Meeting at Megiddo: A Science Fiction Colony Builder

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I think the implication here is that while Earth has been destroyed these organizations, or at least their extraterrestrial infrastructure, successors, or assets have survived and are continuing to oversee successive waves of colonization.
Okay so uh, let me clarify that it was a one liner shitpost that references the PPG's hilariously huge amounts of military revaunchism and paranoia. If a thing called the Polar Provisional Government (or indeed, the Arab Republic, Russian Federation, Socialist Republic of Vietnam etc etc etc) exists, it is in the form of a Fallout-esque faction in some dustball somewhere. Probably they launched a nuclear war, too. All colonies are made by slowboat, and the first colonization wave was seventy years ago and the second fifty. There is no way that the colonies are able to launch more extrasolar colonization missions.
 
TURN 0b: HELLO WORLD (GOD REST YOU)
The descent procedure goes like this:

Each module seals itself off from the other. Corridors and power lines cut themselves off. Then, at the Kapitan's order, microexplosives buried in the asteroid-sheath explode. Dandelion Ark 0Z, in fifteen pieces, falls down into the gravity well. The atmosphere burns up around the falling modules, ablating the ice and rock surrounding each descent module. The g-forces are excessive. The Kapitan sees black spots in its vision, and has a vague, terrifying notion that its bones are loose and would shake themselves out of the Kapitan's flesh. A nonaugment would be safely ensconced in a fluid-filled descent pack that would make the process painless. But, the Kapitan remembers from the manual etched in its psyche, bile and foam falling in reverse up its throat, Replicants were built to tolerate higher g-forces. So no heavy descent pods. Just a tooled down flight suit and a restraint seat.

Air friction turned the rock and ice shield into vapour. On the ground looking up there was a cloud in a bright blue sky, visible for miles around.

The dandelions landed in the middle of an unseasonable rain. Strange flowers poke out of the sand and were crushed by tons and tons of alien iron.

"This is your Kapitan speaking," the Kapitan says after it picks its way out of the restraint seat, coughing a little. Somewhere a chemical analyzer has taken in a bit of the planet's air. "Descent procedures have been completed. It is 0900 Sirocco time. Atmosphere is breathable, high nitrogen and low oxygen. Let's all meet outside."

The thousand met in the shadow of the factory module, its towering bulk serving as a windbreak. Wind carries dust and sand for kilometers around, a soft, choking particle haze. It looks like golden mist. The Replicants, under the sun for the first time, sat on the mat of desert flowers and grasses and watched the sand flow across the horizons.

We have the time, the Kapitan thought. We can wait.

The sun was hot and high in the sky when someone said, "it's too hot. I'm going inside." So they did, and everyone followed. They sat where they could. On the ground. On pallets. Leaning against walls and unpacked machine lathes.

They were all looking at the Kapitan, who felt a little nervous. "So," it says.

"So," everyone else repeated. A chuckle ran through the crowd.

"We have landed at Megiddo," the Kapitan decides on a summary. "How's everyone's history memsofts? Do you remember central Asia? I've decided to land us in a region like it. We won't lack for power generation and there are two existing policies that run trade caravans through this region.

"It's so fucking hot, though. It was thirty degrees out there, minimum. Kapitan, next time land us somewhere cooler."

"Yeah, and you stuck out there for what, half an hour? Looking at sand," the Kapitan retorts. "Anyway, to business. We have an agenda to make…"

They argued through the day. Immediately they agreed to go and attach all the modules and buildings to each other again, so they wouldn't need to go out in the heat. A party of fifty, wrapped in But after that, things became more contentious. The sun dipped past the eastern mountains when they concluded. Some went to bed, but others walked back out into the sands to watch the sunset.

Select Two Options

[]- Sensor Construction: Radars will detect any bogeys that might trespass.

"If you want peace, prepare for war. That's what the Americans say. We might not be able to fab AA missiles right now, but the mark two eyeball won't stand up to a high speed fighter crossing the upper atmosphere at supersonic speeds. We've all seen the explosions. I don't want to join them."

"And what would knowing they're there help?"

"See, that's what you don't get. They don't know we're defenseless. I've got military softs. You can scare of the initial sorties if you know they're there. This goes double in this situation- pirates are notoriously casualty adverse. If we can look hard enough, we can deter attackers."

Scale: Small
Costs: Manpower 1, Power 1, Metallics 1
Time: Immediate

[]- Make Contact: Pulse a high power radio signal over the sands.

