Lore - Scintilla, Capital of Calixis
As promised, another lore post, @Maugan Ra. Well actually, I'm splitting this one up into two posts to improve readability.

Scintilla

Scintilla is the thriving heart of the Calixis Sector, dominated (or depending on your perspective, shared) by Hives Sibellus and Tarsus, the cities that hold the lion's share of the planet's 25 billion strong population. While Ambulon and Gunmetal City are significant economic nodes, they cannot meaningfully challenge the great hives.

That said, Hive Sibellus (often called "the Capital" or "the ruling hive") is the first among equals - not only the larger of the pair, but the center of Scintilla politically, administratively, and in productivity. At the same time, Hive Tarsus (nicknamed "the other place" by Sibellans) is the financial hub, controlling all off-world trade and commerce, so their interdependence is a feature of Scintillan proverbs and myths.

All four cities are controlled by councils of spire nobility - whose power has gone to their heads. Even by the standards of hive worlds, the Scintillan nobility are thoroughly corrupt, often considering themselves (not without cause) above or outside Imperial law, the splendors of their fashion only matched by their callous disdain for their lessers. The middle hivers are generally indentured to either the Scintillan nobility or the sector-wide Great Houses, toiling their lives away for the gain of their betters. The underhives are as you imagine them to be, ultra-violent hellholes of gangs, mutants, and worse (such as the zealots of the Red Redemption).

(So-Called) Law & Order

Most policing on Scintilla is handled by the Magistratum, the planetary law enforcement. While laws and procedures vary from hive to hive, as a rule, their dark green greatcoats will be omnipresent in the noble districts, limited in the middle hives, completely absent in the underhives, and of course they will always take the side of the powerful. The Arbites, while present in force, only care about sedition, tithe interference, and any other matter they deem rises to an 'Imperial' level. Most often, this covers major riots. It's worth noting the two organizations hate each other and will only work together in the most dire situations.

Trial by combat and duelling are cultural touchstones on Scintilla. While conditions vary depending on the specifics of the crime, either party in a trial can always have a champion fight in their place, and professionals are guaranteed dangerous but lucrative careers. Similarly, killing in a duel is legally, not murder. Naturally, the Magistratum hosts trials by combat in their Bloodsquares and won't interfere in duels.

In Gunmetal City, duels are fought with pistols, and the nobility habitually watch gunslingers battle in fancy arena behind bulletproof screens. There's an old joke in the rest of Scintilla that Gunmetallicans don't even know what a Magistratum uniform looks like.
 
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That was an amazing update - you introduce Solomon really well, as this experienced gunslinger whose name has already been etched into the city as a living legend.



That is... quite the Deathlord. Makes perfect sense, it must be said? Of course the Deathlord's in this would be, well

those born of the everdead and neverdying power of the Emperor.

Leman has a really good vibe here, tho.
>Leman
>Pale Plate
>Wolf Pelt
>Fucking Eye on his armor.

I...don't think that's the Primarch you think it is.
 
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Sooo...

A giant in pale plate, his face hidden behind a snarling wolfshead helm, a great cloak of frozen fur hanging from his back and gnawing at his arm.

you think the eye on his chest is staring at you now

White armor, wolf iconography and an eye on the breastplate...
It does make sense that Horus would be the OG Dusk, but it has interesting implications for us, in the old Chinese curse way.

Edit : heh, just been sidereal'd by @Da Boyz ;)
 
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The prince of pistols, some call it, and you flatter yourself to think you helped paved the way for its ascent to the throne.
Huh, might that then make us...

[X] The Prince of Guns
[X] The Last and First Gunslinger of Atlantia
[X] The Bullet For Paradise
It is impossible to be Horus since his soul was destroyed by the Emperor otherwise Chaos would have revived him again.
I recall there was some sort of suggested funkiness in one of the Heresy books about if the Horus we saw was necessarily the original Horus, or if there might have been some sort of soul sacrifice done by Emps.
 
Lore - Gunmetal City
Next lore post, @Maugan Ra.

Gunmetal City

Gunmetal City is built into the crater of Mount Thollos, an immense volcano on the north coast. Given the limits placed by the crater, the city is built upward, the spire made of sky-piercing towers constantly being scrubbed clean by hordes of servants. Clean air is the privilege of nobility, the richest outright importing fresh air from other worlds for their mansions.

