Vote tally:
##### 3.21
[] Plan FireAsh
[] Wednesday
-[] Marksmanship (Modern Rifles). The above, but you'll be learning to use rifles. 80% of Marksmanship (Modern Rifles) 4. 20% of Marksmanship (Modern Rifles) 5.
-[] Survival. Talk to Sunny about survival. 90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
-[] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 0% of Fitness 8. 50% of Exercise 5.
-[] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah. 80% of Running 5. 40% of Running 6. 5% of Running 7. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
-[] First Aid/Medicine. Visit Doctor Mitchell. He's the town doctor, and he might have some good advice regarding the medical field, and the dangers of the wasteland in that regard. 30% of First Aid 4. 70% of Medicine 2. 25% of Medicine 3.
-[] Scavenging. Talk to Easy Pete about his storied history as a prospector. 80% of Scavenger 1. 40% of Scavenger 2.
-[] Caravan. Enjoy a friendly game with the people of Goodsprings and the travellers from elsewhere. 90% of Caravan 2. 70% of Caravan 3. 50% of Caravan 4. 10% of Caravan 5.
[] Thursday
-[] You're pretty sure you've found a giant mantis den outside the schoolhouse. 100% of unlocking Shape Changing: Giant Mantis as a training option. Potential of further upgrades from combat. Removes insignificant threat to existence.
-[] Repair. You want to learn how to repair and maintain objects, and after Maryanne told you about how she fixed Trudy's radio, well, she seems like the obvious place to start. 40% of Repair 2. 10% of Repair 3. Repair 3 required to fix Pipe Pistol.
-[] Locksmith. Keep using Pete's practice locks. 50% of Locksmith 2. 10% of Locksmith 3.
-[] Hunter. Continue rereading that book about hunting, and compare notes with Goodspringer hunters. 80% of Hunter 2. 30% of Hunter 3.
-[] Buy rounds from Sunny. 0 actions.
--[] 7 rounds so 14 caps. 5.56 rounds are worth 2 caps each. Any amount that exceeds the amount of caps you actually have will not be accepted.
-[] Join Sunny and Maryanne on gecko hunts. 100% of unlocking Shape Changing: Gecko as a training option. 100% of Skinning 0. 75% of Skinning 1. 25% of Skinning 2. Possibility of further upgrades from combat. Loot from gecko corpses. Loss of rounds for Varmint Rifle if used.
-[] Help Pete and his family out with their ranch. 10% of Animal Friend 0. 60 Caps. 2 actions.
No. of votes: 3
FireAsh
BunnyLord
Macnia
[] Plan hunter
-[] Day 1
--[] Fitness
--[] Running
--[] Join Sunny and Maryanne on gecko hunts
--[] Help Pete and his family out with their ranch. (2 actions)
--[] Pete knows how to use explosives
--[] Locksmith
-[] Day 2
--[] Fitness
--[] Running
--[] Join Sunny and Maryanne on gecko hunts
--[] Help Pete and his family out with their ranch. (2 actions)
--[] You're pretty sure you've found a giant mantis den outside the schoolhouse
--[] Open that damn safe, and go over the loot.
No. of votes: 6
mrttao
wizig
ChildishChimera
veekie
Demonlorddraco91
Zaratustra
[] Plan Khepri
Day 1
[] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 0% of Fitness 8. 50% of Exercise 5.
[] Marksmanship (Modern Rifles). The above, but you'll be learning to use rifles.80% of Marksmanship (Modern Rifles) 4. 20% of Marksmanship (Modern Rifles) 5.
[] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.80% of Running 5. 40% of Running 6. 5% of Running 7. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[] Help Pete and his family out with their ranch. 10% of Animal Friend 0. 60 Caps. 2 actions.
[] Buy rounds from Sunny. 0 actions.
-[] 7 rounds so 14 caps. 5.56 rounds are worth 2 caps each. Any amount that exceeds the amount of caps you actually have will not be accepted.
[] Join Sunny and Maryanne on gecko hunts. 100% of unlocking ShapeChanging: Gecko as a training option. 100% of Skinning 0. 75% of Skinning 1. 25% of Skinning 2. Possibility of further upgrades from combat. Loot from gecko corpses. Loss of rounds for Varmint Rifle if used.
Day 2
[] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 0% of Fitness 8. 50% of Exercise 5.
[] Marksmanship (Modern Rifles). The above, but you'll be learning to use rifles.80% of Marksmanship (Modern Rifles) 4. 20% of Marksmanship (Modern Rifles) 5.
[] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.80% of Running 5. 40% of Running 6. 5% of Running 7. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 40% of Perception 4.
[] Hunter. Continue rereading that book about hunting, and compare notes with Goodspringer hunters. 80% of Hunter 2. 30% of Hunter 3.
[] Locksmith. Keep using Pete's practice locks. 50% of Locksmith 2. 10% of Locksmith 3.
No. of votes: 1
Khepri14
[] Plan Core Skills
[] Wednesday
-[] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 0% of Fitness 8. 50% of Exercise 5.
-[] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah. 80% of Running 5. 40% of Running 6. 5% of Running 7. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
-[] Scavenging. Talk to Easy Pete about his storied history as a prospector. 80% of Scavenger 1. 40% of Scavenger 2.
-[] Join Sunny and Maryanne on gecko hunts. 100% of unlocking Shape Changing: Gecko as a training option. 100% of Skinning 0. 75% of Skinning 1. 25% of Skinning 2. Possibility of further upgrades from combat. Loot from gecko corpses. Loss of rounds for Varmint Rifle if used.
-[] Help Pete and his family out with their ranch. 10% of Animal Friend 0. 60 Caps. 2 actions.
-[] Open that damn safe, and go over the loot. Chance of leveling Locksmith. Loot.
[] Thursday
-[] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 0% of Fitness 8. 50% of Exercise 5.
-[] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah. 80% of Running 5. 40% of Running 6. 5% of Running 7. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
-[] Survival. Talk to Sunny about survival. 90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
-[] Repair. You want to learn how to repair and maintain objects, and after Maryanne told you about how she fixed Trudy's radio, well, she seems like the obvious place to start. 40% of Repair 2. 10% of Repair 3. Repair 3 required to fix Pipe Pistol.
-[] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a good method of self-defense yet. 100% of Blunt Weapons 2. 60% of Blunt Weapons 3. 20% of Blunt Weapons 4.
-[] Join Sunny and Maryanne on gecko hunts. 100% of unlocking Shape Changing: Gecko as a training option. 100% of Skinning 0. 75% of Skinning 1. 25% of Skinning 2. Possibility of further upgrades from combat. Loot from gecko corpses. Loss of rounds for Varmint Rifle if used.
-[] You're pretty sure you've found a giant mantis den outside the schoolhouse. 100% of unlocking Shape Changing: Giant Mantis as a training option. Potential of further upgrades from combat. Removes insignificant threat to existence.
-[] Buy rounds from Sunny. 0 actions.
--[] 30 Rounds for 60 Caps
No. of votes: 5
Spectrum
Larekko12
sainen
Hyozo
slauenza12
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Some people may wish to consider whether they want to make tactical votes at this juncture.