You think about Rooster.
Nothing. A dull wall of rubbery non-thought rebuffs you. You feel your face slacken.
Hey everyone, opinions on Rooster?
CRAFT: Rooster is excellent.
Yeah, but why?
CRAFT: He likes things and makes good things.
NAVIGATE: Rooster is on the north end of camp.
Okay, thanks. Anyone else?
ATHLETICS: He said you kicked him in the face.
Huh, I guess he did say that.
ATHLETICS: That must have been an amazing jump!
Oh yeah?
PHYSIQUE: Because he's BIG.
Right, he is big, isn't he?
PHYSIQUE: I like his BIGNESS.
Okay, so he's big and he likes making things. What else have we got?
STEALTH: It's difficult to hide him.
Because he's big, yeah, but what else?
AWARENESS: He smells of charcoal.
Because he was working in a forge, I get it.
SAGACITY: Rooster is bad at languages.
Does anyone have anything useful?
EMBASSY: He's really bad at keeping secrets, so he's probably not lying to you.
Right, now we're getting somewhere.
PRESENCE: He is good at giving hugs.
That is also true.
INTEGRITY: Deep down, he is very sad.
What?
INTEGRITY: Everyone knows some version of the story. A child goes to war, and they lose something of themselves. It happens all over Creation.
Maybe we could make things better.
WAR: Well, first, there's a monster to kill. You can think about other stuff later.
Alright, what else are we thinking about?
How do we feel about Mei?
PRESENCE: Mei is terrifying and she hates you. At least the hate seems to have downgraded from murder-hate to disdain-hate since last night.
Why do you think that is?
AWARENESS: Maybe she got some new information.
PRESENCE: Or maybe someone talked to her.
STEALTH: Maybe someone is blackmailing her to be nice.
PRESENCE: That doesn't seem very likely.
Do I think I can take her in a fight?
PRESENCE: No.
PHYSIQUE: No.
ATHLETICS: No.
NAVIGATE: Mei is travelling towards the north end of camp.
Well, alright then. What else have we got?
WAR: This camp is a disaster zone. It's a miracle she's holding anyone together. That she thinks she continue with her original objectives after losing most of the fleet and the enemy being vastly overstrength is testiment to her confidence in her abilities.
SAGACITY: Given her string of historic accomplishments and the regard she seems to be held in, I think her dislike of you is probably out of character.
CRAFT: I like her eyepatch.
What?
CRAFT: What? I like stuff, not people.
EMBASSY: She's concealing a lot from you, but I don't know why.
INTEGRITY: It's because it hurts her to talk to you. I think she's very sad.
Her too?
INTEGRITY: Yes.
Why is she sad? Everyone seems to like her. Or respect her, at least.
INTEGRITY: Maybe you should think about it.
THOUGHT UNLOCKED: The Shadowless Fire
The haze is starting to lift. The world is beginning to resolve in the light of other people. You can get it together, maybe, for a little while, if it would make things better for them. One more.
Okay, what do we think about Fincher?
PHYSIQUE: She is extremely portable.
NAVIGATE: Fincher is somewhere in the eastern edge of camp.
CRAFT: She has a spyglass which is pretty nice, I suppose.
Focus, please. Anything relevant?
STEALTH: Fincher is sneaky. Reflexively duplicitous, needlessly evasive. She's my favorite.
AWARENESS: She's got sharp senses. Maybe even sharper than yours, sometimes. She's useful to have around.
WAR: She doesn't like being an officer, but she she'll be pretty good at it with a few years practice. Loyal, too. It would have been easy for her to go to ground when her talon got seperated from the field force, but she didn't.
Alright. Could I take her in a fight?
ATHLETICS: Probably! She's pretty fast, but you've got reach.
That's good. My ego needed that.
SAGACITY: Almost every factual thing Fincher has told you since you first met has been slightly wrong.
Wait, what?
SAGACITY: She is terrible. The worst. I despair.
So she's been lying to me all this time?
EMBASSY: I don't think so. I mean, she's definitely lied some times, but most of the time I think she's just wrong a lot.
PRESENCE: I like her.
That's it? You like her?
PRESENCE: Yeah, I dunno.
INTEGRITY: However, she is very sad.
What, this again?
INTEGRITY: It is always this. To be without a cause is to feel the dissolution of self. We can act like we are above it, for a time, but the absence will always be there. And if our cause abandons us, what then?
This is about me, isn't it?
INTEGRITY: I am here to tell you how people feel, and what they need. That includes you.
Did
I make them sad?
INTEGRITY: I don't know. Maybe some of them.
THOUGHT GAINED: The Rings of Saturn
So what should I do?
INTEGRITY: You should do cocaine with them as soon as possible.
I'm starting to think you aren't a reliable objective source of information.
NAVIGATE: We have reached the western pallisade area.
You blink. You hadn't realized you were still walking, but the grey stakes of the pallisade wall waver into focus, along with an alarmed looking navy regular who you almost walked into. Around you, the navy auxilliaries work in teams to bring buckets of water to fire stations, presumably seawater from the other side of camp.
A familiar voice calls out to you.
USAMIR: "I say, magistrate, you look quite dreadful. Shall I call up a physician for you so you can sit out the battle? I dare say we have things in hand."
The naval captain turned auxilliary officer looks more at ease now his superiors are not nearby. His bluish skin is flushed, and he regards you with a broad smile full of very even white teeth.
[ ] Your face looks dreadful.
[ ] (Give him the finger)
[ ] No, I am here for the sad times.
[ ] Are you sad?
[ ] I have a sword.
[ ] I broke my arm and forgot how.
[ ] Does your physician have drugs?