The middle hive here is completely defined by the gargantuan foundries churning out an incessant flood of weapons and munitions crucial to Imperial war efforts. The Infernis, the under-hive equivalent, is consumed by unbearable heat, and spouts of lava and toxic gas from Mount Thollos. The gangers of Infernis have nothing to live for other than dominating other gangs, and these well-armed maniacs produce the best soldiers in the PDF and tithed Imperial Guard regiments.

Bloody Lucre

In theory, business in Gunmetal City is straightforward. There are contracts with private buyers, direct purchases by Battlefleet Calixis and the Departmento Munitorum, and the biggest prize: consignments to the Administratum as part of the tithe. The producers deliver directly to the Administratum on behalf of the Lord Governor, and the Lord Governor reimburses them in turn. The "Exactors" (as the Administratum adepts are called for their suspiciously precise numbers) make sure everything is running smoothly and publish the next set of quotas at the proper time. The Mechanicus oversee the machines in every foundry and tightly control the dispensation of archprints and rites of forging.

In practice, people will do near anything to get those commissions. Bribery, intimidation, sabotage, and assassinations are rife. The Arbites don't care about what the nobles do to each other, but come down with maximum force and zero subtlety on corruption in the Adeptus or anything that could threaten the tithe.

Fane-ing Sympathy

The fanes are loose cartel-combines that control much of weapon production, theirs is an elective cross-class membership offering protection to their members. Metallicans may shift their allegiances between fanes or the lesser forges, but never do so lightly. Every fane boasts its temple of arms, with altars and reliquaries containing legendary weapons and archetype-models. They provide a modicum of stability, protecting their members, yet they too are regular players in the trade-wars that consume the city.

Examples:

The Fane of Doru: While possessing a great deal of money and resources, the fane of Doru garners little respect or influence among its peers. Regarded by the rest as "artless panel beaters and skulking cowards," Doru is seen as little more than a front for the Skaelen-Har Hegemony (one of the Great Houses), and they face an uphill struggle to consolidate or expand their power in the hive. They are continuously beset on all sides by backstabbing and petty indignities. In terms of arms, the Doru is largely limited to the mass-production of PDF patterns, generic spares and ammo.

The Forge of Fykos: Perhaps the most famous and wealthy of the Metallican independents, the Fykos dynasty has supplied the elite of the Calixis Sector with the most potent and exclusive of hunting weapons and arms for centuries. Many on Gunmetal regard them as dangerously arrogant and insufferably effete.

The Forge of Khayer-Addin: The family of Khayer-Addin are reputedly of fallen Rogue Trader stock and their family forge has provided master-gunsmiths for five generations. They specialise in one-off commissions, duelling pieces and a variety of artfully disguised guns and blades. To the Scintillan nobility, a Khayer-Addin weapon is a highly desirable item, often an exquisite and ornate work of art whose lethality is rarely exceeded.

The Fane of Orthlack: Allied to the ascendant power of House Hax of Sibellus, the Fane of Orthlack hold the ironclad contracts to arm the Scintillan Magistratum and the enforcer cadres of many other worlds. Old, powerful and influential, the Orthlack are among the most conservative of the great fanes and arguably the strongest.

The Fane of Takara: A rising power, the Takara are creators of superior las weapons of all types. They have strong Cult Mechanicus ties and recently fought off a takeover by the Fane of Doru, forcing a radical reassessment of their power and influence by others in the Metallican hierarchy.

The Fane of Westingkrup: A powerful and aggressive fane, and one with a long history of survival despite the odds, Westingkrup specialises in revolvers, hand cannon, shotguns and other "low tech/high-quality" arms with a just reputation for crafting robust, no-nonsense weapons. Westingkrup is also infamous for the number of regulators and gunslingers it routinely employs and its willingness to go to war over the slightest provocation.
 
Fun fact: the name Solomon is derived from the Hebrew word "shalom," which means peace, and the name Reaves is derived from an Old English word "ge refa," which means officer or steward. So our Gunslinger's original name could be translated literally as 'peace officer.'


[x] Last Stop Before Atlantia
[x] Always Walks Behind
 
I kinda like "Bullet for Paradise" a bit more than "Bullet from Paradise," since it implies or suggests that this Paradise isn't really something we can ever enter or be from, but we can certainly kill for it.
 
