Led by Jake Solomon's team at Firaxis Games, this is basically the big project he's been working for a few years after XCOM 2 came out in 2016. It's basically a dream project for him as it's an adaptation of one of his favourite comic book storylines from the 90s involving the Midnight Sons group (a group featuring primarily supernatural Marvel heroes like Ghost Rider and Blade), but with some changes this time around for those familiar with that storyline.
- The primary protagonist, the Hunter, is a completely customizable character made by you. They have a particular set of powers due to their position in the plot (you're the forsaken child of Lilith, and the only hero known to have beaten her before in the game's telling of it)
- The groups involved have been expanded. In addition to the original heroes and villains used, the villain groups have been expanded to include at least Hydra, while the heroes have the inclusion of the Avengers, the Runaways, X-Men, and more to be later announced.
- Although the description blurbs out there for the game does mention needing to fight "fallen" heroes, so any additions to the latter isn't an automatic boost for your side...
- And for those coming from the XCOM end of things, probably one of the biggest changes is how the game handles non-tactical matters. You do have a home base called The Abbey, but compared to XCOM 1 and XCOM 2's HQs, it's also focused on being the place where you can develop RPG-esque relationships with the various heroes you'll be working with. (I am assuming this is all platonic but feel free to make the Bioware relationship jokes anyway)