"We know there's traffic crossing this region. Some of it has to be friendly. Since there's been a nuclear exchange, we can assume that the local entities here will have degraded their physical base. The 0Z is a library of data and procedures. We don't need to build up everything by ourselves. An exchange, or better yet, integration with a friendly existing entity will speed things up."

"We'll reveal ourselves for everyone to see. Hey look, free labour, come and get it. Pirates, cartels, Americans, what have you. We can't render aid to the Polar Provisional Government in any official capacity."

"I don't care. Besides, you have no proof that it's a PPG descendant we're near. JCEP also sent missions here, remember?"

Scale: Small
Costs: Manpower 1, Power 1
Time: Immediate

[]- Power Generation: Begin construction of a solar power plant.

"Let's get this out of the way. Easiest thing to do. We don't have lithium, but we can build stores for the molten salt or whatever easily enough. There's a bunch of good designs that can output a few gigawatts immediately. We need that power for our aircon, to recharge our machines…"

"We don't know what we need that power for yet. It's better to hold off on it. It'll be done in weeks, so we can put it off until we know what we need to do."

"That's exactly why I want to construct it now. It will be done in weeks, while we go search for other things to do, to mine, to build."

Scale: Medium
Costs: 0Z Factory (Industrial 1, Manpower 1, Academics 2), Metallics 2, Chemical 1
Benefit: A Facility with 0 Requirements and +2 Power.
Time: 2 Turns

[]- Geological Prospecting: Send out teams to identify ore veins.

"This is one of the things we lack. Metal, metal, metal. I want to find ore loads as soon as possible, so that we can begin fabbing the things we need. Missiles, new shelters, we need material and we need it as soon as possible."

"We have tons of regolith around us, even though they're melted. Anyway, getting a proper foundry up and running is going to take a lot of time, time which can be spent on other, more important things. If we really need metals, we can trade."

"With who? The mysterious pirates?"

Commit: Explorationary Platoon (Purpose: Recon(+++), Skirmishing(+), Sabotage(++))
Enhance:
[]- Prospecting (+): Costs Academic 4, Power 1. Increases chance of finding a viable load.​
Time: 1-3 Turns

[]- Hydroponics Construction: Construct wells digging deep into the water table.

"A man can live three weeks without food and three days without water. We can live five weeks without food and ten days without water. That's cutting it close. We have seed stock, water filters and scubber microorgs. Let's set up this stuff immediately, grow and eat some real food and not protein and vitamin blocks from however many light years away."

"What, you don't like compacted rations and reclaimed wastewater? Projected rations will last us up to a year. We can deal."

"For you, maybe. But we have this giant stretch of land to ourselves. It'd be an insult not to relax bit."

Scale: Small
Costs: Manpower 1, Power 1, Chemicals 1
Time: Immediate
 
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Leaning towards prospecting and hydroponics immediately, get the basics to make everything else easier. Though I do see the benefits to power and surveillance.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
[X]- Hydroponics Construction
[X]- Sensor Construction

I mean we're surrounded by pirates. Some warning is nice.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.

Sensor Construction has a solid argument in deterring Pirates but...I dunno...I just feel like power and food-water are always the things we should have up first asap.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
Right, I'm convinced, we came here for the power, let's get it. Prospecting next turn.

[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
*Looks at the characteristics of the Landing Location*

[]- Sirocco Sands: Between two settled zones there is a patch of desert and scrubland so bright that it could be mistaken for a mirror. Dust clouds and things that could be anything from airships to military caravans to trade caravans criss-cross it, and the latitude it is in means that solar power is beyond abundant. However, it is a desert, and supporting any population there would be difficult at best, and that's without going into the fact that every once in a while, dust trails would be cut off suddenly and explosively, suggesting a substate criminal actor.
  • Being a single power ruling over a trade zone is an extremely profitable position.
  • The intense sunlight, while causing sunstroke, can also power your facilities until the sun dies.
  • There's pirates. Probably a lot will not like you and will want to loot your shiny Ark.
  • Being an almost continent spanning desert, it will be very tricky to feed your population.

There is almost no food and water so we should secure that, and we will be in the middle of a trade route, which means that if we have an excess of something it could be traded.

[X]- Geological Prospecting: Send out teams to identify ore veins.
Commit:
Explorationary Platoon (Purpose: Recon(+++), Skirmishing(+), Sabotage(++))
Enhance:
-[X]- Prospecting (+): Costs Academic 4, Power 1. Increases chance of finding a viable load.
Time: 1-3 Turns

[X]- Hydroponics Construction: Construct wells digging deep into the water table.