Next lore post, @Maugan Ra.

Gunmetal City

Gunmetal City is built into the crater of Mount Thollos, an immense volcano on the north coast. Given the limits placed by the crater, the city is built upward, the spire made of sky-piercing towers constantly being scrubbed clean by hordes of servants. Clean air is the privilege of nobility, the richest outright importing fresh air from other worlds for their mansions.

The middle hive here is completely defined by the gargantuan foundries churning out an incessant flood of weapons and munitions crucial to Imperial war efforts. The Infernis, the under-hive equivalent, is consumed by unbearable heat, and spouts of lava and toxic gas from Mount Thollos. The gangers of Infernis have nothing to live for other than dominating other gangs, and these well-armed maniacs produce the best soldiers in the PDF and tithed Imperial Guard regiments.

Bloody Lucre

In theory, business in Gunmetal City is straightforward. There are contracts with private buyers, direct purchases by Battlefleet Calixis and the Departmento Munitorum, and the biggest prize: consignments to the Administratum as part of the tithe. The producers deliver directly to the Administratum on behalf of the Lord Governor, and the Lord Governor reimburses them in turn. The "Exactors" (as the Administratum adepts are called for their suspiciously precise numbers) make sure everything is running smoothly and publish the next set of quotas at the proper time. The Mechanicus oversee the machines in every foundry and tightly control the dispensation of archprints and rites of forging.

In practice, people will do near anything to get those commissions. Bribery, intimidation, sabotage, and assassinations are rife. The Arbites don't care about what the nobles do to each other, but come down with maximum force and zero subtlety on corruption in the Adeptus or anything that could threaten the tithe.

Fane-ing Sympathy

The fanes are loose cartel-combines that control much of weapon production, theirs is an elective cross-class membership offering protection to their members. Metallicans may shift their allegiances between fanes or the lesser forges, but never do so lightly. Every fane boasts its temple of arms, with altars and reliquaries containing legendary weapons and archetype-models. They provide a modicum of stability, protecting their members, yet they too are regular players in the trade-wars that consume the city.

Examples:

The Fane of Doru: While possessing a great deal of money and resources, the fane of Doru garners little respect or influence among its peers. Regarded by the rest as "artless panel beaters and skulking cowards," Doru is seen as little more than a front for the Skaelen-Har Hegemony (one of the Great Houses), and they face an uphill struggle to consolidate or expand their power in the hive. They are continuously beset on all sides by backstabbing and petty indignities. In terms of arms, the Doru is largely limited to the mass-production of PDF patterns, generic spares and ammo.

The Forge of Fykos: Perhaps the most famous and wealthy of the Metallican independents, the Fykos dynasty has supplied the elite of the Calixis Sector with the most potent and exclusive of hunting weapons and arms for centuries. Many on Gunmetal regard them as dangerously arrogant and insufferably effete.

The Forge of Khayer-Addin: The family of Khayer-Addin are reputedly of fallen Rogue Trader stock and their family forge has provided master-gunsmiths for five generations. They specialise in one-off commissions, duelling pieces and a variety of artfully disguised guns and blades. To the Scintillan nobility, a Khayer-Addin weapon is a highly desirable item, often an exquisite and ornate work of art whose lethality is rarely exceeded.

The Fane of Orthlack: Allied to the ascendant power of House Hax of Sibellus, the Fane of Orthlack hold the ironclad contracts to arm the Scintillan Magistratum and the enforcer cadres of many other worlds. Old, powerful and influential, the Orthlack are among the most conservative of the great fanes and arguably the strongest.

The Fane of Takara: A rising power, the Takara are creators of superior las weapons of all types. They have strong Cult Mechanicus ties and recently fought off a takeover by the Fane of Doru, forcing a radical reassessment of their power and influence by others in the Metallican hierarchy.

The Fane of Westingkrup: A powerful and aggressive fane, and one with a long history of survival despite the odds, Westingkrup specialises in revolvers, hand cannon, shotguns and other "low tech/high-quality" arms with a just reputation for crafting robust, no-nonsense weapons. Westingkrup is also infamous for the number of regulators and gunslingers it routinely employs and its willingness to go to war over the slightest provocation.
I very greatly enjoy these, do your Dark Heresy books cover the Hecutor 9/5 pistol the man once known as Solomon handed off?

