little benefits and detriments when it comes to soldiery. You're looking to hire around a dozen individuals for now, enough for a scrap against bandits and local patrols.
[ ] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
[ ] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?