Pirates? That is what we have this for.

Technical Fleet
Purpose: Recon (+), Assault (++++), Transportation (+++), Area Control (++)
Condition: Working
A fleet of highly advanced and rugged transports, track layers, amphibious vehicles, and tanks and artillery. We all know what 'armored cargo transport' really means. And cargo coilguns can easily be repurposed for battlefield artillery.

Although they are bandits, not pirates.

Unless they have a ship that works in sand.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
[X]- Power Generation: Begin construction of a solar power plant.
[X]- Hydroponics Construction: Construct wells digging deep into the water table.
 
TURN 1: HIGH FLEET DRIFTERS
Hydroponics Construction

"Hey, Sonny. Look at this." The Replicant that called themselves June dug up a scrabbling crustacean and raised it for their partner to see. They were packing the sides of the trench with sandbags when something had scuttled over their boot and they picked it up, lightning quick Sonny walked over, leaving the driver's seat of his (he insisted on his) excavator. So strange, June thought. "Doesn't it look like a shrimp? What do you think it eats?"

"More like a crab," Sonny offered after a moment. "Look. It's round."

It was at that. June watched it wave its legs. It was almost transparent, and you could see the wispy internal organs. They wondered what it would taste like. "What does it eat?" June wondered. Sonny shrugged, and climbed back out to continue his work. It was very loud. All the engines, you know. The thing, crabsect, they supposed, twitched some more. Then June threw it to the wet sand, where it burrowed into the earth and disappeared.

Alien life. The Replicant finished lining the walls and climbed out of the cool dampness into the Sands' scorching mid-afternoon heat. They had erected white pavilions all around the repurposed 0Z buildings. A sea of white underneath steel-gray cliffs. It beat off some of the sun, but… At least, June thought with some irony, it's a dry heat.

Things were coming alive. They were growing potatoes and beans, the cereal grains too water intensive to even bother with. There were some greens, too, but for the moment vitamins and other supplements were fulfilled with supplement capsules. The sound of water was constant, trickling through plastic piping and through the roots of the crops. Certain areas were walled off and roofed with glass, which was easy enough to make. There was nothing but sand all around.

Still, June thought as they sat down amongst their brothers in a long low cafeteria bench, eating potatoes and chatting with each other. Mild disbelief still ruled the day. Many of them would break off mid conversation to wander off to stare at the bright blue sky and golden sands. It felt unreal. To be born in a hunk of metal, water, proteins, some trace elements coming together to form an artificial human being, then waking up and knowing that they would build a great home for the JCEP, truer than the skies were blue.

Well, the skies here were blue as the memories they had of Earth. Old Earth. Dead Earth. When the Kapitan told the mission that Earth was dead, destroyed by nine AI that called themselves the Pesedjet, nobody believed it. The Kapitan might have had proof, yeah, the video data of Earth slowly collapsing on itself, and the weird kill-er destroy-ers of the Pesedjet going after the moon and then Jupiter, but still…

June shrugged, and thought about their new life.

Results
  • Gain Facility: 0Z Hydrophonics Farm

0Z Hydroponics Farm
Requirements: Manpower 1, Power 1
Benefits: +2 to Biologics
Condition: Working
A ramshackle hydroponics farm. Currently only growing tubers and legumes. Requires 100km^2 of desert to drain water out of.

Power Plant Construction

Turns Remaining: 1/2

Kapitan, construction is proceeding apace. We project that during the next season the power plant will come online with two gigawatts of solar power produced. There's some problems with the Sirroco's wind. The mirrors are nearly constantly being covered with dust and sand. We beat off the worse of it by constructing a windbreak around the plant, but I'm still worried that one day, I'll wake up and find that the mirrors are covered with half melted sand.

I exaggerate. I'm not really worried. Just have someone clean the mirrors every so often. What's really worrying about the wind is that it might snap the central tower like a kitkat bar. Kapitan, why do I know about kitkat bars? Why does the JCEP find so important about chocolate covered wafers that they need to give me this stupid memory? Stupid things. No wonder they lost against search algorithms with nukes.

I want chocolate. Consider that, Kapitan. Go grow some cocoa beans when we have the hydroponics working. Our crew has reinforced the tower as best we could, but it's still rather top heavy. When a sandstorm comes in we have to think about pulling it down. I've seen the projected numbers. Hurricane force winds! You've landed us in a right spot, Kapitan.

