Mechs vs Kaiju: The start

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Turn 1: Building phase
Alexa POV:

I was currently reading a paper given to me, a paper that would decide if my project lives or dies.

I open it-

The mech project has been approved and has been given the following-

All that was heard from the surrounding rooms was a cheer.


Teams of mech project: 2 Rifle teams, 3 general working teams, 1 kaiju disassembly team, and 1 general research team.


Rifle team: Range 40 units, deals 1d2 damage, and has 2 agility. 4 ammo.
Description: A rifle team whose main purpose is to deter kaiju from destroying their home. Very rarely will they be able to kill a kaiju.


General working team: Can make 4 points worth of items a week, can work on anything that doesn't require specialization of skills, and when more than 1 working team is assigned to a project increase efficiency by 5% for every additional working team(2 working teams = 0.4 additional points, 3 working teams = 1.2 additional points, etc).
Description: A general working team that has been assigned to help build mecha.


Kaiju disassembly team: Can make resources out of kaiju body's, disassembling a kaiju body takes 1 week per 10 tons of kaiju, can get at minimum on an 10 ton average kaiju corpse, approximately 8 random resources.
Description: Kaiju disassembly teams or KD teams are capable of safely and effectively disassembling kaijus for resources. Certain kaijus contain resources that other kaiju don't have.


General research team: Can research things by rolling a 1d10 for progress in any given area or research topic. They can study kaiju corpses for varying effects


Each of the above teams besides the rifle teams will give you actions that can be used. The rifle teams are teams that will be deployed alongside the mech units.



Turn 1 start:

Tasks/Goals:
The city of Dana, has given the mech project 1 task.

The mine: The mines of the rocky barren mountains used to be a very major resource to our city. That was until a kaiju known as Scalda, came from a nearby river and disrupted the mining process entirely. We expect the mech project to get rid of Scalda and return control of the mines at the base of the mountain to Dana city.
Goal: Remove Scalda, a category 1, danger rating 5 kaiju, from the mines at the base of the mountain.
Reward: Dana city will give 10 units worth of iron resources to the mech project for its own use(Your using scrap right now) and allow 2 more teams to be created.


The kaiju disassembly team have gotten the horns off Dus and Dun.

Gain 4 rare resources:
The horns of Dus and Dun are seemingly made out of a metal-like chitin. There's not enough to make an armor out of it for our only mech, but the workers think there's enough for a weapon of some kind.

There are 3 options of what to do with this resource:

[]The sword:
A team of workers believe they can forge a sword out of this material that can be wielded by a category 2 mech. The team of workers appear to be smiths of some sort.
Effect: ???, #2 general working team, unavailable for 1-2 weeks.

[]The speedster?: Alexa believes that the materials are enough to improve the internal components of a category 1 mech, although not a 20 foot tall one. Instead there are just enough to improve components of a 15 foot tall, category 1 mech. Alexa believes that through this material, it will allow more power and strain on the mech.
Effect: Commence the building of a category 1(15 foot tall) mech. This mech will have +2 strength, +2 agility, and +5 health. Note: If picked, assign general working teams to building a category 1, 15 foot tall mech.

[]Save it for later?: We can save this material for a later project.



General working team choices(3 teams, 3 choices)(Note: You have as many basic resources as you need. Rare resources are very limited and only come from mines or kaiju. If you want to build something out of rare resources, just replace basic with rare and you need that many.):

Category 1 mechs(15 feet tall) costs 10 points of work and 20 basic resources.
[]Category 1 mech(15 feet tall): Has 1 slot for weapons, at base 6 Hp, at base takes 1 energy for movement and attacks, has 8 energy maximum, and can equip 1 small generator. Stats: Strength 2, agility 4, and 6 Hp.

Category 1 mechs(20 feet tall) costs 16 points of work and 30 basic resources.
[]Category 1 mech(20 feet tall): Has 2 slots for weapons, at base 10 Hp, at base takes 1 energy for movement and attacks, has 10 energy maximum, and can equip 2 small generators. Stats: Strength 3, agility 4, and 10 hp.

Category 2 mechs(30 feet tall) costs 24 points of work and 45 basic resources.
[]Category 2 mech(30 feet tall): Has 3 slots for weapons, at base 15 Hp, at base takes 3 energy for movement and attacks, has 20 energy maximum, and can equip 3 small generators or 1 medium generator. Stats: Strength 5, agility 3, and 15 hp

[]Long nail(Costs 3 points, 2 basic resources): Takes up 1 weapon slot. Deals 1d3 damage plus mechs strength total. Can be left inside a kaiju for continuous damage. When left inside a vital kaiju spot, kaiju loses -1 agility while left in.
Description: A 6 foot long pole that ends in a sharp tip, made out of scrap. Meant to impair a kaiju's movement.

[]Anti-tank rifle Mk0.5(Costs 6 points, 7 basic resources): Takes up 1 weapon slot. Deals 1d4+2 damage per hit and takes 8 seconds to reload. Can carry 3 rounds with a category 1 mech and 5 with a category 2 mech. Range: 10-30 units.
Description: A personally made anti-tank rifle prototype that has trouble piercing armor. It can however make an effective weapon against kaiju for the newly born mechs. It is attached to the mechs arm.