Guns and Kit feels like a decent option for lore posts for those unfamiliar with Calixis.
 
[JK] The Most Secret And Sorrowful Of The Bearers Of The Endless Destiny Of All Creation Which Wander Amidst Forgotten Sights And Fallen Tears Along The Tread Of Ancient Ashen Footsteps Through The Shadow Of That Which Comes And Into That Riotous Cacophony Which Births All Fools And Steals All Beauty, Who Heralds Through His Silence The Stillness And Chill Of Those Who Were Not Born And Who Will Fade 'Till All Things Fall And In That Most Grim Harvest Form The Final Restful Tomb Of All Awakened Life And All The Sleepless De— (At this point he collapsed.)
-and we can just shorten it to "Settra"! :V

I really want "Gunwolf" in our name because it's a portmanteau of "gunslinger" and "luna wolf" and considering our Deathlord, well. Seems apt. Also I just feel like it has good Abyssal vibes. That said I also like the thematic concepts behind referencing Atlantia as a kind of nod to a mythical paradise that is worth fighting for even if it's not strictly real, and as a nod to the girl we saved.

That said, I would actually prefer not to reference Atlantia directly, first because it's a reference that is unlikely to translate anywhere offworld and the plan is very clearly to go offworld in the future. And second because I don't want to tie ourselves too closely to Lyra. I really don't want her hearing our new name and coming looking for us because she thinks it sounds familiar, not if we can help it. Because:
You are a Monster. The God-Emperor had a name once, but he cast it aside, and so too is the human you once were lost to you. Attempts to reclaim your name or live among the living as one of them will bring you only madness and misfortune, and those who stand at your side will inevitably give their lives for your greater good.
Emphasis added. Lyra becoming involved in our life again is a good way for her to die. To be clear for those unfamiliar with Exalted, this isn't just a case of "being adjacent to the violent superhuman 99% of the sector's armed forces want dead makes you a prime candidate for becoming collateral damage" (though it's not like that would be untrue by any means), it is actually a mystically enforced part of the nature of our existence. Mortals we're close to coming down with a spontaneous case of dead is one of the possible outcomes of the mystic backlash we'd suffer from trying to live like we're still mortal or associate too much with the living.

So, this is my best shot at a name combining these elements under that constraint in an Abyssal-appropriate manner:

[X] The Gunwolf of Undying Dreams
 
it is actually a mystically enforced part of the nature of our existence. Mortals we're close to coming down with a spontaneous case of dead is one of the possible outcomes of the mystic backlash we'd suffer from trying to live like we're still mortal or associate too much with the living.
What exactly by do you mean by "Mystic backlash" and "spontaneous case of dead" I have never heard of mortals spontaneously dropping dead around abyssals.
 
I very greatly enjoy these, do your Dark Heresy books cover the Hecutor 9/5 pistol the man once known as Solomon handed off?

Guns and Kit feels like a decent option for lore posts for those unfamiliar with Calixis.
As it happens, yes. That said, I'm not sure such a post would be appropriate, mainly because there's a horde of options across the books.
 
What exactly by do you mean by "Mystic backlash" and "spontaneous case of dead" I have never heard of mortals spontaneously dropping dead around abyssals.
It's one of the limit break consequences, IIRC. Gimme a sec and I'll check my book again though.

Edit: Hmm, I'm not finding it, actually. I distinctly remember it coming up in an Abyssal quest @VagueZ was running, but maybe that was actually homebrew? Regardless of whether there's a specific mechanic that directly imposes death, it doesn't change the fact that Lyra becoming a part of our "life" again would be greatly to her detriment per the QM's post I quoted though.
 
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It's one of the limit break consequences, IIRC. Gimme a sec and I'll check my book again though.

Edit: Hmm, I'm not finding it, actually. I distinctly remember it coming up in an Abyssal quest @VagueZ was running, but maybe that was actually homebrew? Regardless of whether there's a specific mechanic that directly imposes death, it doesn't change the fact that Lyra becoming a part of our "life" again would be greatly to her detriment per the QM's post I quoted though.
If its not in Limit Breaks, its plausibly in the section on Resonance - though that may only be in 3e and not Essence.
 
[X] The Gunwolf of Undying Dreams
[X] The Bullet From Paradise

You gotta have a good shortening that's an important part of an Abyssal name.
 
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