Mercenary Rising: A Fantasy Warband Quest

For all who are interested, the current votes are:
5 for Human Deserter
9 for Ifrit Sellsword
8 for Disgraced Sylph
 
Part 2: Entering Redmont
Winning Vote: The Ifrit Sellsword
Traits: Fire Affinity, Trusting, Brave



As an Ifrit of some experience, it was unsurprising to find yourself within the central kingdom of Tornwall. It was well known for being a hotbed of civil unrest, with a weak king and a collection of squabbling nobility. The capital, Redmont, was a modest city of six thousand. Even so, it seemed that people from all walks of life were within its encapsulating stone walls, which loomed over the populace. You approached the front gate, a large gatehouse of which lines of animal-drawn carriages went through, as well as travellers on foot such as yourself.

The sun was bright and beat down upon you, but you simply buzzed with the exuberance of youth. You were outside, you weren't stuck in some courtly intrigue, and you were on your way to a new life!

"Hello, si- oh, an Ifrit. We see some of your kind around here. Lots of mercenaries and adventurers. Pretty well-off, too." The gate guard was clad in simple mail and wielding a spear, his shield kept behind his back for when it was needed. His girth and round face betrayed the relaxed lifestyle many guards within the walls had, for who needed to chase after criminals when he could simply be paid to never see them in the first place? You found them pretty boring, unless you were running away after causing trouble of some sort.

"Is that so? Well, nice seeing you, I'll be off now." You wave goodbye before the guard sticks his spear right in front, blocking you from moving inside.

"Wait a minute. There's a new tax on travellers coming into the city. Best pay it, unless you want trouble." The grip on his spear tightens.

"Really." You're a trusting sort, but even you know that something like that is nonsense.

[ ] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?
[ ] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[ ] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?

(Martial is a given, considering you're a fairly successful solo mercenary. This is your secondary strength.)

After that, it was a simple matter to walk through the gates, cradling your weapon of choice. You'd learned how to wield daggers and knives with aplomb, but such weaponry was best suited for back-alley knife fights and in places where normal weaponry was either too obvious or too unwieldy. A main weapon was needed, one that complemented your style.

[ ] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.
[ ] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[ ] The mace and shield, designed especially for crushing heavily armoured opponents. You took down one of the famous Kourenion golems by bludgeoning it into submission, right before you smashed its control core.
[ ] The quarterstaff, metal tipped and designed for use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

Finally, you come to a crossroads in the Commercial district. Recruitment can come from a variety of places, each with their own little benefits and detriments when it comes to soldiery. You're looking to hire around a dozen individuals for now, enough for a scrap against bandits and local patrols.

[ ] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
[ ] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.

[X] The quarterstaff, metal tipped and designedfor use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[X] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[x] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

- because no one cheats us out of our MONEY!

[x] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.

-because extra reach won't hurt

[x] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?

because random is FUN! plus it will save us money!
 
[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?

[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.

[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[X] The quarterstaff, metal tipped and designedfor use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.

We need the diplomatic focus for right now as we are a solo commander right now and we need to recruit some quality fighters with our diplomatic focus. The ifrit martial arts looks to be pretty cool, though I wonder if it might go better with the learning focus choice since we went the Pryomancy academy.
 
[X] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.

[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?
[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.

Magic really NOT helpful for leader. Diplomacy can get us Stewardship adviser (Stewardship too, but much slower), useful for hiring (hopefully we will manage to get Stewardship adviser for maintaining) and actually useful to keep said Stewardship adviser loyal, while Stewardship would not be really really helpful to keep Diplomacy adviser loyal. And it good to keep troops in check.

Also we know people that way. And for mercenary captain that's extra important.

[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.

Don't really care about weapon, but those people we hire right now are probably core of future elite/officers/staff of mercenary company... and just plain people who would keep us alive. Hiring from streets is for when we have sergeants to train them in shape.
 
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[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?

A scholar-turned-mercenary? Sounds good.

[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.

The spear/pike has ever been the most distinctive weapon of choice for mercenaries. Bless you Switzerland.

[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.

This could be our well trained core, our merry band of mercenary misfits.
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.

[X] The quarterstaff, metal tipped and designedfor use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[X] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?
[X] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

[X] The quarterstaff, metal tipped and designedfor use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

[X] The quarterstaff, metal tipped and designedfor use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?
[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.
[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

[X] The quarterstaff, metal tipped and designed for use with Ifrit martial arts. You challenged and humiliated a mysterious spellsword from the east, who probably chases you even now after the stinging blow you dealt to their reputation.

[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.
 
[X] Tell him that you're a friend of the King, and all too willing to sack him. (Diplomacy focus) You used to be a diplomatic attache for the real ambassadors, who bossed you around and forced you to engage in smalltalk with your counterparts. Needless to say, it got boring fast.
[X] The scimitar and shield, a combination that has long stood the test of time. You became known for taking on two raider captains at once and winning without a single scratch. Then you burnt their ships to the ground.
[X] Search the streets for those down on their luck. You could get all sorts through this. A little random, but who knows what rubies in the rough you might find?
 
[X] Ignite a spark on that hay bale nearby, cause a little havoc. (Learning focus) You were a reject of the Ifrit Pyromancy Academy, where your insulting of an ornery elder fire elemental resulted in half a wing being burnt down in an inferno of fire. Oops?

[X] Ignore him, he can't do anything to you that would jeopardise his job. (Stewardship focus) As a young man, you were a glorified clerk, a beancounter who organized tax forms and signed off on documents for your house. Look where you are now, eh?

[X] The spear, a two-handed polearm best used for thrusting from afar. Your most famous feat was defeating the Knight of Tears on foot, impaling his horse lengthwise before stabbing him through a chink in his armour.

[X] Look in adventurers' taverns. They're a source of skilled, but more pricey fighters. Still, you can find people whose quality is decent.

Edit:
I changed my mind on what focus I really want
 
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