Research options(1 team, Choose 1):

[]Research kaiju corpse:
They could possibly discover something!

Mech tech tree:

[]General structure reinforcement(0/15):
Adding reinforcements towards the structure will let it take more hits.
Effect: Future mechs will have a 3 health increase, doubling effect for every category above 1.

[]Dense scrap armor(0/10): Mechs can handle the load of dense armor. Although all we have armor wise right now is scrap armor.
Effect: Gain Dense scrap armor: Adds 10 health to mech and 2 defense to armor. Mech loses 1 agility. Costs 5 points to make. Costs 4 basic materials to make.

[]Flame-barrel launcher(0/10): Uses a kaiju deterrent, the fire barrel, and makes a launcher on the mech's shoulder to launch said barrel at kaiju.
Effect: Flame-barrel launcher: Takes up 2 weapon slots, installed, range 15 units, on landing deal 4 fire damage and deal 1 continuous fire damage for as long as target is one fire. Has 2 ammo for category 1 mechs and 4 ammo for category 2 mechs.

[]General ranged weaponry(0/15): Gaining more options for ranged weapons for Mechs seems like a great idea.
Effect: Unlock more research options for Mechs and improve current ones.

Ok first phase is the building phase. Basically you get people to start building things, researching things, and disassembling kaiju. Next phase is the action phase. Where we go do tasks that our city has given us.

Anyway use plans! If you got questions? Ask!
 
@Blackangel loving the quest so far!

I am thinking of making a plan using the Kaiju parts for a 15 foot mech. Since it would only have one weapon slot I was planning to use another nail. In that situation what would we attack with if we left the nail in, our fists?
 
@Blackangel loving the quest so far!

I am thinking of making a plan using the Kaiju parts for a 15 foot mech. Since it would only have one weapon slot I was planning to use another nail. In that situation what would we attack with if we left the nail in, our fists?
Your fists. Although I guess you could kick too. Either or. There is a slight malus to that for someone with no training but that's it. Your fists will do the Mechs strength.
 
[X] Expanding the Roster
-[X]The speedster?: Alexa believes that the materials are enough to improve the internal components of a category 1 mech, although not a 20 foot tall one. Instead there are just enough to improve components of a 15 foot tall, category 1 mech. Alexa believes that through this material, it will allow more power and strain on the mech.
Effect: Commence the building of a category 1(15 foot tall) mech. This mech will have +2 strength, +2 agility, and +5 health. Note: If picked, assign general working teams to building a category 1, 15 foot tall mech.
--[X]Category 1 mech(15 feet tall): Has 1 slot for weapons, at base 6 Hp, at base takes 1 energy for movement and attacks, has 8 energy maximum, and can equip 1 small generator. Stats: Strength 2, agility 4, and 6 Hp.
---[X] 2 Work Teams
-[X]Long nail(Costs 3 points, 2 basic resources): Takes up 1 weapon slot. Deals 1d3 damage plus mechs strength total. Can be left inside a kaiju for continuous damage. When left inside a vital kaiju spot, kaiju loses -1 agility while left in.
Description: A 6 foot long pole that ends in a sharp tip, made out of scrap. Meant to impair a kaiju's movement.
--[X] 1 Work Team
-[X]General structure reinforcement(0/15): Adding reinforcements towards the structure will let it take more hits.
Effect: Future mechs will have a 3 health increase, doubling effect for every category above 1.
--[X] 1 Research Team

The idea here is to net another Long Nail for immediate use, a second mech next turn, and foundational steps for further expansion. I would like to complete the Structure Research, then the Fire Barrels. With that we could being building a second Cat 2 Mech and fit it out for fire support with Barrels and an AT Gun.
 
If we had a sword we could use that while the nail is in. Question: if we had a second mech, would it be difficult to find another pilot?
I'll roll for pilots after a mech is built. The mechs can be used by anyone with a brain. It just depends on how naturally adept they are at it. Someone may have 3 advantages and no disadvantages. Someone else could have the opposite.

So what I'm saying is if your not satisfied with the rolls. I'll roll again next turn.
 
[X] plan back up mech
-[X]The sword:
A team of workers believe they can forge a sword out of this material that can be wielded by a category 2 mech. The team of workers appear to be smiths of some sort.
Effect: ???, #2 general working team, unavailable for 1-2 weeks.
-[X]Category 1 mech(15 feet tall): Has 1 slot for weapons, at base 6 Hp, at base takes 1 energy for movement and attacks, has 8 energy maximum, and can equip 1 small generator. Stats: Strength 2, agility 4, and 6 Hp.
--[X] 3 work teams
-[X]Dense scrap armor(0/10): Mechs can handle the load of dense armor. Although all we have armor wise right now is scrap armor.
Effect: Gain Dense scrap armor: Adds 10 health to mech and 2 defense to armor. Mech loses 1 agility. Costs 5 points to make. Costs 4 basic materials to make.
--[X] 1 Research Team
 
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