There is one last thing on the agenda: we need to decide what to use as the liquid medium. The hydroponics team tells me that we have a couple hundred gallons of water free. The solar plant can use some of that, of course. Steam engines are simple enough to build, but they tell me that we need every drop of it to, you know, not starve. We can't use sand, too much effort and too inconsistent. It'll gunk up anyway. The other option is salt. Salt can retain much more energy, it will increase the projected output to two point five gigawatts . Such an option would increase maintenance, and we'd need to find the salt first, but eh. It is what it is.

Anyway, here's my report. I await the consensus' decision.

[]- Use salt:
  • Add another turn to completion. Commit 1 more Manpower to search for salt.
  • Adds +1 Power to the final facility.
  • Facility is more vulnerable to disruption.
[]- Use water:
  • No change to the plan.
  • Facility comes online the next turn.
Contact!

On the eight day of their landing, a distress signal burst over all available open channels. "Mayday mayday." It said, "this is the cargo glider RGG Avericci. Seeking permission to land near unknown's location. Do not shoot- we're civilians."

Russian!

The Kapitan nearly fell off its chair. Most days, it was sorting out little things with the 0Z's systems, assisted by a rotating staff. Today was a slow day and something in its memory made it kick up its feet and relax. It struggled to sit up, address the transmission burst. "This is JECP Ark 0Z. Avericci, you're cleared to land."

"Thank you, 0Z. We have bogeys on our tail. Wondering if you could shake them off for us."

Before the Kapitan could answer, another burst of static cut in. "Replicant Ark, this is Captain Pushkin of the Megiddo Mid-Latitudes Amalgamated Army. Be aware that the Avericci are operated by known smugglers. They haven't paid transport taxes. Don't be fooled."

"Don't listen to them. They're just bandits with missiles. Their transport taxes are just racketeering. The state of Kozlovkagrad will back us up on this."

"Make this easy on yourself, Avericci. I have five air to air missiles, and I know you're short on flares. 0Z, I can show you my writ later. Do I have your word that you will not interfere with this operation? Failure to comply will result in sanction."


What a euphemism! Sanction. Images of air blockades to a hellwhip scything through the camp, atomizing everything the invisible beam touched and burning the rest. PGMs or dumb bombs raining down on what little they had built. Starving to death in the desert. But, who's to say that the MAF has those things? Dumb bombs, maybe. And…

The Kapitan licked its lips and brought itself closer to the microphone.

[]- "Negative, Captain. Without proof of your authority, I'm unable to allow anything."
[]- "RGG Avericci, you may land."
[]- "Captain, if you and the Avricci would land, we can discuss this further."
[]- "Fine. You have my word."
 
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Okay, we will somehow find a way to acquire chocolate. One day...

Until then, let's use salt, for like the Fremen we must capture and recycle every drop of moisture.

The more pressing matter...sounds like two different states, or proto-states. The raiders come from a city-state, the others seem to be a large army...frankly both could be bandits, so for the sake of thuggish realpolitik let's side with the city, since they have industrial capacity we might be able to use for trade.
 
TBH, I'm not sure how using salt is actually going to safe us any water.
You can't run salt through a turbine, so we'll need to have a seperate water circuit anyway.

Practically speaking, a 2 MW powerplant is absolutely tiny. It's the equivalent of a single windturbine (and a small one, regular ones are 5 and the big ones go to 20) or a tiny field of solar PV.
The original plan promised Gigawatts.
There's a bunch of good designs that can output a few gigawatts immediately. We need that power for our aircon, to recharge our machines…"
 
TBH, I'm not sure how using salt is actually going to safe us any water.
You can't run salt through a turbine, so we'll need to have a seperate water circuit anyway.

Practically speaking, a 2 MW powerplant is absolutely tiny. It's the equivalent of a single windturbine (and a small one, regular ones are 5 and the big ones go to 20) or a tiny field of solar PV.
The original plan promised Gigawatts.
To the first: Assume that the water costs for a space future molten salt turbine is much less than what it takes to run a straight steam turbine.

To the second: that's my bad, I got the units mixed up in my head. Thanks for the save.
 
[X]- Use salt

I know that molten salt reactors are supposedly a thing that could replace nuclear ones, but i have only heard of them and i have no idea about how they are supposed to work.

[X]- "Captain, if you and the Avricci would land, we can discuss this further."
 
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